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  1. I have a Helix on my Prospector. I added a FLTR - L My question is The Helix has 3 slots. Can one put the same module in all 3 slots? If one does, do the effects stack? i.e. The FLTR-L decreases the inert by 15% and slows the intake by 40% If I add another, does that mean I decrease the inert by 30% and slow intake 40%?
  2. My Fellow Citizen! I am Thomas Riddick, a member of the Goon Squadron. Thank you for clicking in and welcome. On behalf of our founders, I would like to extend to you, an invitation to join our illustrious band of Goons. For your viewing pleasure I have embedded a recruitment message from one of our founders, Mister GypsyRonin. Should you be inspired to cultivate the Art of Baddassery within your game play, follow this link to our site... https://www.goonsquadron.com/ Once there, you can review more info, and make your way over to our Guilded channel where we can answer questions and get to know each other. We look forward to flying with you. Until then, Fly Safe and Savvy My Friend!
  3. The 3.12 brought us refinery. Turning mined ores and minerals into sales ready commodities. Linking some streams and such are welcome if you think they were well done, but I will start out with just some insights to what has been seen. Here is a trigger. High percentage Quaintanium, Bexalite, or Borase loads will give approximately 130,000 +/- value once refined. Some rocks are just worth looking for. You can refine more than one job, but for now the UI is broken such that you cannot split a job extraction. On top of that, it shows false values. I have sort of a feel for it now, but my advice would be to limit amount of jobs unless you have a Max, or Cat, or another large capacity ship available. That overloaded Freelancer shown below was from just two batches. EDIT: UI has been fixed and if not enough room the ship will not appear for selection. First picture is a job that said I had 1700 of 2200 available cargo space. As you can see, it overloaded the ship which made it glitch out and it needed to be claimed. There are several ways to refine your raw resources, but beware. As of now, if you try to do just one element of the mined load it will destroy the others not selected. Ask me how I know... So select the best method for the highest rated element and just accept whatever that gives you with the lower value stuff. Second picture is the Trade Center. Everyone is trying to sell the refined metal at trade windows. You cannot. It must be sold at a commodity window in a trade center ground side. I did not pick up on it at first, but this is appears to be a moving target. A pixel version of E-trade? The numbers shift around, so if you are happy with what you are seeing, sell it and move on, else wait a bit and see if the world has more need of that commodity later. That is it for now. Join in and discuss if interested in mining. Feel free to ask questions. - DRUM out
  4. Found these images over on Reddit. Looks like this will be the upcoming small mining vehicle from Greycat which is currently in PTU testing.
  5. A’care Mining & Reclamation: We Are What You Need Us To Be Focus: Resource, Survey, Security, Roleplay Primary Language: English In-universe: Established in 2944, A’care Mining and Reclamation expanded deep space recovery and economic survey operations into less accessible sectors of the known Verse. We seek to recruit skilled pilots with experience in collection, security operations, physical sciences, and engineering. Our professionals come from a multitude of backgrounds, including astrogeology, law enforcement/military, logistics, and engineering to better serve our customer’s requirements anywhere in the ‘Verse. Would you like to join the professionals at AMR? We are seeking Citizen pilots from a diverse set of professional backgrounds who desire a rigorous and rewarding environment. Contact us today and get started on your next great journey among the stars! Out of Character: AMR is a mining and salvaging casual roleplay organization which was started back in 2014. All our Founders are early backers of the game, but we wanted to wait to grow our organization until Star Citizen was developed further. That time is now. We are a professional Org made up of mature individuals who want to enjoy casual roleplay and high-speed action with friends both new and old. We have a close network of allied Organizations with which we host and participate in multiple events and training sessions every month, so there is always something going on. AMR is an equal opportunity employer. All applicants subject to full-scope UEE security check. Certain restrictions apply. Speak with an AMR representative for details. Visit our Web Portal @ https://www.acareminingreclamation.com/ Join our Public Discord @ https://discord.gg/n7UMQa7 Sage Parvil, Ph.D Director for Outreach and Engagement A'care Mining and Reclamation New Babbage, MicroTech, Stanton AMR: We Are What You Need Us To Be
  6. Hello Citizens ! Let me introduce our great company Warf-ish Industries started as the Star Citizen universe came We are currently trying to expend as much as possible, and for that we need YOU ! Warf-ish Industries is an industrial based organisation expending in two main domains : -Mining | Providing the raw materials, extracting minerals and refining ores -Trading | Hauling large amount of commodities, transforming raw materials in profit and creating trade routes Obviously, we do have a more diverse mission panel Trading means defending the routes, escorting cargos, defying competition, etc. Mining means exploring for new deposit, new ressources, prospecting areas to fine materials, etc. Don't hesitate to contact us for any information ! HR manager : https://robertsspaceindustries.com/citizens/277353 We will always be happy to guide you and welcome you in our company ! https://robertsspaceindustries.com/orgs/WFI To easily join us : https://discord.gg/SUaCzp
  7. Who we are We are a privately owned geological survey organisation, that proudly delivers commercially viable mineral deposits for the galaxy’s mining industry. Xenosystems Exploration & Survey performs the prerequisite checks which enable the discovery and extraction of popular commodity constituents, from intra-planetary and extra-planetary sources, and facilitates the sale of its mineral property assets to its corporate partners. The co-founders of the business made their fortunes by investing in a little-known mining venture formed prior to the advent of RSI’s Orion mining platform, and based on the knowledge of its anticipated arrival, by developing a lead into what was, then, a very stagnant and exclusive industry. No one was prepared for the explosion of entrepreneurial activity hat originated with the commercial release of the Orion, nor did they foresee the profound effect it would have on the economy. Suffice to say, our founders’ initial investment performed rather well. With the dividends of their success and their burgeoning knowledge of the mining sector, our founders incorporated Xenosystems Exploration & Survey as a cutting-edge prospecting organisation, to discover and acquire new mineral deposits for resale. Xenosystems is now rolling out an aggressive growth strategy, with a view to becoming the premier prospecting establishment across all sovereign territories. For more information on career opportunities, please click here. What we offer Xenosystems is an industrial organisation first and foremost. Our intention is to create a robust and profitable company within the ‘Verse, within which our members can have a great time and thrive. While the mechanics of payments and contracts are still in development, we can provide a rough guide of the types of gameplay we’ll be offering for new and existing members. Solo or Coop The beauty of Xenosystems is that our core activities can carried out by lone wolves and team players, alike. If you want to prospect, mine or claim by yourself this is entirely possible and welcomed. We know that some nights you’ll just want to tune out, listen to a playlist and bash some rocks. We’ll be around later for when you want the camaraderie of others. What we aim to offer to the solo player, is a number of benefits such as those outlined below: Use of org ships. Typically these will include Terrapins and Prospectors. Profit share Support & Rescue No micro-management. Ever. For those interested in teamplay, we envisage our standard industrial teams to run from 2 players upwards in an almost infinitely scalable fashion. We will likely recommend that operations take place within a two system radius of our mobile base of operations, so as not to stretch our support abilities too far, but we’re more than open to allowing teams and individuals explore opportunities further afield. The idea is that we can have any combination or quantity of teams working together in concentrated or distributed areas to achieve our strategic objectives. We specialize You might be wondering why you don’t see any security allocations in our team examples. This is because we plan to outsource most of our security requirements to a growing list of trusted commercial partners. This way we can focus our development and training on our core competencies, helping us to become the best mineral extraction and property asset management firm in the ‘Verse. However, for those of you interested in taking a proactive stance on safety and security, we will be establishing regular joint training sessions with our partners. This will allow them to become familiar with our operational requirements and limitations, and permit our members to learn combat techniques and awareness from the experts. It shouldn’t go without saying that we won’t require every minute of your life to be dedicated to the organisation. It’s a game at the end of the day and we don’t want anyone to feel limited by our areas of specialism. Careers Recently incorporated and in the nascent stages of growing its ranks, Xenosystems Exploration & Survey aims to become the leading supplier of geological survey and mineral property asset management in the ‘verse. To achieve this, we intend to develop a robust and driven workforce, built upon expertise and initiative. We are currently recruiting a variety of positions, from support staff right the way through to senior management. If you feel you have the required skill set and passion to contribute to the organisation, get in touch. For management roles, please use this contact form. For standard applications please use the link to our RSI org site. You can also contact us directly via Discord. External Links Xenosystems Website Xenosystems RSI page Xenosystems Careers Xenosystems Twitter Xenosystems Facebook Xenosystems Instagram Star Citizen Playlist Xenosystems Discord Star Citizen Resources
  8. Black Wing Federation The Black Wing Federation recognizes the value in another’s honor. It is for this value that we provide proxy services to those that would wish to retain their honor from activities they may deem unsavory. Our Objective Our goal is to provide a contracting service to other organizations and groups. Providing total anonymity to all clients. Whether you need to fill personnel gaps for whatever you wish to accomplish, or you need a task completed, but do not want your name or org attached, we are here to fill that gap. Requirements Feasible Participation – What you put in, we return 110%. Respect for your kin and the contracts made. Team player – We must work together to complete contracts. Maturity What The Black Wing Federation Provides Dedication - We’re aiming on bringing good people to this group. We treat you with respect and will have your back 100%, and we expect the same in return. Foresight - We are seizing a unique business model that can provide prosperity and comradery. Community - We are a new org, but as we grow, so will our family, where you can make new stories, share experiences, and ejoy your moments in, and out of the verse. If you have any questions, feel free to join us at https://discord.gg/ymWUrbq Apply at our Website at https://www.blackwingfederation.com And check out our Org page at https://robertsspaceindustries.com/orgs/BWFED
  9. Hey all, long time backer and not so avid follower of Star Citizen, and i just wanted to see if somestuff is in the game or known to become part of the game: 1. Can you modify any ship, such as the Aurora CL or other freighter/cargo ship to have a mining laser+tracter beam for mining operations? Or is it just the ships in the "mining" category 2.As a supporting player that is terrible in combat, I had envisioned helping my guild after piracy/dog fighting as a scavenger in the wreckage. Is this going to be a niche thing, and is there a ship already for this?
  10. Hello Pilots! Did someone compiled a full guide on mining? I mean not how to just start your mining laser on a rock, but actually how the mining laser is working? how to use all the data efficiently? I mean the energy transfer graph is it usefull? does the distance between your ship laser and the rock influence the laser power transfered to the rock? how? any data compiled already ie: distance/laser power/rock container?? So much questions I have my own theory of some sort but right now, I'm not fighting the rock or the laser mechanic, my biggest challenge is the lag! Fly Safe!
  11. Black Star Legion Realism Organization [ Black Star Legion's Mobiglass Portal ] [ Talk to a Recruiter on Discord] [ The Black Star Legion RSI Organization Page ] [ Seeking Early Volunteer Staff Applicants for Member Services ] ======================================================================= <You see a brief message appear on your mobiglass ....> Sector 26-D | Grid Coordinates: 1309N 2633E Desert Region | Elysium Present Day It didn’t take long for them to get famous after Operation Unilateral Force (OUF) hit the wires. Earth needed a major public relations success given the rise in Vanduul attacks against the frontier systems. The 78th Squadron for example became heroes for their strikes against Vanduul targets and the public consumed it, they said enlistments in the UEE Navy and Marines rose for months after the operations went public. What UEE Public Affairs didn’t report however was the loss of an entire task force in another sector. Our mission, blockade the Centauri Sector and deploy offensively out of the Elysium System - land Marines from 3rd MEU in a Direct Action mission against several confirmed Vanduul military logistical centers across the frontier's border, conduct an HTV recovery at a known interrogation facility, hit comm-nodes and logistical nodes to divert Vanduul assets away from the main UEE engagement zones. CTF70's bulk force mission, utilize the capital ships and Marine strike assets from Combined Task Force 70 to hold the jump point, act as a blocking element of the main UEE force that deployed from Ceran during the operations main assault. Lead by the UEES Imperia Tiberius, her escorts, fighters and strategic strike platforms the CTF was fully engaged with a light reserve element holding the Elysium System. High Command; snug and warm deep in the Idris and Centauri Systems said we could expect "light contact" due to the main UEE advance ... ... It was a damn nightmare. Sector High-Command and intel got it wrong, big time. After six days, and the remainder of CTF70 flooding back into Elysium hoping for cover and protection - well UEE High Command didn't even try to mount a rescue … How did they put it? “The sector was overrun with Vanduul and congested with civilian refugee’s, Sol considered the risk unacceptable to mount a rescue. Combined Task Force 70, nicknamed Black Star Legion is an acceptable loss.” … but some of us survived. The UEE betrayed us … they left us with no cover … they abandon us. My name is 1st Lieutenant Vall Ridder. Platoon Commander, 1st Platoon, Alpha Company 1/1, 3rd Marine Expeditionary Unit - Black Star Legion. Myself, along with Lieutenant Cowski, Sgt Redfern, SirPotato, Alli, Nicoma and a few of our surviving capital ship crew, fighter pilots, supply and logistics crews and fellow Marines are looking for those wanting to break from the UEE. Be it casual civilians seeking businesses, or military survivors and veterans wanting to honor those we volunteer to serve and protect here. We ask you to join the independent city-state of Imperia Tiberius; and become citizens of Black Star Legion. ======================================================================= 2018 RECRUITING FOCUS Hello, and on behalf of our small but growing membership, we want to thank you for checking out our thread and hopefully being interested in us. This month with the FPS most likely on the horizon. We are looking for Marines! Our organization is spending the 3.0 series of launches in 2018 centering around a Constellation and her crew, a few Navy fighters and some Marines to solidify a core group of members that will launch us into 2019. We are focusing on the following key activities in 2018: SOP and TTP development to be used by both military and civilian members in coordinated and combined operations Setting up civilian city services and backend systems that will grow in 2019 with expanded membership Building a small support staff and set of staff teams that will help us in some areas we've historically be weak in to improve our performance in building a solid and long lasting organization. Taking the traditions of over 15 years as a RP, PVP, PVE, Raid, Logistics, Crafting, and City oriented guild - molding them to write our permanent future in Star Citizen. While we will accept members, our main focus is bringing in those who enjoy being apart of support staff roles typically found in most MMORPG guilds. (Recruiting, Event Staff, Art & Propaganda, Logistics, Supply, Combat and other specialists.) Steps to Success: 1. Go to our General Recruiting Information and find out more details about us and our goals. 2. Get into Discord or TeamSpeak to talk to a Recruiter and we'll help you apply 3. Submit a Membership Application 4. Attend and complete our brief New Member Indoctrination course 5. Start joining regularly scheduled activities beginning in July 2018 ======================================================================= Hello, thank you for checking us out. We are a realism organization that offers a wide range of unique experiences to both casual seeking civilian members who want to grow businesses, or those who enjoy something more structured in our milsim realism task force. We are driven by a fair and unbiased system outlined in our Master Directives Document giving every member fair and unbiased opportunity. We center ourselves around a 24 sq km group of land plots where we will build a city. Imperia Tiberius is the independant city-state that offers every member a home, anchor and port of safety as they travel the stars. We offer you a story different then most, and an experience that is unique and unparalleled in this game. We are a Star Citizen experience where everything you gain is earned by your output and your membership in a Team. A home where you look to the Aviators, Capital Ship Crews, Marines and Crewmen to your left and right every day. A home where when you log in and go to the Rum Runner Cantina in our city, you meet your friends who are farmers, business owners, outpost directors, elected senators, bounty hunters, traders, haulers, explorers, scientist, Marine Aviators, Naval Aviators - and everywhere in between to figure out the events for the day over drinks and good food. We offer a long term home, where your character can be immersed in functional systems, not contrived RP and your 'next of kin' are welcomed as descendants of your original character. When we say a unique experience, it is because we truly are. We are not doing what 95% of the rest out there do. We're not some sci-fi channel knock off of Battlestar Blackwater. We are built around tried and true methods, a policy driven chain of command, we derive how we do business from SOP's and train like we fight. This experiences comes from years of MMORPG gameplay, experiences ranging from SWG and WOW to EVE and Dayz; some of us even have time in the famed 15th Marine Expeditionary Unit (15th MEU) for ARMA III where "realism milsim" is at its absolute finest. We are lead by real life military veterans both active duty and DD-214 holders, as well as civlians who understand gaming and gamers. We are designed from the ground up to provide you one of the most fulfilling simulation experiences in the community - while not sacrificing fun, authenticity, attention to detail, team work, and good solid community gaming. Organization Design: The org is designed to support two basic types of game play. First being our Civilian members. The second being our realism Military component. Civilians: Low time requirements, Low overall structure, Self and group built and managed "businesses". Freedom to pursue wide activities supporting the organization, your goals, and friends with professional military protection. Combined Task Force 70 (CTF 70): Realism Milsim, slightly more time requirements, unit slotting based on the MOS you choose, professional level training. Structured Billeting (similar to raid slotting on roles), , "on-duty" / "off-duty" game time supporting the organization, your goals, and friends. Why do we do this? Why do we put in so much work and time in this organization? We wanted a very solid and scale-able infrastructure in place prior to recruiting to support growth at any level. Star Citizen is (going to be) a very complex game, each of us invests time, emotion, effort - hopes and dreams into our characters and each other. We want to give you, and this org the best we can and that each of us deserves from a game organization. You and the Team around you will enjoy being gamers, while having immersion opportunities rarely found elsewhere in the 'verse. You, and the Team around you will learn to be dependable, respectful, and respectable. You can do the same old same old with everyone else. Or you can achieve a higher level of professionalism, fun, and excellence as a civilian, military member, or periodically transfer freely between the two within Black Star Legion. We offer YOU the challenge of Black Star Legion
  12. Good day to the Citizens of Imperium. I am Dr. Sage Parvil of A'care Mining and Reclamation, Director of Corporate Outreach and Engagement. We are a small, employee-owned corporation who seek to provide our clients with the foremost in asset retrieval and mineral survey capabilities in the increasingly complex security environment we find in the 'Verse. We were founded in 2944 in Houston Texas / Earth / Sol but have recently moved our operations to the Crusader system where we feel we can be closer to our clients and our operations. We specialize in the timely and tailored retrieval of materials of concern and low-observable prospecting and survey reports in compromised environments. In addition, we provide real-time threat observations to our clients ensuring they have to most accurate environmental picture prior to undertaking any activity in a sector. We understand that during these times that economic access and security are intimately tied and our trained professionals provide up-to-the-minute assessments to ensure your interest are secure and you are ready to strike when opportunity presents itself. Due to our desire to remain flexible and impartial to our clients, we are not seeking direct affiliation with any entities at this time, but we are willing to discuss exclusivity agreements to avoid potential conflicts of interest arising in the future. With our exclusive clientele we are also open to discussing our full range of capabilities so that we may better tailor ourselves to your needs. A-M-R. We are what you need us to be.
  13. Hello Once More @Imperium Members! This month we’ll be continuing the format from last time! In case you missed it, here is the explanation of the changes and some new information related to how Game Days will operate in the near future: We wanted to improve the experience of Game Day overall and felt that with Star Citizen in its current state just doesn’t warrant the amount of effort that we had once been able to put into it. IE. Custom Scenarios, Hype Trailers, Streaming, Competitions. Eventually that will change again and we can get back to the game that we are so anxiously awaiting. Until that time we would like to keep Game Day’s focus as a team building event that gives us a regular time each month that we can set aside to play games as an org. You’ll notice at the top of this post there is a poll with several games as options. If you plan on taking part in this Game Day, please vote for your favorite choice from this list, and those that play in the chosen game will be added into a raffle! The poll will close on this next Friday, the 25th of May. You’ll still be free to join in with anyone else that would be playing Star Citizen, so don’t worry if you don’t have any of the games in the list. If you would like to suggest game to play together as an org on future Game Day’s please leave us suggestions in this thread and we will add them to the poll for the next event. We’ll also be shortening the duration of Game Day for this month. Instead of 1600 UTC through 0400 UTC, we’ll be starting at 1800 UTC and run to 0400 UTC. Joining Game Day For those of you that want to make a return visit, or show up for the first time, you only need to enter the Landing Channel on Teamspeak (ts.starcitizenbase.com), and one of our Hosts will direct you to the action! Raffles As for most other Game Day’s, we will be providing raffles for participants that play games in Star Citizen. However, this month we will be only conducting a participation raffle, so if you join any Star Citizen games created by other Imperium members, you’ll be entered into the raffle! As mentioned above, we will also be conducting a participation raffle for the winning game from the poll. Said game will have several TS channels created for players to meet up and play together, and doing so will enter you into this second raffle as well! Since we are hosting two games at once, be sure to check in with an officer or specialist that your name was added to the raffle of the game you played in! (As much as we may pretend otherwise, our Game Day hosts are still human, and you wouldn’t want to miss out on your chance to win free stuff) The prizes for both raffles will be $10 Star Citizen gift cards, and the winners of the raffles will be PM’d in the following week to confirm their prizes. New to Star Citizen? Read this post for information on the game and our Game Days:
  14. Hello Once More @Imperium Members! This month we’ll be continuing the format from last time! In case you missed it, here is the explanation of the changes and some new information related to how Game Days will operate in the near future: We wanted to improve the experience of Game Day overall and felt that with Star Citizen in its current state just doesn’t warrant the amount of effort that we had once been able to put into it. IE. Custom Scenarios, Hype Trailers, Streaming, Competitions. Eventually that will change again and we can get back to the game that we are so anxiously awaiting. Until that time we would like to keep Game Day’s focus as a team building event that gives us a regular time each month that we can set aside to play games as an org. You’ll notice at the top of this post there is a poll with several games as options. If you plan on taking part in this Game Day, please vote for your favorite choice from this list, and those that play in the chosen game will be added into a raffle! The poll will close on this next Friday, the 25th of May. You’ll still be free to join in with anyone else that would be playing Star Citizen, so don’t worry if you don’t have any of the games in the list. In fact you will probably find lots of us getting into the new mining mechanics by next weekend. It would be a thrill to see some of the trade and industry folks show up and mine some space rocks for the first time. If you would like to suggest game to play together as an org on future Game Day’s please leave us suggestions in this thread and we will add them to the poll for the next event. We’ll also be shortening the duration of Game Day for this month. Instead of 1600 UTC through 0400 UTC, we’ll be starting at 1800 UTC and run to 0400 UTC. Joining Game Day For those of you that want to make a return visit, or show up for the first time, you only need to enter the Landing Channel on Teamspeak (ts.starcitizenbase.com), and one of our Hosts will direct you to the action! Raffles As for most other Game Day’s, we will be providing raffles for participants that play games in Star Citizen. However, this month we will be only conducting a participation raffle, so if you join any Star Citizen games created by other Imperium members, you’ll be entered into the raffle! As mentioned above, we will also be conducting a participation raffle for the winning game from the poll. Said game will have several TS channels created for players to meet up and play together, and doing so will enter you into this second raffle as well! Since we are hosting two games at once, be sure to check in with an officer or specialist that your name was added to the raffle of the game you played in! (As much as we may pretend otherwise, our Game Day hosts are still human, and you wouldn’t want to miss out on your chance to win free stuff) The prizes for both raffles will be $10 Star Citizen gift cards, and the winners of the raffles will be PM’d in the following week to confirm their prizes. New to Star Citizen? Read this post for information on the game and our Game Days:
  15. We are skipping today's TS meeting since it is Memorial Day in the US (and we will meet next on 6/4/18 at 6PM PST).... As many of you know I've lead many Guilds / Tribes / Kinships in other games and really decided to "not to do so" in SC (but still ended up a Unit Leader). Even so - I continually (as many of you know ) theory-craft on how to be more efficient in a game and I wanted to propose a system that would potentially lessen drama for splitting up mission rewards. Below is basically how it works (it is designed to dived up unusual or singular items without creating drama) Let me know what you guys think of this idea below (and we'll discuss it on 6/4/18): Bidding To Divide Awards from Missions Bidding: Team members BID (in UEC) on who wins the Mission Reward either it being a UEC reward or a found or salvage reward (or worked reward like mining spoils). Player Costs add to their respective Bid: Each adds their mission Costs to their bid amount (as a free bonus). Mission Costs could be cost of fuel, cost of NPC contracts, cost to repair ship (repair cost maybe an arbitrary number agreed to by team members at time of bid), etc.... Winning Bidder claims Mission Reward but that winning Bid is divided and distributed among every other player on Team: Each player on the team gets their share of the winning Bid used to win the Mission Reward (equally divided except as follows). Captain or Mission Leader gets 2 shares (to cover greater costs and time invested), and crew members on Multi-crew ships get 1-1/2 shares, and all other team members get one share Each reward a separate Bid: Each element of the Mission Reward is bid on separately. So people bid on UEC reward first .... then bid on other rewards like a salvaged ship.... or bounty.... or mining spoils.... etc.... =================================================== Example Mission In this example lets say their is a mission to go capture a Vanduul Blade (light fighter). In the mission 2 multi-crew ships and a single ship was used and one of the multi-crew ship owner happens to be the individual that started the mission (captain of the mission). Since it is more profitable to be a crew-member than a solo player in their own ship many will opt to be a crew member first (this is to encourage multi-crew game play). Lets say the ship fills its crew positions and other team members bring their own ship. In this example the mission is completed successfully and there ends up being 3 rewards (1st a UEC reward for mission, 2nd The salvaged ship, 3rd the pilot lives unconscious and is now a bounty) = but each reward would be bid on separately. Only UEC reward used in example below but UEC will still be used to bid on the other rewards after the mission UEC reward is finalized. NOTE - the system makes more sense for other items besides the UEC reward (like a salavaged ship) - but the system works for any kind of reward. In the case of a salvaged ship the winner of the ship is essentially paying the bid amount to the other team members since the ship can't be divided up itself. Covering player missions costs is a big part of the system as well... Lets assume there are 5 team members and three ships. The Gladiator pilot is the team leader (the one who spent time and effort gaining the mission for the group). One player on the team offers to be a turret gunner for the Gladiator (since a multi-crew position is more profitable). The 3rd player wants a multi-crew position so he/she bring their Super Hornet and recruits the 4th player as a co-pilot (this makes the Super Hornet a multi-crew ship since both the pilot and co-pilot share the same ship). The 5th player has no multi-crew position available so they elect to bring their Khartu-Al and function primarily as a Scout Bidding: Each player bids on the main UEC reward (other rewards are handled separately). The Mission Reward is 100k UEC and the winning bid is 70k UEC. This means the Winner Collects (probably later) the entire 100k UEC reward but pays 70k UEC to to Pot to be divided among the other team members (the Winner Nets 30k UEC profit) Player Costs add to their respective Bid: The winner happened to be the pilot of the Super Hornet and he didn't actually have 70k UEC to bid but he had more costs which helped him achieve is 70k UEC bid like paying for fuel, paying for repairs on the Super Hornet, etc.... (so in this case the person who got shot up the most used their cost to help them win the mission reward). Winning Bidder claims Mission Reward but that winning Bid is divided and distributed among every other player on Team: The Gladiator Pilot (who started the mission and wasted more time putting it together) gets 2 sharers. The Gladiator Turret Gunner gets 1-1/2 shares (multi-crew position), The Super Hornet Pilot gets no shares (since he won the reward with his bid), The Super Hornet Turret Gunner gets 1-1/2 shares (multi-crew position), and lastly the pilot of the Khartu-Al scout gets 1 share. This means the 70k UEC pot left over from the winning bid is divided among each player on how many share(s) they have. In this example there are 6 shares total and each share is worth 70k UEC divided by 6 = 11.6k UEC per share.... which the Khartu-Al pilot would get that amount while each of the Turret Gunners would get 17.5k UEC and the Gladiator Pilot (or mission captain - but not bid winner) gets 2 shares or 23.3k UEC Each reward a separate Bid: In this example the mission is completed successfully and their end up being 3 rewards (1st a UEC reward for mission, 2nd The salvaged ship, 3rd the pilot lives unconscious and is now a bounty) = but each reward would be bid on separately. Only UEC reward used in example above but UEC will still be used to bid on the other rewards after the mission UEC reward is finalized. +++++++++++ We could also add 1 share as a Unit Tax that can be pooled and used for group costs / investments &&&&&&&&&&&&&&&&&&& PLEASE add your comments or other ideas to this thread
  16. What kind of people will Consolidated Amalgamated appeal to? If you are one of those people who wants to do some combat mission running or PvP in a group with large, powerful support ships and ground attack vehicles then... Sorry, let’s try this again, if you want to be part of a group that claims vast holdings on alien worlds and then helps build that org’s own custom settlements... Oh, wait, no if you’re one of those who likes the sound of deep space salvage or mining we... No, hold on, if you really are looking forward to running a science, agriculture, or medical station complete with ambulance on a capital sized starship in... Hm, no sorry, what I meant to say was if you are dying to try edge-of-known-space exploration in the hope of finding new jump points and... One sec, "Hey! Hand me that wrench! We've got a line of broken ships to repair here before..." Wait, really the thing is if your dream is putting the pilot’s cap on and greeting your passengers while you run a giant starliner between ports to... Argh me matey, 'tis really s'posed to be readin' that if ye be lookin' forward to a little bit of the pirate booty, (ahem) or some smuggling, or even just legal bulk and specialty cargo running... Well, really it's if searching seedy bars for the specific scumbag you have the bounty to collect on is... No, if you want to cruise the Empire in the lap of luxury on Origin’s top super yacht while playing host to the rich and famous, then you have definitely found the right corporation. TL;DR - WE HAVE THE SHIPS TO DO IT ALL. SCROLL DOWN FOR FLEET GRAPHIC. Okay, the nitty gritty: We are a small group of mid 20s through late 40s US-based folks (across all US time zones) who are long time MMO gamers, and right now we're ship-rich and people-poor. As we get closer to beta there are old friends who will be joining us, but with our current fleet and desire to try it all we'd really like to make some new good friends. We're not looking for many, and we're looking for a specific kind of person. Who you are doesn't matter, we are completely open and accepting of all people, it's what you want out of the game that will determine if we're the right fit for you. If you're wanting a smaller, tight-knit group of folks who just want to have fun in the verse and who have the resources to basically try anything in the game from day one, then hop on our website and, if you like what you see, fill out an application. Or, hop on our Discord and either chat or leave us a message. We want some new folks who are as excited about this game and its potential as we are. I've got an image of our current organizational fleet posted at the bottom so you can see our ships, and of course a martini glass. Let's get this party started. If you don’t have Discord I think you’ll like it. You can get it here: https://discordapp.com/download And you can join the CONAM server here: https://discord.gg/rnBehBj We're still gaining steam, so if we're not on just shout out and we'll see it later. the H/M/C tabs on our website contain a little more information about us... https://robertsspaceindustries.com/orgs/CONAM ... and the Spectrum CONAM forum is a place you can read through past discussions. I invite you to check it out by clicking the link below! https://robertsspaceindustries.com/spectrum/community/CONAM Looking forward to seeing you in the 'verse! =D
  17. Lately I've been digging around at what ships have been designed for, and what players plan on doing with those ships. It has also been brought up that CIG has been re-working ships based on these modular ideas of both the player and what the ship can do or be. "As for the lessons learned, the feedback, we learned that you guys are very interest in having modular ships - that was something that was a big take-away from that. You're very interested in being able to swap out the internal components of ships, so rather than just exterior components, being able to say, "hey I want these crew quarters to be 'this' now," so that's something we've been exploring and hopefully we'll have more information on soon." "So, if you have an Aegis ship which is supposed to be a mining vessel - well, the Reclaimer is actually not a mining vessel. But, as an example let's assume there was an Aegis ship that was a mining vessel. We would start off with mining equipment as references, and then we'd go ahead and apply the Aegis aesthetic on top of that. So we'd have smooth curves. We'd have like… space shuttling panelling, since that's part of the look for them, and we'd probably have the intakes on the top since that's like an Aegis thing. So, we have style guides which define some of the elements that these ships need to have and that's kind of how we arrive at the look. And we'll do variations of that and pick the coolest one." $65 million strech goal: After doing such research, I've come to the conclusion that making the Reclaimer a mining ship wouldn't be very hard at all. In fact the arm that stretches out to grab stuff could very well stay attached and all the processes that go into breaking down ships and pieces of stations internally would stay as well. How do you guys feel about the Reclaimer being able to be dual purpose such as mining, too? Personally I love the aspect of it and hope that we can explore additional options with the ship, and maybe even see modular parts go on sale.
  18. Greetings from UEMC United Earth Mining Corporation We are mining https://robertsspaceindustries.com/orgs/UEMC We are very excited to have met and been welcomed by your fine group here at Imperium. Our first and last rules are fun and fun which match up nicely with Imperium. Here is a copy of our latest gazette. You can contact me here on SCB, Saulbitumen@gmail.com, and our Discord https://discord.gg/TGgVgH2 where we can host any ambassadors as well.
  19. Ducati

    Space mining

    http://www.businessinsider.com/goldman-sachs-space-mining-asteroid-platinum-2017-4
  20. My fellow miner Rockseeker had a Citizen of the Stars spotlight interview today regarding his creation of the Yela asteroid map. Enjoy! https://robertsspaceindustries.com/comm-link/transmission/15780-Citizens-Of-The-Stars
  21. A quick news bulletin as Development Director for Foundry 42 Frankfurt, Brian Chambers, has just confirmed that mining will be in Star Citizen 3.0.
  22. Hello Ladies and Gentleminers of Imperium, Update 1/15/2017: MM has 21 Orions. Our combined ship total at UEMC is approximatly 55 Orions. I will be representing UEMC as an ambassador to Imperium. Update 11/21/2016: We now have 16 Orions up from 6 when I first posted here. Saul Bitumen here. Do you want more UEC? Do you have an idle Orion rusting in your hangar? Let Multiverse Mining bring value to your underutilized equipment and profit while you sleep and wake up to the smell of UEC in the morning! Alright Saul, how can you staff even one Orion with an org your size let alone the six you've already got? Well Multiverse Mining is now partnered with United Earth Mining Corporation. A great group of guys ready to mine the depths of any rock. Lets make space bucks out of space rocks. Ok Saul but how does this rental thing work anyways? Friends I present to you the various statements made by the developers regarding contracts and ship rentals. Details will have to be left to the imagination at this point, but I'm certain the premise of my proposal is sound. Ship rentals https://forums.robertsspaceindustries.com/discussion/comment/231664/#Comment_231664 http://www.scqa.info/transcript/?episode=10FTC-012 http://www.scqa.info/transcript/?episode=10FTC-031 player-player contracts: https://forums.robertsspaceindustries.com/discussion/comment/261776/#Comment_261776 https://forums.robertsspaceindustries.com/discussion/comment/787972/#Comment_787972 https://forums.robertsspaceindustries.com/discussion/comment/273378/#Comment_273378 Example agreements Get paid weekly XXX UEC by letting your Orion out on a permanent basis. You are a space marine who just wanted a good investment opportunity. Think of your retirement. Getting merc'd in zero G has got be expensive on the bank account! Get paid weekly XXX UEC when you pick up / drop your ship of at the Multiverse Mining corporate hangar every morning/afternoon/night at Beer:30 and pick up / drop off the next day for your own mining adventures and or relaxation activities. Think of all the UEC profits and diplomatic brownie points we can forge together under such an arrangement. Sincerely Saul Bitumen https://robertsspaceindustries.com/orgs/MULTIVERSE https://robertsspaceindustries.com/orgs/UEMC
  23. Hi , I want to introduce myself to the group and I am very interested in Running a mining crew and or helping. I will collecting all Trade, Cargo, mining and transporting ships before the game releases. A bit about myself. I have been playing games since the first Pong ever released. as for Mining,trading and recourse harvesting experience I have played countless hours in most all space sim games and just about any games that allowed resource harvesting from starwars galaxies, Eve and ever-quest to X titles and recently elite dangerous. I have always been apart of harvesting crews and or ran them, every one gets fair cuts and a good % of resources gos back into the guild. I know we have time to decide on how we will trade and mine but if I could have a crew ready by the time the game launches that would be great or even work closely with another member who would also be interested in purely mining crafting trading. Please let me know what your opinions are in this thread and your support would be great. I am also sure when the game releases we will have specific guild mining days and times, Example: mon, wed, fri thanks again Jayson Aka Nosfuratu
  24. Our structure is as follows: #1: Leader #2: Co-Leader #3: Profession Leader #4: Profession Member #5: Profession Fill-in #6: Independent With this structure, we allow as many profession leaders as possible to manage their own squadron. Should you want to be focused on mining you can star off as a Mining Member and eventually become a leader of your own crew. This goes for all types of professions. As for capital ship owners, maintaining a capital sized ship will be a profession on its own. An example of a #3 could be a Polaris captain with their own #4's as Polaris Crew Members. Should anyone not want to focus their attention towards a specific profession, they can always do what they like. If someone knows that they wan't to always do their own thing, they can remain as "Independent" and progress on their own liking but still under the umbrella of the org. With that being said, Self Made would like for all of you to consider applying and earning your own way among like minded individuals. Our goal is mutual benefit for all and to retaliate against any that would initiate force upon others. We uphold honor, integrity, and justice among the verse. Should you have any questions, feel free to ask. You can find our history in progress, manifesto, and charter on our RSI Org page here: https://robertsspaceindustries.com/orgs/1905 Should anyone be thinking about getting the game Star Citizen, you can always make an account now and purchase later. There is no need to buy the game when making an account. We are currently more focused on hiring leaders of professions more than anything as of now. We currently do have a Polaris captain but would like to find dedicated mining leaders, cargo run leaders, and exploration leaders as such. Thank you for checking us out, we hope to build a strong community of Self Made Men. Good day to all, and may the Verse be with you.
  25. roving packs of motorcycle security guards for yhe miners that would be funny
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