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  1. Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly... Here are a few ideas I will start us off with: -Planets- Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas. -Weather- Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula! -Ships- The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all. -Weaponry- Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge. Accessories are nice. But keep away from over-extravagant weapon design. -Exploration- Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration. -Armor & Apparel- The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found. -Miscellaneous- NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!). Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race! There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die. I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO. All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.
  2. Accepting all applications apply now! - https://robertsspaceindustries.com/orgs/GLORY2THNR We specialize in piracy, smuggling and much more! Have any questions? Discord - https://discord.gg/SknvkTd Join Today!
  3. Who are we? We here at BRTD are an English speaking gaming community, originally formed at the release of Planetside 1 in 2003. Our membership greatly consists of those who have joined us through playing the Planetside series over our 14 year span. However we now look to expand our community into the Star Citizen Universe and to find others to who share our visions and join us. The majority of our members are those from the UK/EU, while still hosting quite a number of players from around the world. Our community's focus is to create a fun, casual, and rewarding environment for all our players, all-while ensuring we have the ability to knuckle down and get serious for when it is needed and during our events/operations. These ideals have given way for our mantra; "Have fun and get shit done". Game faces on for ops, kick back and relax at other times. Structure Due to our large number of members and the diversity Star Citizen provides, we have opted to create two organisations each with its own play style. Even though these organisations will be different from each other, they will be able to support each other if needed. In BRTD we want to give our members the option to be fluid to what suits them when ever, so switching between the two is welcomed at anytime. Better Red Than Dead - Planetary & Space Based Military Operations, Private Military Company, Anti-Piracy Militia, Trade and Logistics BRTD will be our main branch, carrying on our militaristic history from Planetside. As such it will be primarily acting as a mix of Private Military Company and militia, with a secondary focus on establishing and maintaining trade networks. If anyone is looking for combat, whether it be; assaulting hostile forces on the ground, boarding and disabling enemy vessels, engaging in small-to-large fleet battles, searching and eliminating pirates and bounties, or operating and supporting fleet operations through trade and transportation - this branch of our community will be for you. Organisation page link: https://robertsspaceindustries.com/orgs/BRTD Silverwolf - Exploration, Science & Research, Colonisation, Scouting & Reconnaissance Silverwolf will be our organisation for those interested in less combat-intensive roles in Star Citizen (how-ever combat capable people are still required for fleet protection). The organisation's mission is to go out into the great unknowns of the universe and to make fascinating discoverers to bring back home to the people of the UEE. If you have a taste for discovery, capable of travelling the deep black for months at a time, or desire to open up a new frontier on distant worlds - then Silverwolf is for you! Organisation page link: https://robertsspaceindustries.com/orgs/Silverwolf What we can offer Organised gameplay - during operations, we aim to work as one to achieve our goals Outside of ops, all other activities are encouraged - non combative roles will support the organisation and grow the community Dedicated forums and a 400-user mumble server for voice comms Staying power - we're a long-standing community of over 10 years - we wont be disappearing any time soon Mature (18+), relaxed, but determined gaming community Our current Fleet Here is our current fleet from members who have pledged. Our fleet will be able to accommodate a large variety of crew positions to those interested! (30th August 2017 fleet roster)
  4. The 1st World Bank engages in Investments, Loans, Savings and more! Do you need the capital to engage in a base-building on a nearby moon? Speak to us! Are you in need of a place to safely store items of rarity and importance? Drop in and get to know us and methods! The 1st Worlds Banks is a growing enterprise, challenging the financial giants of the sectors with its innovation and daring! As such we need you! "Who is that?" you may ask... answers abound. You are the Economist frustrated by stagnant markets cause by too cozy competitors. You are the Dedicated Miner thwarted and besieged by miscreants, taking your labor and precious time. You are the Consummate Professional. A cut above the average killer, looking for professional and organized outfit to see your price. We are the 1st Worlds Bank. We have arrived to solve problems and end crisis. Contact us below. https://i.imgur.com/g4i1rNo.jpg www.1stworldsbank.com https://robertsspaceindustries.com/orgs/1WB
  5. MadRoboto

    ROBOT - Hardcore Org.

    <ROBOTS UNITE> APPLY HERE Currently recruiting the following: -Designer (marketing pieces ie: logo-backdrops-tags-etc...) -Writer/Editor (articles, branding, forum posts and more...) -Members Requirements: -Proof of being a Robot (Official avatar displays a robot, can be any quality image) -Meet or exceed all below human characteristics settings (Software with various acceptable preset characteristics for download coming soon) -Humour level 70+ -Common Sense level 80+ -Respect level 70+ -Positivity level 50+ -Open mindness level 70+ Have questions? Find us on Discord
  6. The Art of Warfare [TAW] is a highly organized international gaming community that was established in 2001. We have 2800+ active members playing 40+ games, and now we plan to add Star Citizen to that list. We have multiple people already playing the game and having fun. Why Join TAW: Active and organized community International community ranging from EU, NA, SA,and Oc/etc Robust TeamSpeak (Top ranking in the world). We have our own website. www.taw.net We have a monthly newsletter that our news team puts out each month. Our own forums and wikis. Badges you can earn within TAW which gives you more things to do in the game. A ranking system for those who want to move up in our community We have one event a week which is planned and working on by team members. With plans to move to 2 events a week. We hold Tournaments with rewards. Future plans to run community Tournaments. Space is big and can be lonely without mates to watch you back. As a member, you will always have friends when you need them. We lots of other games that you can play with fully developed teams. A list of our games can be found HERE. Our plan/goal for the Star Citizen team: Discover new regions of the Universe. Obtain useful materials and resources. Establish economic self-sufficiency. Defend ourselves and our resources. Squads with common goals and game style. We have a home for casual and competitive players alike. We also want to help the development of the game by doing our best in the Alpha and Beta testing. Build the team in a way where everyone is able to take part in the direction and goals of our team. To make a place for friendship and fun for all Star Citizens. Requirements to join Be able to understand and speak English (Not required to be perfect). TeamSpeak 3 and a working microphone. Be mature and respectful to others. Be active. Have fun! If you are either a casual gamer, hardcore gamer or something in between we have a thing for you. We even have a full team dedicated to Streamers, Designers, Programmers, etc., who like to follow their dreams and do what they do best aside from gaming. So if you Interest head over to our website at HERE and join our Star Citizen team. The above info is subject to change and evolve as more information about Star Citizen comes out. Our objective is to have a team for every game mode that Star Citizen has to offer. If you wanna go mine asteroids join our mining squad. Hunting down pirates is your thing join our bounty hunting squad. Want to set out and explore the galaxy join our exploring squad. You may be interested, but still, have some doubts? Questions? Or want to have a chat about it first? Then contact me in either of the following contact addresses, PM me or comment here: You can email me zenmire@taw.net or zandam989@yahoo.com My steam name is zenmire My rsi name is Zenmire I look forward to having you apart of the team. See you all in the Verse.
  7. UPDATE - MARCH 19th: Our website is now LIVE!!! www.HORIZONSTARLINES.com By now, you're probably thinking..."Where did this crazy organization come from, and why am I hearing about it now?" The truth is, if you want to make credits in a life-like game; you need to treat it like a real company. While others were excited to start an organization and get as many people signed up as they could... we took on a different philosophy. This was an opportunity to assess the competition and develop a market strategy to assure an organized and reputable public launch. As a fully professionally managed company, we sought out real life professionals to advise and manage the many intricacies of running a galactic-sized business. This careful planning and development has led to today's official public announcement of Star Citizen's largest professionally managed transportation corporation- funded and operated by real world professionals who share a passion for gaming. HORIZON STARLINES has been founded to fill the gap and set the new standard for online gaming organizations. Other organizations accept as many members as they can get, and simply place them in one of several generalized departments. With the majority of organizations doing "everything", it was only logical for HORIZON STARLINES to step in and concentrate on a specific untapped market. With a target goal of 50-100 active, dedicated, and mature players; HORIZON STARLINES is an exclusive organization looking for the right type of player. With our professional backing, we plan to efficiently monopolize the luxury transport industry while generously compensating our hand-picked team of players. We offer special events, members website, in-game support, and detailed employee training to all of Horizon's crew. Applicants are free to apply to any of our departments or vessels. Currently the fleet consists of a variety of Luxury vessels; Origin Jumpworks 890 Jump, RSI Constellation Phoenix, Crusader Genesis Starliner... and a small collection of Hornets which are used as security escorts in hostile territory. Our teams are still anxiously developing the many exciting features we have in store for the selected candidates at open-world launch. Stay tuned to this forum, and the website after launch for updates on the continued development of our organization and its people. If you would like more information, or would like to pre-apply for our preliminary interviews... please contact us via info@horizonstarlines.com www.HORIZONSTARLINES.com
  8. Warden

    Vulture Corporation

    A great day to you! We are happy to present some information about us. What we want to offer and provide as small but specialized international entity? That means we do it all. Name it and we have a job for you. We don't just work for our own wealth; various public projects or surveys will make sure that everyone can benefit. We did it in the past, too. With success. You want more information about intended services? Look »here. Before we can successfully establish services and offer products, in an initial critical phase we look for new dedicated personnel to bolster our ranks. And we do it around the globe! You can find more information about this topic on the main presence »here. You can also find more links and information about our expectations ("rules") over there, too. Quick Overview Let's keep it simple. Here's a fast overview of the group, goals and expectations! We want to portray a neutral to pro-lawful Corporation in Star Citizen and perhaps other similar titles ("sandbox")We are influenced by sandbox titles and our main success happened in MinecraftInternational recruitment - most members are currently from EuropeWe encourage and support roleplay (light to heavy) or, in other words, "immersion"Yet small with roughly a dozen members ready for release - we intend to grow and you can assist us in doing thatNo hard commitment quotas required - from casual to hardcore regarding the time you can dedicateRules can be found on our website. In short, we expect a somewhat mature, interested and dedicated individual that is at least 17 years oldAverage assets present: Website, forum, small TS server, various recruitment threads, alliesIn addition: Focus on multimedia in some areas, such as videos etc You have any additional questions? Something is unclear or even commendable? Just let us know here! Simply ask here, send us a message or do the same in any other area where we're present, like »here. We are also still open for cooperation with other groups and organizations.
  9. Recruiting folks from around the world: NA / EU / OC all welcome! Welcome to the fleet, my friend. We're glad you're here. We gotta stick together if we're gonna survive. We're not the biggest fleet out there, but we're a good bunch of folks and everyone here is someone you can count on. Whether you're new to this whole spacefaring thing or you've been out here for decades, everyone's got something to bring to the table, even if it's conversation and kindness in this cruel, desolate universe. We're self-sufficient, ya know? We've got things to do and squads to do them. Everyone helps out. Nothing fancy, just the basics, but it's everything we need to thrive out here. We're a family, and you'll be treated like that from the get go. However, with that hospitality comes some responsibility, too. No freeloaders here, not one. You gotta be here, be active. Contribute to the community. We want friends we can rely on, ya hear? That doesn't mean you always have to be up in everyone's business, but when the time comes and we need all hands on deck, we expect you to report in. Everyone here signed up just like you did and agreed to be loyal, active, and civilized. We hope you enjoy it as much as we do. Let's get started. Background and Overview: The Art of Warfare (TAW) is a premier online multi-gaming community that has been around since 2001, with more than 2600 active members playing 30+ games of all genres. We have a wealth of experience in many different game types and leadership with years of experience managing large MMO-type organizations. We are a large community of players and our units are strongly grounded in teamwork and friendship. Every member is treated with respect, and we have a diverse community with people coming from many different backgrounds and levels of gaming experience. We maintain a social, family-friendly atmosphere and we hold our members to a high standard of conduct. No matter what your interests are, whether you are casual, hardcore, or something in between, we will do our very best to accommodate you. The Art of Warfare is like a home to us and we aim to provide a top-notch gaming experience for our members. Our Objectives: Discover new regions of the UniverseObtain useful materials and resourcesEstablish economic self-sufficiencyDefend ourselves and our resourcesAs we expand, we will broaden our scope, accommodating a diverse array of professions and playstyles according to our members’ desires. -- Why Choose TAW? Structured, organized units and missionsActivity standards that ensure that each member is an active one (no empty uniforms!)Autonomous team system - each with its own schedule and intensity levelA well-established leadership structure with healthy division of labor and volunteer positions in field operations, training, and administrationLarge, active teamspeak and robust member websiteWeekly organization-wide eventsMost importantly, our Code of Ethics that provides a friendly and civilized atmosphere-- Basic requirements: Teamspeak 3 and a working microphoneBe at least 15 years old and have a mature attitudeComplete an application and orientationAttend weekly eventsFollow our established Code of Ethics-- Our People: Recruiting Status: OPEN to all interests, all countries, and all experience levels! Division Roster is growing steadily! -- Questions / Concerns? Contact our Spin-Up Leader: Zoloft@taw.net Watch us on Twitch: TAW TV Need more Info? TAW.net website, Our RSI Site Ready to join up? Apply Here!
  10. RonnySize

    Hello Friends!

    Hello! I am a new member of these forums, and hopefully once my application has been processed, of the Imperium organisation. I have been a backer of Star Citizen since 2013, with a Rear Admiral package to my name. I intend to be an explorer primarily in the PU, though I fully intend to dabble in other professions too. I've recently become a tad more active on the RSI forums, and in the meantime I run a weekly Star Citizen related news publication called "Citizen's Journal" over at http://www.savecontinue.com/ . I invite you to check it out! Glad to be on board!
  11. Thalos is a community-focused group with an eye towards fostering more meaningful gameplay and greater community cooperation. This means we will be engaging in many of the playstyles the game offers with community enjoyment as our primary goal. There are plenty more details below and across our other pages but know this: If you are tired of communities that are unwilling to respect your enjoyment of the game as if it was their own; If you are tired of leaders who believe that apathy and disorganization are the same as a relaxed, enjoyable atmosphere; If you are tired of groups that are too timid to dream big and accomplish something truly exciting... Then Thalos is the place for you. Please read through our site to learn more about who we are and what we offer, stop by our Public Forums and leave a note, or log into our VOIP server (mumble://mumble.thalos.org:36362) and see what we're up to first hand. Home \\ Careers \\ Charter \\ FAQ \\ Apply This mission statement is intentionally broader than those of other organizations. This is because we are not defined by what we plan to do in the game. Rather, we are defined by our focus on community and achievement, regardless of how those will manifest themselves in terms of specific game mechanics. Highly organized structure with policies crafted to self-regulate and operate through thoughtful design rather than repetitious work.Community-centric, forward-thinking staff whose primary objective is to engage the general member base and ensure that they are satisfied with our community.Regular events, competitions, projects, and classes both within Star Citizen and elsewhere (other games, forums, etc).Professional and meaningful tools that enable members to achieve greater accomplishments and to have more fun doing it than they could elsewhere. The Oracle is the foundation of our operations and was scratch-built for our purposes. Read more about it here. Private, fully-integrated VOIP service that also allows our members to chat and play with their external friends. Full integration with our RSI Organization and your RSI Account.As you can see, we were founded with strongly held beliefs to guide our decisions. We desire a community of like-minded individuals who will put forth the effort to get the most of their gaming experience as well as contribute to everyone else'. Members are expected to act responsibly and autonomously. The group's policies were crafted with the explicit purpose of enabling members to reach higher than they could on their own. We are a community and will raise each other through effective teamwork, honest critique, and patient friendships.