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Showing results for tags 'multi-crew'.
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So, with the recent release of video on the capital ships, it reinvigorated my joy and interest in the huge end of Star Citizen. For the past year or so we've really been seeing the fleshing out of things on the dogfighting scale, but what about on the large end of things? I find myself thinking that it would actually be truly incredible to function a lot like the Enterprise from Star Trek, having a constant crew of people inside of the ship and traveling the galaxy, functioning as if you are one consistent crew in one of the fleets largest ships, instead of constantly finding a new crew every time you want to fly the a capital ship. Is anyone else interested in the idea of being a member of a crew in a capital ship and treating it as a mobile base, instead of just an accessory to a large fleet action?
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The attached article was originally printed in the January, 2016 issue of Jump Point. Learn more about the work the team did ‘under the hood’ to make multicrew ships and physics grids a reality! https://robertsspaceindustries.com/comm-link/transmission/15222-BTS-Multicrew-Physics-Grids If you have not read the above Jump Point Behind the scenes article, its full of good tidbits. "...we want to be abler to sniper a player who is inside a multi crew ship from the outside (eg. through an open hatch)" -Paul Reindell "We are actually in the process of doing a full fledged redesign of the holotable" - Trent Hawkins The above tidbit is interesting because last weeks AtV or RtV someone said Zane's team was currently working on the holotable. So we know its still being re-designed. It's understandable if it takes longer than a month, with no player skill classes or levels in game, a lot will be determined by the quality of your equipment, so I bet a bunch of us will spend many hours in the holotable tweaking things.