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Found 439 results

  1. Up front, I'm not going to pretend to be certain about any facts I present, any references or claims are only what I have heard from another person, and if my memory serves correct, so please revise anything incorrect. I heard, and I think many (especially early) backers will agree that Star Citizen was promised to be entirely independent of your real wallet, that the money you make outside of the game is entirely inconsequential to your gameplay and progression in the universe. A lot of people complained and are complaining that being able to buy ships for real money is pay-to-win, but I think it's necessary to fund the game, and is altogether not a huge factor. I mean, you can really fly one ship at a time, so having them is hardly something that would affect you, and most backers would only have a few at most at release. Then I saw this: https://robertsspaceindustries.com/pledge/extras?product_id=41 In case the link doesn't work, or whatever may happen, essentially one can purchase UEC with real money, and even if the page is taken down, it has been said that it is planned for this to be a part of future income. I have seen a few youtube channels (BoredGamer, among them) saying this. In a lot of cases, the argument is that you can only buy a limited amount of UEC in a given length of time, and that this was 'for the people that don't have the time to grind in game'... Well, for the first point, the simple fact that you can purchase in-game currency (and therefore progression) sort of destroys the allure and pride of owning UEC. For the second point, everyone knows that's just an excuse to sell it, but taking it as a legitimate argument, I'll say that if you're short on time, buying progression in a game so that you can play it a little when you can is not fun at all, and it ruins the game for everyone else at the same time. You can't buy another queen in a chess match because you didn't have the time to think through a move and expect people to take the game seriously. Basically, we need to fix this problem early, before it becomes anything. The backers who backed the game in hopes of a true universe, where players make their own stories, actions have consequences, and hard work is rewarded, and any money you own in this universe doesn't carry over to the next-those backers I expect will be and are disappointed in this turn and will respond and ensure their investment is still in what they thought it was. Edit: I used p2w out of a lack of a better word.. I suppose in this case, its more pay-for-an-advantage, even though it's small, it still means they are letting a person's wallet affect in-game. For me, I think it's really less of a worry about some players having that advantage, and more that you can't look at someone without wondering if they got stuff spawned in for them.
  2. Greetings Citizens Letter from the Chairman - Nov. 26th, 2014 Congratulations on helping us get to $63 million in crowd funding! Many backers have picked up limited or wave two ships during the anniversary sale, and I’m truly grateful. We’ve always stressed that you don’t need anything beyond a basic starter ship to be able to earn anything or go anywhere in the Star Citizen universe, but we acknowledge that the support the community gives by investing in bigger or additional ships allows Star Citizen to deliver a deeper, richer experience much sooner than we could otherwise. In addition your continued support is allowing us to make some smart investments in the world wide team and technology that will safeguard the future of the game. I’ve had a number of backers ask me why I don’t ‘stock pile’ letters and have them ready to go immediately… especially during an event like this. My answer is that I don’t feel right assuming things like that when it comes to backers providing the project with millions of dollars! The letters may take a few extra days now, but they’re always from the heart. The $62 million stretch goal was the penultimate ‘wave four’ ship design: Genesis-class Starliner – The Genesis is yet another landmark in Crusader Industries’ proud history of transport designs. This ship utilizes award-winning manufacturing techniques and the highest quality parts to create one thing; a next-generation passenger ship at a price that won’t break your budget. Crusader Industries’ proprietary NeoG engine technology offers some of the most efficient flight for a ship of its size. The Genesis line has been cited in Whitley’s as “one of the most reliable and safe public transport ships on the market.” Genesis Starliners are available in a number of stock configurations, focusing on everything from passenger capacity to freight to overall comfort. The UEE military operates multiple Genesis conversions for support roles, including SWACS and starflight test operations. I love options like this, because they’re more than just fighting ships. They help us populate a living breathing universe… after all, most people are more likely to encounter 737s than F-22s in their daily lives! For the next goal, a whopping 50% of the vote went to the MISC Reliant to be the third starter ship: MISC Reliant – With the success of the Freelancer “Built for Life” campaign, MISC has moved to join RSI and Consolidated in the single-seat introductory starship arena. Their silver bullet? A starter ship with more than one seat… and their ace in the hole: Xi’An technology. Where the Aurora is a pure utilitarian platform and the Mustang is a delicate, maneuverable personal transport, the Reliant is MISC’s most Xi’An tech-heavy ship to date. Featuring impossibly sleek lines, two separate crew seats and a vertical fuselage design, the Reliant’s streamlined cockpits glow with some of the finest xenotechnology available! And since we’ve already hit $63 million, the Reliant is in the bag! It sounds like backers are interested in seeing more alien technology! That’s one thing Star Citizen will deliver on. As I said last time, never say never for the other concepts… I especially liked the Drake ‘space motorcycle.’ We’ve added a lot of ships lately, and so we’re making the $64 million goal a fun one. Pets – We have repair bots, we have fish… but we haven’t implemented a traditional pet system in Star Citizen yet. At $64 million, that changes. From Jones the Cat in Alien to the Battlestar Galactica’s Daggit, pets have a place onboard starships… and we want to give you that option in Star Citizen. Expect traditional terrestrial options, plus anything exotic we can dream up in the Star Citizen universe! (Those Torshu Grey crabs that keep escaping are just the start.) This stretch goal is in honor of Paddington, Strike Dog of the UEES Paul Steed. In one of our first videos Paddington helped us get to $4 million back in the initial campaign, and sadly passed away recently. For those looking ahead to $65 million, we have a major feature we’re investigating as an option. Suffice it to say, we’ve heard a lot of your feedback about modular ships and we want to expand our plan for how to do them… so check back next letter for more information! I can’t say it enough: thank you. I often finding myself sitting down to play Arena Commander and just admiring what we’ve made together. Sure, we could have done this behind closed doors… but it wouldn’t have had the same heart and soul, and it wouldn’t be coming together in the same way. Arena Commander is a microcosm of Star Citizen: your backing made it possible, your feedback is making it work the way we imagined together… and your belief in what we’re doing here (and patience with real software development!) is going to push us to continuously iterate and improve. As we deliver more aspects of Star Citizen, from first person combat, to planetside exploration to a gripping single player narrative story to planets and star systems you can fly between, I think it will dawn on all of us just how groundbreaking and unprecedented the journey that we are all taking together is. Nothing of this scope has ever been attempted, and never in this fashion. See you in the ‘Verse! — Chris Roberts
  3. Per the Monthly Report: September 2014 we will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on Squadron 42 (but CIG is careful about leaks on S42 because they rightfully don't want to not spoil the story for players - so you may want to view this thread as a SPOILER thread). We can use this thread to collate all new WIP items about Squadron 42 like these sister threads: CIG Did reveal some Squadron 42 items in Citizen Con 2014. Below is a short Vid on the Subin Mining Station that will be in Squadron 42 but you may want to watch the entire presentation (it has more S42 items). Some of these items may end up being posted on other threads but this thread is intended to be a long term research thread where items are collated in one location. We can post other CIG - S42 updates on this thread as we get them (over time) & I did update the sister threads (links above) with additional stuff from CitizenCon 2014 New update - Dev Post We're still in the early stages of deciding how much and what is to be carried across to PU so I can't really go into to much detail but we are extremely considerate of the fact that we don't want to negatively impact the player. We want choices to enrich the player's narrative not to punish them and we want these defining moments to be choices. Not a judgement on player ability. Hope this helps New update - Dev Post
  4. Three of my weekly podcasts I watch have suddenly interviewed CIG employees this week, where some of them have gone years without an interview. Is this a sign? Redacted interviewed Matt Sherman discusses ship design including docking collars, cutlass black rework, etc. Bad News Barron interviewed Disco Lando and a bunch of people jumped in answering questions including Aaron Roberts who went on to say 3.0 schedule is very soon, orbital mechanics, atmospheric damage, and Player custom made housing will be in game eventually. (remember Aaron is the more down to earth one.) And finally our own SCB round table where they asked Sean Noonan about why some bodybags have boobs, why Star Citizen has a marketing team over 1 million strong, explosive barrels, and seriously they really got into some good details on Star Marine and its maps.
  5. http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/ WCCF Tech interviewed Erin Roberts and the amount of juicy information in there coming from a top man is fantastic. I'm still making my way through it, rather than wait for a TLDR, you probably would enjoy just reading this one. My favorite quotes/article spoilers: This. Engineer love!
  6. Everyone knows (or should know) that RSI is currently Updating all the Hangars. These updated hangars will be truly transformative compared to what we currently have = Hangar 1.0. They are adding better graphics, PBR, room expansions, decorations, bling, and eventually the connection to the PU - with the Planet Side / Social Module. I wanted to Create a Thread so people can keep up to date with all the Hangar 2.0 News (like we have Ship Threads). Post anything you want on this thread regarding hangars, even sharing what you have currently for decoration, fish in your fish tank, vehicles, share images, photos, etc... The idea with the thread is to show off your home and share new info from the Community and RSI about Hangar 2.0. I'll try to keep this OP up-to-date with relevant Images and Video's that pertain to Hangars 2.0. We will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on the Hangars. We can use this thread to collate all new WIP items about Hangars like these sister (archive) threads: Discount Hangar 2.0 No New Hangar 2.0 Info Yet Business Hangar 2.0 At 26:35m in ATV ep07 Deluxe Hangar 2.0 Asteroid Hangar 2.0 has more images and details ======== And an image just for fun
  7. Couple of cool things this Ben's Day - 3m - Confirmed Anvil Huriccane is the next Concept Ship 14:40m - No answer from Ben yet but @GRIZZ gets his question asked about the Reclaimer being able to land 18:30m - Haven't heard about Hangar updates from awhile but the Modular Hangar rooms are still on the table - like a personal living quarters, map room, etc...
  8. Astronomers have recently reasoned that the deep space radio bursts that have been occurring since 2007, have come from a dwarf galaxy 3 billion light years away, outside the Milkyway. It'll be interesting to see what articles follow this one. If alien life does exist, what can we expect to come in the future? http://www.theverge.com/2017/1/4/14158048/deep-space-fast-radio-wave-burst-frb-121101
  9. Former Imperial News Network editors and contributors created a new brand and website over the past weeks. Today their new website was revealed. This will house all the star citizen news, transcripts, fiction and more. Check them out at https://relay.sc/ Also, join them throughout the day on their livestream at http://twitch.tv/relay_sc with all sorts of guests and giveaways
  10. http://arstechnica.com/information-technology/2016/11/spacex-plans-worldwide-satellite-internet-with-low-latency-gigabit-speed/
  11. NSFW Contains Violence / Warfare
  12. Some great shots showing the planetary tech. Of particular interest at 19:03 you can see that he's moving the star. Check out the planet in the distance and how it reacts to the system's moving light source. Also, they show Earth in 2946 with all the ice melted. I put together as good a side by side as I could using a NatGeo picture. Someone with Google Earth could add the sea level layer and create a nearly perfect shot for comparison.
  13. Awesome to see the details and design of the Polaris (in the first part)
  14. Yes I am still around - just busy with work (for those that maybe wondering ) Here is a 2 part CR interview I didn't see posted :
  15. Hello fellow pilots and citizens This chat is available here: Endeavoir and carrack release date? see 12'50 polaris? see 27'40 ... take care!
  16. EU Wants To Treat Internet Like Music Content? (Sept. 20, 2016) CAUTION: If you become interested in examining this issue, prepare for a LOT of policy draft scanning to get past the mumble jumble included in this information link. DISCLAIMER: I am all for copyright protection, so I am kind of torn by what is being attempted in the EU regarding 'content across borders'. Anyone in the EU up to date on the state of this Draft that was leaked? http://statewatch.org/news/2016/aug/eu-com-copyright-draft.pdf (note: if this link becomes broken contact me for a saved draft - DRUM) It seems they are trying to prevent a Race To The Bottom for copyright fees, or cross border assimilation via Internet and//or satellite, which hurts the content makers revenue. You have to get past page 70 before any real information is available, since the first half of the draft is busy painting a rosy landscape for the implementation of this draft. Since they cannot control most of the satellite and Internet transmissions, what this would eventually entail is if You Were In Possession of some data feed from a source other than one regulated by this EU COM mandate, then you would be subjected to fines, etc. The draft claims to expand viewers options, but what I read in this is that it increases the revenue of the content makers. This appears to me to just be an expansion of what the music industry did to collect more monies from people who were 'stealing' their music. While the protections for researches and scientific papers would benefit, this goes way beyond that in scope. So now youtube, spotify, deezer and other uncontrolled content could also be properly monetized by the providers They state that the cost for consumers would only Slightly Increase by this act (cough, right). Unless, like mentioned above, you got the data from somewhere not regulated, in which case you would be afoul of the law. If you think they will only go for the deep pockets of providers, you were not paying attention when the music industry cracked down. There is another take on this from the Consumer Technology Association. They kind of glossed over the protections provided for research and other papers, but they did hit on an unintended consequence of this draft. https://www.cta.tech/News/Blog/Articles/2016/September/Europeans-Shoot-Themselves-in-the-Foot-Again.aspx How do you (in the EU) feel this will affect you? Is there any local push for//against this in your locale? More curious than concerned, although, depending on what occurs over there, it may morph into something that would affect us Across The Pond.... Let me know. - DRUM out
  17. Send your questions to Batgirl for Bensday to starcitizenaa@gmail.com -This Saturday is the Wing Commander 2 livestream, its usually the end all play through chuck full of special guests from the original dev team, Chris Roberts tends to pop in, plus ship raffles. -Herald: You will see courier missions before data hacking. Ben is outlining a brochure now for the Herald regarding this. -Idris is still the largest landable ship -Refueling from starfarer is not too far away, can't say if it will make 3.0. -Squadron 42 framerates will not be server limited. (Similar to the hangar - Grizz) -Shock absorbers in landing gears? "That's the kind of incremental improvement you should see." - Ben -There will eventually become more rules for flight paths going to and from landing pads. -Nothing to note on getting private npc's for extra packages, they will re-look at the wording of the 2013 post. -Vault update this week will be new F7A shots. -The 2013 Veterans day hornet upgrade kit - will make it look like the Mk2 one in Squadron 42. -F8 lightning will show up in universe, it wont be Sq42 exclusive. Its role in Squadron has changed, it might become flyable in the universe (not quite a full blown sale though). -Hurricane has concept art, its sticking with Anvil, its role is still secret. -In the extended 300i trailer the fly over the Concordia. (That crashed bengal in the water?) -They just kicked off the re-look on the cutlass. -325a bed might retract differently.
  18. My cringe count so far: 14 ill be doing more like this but just covering the main parts in more detail but wanted to still post it cause I put work into it.
  19. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 7am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 2.04
  20. 2.5.0 Publish to Live! WLeverett.CIGWLeverett_CIG Posted: 8:11PM Howdy everyone and happy Thursday! We're pushing 2.5.0 to Live today!! We’ll be updating this thread as the day progresses with more information about the patch. - Patch Notes: Coming Soon! - Known Issues: Coming Soon! Official 2.5.0 feedback thread: Coming Soon! As always, if you find a bug or encounter an issue, please take the time to visit the Issue Council at:https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha. Thanks everyone and see you in the 'Verse! - Will "Soulcrusher" Leverett
  21. Published on Aug 25, 2016 This week, join our Frankfurt Studio where we find out what's new in Star Citizen, take a look at an awesome recap of GamesCom, then experience what it took to create the spectacular GamesCom Demo in two special behind the scenes featurettes. 03:22 - Behind The Scenes: Quest Giver 07:08 - Behind The Scenes: Navigation Mesh 17:33 - Community Update with Tyler Witkin Around the 'Verse: Episode 3.04 - INN Transcript
  22. Quote from someone on Reddit
  23. 01:22 - Studio Update 08:32 - MVP with Tyler Witkin 09:18 - Behind the Scenes: NPC 19:13 - Ship Shape: Hornet F7A