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Its been a great month for both StarCitizen and Imperium! We’ve just had the release of 3.17.2 opening servers up to 100 people and limited to 75 during Siege of Orison. Speaking of Siege of Orison, SC will have both Siege and Jump Town on alternating days from July 30th to August 11th, Imperium is already getting groups together and setting up events, make sure to check out the #event-calendar and LFG channel! In Imperium news, we’ve started implementing more updates to the Discord. You may see that some channels have changed names and/or locations so please take a moment to readjust yourself to the new layout and features. We’ve also changed our #help-desk channel from open discussion to Tickets! Allowing more specific assistance with what you need and everything to be kept private between you and Human Resources. If you have any questions, please make a ticket in the #help-desk! Rule_Bender W0ders Aldwulf Hotshot_Goose Whiskey_Priest XenoPenguin WhaleBait None Human Resources HR is officially splitting into sections: Moderation, Recruitment, and Personnel. With sections, we hope to find more people interested in Human Resources and joining the section they’re interested in, rather than spreading all of our members across the board. You may have also noticed we’re adding a new section called Personnel! Personnel is focused on making our community a better place for everyone by various means of gathering data, feedback, suggestions as well as finding areas where we can improve in the hopes of making our community better for all. Aka Community Health. Interested in joining a Division and becoming a Specialist? All divisions except Military are currently recruiting and want to hear from you! Please use this link and follow it to the Division recruitment section where you may browse our Divisions and their sections to find the right place for you! Have questions? Go to Discord #help-desk and submit a ticket Jump Town - July 2-3 Organized & Hosted: @Sir_Belial, @J. Coren, @macgivre, @Space-Moose Ninetails Blockade - July 4 Organized and Hosted by: @Adoulin Hawkledge Reclaimer 101 - July 11 Organized & Hosted by: @GRIZZ Carrier operations - July 12 Organized & Hosted: @macgivre & @Morse Combat Flight Training - July 15 Organized & Hosted by: @Space-Moose Siege of Orison - July 30-31 Organized and Hosted by: @Sir_Belial, @J. Coren, @macgivre, @Space-Moose Monday Meeting - Every Monday Organized and Hosted by: @GRIZZ A note from our Event Coordinators: “If you would like your event posted to #Event-announcements channel in Discord, or the Imperium Facebook page, or the Imperium Twitter account, please PM someone with the @Event Coordinator tag and we will be happy to assist you in making your event a success. Don't forget to add your event to the Imperium Calendar as it automatically converts start times for members around the globe." -Grizz https://forums.starcitizenbase.com/calendar/
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Welcome to the Imperium Newsletter for June! Let's start off with some updates to our Discord. We have added a new bot that handles temporary voice channels. To use this bot, simply find the “Other Voice” section in Discord, then join the “Create Voice Channel” and a new voice channel will be created for you! Second, Discord has added a new feature, Text chats in every voice channel. To find this, hover over the voice channel you would like to type in, you will see a chat bubble appear to the right of the name, click on it and you will see the text chat. Please get used to this feature as we have removed our Voice-text channel. Another topic related to Discord is, start thinking of some emotes you would like added to the server! We’re getting around to some Discord updates and one will be getting suggestions from you the community on Emotes you would like to see! We will create a way to track the nominations so hold onto them for now but look for it in the near future! We’ve had a great turn out for our events this month. They’ve been great fun and we appreciate all that create, help and attend. If you would like to create, host or help an event, please contact @REIGN-11-87 or @GRIZZ our event coordinators and they will help you! Lastly, welcome to all our new & returning members! If you have any feedback in regards to anything Imperium, especially things you’d like to see in the Newsletter, please contact @Switch on Discord and let's have a chat! We are always looking to improve and provide better content for our community, help us by providing input! Dimossa TheExchange Fireball08 Sicarius_Cato Ironcladpharoah zYomi VIPERCHIEFTAIN Seadoubleyoujay NightHawk555 Lock01 PurpleLilek GraySel None HR Human Resources has promoted a new officer: @Switch Divisions Recruiting All divisions except Military are recruiting! Please see this page for further information. Imperium Mining Op - June 11 Organized & Hosted by: @REIGN-11-87 Hammerhead Duels - June 17 Organized & Hosted by: @Morse & @macgivre Imperium Naked Bunker Runs - June 25 Organized & Hosted by: @J. Coren & @Sir_Belial Operation Revolving Door - June 25 Organized & Hosted by: @REIGN-11-87 & @Psychopath Monday Meeting - Every Monday Organized & Hosted by: @GRIZZ A note from our Event Coordinators: “If you would like your event posted to #Event-announcements channel in Discord, or the Imperium Facebook page, or the Imperium Twitter account please PM someone with the @Event Coordinator tag and we will be happy to assist you in making your event a success. Don't forget to add your event to the Imperium Calendar as it automatically converts start times for members around the globe." -Grizz https://forums.starcitizenbase.com/calendar/
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Monthly Newsletters are here! Look forward to the first of the month to get an update on what Imperium has been up to! Also, don't forget to check out the Year In Review for 2021! To start the year off, Imperium has pushed many updates recently, including to our structure; not only does that mean adding/removing staff to our roster, but actual structure changes! As of 1/29/21, after an extensive officer meeting and many meetings prior, the Exploration Division has changed to the Science Division, and its color is going from green to blue. Military will be changing from blue to green as Military being green just makes sense, and Science being blue, well… we have a few Star Trek fans. This change was a proposal from one of Imperium's members, @KKillroyV2, from a casual conversation on what he’d like to see changed, which was turned into a presentable document and sent up the chain of command, which then approved the idea! Why change from Exploration to Science, you may ask? Exploration doesn't allow much room for growth under it. The name defines what the Division covers, and though Exploration is a vast topic, it's limiting. Changing to Science, we can now expand the division's reach to many more avenues, including medical gameplay! After many discussions on the topic, Imperium leaders decided it was the perfect opportunity to take this time and review their divisions for any other significant updates. This leads us to Division sections! Simply put, sections of a division allow for more focus in one area and help allocate responsibility and expertise. We hope adding these sections will allow a greater range of specialists to join the ranks. Maybe you’d like to help by being a recruiter but not moderate, well now you can! ~After the update is implemented. In other news, you may have noticed a cat on our discord staring at you ominously. We have our bot up and working through a lot of hard work from @Trophias, @Kraan Rastaban, and Vladdy! They plan to expand the bot in the future with some neat features, but currently it is handling all of our permissions which frees up another task from HR which is very appreciative! Have a special skill, good idea or want to brainstorm some things for Imperium? Post it in the Suggestion Sub forum and lets talk it out! You could make the next big change for Imperium! https://forums.starcitizenbase.com/forum/181-suggestion-subforum/ Star_Runner_Orion Tha1en IronEntropy Morgen-Black Dracanan St-Nevsky (See Year In Review for details) Exemplary Member Award - @Federal - @Grigg Member of the Year - @macgivre Officer of the Year - @Trophias - @REIGN-11-87 Military Military has had the addition of 2 specialists recently! @Space-Moose and @macgivre Academy @PowerWagon is now a specialist for Academy! He is still a member of HR but plans to help get Academy off the ground! Human Resources @Federal has joined the team as a recruiter, helping new players to StarCitizen get settled in! Divisions Recruiting All divisions are currently recruiting! Please see the application page located on Portal. A note from our Event Coordinators: “If you would like your event posted to #Event-announcements channel in Discord, or the Imperium Facebook page, or the Imperium Twitter account please PM someone with the @Event Coordinator tag and we will be happy to assist you in making your event a success. Don't forget to add your event to the Imperium Calendar as it automatically converts start times for members around the globe." -Grizz https://forums.starcitizenbase.com/calendar/” This Months Events: 1/07 & 1/08/2022 IMPERIUM MINING OP - WEEKEND Organized by Reign 1/15/22 IMPERIUM COMBINED OP Organized by Macgivre and Morse 1/22/2022 IMPERIUM MILITARY OP Organized by Macgivre and Morse Upcoming Events: Xeno Threat!
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Per the Monthly Report: September 2014 we will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on Squadron 42 (but CIG is careful about leaks on S42 because they rightfully don't want to not spoil the story for players - so you may want to view this thread as a SPOILER thread). We can use this thread to collate all new WIP items about Squadron 42 like these sister threads: CIG Did reveal some Squadron 42 items in Citizen Con 2014. Below is a short Vid on the Subin Mining Station that will be in Squadron 42 but you may want to watch the entire presentation (it has more S42 items). Some of these items may end up being posted on other threads but this thread is intended to be a long term research thread where items are collated in one location. We can post other CIG - S42 updates on this thread as we get them (over time) & I did update the sister threads (links above) with additional stuff from CitizenCon 2014 New update - Dev Post We're still in the early stages of deciding how much and what is to be carried across to PU so I can't really go into to much detail but we are extremely considerate of the fact that we don't want to negatively impact the player. We want choices to enrich the player's narrative not to punish them and we want these defining moments to be choices. Not a judgement on player ability. Hope this helps New update - Dev Post
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ATV #49 had a great Ship Shape segment for: Anvil Aerospace - Lore, Details and Design Thought this deserved its own thread for those people learning about Star Citizen later on (new backers) - where it might be easier to find.
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92.9 Orbital FM - All Across the UEE and Beyond!
John Daemons posted a topic in Fleets & Recruitment
Hi! I am John Daemons, founder of 92.9 Orbital FM. https://www.youtube.com/playlist?list=PLNyHnlTAUl2n-WI1_KBltMw1G3BGyEra4 Check it out and if you like the project and would like to participate, let’s get in touch! o7 see ya ‘round the verse ! -
https://www.reddit.com/r/starcitizen/comments/9i1pia/con42_dev_panel_summary/ See Spoiler below .... NEWS Con42 - Dev Panel Summary r/starcitizen yonasismad 6h ago
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Everyone knows (or should know) that RSI is currently Updating all the Hangars. These updated hangars will be truly transformative compared to what we currently have = Hangar 1.0. They are adding better graphics, PBR, room expansions, decorations, bling, and eventually the connection to the PU - with the Planet Side / Social Module. I wanted to Create a Thread so people can keep up to date with all the Hangar 2.0 News (like we have Ship Threads). Post anything you want on this thread regarding hangars, even sharing what you have currently for decoration, fish in your fish tank, vehicles, share images, photos, etc... The idea with the thread is to show off your home and share new info from the Community and RSI about Hangar 2.0. I'll try to keep this OP up-to-date with relevant Images and Video's that pertain to Hangars 2.0. We will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on the Hangars. We can use this thread to collate all new WIP items about Hangars like these sister (archive) threads: Discount Hangar 2.0 No New Hangar 2.0 Info Yet Business Hangar 2.0 At 26:35m in ATV ep07 Deluxe Hangar 2.0 Asteroid Hangar 2.0 has more images and details ======== And an image just for fun
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Hello folks, I've been away from Star Citizen and the community for a while. It helps with the wait. The last time I was around they were just preparing to release Star Marine. What the hell has happened since then? There's so much news, but I don't see all that much in terms of progress. Care to enlighten me? How are we looking for that 2018 timeline they talked about before?
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Up front, I'm not going to pretend to be certain about any facts I present, any references or claims are only what I have heard from another person, and if my memory serves correct, so please revise anything incorrect. I heard, and I think many (especially early) backers will agree that Star Citizen was promised to be entirely independent of your real wallet, that the money you make outside of the game is entirely inconsequential to your gameplay and progression in the universe. A lot of people complained and are complaining that being able to buy ships for real money is pay-to-win, but I think it's necessary to fund the game, and is altogether not a huge factor. I mean, you can really fly one ship at a time, so having them is hardly something that would affect you, and most backers would only have a few at most at release. Then I saw this: https://robertsspaceindustries.com/pledge/extras?product_id=41 In case the link doesn't work, or whatever may happen, essentially one can purchase UEC with real money, and even if the page is taken down, it has been said that it is planned for this to be a part of future income. I have seen a few youtube channels (BoredGamer, among them) saying this. In a lot of cases, the argument is that you can only buy a limited amount of UEC in a given length of time, and that this was 'for the people that don't have the time to grind in game'... Well, for the first point, the simple fact that you can purchase in-game currency (and therefore progression) sort of destroys the allure and pride of owning UEC. For the second point, everyone knows that's just an excuse to sell it, but taking it as a legitimate argument, I'll say that if you're short on time, buying progression in a game so that you can play it a little when you can is not fun at all, and it ruins the game for everyone else at the same time. You can't buy another queen in a chess match because you didn't have the time to think through a move and expect people to take the game seriously. Basically, we need to fix this problem early, before it becomes anything. The backers who backed the game in hopes of a true universe, where players make their own stories, actions have consequences, and hard work is rewarded, and any money you own in this universe doesn't carry over to the next-those backers I expect will be and are disappointed in this turn and will respond and ensure their investment is still in what they thought it was. Edit: I used p2w out of a lack of a better word.. I suppose in this case, its more pay-for-an-advantage, even though it's small, it still means they are letting a person's wallet affect in-game. For me, I think it's really less of a worry about some players having that advantage, and more that you can't look at someone without wondering if they got stuff spawned in for them.
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Greetings Citizens Letter from the Chairman - Nov. 26th, 2014 Congratulations on helping us get to $63 million in crowd funding! Many backers have picked up limited or wave two ships during the anniversary sale, and I’m truly grateful. We’ve always stressed that you don’t need anything beyond a basic starter ship to be able to earn anything or go anywhere in the Star Citizen universe, but we acknowledge that the support the community gives by investing in bigger or additional ships allows Star Citizen to deliver a deeper, richer experience much sooner than we could otherwise. In addition your continued support is allowing us to make some smart investments in the world wide team and technology that will safeguard the future of the game. I’ve had a number of backers ask me why I don’t ‘stock pile’ letters and have them ready to go immediately… especially during an event like this. My answer is that I don’t feel right assuming things like that when it comes to backers providing the project with millions of dollars! The letters may take a few extra days now, but they’re always from the heart. The $62 million stretch goal was the penultimate ‘wave four’ ship design: Genesis-class Starliner – The Genesis is yet another landmark in Crusader Industries’ proud history of transport designs. This ship utilizes award-winning manufacturing techniques and the highest quality parts to create one thing; a next-generation passenger ship at a price that won’t break your budget. Crusader Industries’ proprietary NeoG engine technology offers some of the most efficient flight for a ship of its size. The Genesis line has been cited in Whitley’s as “one of the most reliable and safe public transport ships on the market.” Genesis Starliners are available in a number of stock configurations, focusing on everything from passenger capacity to freight to overall comfort. The UEE military operates multiple Genesis conversions for support roles, including SWACS and starflight test operations. I love options like this, because they’re more than just fighting ships. They help us populate a living breathing universe… after all, most people are more likely to encounter 737s than F-22s in their daily lives! For the next goal, a whopping 50% of the vote went to the MISC Reliant to be the third starter ship: MISC Reliant – With the success of the Freelancer “Built for Life” campaign, MISC has moved to join RSI and Consolidated in the single-seat introductory starship arena. Their silver bullet? A starter ship with more than one seat… and their ace in the hole: Xi’An technology. Where the Aurora is a pure utilitarian platform and the Mustang is a delicate, maneuverable personal transport, the Reliant is MISC’s most Xi’An tech-heavy ship to date. Featuring impossibly sleek lines, two separate crew seats and a vertical fuselage design, the Reliant’s streamlined cockpits glow with some of the finest xenotechnology available! And since we’ve already hit $63 million, the Reliant is in the bag! It sounds like backers are interested in seeing more alien technology! That’s one thing Star Citizen will deliver on. As I said last time, never say never for the other concepts… I especially liked the Drake ‘space motorcycle.’ We’ve added a lot of ships lately, and so we’re making the $64 million goal a fun one. Pets – We have repair bots, we have fish… but we haven’t implemented a traditional pet system in Star Citizen yet. At $64 million, that changes. From Jones the Cat in Alien to the Battlestar Galactica’s Daggit, pets have a place onboard starships… and we want to give you that option in Star Citizen. Expect traditional terrestrial options, plus anything exotic we can dream up in the Star Citizen universe! (Those Torshu Grey crabs that keep escaping are just the start.) This stretch goal is in honor of Paddington, Strike Dog of the UEES Paul Steed. In one of our first videos Paddington helped us get to $4 million back in the initial campaign, and sadly passed away recently. For those looking ahead to $65 million, we have a major feature we’re investigating as an option. Suffice it to say, we’ve heard a lot of your feedback about modular ships and we want to expand our plan for how to do them… so check back next letter for more information! I can’t say it enough: thank you. I often finding myself sitting down to play Arena Commander and just admiring what we’ve made together. Sure, we could have done this behind closed doors… but it wouldn’t have had the same heart and soul, and it wouldn’t be coming together in the same way. Arena Commander is a microcosm of Star Citizen: your backing made it possible, your feedback is making it work the way we imagined together… and your belief in what we’re doing here (and patience with real software development!) is going to push us to continuously iterate and improve. As we deliver more aspects of Star Citizen, from first person combat, to planetside exploration to a gripping single player narrative story to planets and star systems you can fly between, I think it will dawn on all of us just how groundbreaking and unprecedented the journey that we are all taking together is. Nothing of this scope has ever been attempted, and never in this fashion. See you in the ‘Verse! — Chris Roberts
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Three of my weekly podcasts I watch have suddenly interviewed CIG employees this week, where some of them have gone years without an interview. Is this a sign? Redacted interviewed Matt Sherman discusses ship design including docking collars, cutlass black rework, etc. Bad News Barron interviewed Disco Lando and a bunch of people jumped in answering questions including Aaron Roberts who went on to say 3.0 schedule is very soon, orbital mechanics, atmospheric damage, and Player custom made housing will be in game eventually. (remember Aaron is the more down to earth one.) And finally our own SCB round table where they asked Sean Noonan about why some bodybags have boobs, why Star Citizen has a marketing team over 1 million strong, explosive barrels, and seriously they really got into some good details on Star Marine and its maps.
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http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/ WCCF Tech interviewed Erin Roberts and the amount of juicy information in there coming from a top man is fantastic. I'm still making my way through it, rather than wait for a TLDR, you probably would enjoy just reading this one. My favorite quotes/article spoilers: This. Engineer love!
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Couple of cool things this Ben's Day - 3m - Confirmed Anvil Huriccane is the next Concept Ship 14:40m - No answer from Ben yet but @GRIZZ gets his question asked about the Reclaimer being able to land 18:30m - Haven't heard about Hangar updates from awhile but the Modular Hangar rooms are still on the table - like a personal living quarters, map room, etc...
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Astronomers have recently reasoned that the deep space radio bursts that have been occurring since 2007, have come from a dwarf galaxy 3 billion light years away, outside the Milkyway. It'll be interesting to see what articles follow this one. If alien life does exist, what can we expect to come in the future? http://www.theverge.com/2017/1/4/14158048/deep-space-fast-radio-wave-burst-frb-121101
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Former Imperial News Network editors and contributors created a new brand and website over the past weeks. Today their new website was revealed. This will house all the star citizen news, transcripts, fiction and more. Check them out at https://relay.sc/ Also, join them throughout the day on their livestream at http://twitch.tv/relay_sc with all sorts of guests and giveaways
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Some great shots showing the planetary tech. Of particular interest at 19:03 you can see that he's moving the star. Check out the planet in the distance and how it reacts to the system's moving light source. Also, they show Earth in 2946 with all the ice melted. I put together as good a side by side as I could using a NatGeo picture. Someone with Google Earth could add the sea level layer and create a nearly perfect shot for comparison.
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Awesome to see the details and design of the Polaris (in the first part)
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Yes I am still around - just busy with work (for those that maybe wondering ) Here is a 2 part CR interview I didn't see posted :
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Hello fellow pilots and citizens This chat is available here: Endeavoir and carrack release date? see 12'50 polaris? see 27'40 ... take care!