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  1. Hello, Star Citizens. I wish you the best in all of your endeavors! Long Live Virtual Reality! By the way, I'm working on a home motion simulator that can spin with an unlimited range of motion about roll, pitch and yaw. Perfect for space flight simulators. I'm planning to launch a crowdfunding campaign, in the near future, on kickstarter, the very crowdfunding platform which helped Star Citizen come to life. Wouldn't it be awesome if we all could have a motion simulation platform at home to play Star Citizen? Just imagine! A motion simulator platform that spins in rotation_02.mov rotation_02.mov rotation_02.mov all three pitch, roll and yaw axes! Just image how much fun that would be! The idea is to make it as affordable as possible. I'm doing all of this by myself, all while working a full time job at a Japanese Car Factory, so, I need all the help and support I can get from the community in order to make this project a reality. I'd be happy to hear your comments, Thank rotation_02.mov
  2. Four years ago the great Chris Roberts helped promote the Kickstarter campaign for Everspace 1 which ultimately helped in funding, but was also a beautiful moment seeing the community come together to help push out another space game. And gotta say as a result it has let me experience one of my personal favourite space rogue-likes of all time along with FTL. Now four years later and we have a direct sequel but this time with a bigger focus on adding more depth to the story and changing the gameplay from a rogue-like to an open-world. The Kickstarter is out and has reached 60% with 12 days to go. But we need the amazing community to once again come together and help support the development and make it the best it can be. Lets make Chris proud! Even if you can’t pledge, simply spreading the word is more than enough. I hope you all have a great day and may we continue to get more awesome space games!
  3. This is another game that has a very good looking so far. it has only needs 9k more and I would like to see this fully. It's got This War of Mine sort of feel, but then the game advances more parts. Just look at the page and if you want play the demo too. https://www.kickstarter.com/projects/studioblackflag/orphan-age/description I wouldn't say anything about kickstarter games unless they actually were great, and if it was needed.
  4. Eleidess

    Feedback Wanted Fly in SC with our mouse

    Hello, I come back to you following my thread that I did six month ago, and I have a lot of news! To sump up quickly, I’m in the company that has created the Lexip mouse, a mouse with two integrated joysticks for 3D profesionals. After my last thread, I talked with my team and the project of created a gaming mouse started. We have improved our first mouse thanks to our beta testing team who allowed us to create the perfect gaming mouse: 200 to 8200 DPI, braided cables, programmable buttons… Today, in order to bring this project to a successful conclusion, we launch our Kickstarter campaign! I wanted to share this information with you in preview because it’s thanks to you, members of this forum that this project is born. I can answer all of your questions, this mouse is my baby! ;) Thank you for everything!
  5. Recently saw this pop up on Kickstarter and it looks pretty incredible for the size factor. Definitely a case for someone who wants to pack a punch in a small package. Completely modular, too! I think I may throw some money at this. Even though it won't be the final case for the SC rig, it will still look nice and have the form factor for a media or small home server PC.
  6. So I was looking through youtube at random games and this one flopped onto my screen. At first I didn't think much of it because there have been a lot of these kinds of games, but then I saw the visual fidelity and did a bit deeper digging on it. It actually looks pretty damn good, but it's not getting a huge buzz. Feel free to check it out, if it seems interesting, help the devs get it going with a few Euros. Oh, and it's already been Greenlit on Steam, so it's most likely going to come to Early Access fairly soon.
  7. Game looks great fun and seems to play a bit like Zelda but for PC, Mac & Linux followed by consoles (PS4, Xbone & Switch). "Pine is an action adventure game in which an intricate game ecology adapts to your actions, inactions and choices." Kickstarter Page: https://www.kickstarter.com/projects/twirlbound/pine-an-action-adventure-game-that-adapts-to-you
  8. Greetings everyone. A game that I've been keeping an eye on for a while has just entered Kickstarter and I figured I'd share it with you all. Seeing how some of us here were quite excited to play Ark, etc. it isn't a too far stretch. Saurian is an Open-World Survival Game with a high focus on being scientifically accurate and up to date. They just started their Kickstarter today and if everything works out well, everyone should be able to play January 2017. The game is based around dinosaurs. Other than Ark and similar games however, it is set in a true location and recreates the Flora and Fauna accurately based on the fossil record. The players will take over a dinosaur and you can play him through the different growth stages, from Hatchling to Adult. Anyway, I'll give you all the Kickstarter Link to check things out yourself: Saurian
  9. New board game Kickstarter launched by CIG's Ryan Archer and David Ladyman! Star Traders by David Ladyman / Trader's Luck Games
  10. Hello Guys, Don't know if you heard of it, but Smedley reappeared with his new Studio - Pixelmage Games LLC - and he his launching a Kickstarter for his game : Hero's Song. You can find the page here : https://www.kickstarter.com/projects/herossong/heros-song I do like the game mechanisms they'd like to implement, but the best for you is just to make your own idea about it. I personally backed it for 25$ as It allows me to get 2 game copies, so one to share with a friend ! Veldrane
  11. This is close to what I've been wanting for years! I don't know if it can even be used in games but it's awesome! https://www.kickstarter.com/projects/asdffilms/gest-work-with-your-hands?ref=category
  12. Those of you who have played the Original Void Destroyer will understand why I am so excited for the sequel. Void Destroyer, which was a sort of an homage to Homeworld 1 & 2, had some extremely engaging and challenging missions. Taking control of individual ships in your fleet seems like a gimmick, but it often needed to reduce casualties and outflank enemies. Void Destroyer 2 takes a bit of a different approach. Instead of being satisfied with producing another "Homeworld, but different" sequel, he has added an entirely new spin to gameplay. Instead of just being a military commander leading your forces, you are a freelancer who is trying to build an empire. Huge gameplay change, imho. Interesting facts about the Void Destroyer 2 Kickstarter: Paul Zakrzewski only wants $10,000 to reduce his stress, he has fronted $30,000 of his profits from the first game to fund the development of this sequel. Unlike most Kickstarters, the game will be released in just a few months' time. He is a one-man show. The $10 tier will get you a copy of the game in January.
  13. Decent Underground: Kickstarter - Just Launched <<<- Kickstarter Link Decent Underground << Official Website ====== I ended up being the 202 backer... About this project Descent’s fast-paced, six-degrees-of-freedom combat made addicts of us all! Descent’s frenetic and pulse-pounding action were light-years ahead of its 1995 release date. Like us, many of you still share war stories of your epic network battles. You remember your heroic shots, your death-defying maneuvers, and matches ending with a narrow escape as the tunnel collapsed behind you. Sadly, as consoles took over and PC games were pushed aside by publishers, great games like Descent were left to languish in obscurity. A whole generation of gamers grew up without Descent’s heart-pounding, non-stop action, robbed of the true 6DoF space adventure that is their birthright! The Drought Ends TODAY! We’re bringing back 6DoF by blasting Descent into the 21st Century with current-generation gaming technology. Descent: Underground is more than a graphics upgrade. Get ready for multiple types of customizable ships! Prepare for upgradable weapons and sensors with richly-detailed tech trees. Brace yourself for destructible voxel maps with new power-ups and mod tools to make your own maps and more! YOU are the last hope of humanity! Earth is overcrowded, dying of thirst, ravaged by war and disasters – both natural and man-made. As a hotshot pilot, the resources you harvest mean the difference between life and death for countless millions. On your wings rest the fates of vast corporate empires fighting over the despoiled carcasses of once-great nations. Water, ore, precious metals – tear them from the rock or pry them from your enemies’ clutches. Use the profits to crush your competition. Only your dog fighting skills and teamwork can master the hazardous terrain, using it against your foes to gain the upper hand in uncontrolled space. A fortune awaits you. But first, you must destroy the opposition and carry your prize back to your harvester ship. CHOOSE your role. Fight from a distance, slug it out up close and personal, provide repair and logistical support, or harvest and haul critical resources. Build and upgrade your drones. Set traps. Secure critical passages. Defend your team. Win the day! Six-Degrees-Of-Freedom Action – fly and fry foes while zipping in and out of the dizzying confines of asteroids Balanced First-Person Ship Combat and Resource Gathering – choose from eight unique ship types, each one showcasing a different play style A Twenty-First Century Update – Unreal Engine 4 , top-flight graphics, rich design, and a modern twist on Descent’s classic multiplayer modes Go Home a Hero – annihilate your opponents, gather desperately needed resources, bring home the bacon 2315. Earth is overpopulated and exhausted. As populations grew and the environment took its revenge on mankind, Earth’s remaining governments bankrupted themselves with last-ditch efforts to save humanity. Deep space missions sailed into the void to seek new homes for our species. They never returned. Hope waned, and nations fell. Too Little. Too Late. From the ashes, megacorporations emerged as the dominant power on Earth. With deep pockets and an insatiable desire for control, the new corporate-states sponsored ships and equipment for mining operations and signed mutually beneficial agreements to regulate the asteroid trade. A Little (Un)healthy Competition. Freed from the bounds of government oversight, the megacorporations prospered, but even the seemingly boundless asteroid belt could not sate their greed. Within a few short years, open warfare erupted between the titans of industry, littering both Earth and Space with corpses. Desperate to protect their investments, the great corporations formed alliances, signed treaties, and slowly, painfully developed rules to decide who could stake a claim. Of course, just like every other gold rush in history, there are those desperate enough to jump that claim. With a hundred million kilometers of vacuum between you and the mineral registry, all the fancy documents in the `Verse don’t amount to squat when the lasers start charging. The Underground Meanwhile, Earth’s teeming multitudes crawl over the diseased ruins of their home world. The privileged few dwell in glistening fortresses, trapped in their gilded cages. Everyone else scrounges and scrapes through the rust and the dust for another day of existence. From the grim necessity of asteroid mining, the megacorporations fashioned a new form of entertainment – the Underground Games. Distant struggles for resources became a source of hope, a point of pride, a new addiction for gamblers, a shared struggle championed by larger-than-life heroes fashioned from all-too-human flesh and blood. As one of those pilots, your life depends on your reputation, your value to your sponsors, and upon earning (and keeping) the adoration of millions back home. MULTIPLAYER is the heart of Descent: Underground. Pit your skills against other pilots as you battle for critical resources in the asteroids. Fly alongside allies of your corporation, and crush competing corps into bankruptcy. LEADER BOARDS will be presented as a corporate ladder. Compete with other pilots in a variety of categories, including most kills, most ore harvested, most tunnels created, most missile kills, most completed missions, and more. Create your own corporation with friends. Rally together and fight as a team. A corporation can craft a logo, company name, and a team color scheme for their ships. Corporations will be ranked and regularly compete in massive tournaments to win glory and riches. MATCHES can include multiple teams of up to sixteen players each. Each map will have goals and some may have timers. Capture the Asteroid – Secure and defend five strategic beacons in the asteroid. Capture the Ore – Mine resources and ferry them to your harvester. The first to reach their mining quota wins. Deathmatch Destruction – Kill all your enemies' drones before they destroy yours. Mining for Minerals – Find and mine a special resource and return it to your harvester. But, watch out! If you drop the “ball,” your enemy will swoop in and snatch it away. AND MORE! PLAY ASTEROIDS come in a myriad of types. Some need to be explored, others have Voxel walls through which you can tunnel, others have hidden areas that may contain power-ups and hidden ore. Tunnel through secret channels into enemy bases. Discover hidden pockets of rare and valuable resources. Set traps to ensnare enemy ships. Create your own maps. MAPS for your Discerning Tastes Ice – Primarily frozen walls, some of which can be melted with lasers for tunneling. Lava – Bubbles of lava flare up from the molten walls and can obscure your vision or be used for concealment. But watch out! Your ship can suffer serious damage if you tangle with the lava. Rock – Standard asteroids, rock walls, rock tunnels, areas of complete darkness, crystalline formations can disrupt sensors and weaponry. Gas – Gases can be gathered as you fly but watch out! Some obscure your vision or damage your shields. Some are even explosive! SECRETS Never Stay Secret Hidden Tunnels – Dig to discover hidden routes to your enemies or secret rooms. Buried Resources – Mine to discover hidden treasures. Power-Ups – Keep an eagle eye out for power-ups, or unearth others hidden in the rock. CHOOSE YOUR SHIP All copies of Descent: Underground start with the WASP unlocked. Some pledge tiers unlock additional ships. All ships can be unlocked through game play. WASP – A well-rounded opponent formidable in many roles AUGER – A digging craft that can find hidden tunnels and secret chambers, and sniff out power-ups and advanced ores GOLIATH – A massive cargo hauler with the most hull space, a beast that will maximize the treasure hoard you bring back to the Harvester PREDATOR – A small, stealthy scout with increased speed designed to explore tunnels and look for ambushes – in combat, its long range weaponry allows it to snipe from a distance PANZER – A sturdy tank that can take punishment and dish it out – in combat, designed to get in and slug it out nose-to-nose TYPHOON – An assault fighter with better speed and advanced weapons. – the point of the spear SHAMAN – A medic for support and repair – don’t underestimate its combat abilities WARLOCK – An engineer designed to lay traps and build pathways for others PIMP YOUR RIDE Your ship has three segments that can be swapped out for different visual appearances. Each segment has hard points that may be equipped with sensors, weapons, mining tools, and countermeasures. NOSE – Sensor Packages – design your custom nose art. FUSELAGE – Assault Platforms – build your perfect load-out. TAIL – Defensive Countermeasures – sport your company logo. Mix and Match any segment to create your personal signature. Add custom colors and decals to carry your brand across the solar system. CUSTOMIZE YOUR LOAD-OUT WEAPONS – Lasers, cannons, plasma, fusion, lightning, missiles – equip your ship with the best and smartest weaponry available. DETERRENTS – Lay traps and turrets, confuse pursuers with obscuring screens, smack enemies with EMP bursts – load up with an array of deployable defensive and offensive emplacements to pave your way to victory. SENSORS, DEFENSES, ENGINES – Every piece of equipment may be upgraded. TREES TO CLIMB Enhance your customized ship by upgrading: Speed Maneuverability Armor Improvements Mining Speed & Efficiency Weapon Power & Firing Rate Scanner Range & Sweep We love sharing with our backers and sharing what our backers share with us. MODDERS Welcome: We are designing and building this game to allow maximum community collaboration. Backers will be able to build their own maps, ships, logos, and weapons. Build something cool, submit it, and we may introduce it into the greater universe – become a developer yourself. In addition we are amping up the communication all the way to 11 (because 10 is not enough). You've seen us do it before and we’re doing it again. Michael Morlan and Eric Peterson set a new standard for reaching out to the community with “Wingman’s Hangar” and “Galactic Inquiry.” Look for a new show for Descent: Underground. Also expect behind-the-scenes videos, blogs, peeks into design meetings, and fun side-channel streams. Live Design Meetings Community Submissions The Proving Grounds: An exclusive map where you can try out new weapons and ship systems There has been a lot of interest in a Descent reboot and we’ve been building a community ready to back such a project. Kickstarter is how we test the commitment of the fans and how we attract beyond that core community. This genre of game has been neglected by traditional publishers. With the advent of online, digital distribution and crowd funding, we can surpass those publishers mired in repetitive releases and confined to only safe sequels. ERIC "WINGMAN" PETERSON Wing Commander 4, Starlancer, Conquest: Frontier Wars, Star Citizen Eric has been making video games since 1984. He has been a founder of several successful game companies, and most recently was President of Production on Star Citizen. His passion for making AAA space games is known throughout the industry. He is very much involved in every aspect of game development from design, to production to team building, he can do it all. Eric believes strongly in community involvement, and is a pioneer in changing the way companies communicate with their communities. He is looking forward to making Descendent Studios, Inc, the leader in community involvement, and of course making a kick arse game called Descent: Underground! JASON "STORMWIND" SPANGLER Star Wars: The Old Republic, Star Citizen, Star Trek: Klingon Academy, Ultima Online and many expansions Jason has served as chief technical officer (CTO), technical director, lead programmer, and programmer for a variety of studios and projects. He has also spoken at game development conferences in the United States and Japan, focusing on online game development, software quality, and software engineering practices. Before entering the games industry, Jason was a fan of space, RPG, sandbox, and simulation games. He even had a poem dedicated to Wing Commander and other Origin games published in Computer Gaming World as a winning entry in a game poetry contest. ROB "DESIGNOPOTAMUS" IRVING Wing Commander, Jane's AH-64D Longbow, Ultima Online: Renaissance, Star Citizen Rob has been wandering around games since 1992, and they've pretty much all featured online play, combat, space, or all of the above. Over the years, he's served as a designer, writer, producer, programmer, and everything in between, but design has always been where his heart lies. Rob will be aiming for one word: FUN for Descent: Underground. SERGIO ROSAS - ART DIRECTOR Conquest: Frontier Wars, Deus Ex: Invisible War, Thief: Deadly Shadows, Star Citizen Sergio is an experienced video game industry art director with twenty years experience in graphic design including UI Design, 3D modeling, concept art, animation and video production, project management, outsource training and management, and international business development. Sergio has created visuals for companies including Electronic Arts, Johnson and Johnson, HEB, Konami, Capcom, Zynga, Blizzard, Ion Storm, Cloud Imperium, Human Code, and Origin Systems. TODD "TOAD" BAILEY Ultima Online: Renaissance, Star Wars: Galaxies, Richard Garriott's Tabula Rasa, Gods & Heroes: Rome Rising Todd started his career in the game industry in 1994, working on titles such as System Shock, Ultima Online, Star Wars: Galaxies, Tabula Rasa, and most recently, Star Citizen. Todd is a game designer, dungeon master, tabletop RPG player and has self published two fantasy fiction novels. He'll be bringing his creative efforts to making Descent: Underworld an awesome gaming experience. PHIL "BLUEDOG" TITTLE Gods and Heroes, Deadly Creatures, Multiple WWE titles, Star Citizen Phil has served as Project Manager, Producer, and Sr. Producer on a variety of game projects and with companies such as Origin-EA, THQ, Heatwave, and CIG. Prior to entering the game industry, Phil was a programmer, systems architect and project manager in the telecom industry. He has earned his PMP and CSM credentials. Phil's love of MMOs (EQ and Meridian 59) drove him to leave the somewhat stodgy world of telecom systems development to join Origin Studios and the UXO project. He'll be bringing his breadth of development and management experience to Descent: Underground. MICHAEL "VIEWMASTER" MORLAN Crusader: No Remorse, Ultima IX: Ascension, Ultima Online and several extensions, Star Citizen Michael started in the game industry as an artist, writer, and director of cinematics. Bridging the divide between left and right hemispheres, he also designed and coded the Ultima IX particle and magic effects system as well as wrote/directed/edited all the cinematics for that project. After art directing Ultima Online: Third Dawn, Michael joined Eric at Fever Pitch Studios then moved on to a full-time, freelance career as a cinematographer. He returned to game development with the successful funding of Star Citizen and produced “Wingman’s Hangar” as well as dozens of behind-the-scene programs. He’ll be bringing that experience to the community outreach programming for Descent: Underground. DESCENT is a registered trademark or trademark of Interplay Entertainment Corp. in the U.S. and other countries, and is used under license. All rights reserved. Risks and challengesOkay, let’s get real. Yep, we’re booting this development from scratch. There’s a lot that can go wrong between funding and delivery of the game we’re promising. We could run dry on funds, lose key people, mistake our original goals, and/or just not deliver the level of quality we imagined. From Scratch? Well, okay, not quite from scratch. We’re starting with Unreal Engine 4 as our off-the-shelf platform, a team experienced with integrating multiple front-end and back-end subsystems, and a creative group with the vision to deliver top-flight game design and artwork. Funds Our challenge, here, is to assure we properly scope both the project and ongoing revenues, and manage it well throughout the development. Eric Peterson is a multi-successful producer with a penchant for negotiating great deals and motivating his team through inspiration and example. Our project manager, Phil Tittle, is focused on preventing runaway costs and assuring we hit milestones. Our CTO, Jason Spangler, will guide us in making good technological decisions, allowing us to stay focused on getting the game done in an efficient manner. Personnel Churn Descendent Studios is a small team of very key people. Fortunately, we’re incredibly dedicated to reviving the Descent 6DoF genre and are really excited to see this through. That, along with a tightly scheduled development cycle to deliver our alpha and gold master releases, should decrease our risk of losing a vital person. Proper Scope Our biggest challenge is not overestimating what we can do with the funds, time, and team we’ve planned for the game’s development. Fortunately, our key people have all been responsible for delivering several successful game projects including Starlancer, Gods and Heros: Rome Rising, Ultima Online: Third Dawn, and Conquest: Frontier Wars. We’ll be applying all our experience and craft to delivering Descent: Underground on time and within budget. Quality Experience We really want to play this game. We really do. Anything less than what we promise is unacceptable. Community Participation In the end, we depend on our backers and tight-knit community to watch and respond as we dive into one more game project. It is your ongoing critical feedback that will keep us on our toes and sprinting to delivery. (The Kickstarer video and graphic elements are a gameplay visualization created in Unreal Engine 4 with WIP assets.) Learn about accountability on Kickstarter FAQ Have a question? If the info above doesn't help, you can ask the project creator directly. Ask a question
  14. I felt like leaving that here: Damn, that auto embedding is really messed up. Can't even delete that video (which doesn't seem to be working). Just click on the "K" in the top left corner of the video. YouTube Video:
  15. https://www.kickstarter.com/projects/theplanetarysociety/lightsail-a-revolutionary-solar-sailing-spacecraft This is the Kickstarter page for a project called LightSail, a small spacecraft about the size of a loaf of bread powered entirely by solar sails. Cheap and efficient, it hitches a ride into orbit on rockets with much more impressive payloads, but this will be an avenue for university sudent researchers and other small organizations to be able to reach out into the solar system for a nominal fee. With Bill Nye and the rest of the Planetary society behind this movement, they hope to conduct their first suborbital test run late this year in an effort to pave the way for the next generation of low-cost space exploration. My description here hardly does it justice though, please check out the kickstarter page to get a better idea of exactly how they hope to do this. For $1, you can keep up with their development schedule and receive subscriber-only emails as they make headway on this project. The project will be ramping up over the next 18 months or so as they reach the final stages of prototyping and their first orbital launch which they hope to achieve sometime in 2016. Found out about this from a fellow viewer on one of my favorite Twitch streams, thought this was worth introducing to the community.
  16. https://www.kickstarter.com/projects/weiner/the-gentlemans-single-use-monocle Disposable monocles for whenever you need them. Even come wrapped in convenient pouches. Fun for the whole family. Perfect for cruising the verse in your 890! Oh and yes, I got the 6 pack (I don't need more than that). 1 for my Idris M 1 for my 890 2 for my 2 phoenixes 1 for my Idris P 1 for my Javelin (when I get it)
  17. Perhaps the most heartwarming Kickstarter project ever. She has been alone all her life, singing and calling for others but no one replies. They can't hear her. Scientists can hear her though. Every year. Now they want to find her. https://www.kickstarter.com/projects/lonelywhale/help-us-find-lonely-whale Join Adrian Grenier, Josh Zeman & world renowned scientists to find the elusive '52 Hertz' whale and fight Ocean Noise Pollution.
  18. So one of the most iconic titles is reborn Underworld Ascendant the succesor of Underworld Ultima series.Just kickstarted. https://www.kickstarter.com/projects/othersidegames/underworld-ascendant?ref=video
  19. Hey, so FrankieonPCin1080p released a video today talking about Battlefield Hardline, but during it he mentioned a interesting looking game that has a few days left on Kickstarter. That game is Identity, an MMORPG based on emulating the real world as best as possible. The developers are Asylum Entertainment and they are trying to gather $150,000 CAD to begin working on the game itself. The game is, as most Kickstarter games are, in a concept phase, though the video is not just CGI and artwork, gameplay is shown in a working manner. Also, interestingly they do not plan to fund the game purely from backers, but they are looking for large scale investors to put serious money into the project. If they are successful I think the odds of success go up substantially as compared to them just using a measly 150k. I will post links below so you can check it out for yourself. Kickstarter Frankies Video
  20. Well as we wait for star citizens dog fight module and the other fun things to come i like to keep updated on other fun projects as well, this week on kickstarter a new project was added called the universim it looks pretty good and i backed it i think its good to remain active in the gaming community so i suggest checking it out and pledge if you like concept, it reminds me of the spore space stage except its a completely unique game with similar qualities, you can check it out here: https://www.kickstarter.com/projects/crytivogames/the-universim
  21. Nameless

    Reset

    So I've discovered this game called Reset and if the gameplay turns out great it could become a new kickstarter gem. So here's what the game will be: The game is developed by two former Futuremark employees, they seem to know how to make a good looking game More screenshots and videos can be found on their website: http://reset-game.net/ Or on steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=184221851 Kickstarter will start on October 28 and they'll also release a gameplay trailer on this date. Let's see how it turns out.
  22. Did anybody still remember funny adventure called Neverhood with main character and whole environment made from clay and animated by stop-motion? The original creators are making a sequel, again same style clay animated, how awesome is that! http://www.kickstarter.com/projects/1949537745/armikrog?ref=home_spotlight
  23. Ok, so the following is the case. As some of you might know I like to get things from Kickstarter. As it happens, soon they will send out a survey for the things I want from the following project: http://www.kickstarter.com/projects/wildwestexodus/wild-west-exodus-sci-fi-western-miniatures-game I went for the Wicked pledge and as such I get to pick starter sets from 2 of the four factions. One of them will be Union, but I am undecided on the other one. Part of me wants the Enlightened and part of me want to get Outlaw or even Warrior Nation. To compound the problem I also have a the option of adding up to $40 of extra goodies. One will most likely be Icarus Sierra and Lucinda Loveless, I just love those models. But what to get for the rest. What would you pick and why, try and convince me!
  24. Found this on Kickstarter, launch date start of 2014. I have pledged already. It looks pretty good. http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game http://ltheory.com/index.html
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