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  1. Hello we are Apheliun an Organization dedicated to build the best Organization in the verse while creating a fun and friendly environment for everyone that joins. We plan on being a stand alone Organization that is self sustained by all gameplay loops except Piracy. We are very Organized and have a plan to run an Org with 1,000 people in it. There are opportunities to advance in the Org or you could simply chill and enjoy the game. We are very determined to achieve a great community that isn't run by a youtuber or leader who doesn't care about you everyone matters here. Join our discord to enroll. Discord: https://discord.gg/52EG6Tkq RSI Website: https://robertsspaceindustries.com/orgs/APHELIUN
  2. Specialization: Galactic Industrial Empire/ Get your space hustle on! Commitment: Casual/Regular/Hardcore/Other Role Play: No Main Language: English Region/Timezone: NA / EU / UK Operation/Event Times: Typically Fridays -Sunday evening Other essential info: We've got the passion! We have a growing UK/EU Member Count! We have a solid community doctrine 80+ ships for the upcoming Org garage and COUNTING! We built an Org charter that doesn't get in your way! Our gameplay is built by your ideas. Org Structure exists to Support NOT govern! Maximizes gameplay! Upcoming weekly events! Giveaways! Badass Special Forces PvP division = THE CRIMSON GUARD Zero Tolerance for drama environment! New Players, O. G. Gamers and Armed Forces welcomed! o7! Links WEBSITE: https://www.galacticresourceindustries.org/ DISCORD: https://discord.gg/Wz4AJ22hSs RSI PAGE: https://robertsspaceindustries.com/orgs/GRIS
  3. KEUNSO is looking for fresh pilots to join in and build the foundation of the Organization. Our goal is to operate as a family and work toward the good of all members, as well as complete contracts for anyone looking for a bit of help outside the organization. I could never feel at home with any big orgs, you just get lost in the sauce with the hundreds of members all fighting to make a name for themselves. KEUNSO will guarantee you a place at the table, so you can voice your ideas and concerns. Organization Info Our org type is Freelance work, you do you! If you want to be a miner one day and a medic the next, have at it. You play as often as you want, there are no playtime requirements. Anyone is welcome to join. Currently looking for foundational leadership positions. Membership to be capped at 99 citizens. RSI: https://robertsspaceindustries.com/orgs/KEUNSO Discord: https://discord.gg/CMPujc4n7d
  4. (FFK)Fleet of The Faithful Knights ⋯ LORE ⋯ The Holy Knight has long since been forgotten for 1,500 years, For centuries the Holy Order of Knights had dedicated themselves to the safe passage of pilgrims to the Holy Land. They protected the travelers from thieves, robbers, and entire enemy armies. They were elite holy warriors. They dedicated their lives, fortunes, and sacred honor to this cause. Through force, they brought peace and security to the land. Now, in the year 2950, the Holy Order of Knights has once again risen to combat the ever-rising threat of the Vanduul, and of pirates, that plague this universe. The Fleet of the Faithful Knights is a beacon of light in a dark verse - and we are growing in numbers daily. FFK Divisions ⋯ RECRUITMENT ⋯ ❖ Gunners ❖ Pilots ❖ Explorers ❖ Traders ❖ Industrialists ❖ Scouts ❖ Logistics Personnel ⋯ OFFERS ⋯ ⨳ Comradery & Activity ⨳ Survey Contracts ⨳ Training & Resources ⋯ ENLIST ⋯ A Faithful Knight is truly a fearless warrior that will never shy away from battles. If you are honorable, you will welcome us. If you are also brave, then you will wish to join us and be a member of a truly powerful organization that has one mission: To be a beacon of light in a dark universe and crush the darkness wherever it hides. If you are an enemy of the pure, the righteous, and the kind, then YOU WILL FEAR US! Discord Website RSI Page
  5. Org: Oraxion Specialization: [Military Operations/ Combat/Trading/Security] Commitment: [Regular] Role Play: [Yes] Main Language: [English] Region/Timezone: [UTC] Other essential info: Oraxion is a self sustaining Military-Industrial Galactic Nation with a focus in Technology, Trade, and intergalactic resource extraction. Both the Veteran and the green nose can find a welcome place among the O.M.D. [Oraxion Military Division] or the C.T.I.F. [Commercial Trade of Industry and Freight] The Nation Offers positions as Pilots, Crewman, Infantry, or Commerceman. No employee can be found lacking the means to support themselves thanks to the nations budding economy. *220+ Active Players *Daily Training Opportunities *Wage for Training and Missions *Big Events on Saturdays *Opportunities for Career Growth and Developement Links: Discord: https://discord.gg/CbtGXJU RSI Page: https://robertsspaceindustries.com/orgs/ORAXION
  6. WHY SHOULD I JOIN VOLUND? IT IS ABOUT THE PERSON NEXT TO YOU NO DRAMA, JUST DAMAGE Come take that first step with us! Join us: https://robertsspaceindustries.com/orgs/VOLUND Talk to us: https://discord.gg/bWwYfMf Check us out: https://volund.org/
  7. Hello there Star Citizens! We at the Training Alliance Task Force founded in 2016 are a well established multi-gaming community with over 12,000 active users spread across multiple games. Our Star Citizen division is seeking like-minded friendly people to come have a laugh with us in game! - Weekly Division night every Thursday evening from 7PM UK time! - Active voice comms on our discord server daily! Get involved with others completing contracts! - Have fun - We are all about a friendly, positive environment. - Keeping it simple! We will develop into what we wish to specialise in as the game develops in itself! - Star Citizen gift card giveaways and ship giveaways! Training Alliance Task Force looks forward to hearing from you! Our Discord: https://discord.gg/DQ2AYZC Our Org: https://robertsspaceindustries.com/orgs/TATF
  8. The Thukker tribe is one of the seven original Minmatar tribes. After the Minmatar Rebellion the Thukkers left Minmatar space and took up the nomadic lifestyles of their ancestors, only this time in space, where they are very numerous, but the Thukkers like to be on the move, constantly going from one solar system to another in their huge caravans, trading and scavenging. Smugglers code: Forsake his relatives--mother, father, brothers, sisters... Not have a family of his own -- no wife, no children; this does not however, preclude him from having a lover. Never, under any circumstances work, no mafter how much difficulty this brings-, live only on means gleaned from thievery SC PAGE: https://robertsspaceindustries.com/orgs/THUKKER GUILDED COMS: https://www.guilded.gg/i/1Eo5eM6k
  9. SCORPIO SPLINTER SYNDICATE Hello Ladies and Gentlemen, Welcome to Scorpio's recruitment page. we are a pirate ORG and needing more people. we are a big and helpful org that will teach you new recruits how to play and have fun while making mad cash. If you can please join use using this link https://robertsspaceindustries.com/orgs/SCORPIO . when you join create an application and join the discord using this link https://discord.gg/2dxykxX . Contact me at LucaBrasi in discord that you created a application thank you and hope to see you soon. if you can please comment here if you want too join the ORG.
  10. Welcome, I recently created an org in December with my bud Istanicas. We have grown by 17 members in 60 days and plan to stop all recruitment at 50 people to better form a crew that really gets to know each other over the other larger orgs where no one really feels the same connection with the group. After the game is in Beta we will begin recruiting again. Members Currently we consist of active and retired military of both the US and Canadian armed forces as well as civilians. Gameplay We are essentially freelancers, bounty hunters, and pirates. Our goal is to disrupt larger 'good' orgs and also take jobs from larger orgs. We play as both robinhood with the family feel of being mandalorian. We currently do not focus on stealing ships and definitely do not pad ram. We have most every gameplay loop covered except for a dedicated fueler, repair ship, or salvage ship. Fleet We have everything from a Polaris, BMM, Carracks a plenty, and also plenty of combat ships to match. Goals We plan to as a group grind towards a kraken as well as a land or asteroid base as fleet goals and focus on making our dedicated pilots or infantry as skilled as can be to better protect new players and support those less fortunate. So get on over and send your application and join an elite group of brothers and sisters in arms both in game and in real life, and as always, we remain Victors In Aeternum! https://robertsspaceindustries.com/orgs/CMDGS
  11. Hello Citizens ! Let me introduce our great company Warf-ish Industries started as the Star Citizen universe came We are currently trying to expend as much as possible, and for that we need YOU ! Warf-ish Industries is an industrial based organisation expending in two main domains : -Mining | Providing the raw materials, extracting minerals and refining ores -Trading | Hauling large amount of commodities, transforming raw materials in profit and creating trade routes Obviously, we do have a more diverse mission panel Trading means defending the routes, escorting cargos, defying competition, etc. Mining means exploring for new deposit, new ressources, prospecting areas to fine materials, etc. Don't hesitate to contact us for any information ! HR manager : https://robertsspaceindustries.com/citizens/277353 We will always be happy to guide you and welcome you in our company ! https://robertsspaceindustries.com/orgs/WFI To easily join us : https://discord.gg/SUaCzp
  12. Strength is life, for the strong have the right to rule. Honor is life, for with no honor one may as well be dead. Loyalty is life, for without one's clan one has no purpose. Death is life, one should die as they have lived. -Mandalorian Code of Honor -The Guild- We are a diverse group of committed fans looking to make an org of fun people to play alongside. We aim to take Star Citizen seriously enough to organize groups and get the most out of the game but without defaulting to rigid military hierarchy or taking anything too seriously. We actively participate in all aspects of the 'verse. There is no set policy for mandatory attendance. We thrive on a relaxed fitting of all members being able to play when they want to. Real life comes first. We plan on constantly evolving and keeping everything as fair and well maintained in the org as possible. We encourage member input and feedback. We have one Supreme Ruler. The org has 3 Leaders that vote on all aspects and consider the members' input. For the most part, we are a very laid back org (that is sober most of the time) that focuses on having fun. We have small training certifications to run to advance in rank as well as passive activity in daily gaming. We schedule weekly events such as training and attack/defend and dog fighting scenarios. We accept all members 18+. Our Discord has 18+ content and vulgarity. We wish to keep a mostly mature atmosphere. Any experience level welcome. We don't mind showing new players the ropes. We have Documents, Spreadsheets, and Slides to help teach our simple in-game training courses. ____________________________ Divisions: Beskar Company - [Commerce & Support] Personnel dedicated to trading routes, mining, operating large scale ships in battle, science & engineering departments, and towing. (Trading, Mining, Capital Crews, Science, Salvaging, Engineering, and Towing) Zerek Squadron - [Air Combat] Skilled] Combat Pilots, Troop Carries, and Escorts, also operating as reconnaissance for hunts, insertion of troops to battlefield, and escort fighters for missions. (Fighters, Bombers, Dropships, Medical ships) Vertigo Battalion- [Ground Combat] Assault Troopers and Assault Vehicles (Light and Armored), Often operating as reconnaissance and tactical operatives (Infantry, Ground Vehicles, Recon Vehicles) _____________________________ We hope to hear from you. Just come on and hop in the discord, kick your boots off and have a beer. Take care and safe flying out there in the 'verse RSI Link: https://robertsspaceindustries.com/orgs/THEBHGUILD Discord Link: https://discord.gg/JjjVF9E -"Family is more than bloodline."
  13. (FFK) Flotter der Treu Ritter Rekrutierung Der heilige Ritter ist längst 1500 Jahre in Vergessenheit geraten, jahrhundertelang hatte sich der Ritterorden dem sicheren Weg der Pilger ins Heilige Land verschrieben. Sie schützten die Reisenden vor Dieben, Räubern und ganzen feindlichen Armeen. Sie waren elitäre heilige Krieger. Sie widmeten ihr Leben, ihr Vermögen und ihre heilige Ehre dieser Sache. Mit Gewalt brachten sie Frieden und Sicherheit ins Land. Jetzt, im Jahr 2949, ist der Heilige Ritterorden erneut auferstanden, um die ständig wachsende Bedrohung durch die Vanduul und die Piraten, dieses Pestuniversum, zu bekämpfen. Die Flotte der treu Ritter ist ein Leuchtfeuer in einem dunklen Vers - und wir wachsen täglich an Zahl. Hast du die Kraft und tapfere Kraft, ein Treu Ritter zu sein? Ein treu Ritter ist wirklich ein furchtloser Krieger, der niemals vor dem Kampf zurückschreckt. Wenn Sie Ehrenwert sind, werden Sie uns willkommen heißen. Wenn du auch mutig bist, dann wirst du zu uns kommen wollen. Und wenn du ein Feind der Reinen, der Gerechten und der Art bist, dann WIRST DU UNS fürchten. Wir suchen Flotter Kanoniere, Jagdgeschwader Piloten, Bombenflugzeuge, Flottenführer, Händler/Kaufleute, die helfen, Kapital zu generieren, um unsere Flotte zu betreiben, Entdecker, militärische Späher, industrielle (Bergleute, Bergung, Wissenschaft, Landwirtschaft) und Unterstützen von Aufgaben, um bei der medizinischen, Betankung und Reparatur zu helfen. Was auch immer Ihr Spielen-Stil ist, wir haben es und brauchen Ihre Hilfe. Ihr werdet den Schutz der Flotte der treu Ritter haben und Mitglied einer wirklich mächtigen Organisation sein, die eine Mission hat: ein Leuchtfeuer in einem dunklen Vers zu sein und die Dunkelheit zu zermalmen, wo immer sie sich versteckt. Für alle neuen Mitglieder. Bitte schließen Sie sich uns in unserem Discord und einige Spiel spielen, wie wir Ihre Anwendung betrachten. Begleiten Sie uns JETZT in unseren Bemühungen, die UEE zu einem besseren Ort zu machen! Begleiten Sie unsere Discord hier:https://discord.gg/W9YFCN8 Unsere Website: Faithfulknights.com RSI Org. Seite:https://robertsspaceindustries.com/orgs/FFK
  14. UPDATE - NOV 6th: We are now running informal courtesy flights on random servers in-game! If you would like to join in on the RP and crew-up, contact us via the website. UPDATE - MARCH 19th: Our website is now LIVE!!! www.HORIZONSTARLINES.com By now, you're probably thinking... "Where did this crazy organization come from, and why am I hearing about it now?" The truth is, if you want to make credits in a life-like game; you need to treat it like a real company. While others were excited to start an organization and get as many people signed up as they could... we took on a different philosophy. This was an opportunity to assess the competition and develop a market strategy to assure an organized and reputable public launch. As a fully professionally managed company, we sought out real life professionals to advise and manage the many intricacies of running a galactic-sized business. This careful planning and development has led to today's official public announcement of Star Citizen's largest professionally managed transportation corporation- funded and operated by real world professionals who share a passion for gaming. HORIZON STARLINES has been founded to fill the gap and set the new standard for online gaming organizations. Other organizations accept as many members as they can get, and simply place them in one of several generalized departments. With the majority of organizations doing "everything", it was only logical for HORIZON STARLINES to step in and concentrate on a specific untapped market. With a target goal of 50-100 active, dedicated, and mature players; HORIZON STARLINES is an exclusive organization looking for the right type of player. With our professional backing, we plan to efficiently monopolize the luxury transport industry while generously compensating our hand-picked team of players. We offer special events, members website, in-game support, and detailed employee training to all of Horizon's crew. Applicants are free to apply to any of our departments or vessels. Currently the fleet consists of a variety of Luxury vessels; Origin Jumpworks 890 Jump, RSI Constellation Phoenix, Crusader Genesis Starliner... and a small collection of Hornets which are used as security escorts in hostile territory. Our teams are still anxiously developing the many exciting features we have in store for the selected candidates at open-world launch. Stay tuned to this forum, and the website after launch for updates on the continued development of our organization and its people. If you would like more information, or would like to pre-apply for our preliminary interviews... please contact us via info@horizonstarlines.com **Please note; even if accepted, members will not be added to the RSI org member's list until Passenger service is live in-game; with the exception of department heads and executives. Upon release of Star Citizen's passenger transport mechanics, only players who are still active and responsive will be invited. All alpha communications are done via the "employee login" on the website** www.HORIZONSTARLINES.com
  15. Welcome and thank you for viewing our recruitment post! We are an English Org, based out of the US primarily. We have other members outside of the country, though our events and meetings are based in the PDT/CST/EST time zones. Semi-Hardcore as in, we have structure and need players to go through certs to get into Divisions, but we are lenient on super strict attendance because RL comes first. Players from all walks of life are welcome. Members must be 18+. We are a Norse-Inspired Military RP Organization that has several Specialty Divisions to choose from. We are a laid-back yet structured org that prides itself on community. We have a Staff of 8 people that vote on every addition or change of the org, so there's no one person making decisions for everyone in the org. Real life comes first, as we all know, so our attendance is quite lenient. We want everyone to have fun, so we plan several events throughout the week. We especially have things set up for each weekend with OPs or Cert Training. We want to make sure every player has fun. We make sure everyone is happy. If there are any issues, we would ask that they bring it to a Staff member for discussion. So far, we haven't had any issues. ___________________________________ All new members start out as a Fledgling. Fledglings can choose to join any of these Division’s after going through certain basic or advanced certifications. Raiders: Quick and dirty, the raiders are masters of destruction and efficiency. The ASRS's primary ground force, there’s nothing the raiders won't do or kill to get paid. Berserkers: Highly elite and skilled soldiers. Chosen for their zealous love for danger and violence, the berserkers are truly feared throughout the 'Verse. Bounty Hunting specialists. Valkyries: Most pilots believe themselves to be skilled, mostly because most pilots have never fought a Valkyrie. Valkyries are the flying equivalent of imminent demise. Department of Commerce: Trading experts who know the in’s and out’s of anything related to money. These business minds manage the finances of the organization and make sure everyone walks away paid. Shielded Gunwales: Our main priority is to transport Raider Corps (Raiders/Berserkers) to their destination (AO). We will provide security with transport ships and our ground security teams as needed. We will keep the landing zones (LZ) clear and secure during the Operations. If needed, we can deploy our own security teams as support for Raider Corps during an operation. We will provide and maintain security at all LZ's. Capital Crew: Pilots and gunners that think big. Flying the largest ships in the 'Verse, capital crew operate everything related to these massive mobile command vessels. ___________________________________ Join our Discord here: https://discord.gg/62uSaBw Apply here: https://forms.gle/LffzbJuDGHBQRaaDA “One’s back is vulnerable, unless one has a Brother.” We look forward to playing with you, fly safe.
  16. Who are we? Originally created at the release of Planetside back in 2003, BRTD is one of the most successful and active communities throughout the games history. Our focus is to create a fun, casual, and rewarding environment for all our members while ensuring we have the ability to knuckle down and get serious when necessary. These ideals have given way for our mantra; "Have fun and get shit done". We are now expanding our community into the Star Citizen universe looking for like minded players to join us. Structure - Two Organisations, Working Together Due to the diversity of careers Star Citizen will provide, we have opted to create two separate organisations. These orgs will focus on different aspects of the game while also being able to support each other. We want to give our members the option to be fluid with how they play, these two orgs will allow us to cover a large majority of available careers in an organised fashion. Jumping between the two at any time is permitted. - Better Red Than Dead Private Military Company - Planetary & Space Based Military Operations Anti-Piracy/Vanduul Militia Trade & Logistics Industry BRTD will be our main branch carrying on our militaristic history from Planetside. Primarily acting as both a Private Military Company and anti-Vanduul/anti-piracy Militia during non-contracted periods. It will also have secondary ties to conducting trade and establishing logistical and industrial networks.All fighter pilots, tank commanders, riflemen, drop ship gunners, cargo loaders, asteroid miners, and long-distance space truckers are welcome to join BRTD! Organisation page link: https://robertsspaceindustries.com/orgs/BRTD - Silverwolf Exploration Science/Research Outpost & Colony Construction Surveillance & Reconnaissance Silverwolf will be our organisation for the less combat-intensive roles in Star Citizen. The organisation's primary mission is exploration; going out into the great unknowns of the universe and making them known. If you have a passion for discovery, a thirst for knowledge, the will to expand humanity's frontiers, and a low tendency for psychotic breakdowns after months of solitude while lost in space - You have a home in Silverwolf Organisation page link: https://robertsspaceindustries.com/orgs/Silverwolf What we can offer Organised game-play - During operations we aim to work as one to achieve our goals Outside of ops, all other activities are encouraged - Non-combative roles will support the organisation and grow the community Our own dedicated forums and Discord server for voice comms Staying power - We're a long-standing community of over 10 years with experience in maintaining and growing a community - We wont be disappearing any time soon Mature (18+), relaxed, but determined gaming community A gaming community - Many of our members have become long standing friends who come together to play various other online and table-top games Feel free to message me with any questions! Check out our forums for more information Click here to join us! Our current Fleet (7th Feb 2019)
  17. NEW Star Citizen Organization Archetype Imperium is already set up as a Hardcore / Organization - however I think this new category "Club" will be an excellent option for newly created Orgs !!!
  18. Progressive Waffle Squad is recruiting hardcore roleplayers seeking to RP as toxic pirates. Ratchet hoes need not apply. Must be 18+. Must be willing to use TS. Must not be a geocentric scumlord. Must be willing to tolerate the absurdity of Chris Robert's round earth simulator. Cannot be able to be offended by literally anything. We're primarily interested in pilots, FPS fighters on the ground, and turret gunners. We play a lot of other games together to pass the decades between SC versions. https://discord.gg/9CevSXs https://youtu.be/d4lLnD168F8
  19. - Quantum Jump Medical We are currently looking for people who want to pursue a career in the medical field. We are looking for Pilots, Surgeons, Combat Medics, Doctors, and even Security Personnel. -What does Quantum Jump Medical do? We will be driving ourselves in being a top tier medical company able to perform the task of anything in the medical industry. This will include search and rescue, combat medic squad, personal to work on a Hope Class Endeavor, an organization ran hospital and anything that we will see fit. -What can we do to assist your organization? We will be offering insurance plans for any organization that is willing to pay a monthly package fee. We will have different tiers that each have their advantages and disadvantages. Smaller cheaper packages for a smaller organization and bigger more feature ones for larger organizations. We will also be offering individual insurance packages if your company does not offer you insurance. Packages will include discounts and monthly visits to our personal hospital. (once that is available) Contact us for more information on the insurance plans. (These packages will include more features in the future once we learn more game wise) -Do you have what it takes to join QJM? Apply and find out we are always accepting more applications. Apply at the link below. And remember "We Are Just A Jump Away" https://robertsspaceindustries.com/orgs/QJMRT https://discord.gg/95VqzCa
  20. Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly... Here are a few ideas I will start us off with: -Planets- Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas. -Weather- Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula! -Ships- The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all. -Weaponry- Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge. Accessories are nice. But keep away from over-extravagant weapon design. -Exploration- Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration. -Armor & Apparel- The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found. -Miscellaneous- NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!). Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race! There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die. I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO. All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.
  21. Accepting all applications apply now! - https://robertsspaceindustries.com/orgs/GLORY2THNR We specialize in piracy, smuggling and much more! Have any questions? Discord - https://discord.gg/SknvkTd Join Today!
  22. The 1st World Bank engages in Investments, Loans, Savings and more! Do you need the capital to engage in a base-building on a nearby moon? Speak to us! Are you in need of a place to safely store items of rarity and importance? Drop in and get to know us and methods! The 1st Worlds Banks is a growing enterprise, challenging the financial giants of the sectors with its innovation and daring! As such we need you! "Who is that?" you may ask... answers abound. You are the Economist frustrated by stagnant markets cause by too cozy competitors. You are the Dedicated Miner thwarted and besieged by miscreants, taking your labor and precious time. You are the Consummate Professional. A cut above the average killer, looking for professional and organized outfit to see your price. We are the 1st Worlds Bank. We have arrived to solve problems and end crisis. Contact us below. https://i.imgur.com/g4i1rNo.jpg www.1stworldsbank.com https://robertsspaceindustries.com/orgs/1WB
  23. <ROBOTS UNITE> APPLY HERE Currently recruiting the following: -Designer (marketing pieces ie: logo-backdrops-tags-etc...) -Writer/Editor (articles, branding, forum posts and more...) -Members Requirements: -Proof of being a Robot (Official avatar displays a robot, can be any quality image) -Meet or exceed all below human characteristics settings (Software with various acceptable preset characteristics for download coming soon) -Humour level 70+ -Common Sense level 80+ -Respect level 70+ -Positivity level 50+ -Open mindness level 70+ Have questions? Find us on Discord
  24. The Art of Warfare [TAW] is a highly organized international gaming community that was established in 2001. We have 2800+ active members playing 40+ games, and now we plan to add Star Citizen to that list. We have multiple people already playing the game and having fun. Why Join TAW: Active and organized community International community ranging from EU, NA, SA,and Oc/etc Robust TeamSpeak (Top ranking in the world). We have our own website. www.taw.net We have a monthly newsletter that our news team puts out each month. Our own forums and wikis. Badges you can earn within TAW which gives you more things to do in the game. A ranking system for those who want to move up in our community We have one event a week which is planned and working on by team members. With plans to move to 2 events a week. We hold Tournaments with rewards. Future plans to run community Tournaments. Space is big and can be lonely without mates to watch you back. As a member, you will always have friends when you need them. We lots of other games that you can play with fully developed teams. A list of our games can be found HERE. Our plan/goal for the Star Citizen team: Discover new regions of the Universe. Obtain useful materials and resources. Establish economic self-sufficiency. Defend ourselves and our resources. Squads with common goals and game style. We have a home for casual and competitive players alike. We also want to help the development of the game by doing our best in the Alpha and Beta testing. Build the team in a way where everyone is able to take part in the direction and goals of our team. To make a place for friendship and fun for all Star Citizens. Requirements to join Be able to understand and speak English (Not required to be perfect). TeamSpeak 3 and a working microphone. Be mature and respectful to others. Be active. Have fun! If you are either a casual gamer, hardcore gamer or something in between we have a thing for you. We even have a full team dedicated to Streamers, Designers, Programmers, etc., who like to follow their dreams and do what they do best aside from gaming. So if you Interest head over to our website at HERE and join our Star Citizen team. The above info is subject to change and evolve as more information about Star Citizen comes out. Our objective is to have a team for every game mode that Star Citizen has to offer. If you wanna go mine asteroids join our mining squad. Hunting down pirates is your thing join our bounty hunting squad. Want to set out and explore the galaxy join our exploring squad. You may be interested, but still, have some doubts? Questions? Or want to have a chat about it first? Then contact me in either of the following contact addresses, PM me or comment here: You can email me zenmire@taw.net or zandam989@yahoo.com My steam name is zenmire My rsi name is Zenmire I look forward to having you apart of the team. See you all in the Verse.
  25. A great day to you! We are happy to present some information about us. What we want to offer and provide as small but specialized international entity? That means we do it all. Name it and we have a job for you. We don't just work for our own wealth; various public projects or surveys will make sure that everyone can benefit. We did it in the past, too. With success. You want more information about intended services? Look »here. Before we can successfully establish services and offer products, in an initial critical phase we look for new dedicated personnel to bolster our ranks. And we do it around the globe! You can find more information about this topic on the main presence »here. You can also find more links and information about our expectations ("rules") over there, too. Quick Overview Let's keep it simple. Here's a fast overview of the group, goals and expectations! We want to portray a neutral to pro-lawful Corporation in Star Citizen and perhaps other similar titles ("sandbox") We are influenced by sandbox titles and our main success happened in Minecraft International recruitment - most members are currently from Europe We encourage and support roleplay (light to heavy) or, in other words, "immersion" Yet small with roughly a dozen members ready for release - we intend to grow and you can assist us in doing that No hard commitment quotas required - from casual to hardcore regarding the time you can dedicate Rules can be found on our website. In short, we expect a somewhat mature, interested and dedicated individual that is at least 17 years old Average assets present: Website, forum, small TS server, various recruitment threads, allies In addition: Focus on multimedia in some areas, such as videos etc You have any additional questions? Something is unclear or even commendable? Just let us know here! Simply ask here, send us a message or do the same in any other area where we're present, like »here. We are also still open for cooperation with other groups and organizations.
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