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Found 3 results

  1. Strength, Training, Courage: -These are all accolades of our Navy and Marine forces in the Shoresiders Guild. We actively participate in anti-terror activities, and do our best to ensure there is a little less smell of shit in staton. We operate on a large fleet, among many smaller fleets, we have the firepower to wipe out a small fleet on our own. We just need the manpower. Will you answer the call? The Shoresiders Guild looks for those seeking PMC work. Missions, Not just Contracts: -The Shoresiders Guild does more than "contracts". Sure, each of our Missions is based off a contract, but there is more to each contract in our missions. Your actions matter. When we do missions, if mission objectives are failed, then there is a different outcome than a success. Mind you the contract can still succeed, but our mission objective can still fail as well. Successful missions are met with smoother easier runs. Failed missions are met with a longer harder journey to go through, with more bumps than smooth road. A Guild, not an Org: -We are a guild because there is a closer connection inside of a guild. We don't identify as an organization, too corporate. The Shoresiders Guild is lead by two leaders who have the experience and the skills to ensure you learn more and feel successful This is not some member count kinda organization, this is a guild of closely nit units that stand together so we don't fall apart Strong Ranking Hierarchy The Shoresiders guild has a structure and a hierarchy to our ranks, but that doesn't make one person objectively better than the next We made this so each person can view their accomplishments grow over time! We use the ranks to ensure the smoothest gameplay during missions or when just having fun! #crashhurstondynamicseconomy A True Difference: -We want to crash the economy of Hurston Dynamics. Ourselves and a few other organizations are going to be working together over the course of the game's development to see how we can go about successfully crashing this economy. We will blockade trade ports, oversell useless cargo, strip mine Hurston and sell its valuables to Crusader, as Hurston Dynamics enslaves their employees, and we have to stop this life of monarchy from continuing! The UEE does nothing about it, so we will. We will have a fleet to blockade the ports large enough to scare off any bounty hunter, and leadership unmatched. By crashing the economy of Hurston, we can open up ways to evacuate civilians, or fuel the revolution to take Hurston away from the Corporate enslaver's hands and back into the people's. The Plan is simple: -Blockade all major Hurston trade ports until the economy of the planet is left to nothing, but also strip mine the planet down below to force its only valuable resources to be such a commodity that other planets would kill to get a shipment from our fleets. Our marines will control all major ground positions and continue to force Hurston security forces away at every interval, keeping the bunkers safe from hostile contact at all chances. The security station that is used to log criminals will be the control station of the operation on the ground, and the work to assault Lorville will be in action, however sending marines into a direct assault of the city would be absolute suicide. We will utilize Nova tanks from a long distance to send artillery to the city and force the security forces to react in force. The execution must be right: -Our soldiers must adhere to the motto of everyone out, no one in. If any slip through the blockade they will support the economy of hurston and contribute to the suffering of the workers. Join the fun! Website: https://robertsspaceindustries.com/orgs/SHORESIDER Discord: https://discord.gg/SeCyEKZJRk
  2. So, since i have been flying a lot in 3.3 and now 3.4 i seem to be going all over the system. Sometimes i find it that my ships are at different ports and i dont want to file a claim and then pay to have it "brought" back to the port iam currently in. My question is this, when playing the game when it goes "live" are we going to have a home port we are going to play out of? (carriers? what size can we store in them?) Are we gonna get lazy and leave ships everywhere and just recall them? Would we purposely leave certain ships at certain stations just because of what ships they are? IE hammerhead with the main fleet and guild base? What are our plans as a whole for this? My plan i think would be keep my solo ship and a few others based out of one location and base the bigger ships with the guild? But i honestly hate having my ships everywhere even now with what little ports we can fly outta lolool or if the bigger carriers allow for port storage just home base outta the carrier?
  3. https://forums.robertsspaceindustries.com/discussion/60679/invading-vanduul-space-at-the-end-of-the-beta-operation-pitchfork#latest So I stumbled across this monster during my insomniac wandering through RSI.com. I personally would love to participate in this, and I have a feeling my friends in Blood Moon would be all over it. Thoughts? Comments? I think we'd need one of the higher-ups to ratify this as an official fleet op before anything goes down. But it would be one hell of an event. Edit: Relevant quote:
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