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Want to Sell [WTS] - - LTI ORIGINAL CONCEPT HANGAR SALES - - LTI ships & game packages∙ 890 Jump, 600I, Pioneer, Reclaimer, Polaris, Eclipse, Orion, Hammerhead, Phoenix, Vanguard, Prowler, Starfarer, Sabre, Prospector, Buccaneer, Carrack, Terrapin, and More
StratoCrewzr posted a topic in Ships & Packages
Welcome to my personal hangar. I've been a huge Star Citizen fan since 2014 and it's a great honor to further contribute towards this incredible game's development by sharing with you the many original concept ships which are no longer available. I'm NOT cashing out whatsoever. If anything, you are grabbing these extra ships from my personal inventory. You are contributing to the games development right alongside myself. A win for both you and Star Citizen's game developement. I've been an Imperium and Star Citizen Base member since 2014. You'll see I have excellent feedback and Reputation here. I've had many successful transactions both here and on Reddit. (https://www.reddit.com/user/EMPSurvivor) Please read the Terms & Conditions of Service: Transactions through PayPal (Verified PayPal only). All prices are final. If you are interested - leave a comment here and send me private message with: Ship or Package name, your PayPal email also your corresponding RSI handle. I will send an invoice for payment via PayPal. Item will be delivered to buyer's PayPal email address after payment has cleared. No returns or refund as the gifting system only allows a 1 time gifting and it will be account bound to the buyer's account (your payment will be refunded if I cannot deliver your item for any reason). If you are unsure about the item or have any questions, feel free to ask. You must own a copy of Star Citizen, and are required to have an account in order to accept item (ship/upgrade). Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift" and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. Tracking is provided by "Hangar Log" on RSI website and will be used as a proof of delivery. Prices are not negotiable. I may have more than one of the items listed. If you are interested in more than one, please PM and I'll let you know how many I have. NOTE: Please understand I do have a full-time job which requires I travel around the world and I'm often working the backside of the clock. If you send me a PM, please be patient and know I will respond as soon as I can. I can gift you the item only as fast as you respond to the invoice and the PayPal payment clears. Please be assured I've not forgotten you. Often it's just that I may be asleep or working where I may not have internet. For those contacting me thinking I'm a broker, sorry, but I'm not. I only share what is in my own personal inventory. Some of my inventory here has been melted, which allows me to gift it to you after I buy it back. SHIP/ITEM Melt Value INCLUDES: PRICE - excludes PayPal: STANDALONE SHIPS (ORIGINAL CONCEPT) STANDALONE SHIPS - POLARIS - LTI $750 - Lifetime Insurance - VFG Industrial Hangar - Takuetsu Polaris Model - Polaris Poster $1180 + PP fees (ORIGINAL CONCEPT) STANDALONE SHIPS - CONSOLIDATED OUTLAND PIONEER LTI $850 - VFG Industrial Hangar - UEE Land Claim Liscense Estate Parcel - Outpost Construction Material - Consolidated Outland Pioneer Poster - Consolidated Outland Pioneer Model - Lifetime Insurance - GreyCat Estate Geotack-X Planetary Beacon $2750 + PP fees- 62 replies
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Want to Sell WTS ORIGIN 890 Jump LTI original concept sale
Pharesm posted a topic in Ships & Packages
Selling LTI original concept sale ship 890 Jump $1039 excluding fees for SH/Paypal Using Star-Hangar, a very reliable broker to ensure a trouble free transaction. Includes: Origin 890 Jump Tkuetsu 890 Jump model LTI VFG Industrial Hangar Revel & York Hangar- 4 replies
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I´m willing to part ways with my Origin 890 Jump with LTI for 1150$ or 1000€. Buyer must be paypal verified and I will gift the ship only to his paypal adress. If you are interested please let me know via PM.
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After Oct 20th I will be raising the price up to $930. Any questions please feel free to PM here or Discord - SwitchUnboxes#4447 If you'd like middleman you cover their fee I pay PP fees ------------------------ 890Jump - $890 https://i.imgur.com/pONIPqm.png
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pm with offers. ty
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Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly... Here are a few ideas I will start us off with: -Planets- Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas. -Weather- Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula! -Ships- The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all. -Weaponry- Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge. Accessories are nice. But keep away from over-extravagant weapon design. -Exploration- Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration. -Armor & Apparel- The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found. -Miscellaneous- NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!). Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race! There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die. I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO. All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.
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Find our corporation homepage here! What is Galactic Astrometrics? GANJ is a casual corporation dedicated to offering opportunities for work and career expansion in Exploration, Scouting, and Fringe-service activities. We rely on the members of this Corporation to improve and upkeep the library of active fringe jump networks. Outside of basic exploration, we encourage our enlisted members to perform services on paid mission basis', which include Research and Rescue, Medical assistance, Refueling and Scouting/Patrol of allied trade routes. Our main source of income is providing these services for clients and allied organizations. We are a proud member of Cognition Corporation, a network of hundreds of organizations. For our main members, we will provide priority access to *paid* (UEE) missions based on contracts taken from allied organizations. Since this is a casual corporation we do not require the general populace to remain active, nor do we require main membership status to join. We do expect great maturity from our members, and no racism, sexism or discrimination of any kind will be tolerated. A hierarchical voting system Each of our ranks are given different amounts of votes; Voting sessions will take place at the beginning of the month following the announcement of prospective legislation. When voting, different ranks will have different voting powers: Admirals - 6 votes Captains - 6 votes Commanders - 5 votes Lieutenants - 4 votes Ensigns - 2 votes Crewmen - 1 vote If the member is an officer of any kind, they shall be assigned an additional 2 votes. (Not to be stacked) Ranks and Roles: Fleet Admiral (1) A single 'Fleet Admiral' will maintain the corporation by creating legislation to vote on, but cannot take place in voting sessions. Fleet Admirals to not have a specified maximum amount of time to act in office, but may be removed from their post if a vote calls for such an action. Admiral (5+) An 'Admiral' takes place in a preliminary voting session before other members. (Able to veto proposals with 75% veto votes) Admirals are voted on by everyone with equal voting power [1 vote for each spot] every 2 months. Requirement for an Admiral position is being at or above the rank of Lieutenant. The number of Admirals is not to exceed 5% of the corporations population. (Not including the fleet admiral) Admirals also organize missions and dispatch Captains or Commanders. Funding for official missions is provided by the corporation. Captain Typically lead parties of ships on sensitive missions. If a Captain wishes to take corporation members to complete an unofficial or private mission, a Captain must fund 50% of the mission expense. Captains may promote or demote members based on certain guidelines. A group of 10 Captains may submit legislation, which cannot be vetoed by Admirals, directly to the voting polls. Commander Commanders typically accompany Captains on missions, or may be assigned a leader role on a mission if they are deemed sufficiently trained. Commanders may propose promotions/demotions, as well as submit formal mission proposals. Lieutenant Lieutenants are granted two additional votes on general polls, relative to Ensigns. Lieutenants are the first rank capable of selecting specific contracts. First rank capable of being promoted to Admiral by voting. Ensign At this rank, the member must agree to perform direct orders made by Captains and Admirals while partaking in missions. Insubordination will be penalized according to guidelines. Crewman A standard member, has no special duties or abilities. Typically it is a crewman's job to make themselves appear fit for more intense duty (promotion). Promotions Currently there are several methods of increasing your likelihood of rank growth, including but not limited to: Keeping Galactic Astrometrics and Nexus of Jump-points' affiliation as your main organization. Scoring in the top 10% in any Arena Commander leaderboard. Removing GANJ as a redacted/hidden affiliation Joining in on org flight days. Completing the membership survey. The membership survey can be found here. Introducing yourself on the GANJ corporation forum thread. Our forum thread can be accessed here. Maintaining activity on the forums/Discord server Our Discord server can be accessed here. Adding the corporation banner to your forum signature The banner can be found here. A guide on how to change your forum signature is here. Official Missions/Contracts: Admirals will negotiate, approve or deny contract requests submitted by organizations or individuals. These missions will be carried out by members of the corporation, however missions cannot be ordered, a member always has a choice to perform the mission or not. Whenever members from the corporation are hired for a mission they will always be paid, but must always adhere to protocol while on the mission. Members with the rank of Lieutenant or above will be given access to all available contracts for GANJ. Members below the rank of Lieutenant (Crewman or Ensign) will still be given opportunities to take part in missions whenever possible, however they will only be offered contracts (therefore cannot choose specific contracts and are not given access to the contract database). This is done to prevent sensitive or private information from leaking, and to maintain the reputation of GANJ. Restricted Contracts are contracts in which the details are kept confidential. Typically these contracts bring greater UEE rewards and higher likelihood of rank growth if completed successfully. Breaching the confidentiality agreement of a restricted contract is grounds for suspension or even permanent termination depending on severity.
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Find our corporation homepage here! What is Galactic Astrometrics? GANJ is a casual corporation dedicated to offering opportunities for work and career expansion in Exploration, Scouting, and Fringe-service activities. We rely on the members of this Corporation to improve and upkeep the library of active fringe jump networks. Outside of basic exploration, we encourage our enlisted members to perform services on paid mission basis', which include Research and Rescue, Medical assistance, Refueling and Scouting/Patrol of allied trade routes. Our main source of income is providing these services for clients and allied organizations. We are a proud member of Cognition Corporation, a network of hundreds of organizations. For our main members, we will provide *paid* (UEE) missions based on contracts taken from allied organizations. Since this is a casual corporation we do not require the general populace to remain active, nor do we require main membership status to join.We do expect great maturity from our members, and no racism, sexism or discrimination of any kind will be tolerated. A hierarchical voting system Each of our ranks are given different amounts of votes; Voting sessions will take place at the beginning of the month following the announcement of prospective legislation. When voting, different ranks will have different voting powers: Admirals - 6 votes Captains - 6 votes Commanders - 5 votes Lieutenants - 4 votes Ensigns - 2 votes Crewmen - 1 vote If the member is an officer of any kind, they shall be assigned an additional 2 votes. (Not to be stacked) Ranks and Roles: Fleet Admiral (1) A single 'Fleet Admiral' will maintain the corporation by creating legislation to vote on, but cannot take place in voting sessions.Fleet Admirals to not have a specified maximum amount of time to act in office, but may be removed from their post if a vote calls for such an action. Admiral (5+) An 'Admiral' takes place in a preliminary voting session before other members. (Able to veto proposals with 75% veto votes)Admirals are voted on by everyone with equal voting power [1 vote for each spot] every 2 months. Requirement for an Admiral position is being at or above the rank of Lieutenant.The number of Admirals is not to exceed 5% of the corporations population, or a fall short of 5. (Not including the fleet admiral)Admirals also organize missions and dispatch Captains or Commanders. Funding for official missions is provided by the corporation. Captain Typically lead parties of ships on sensitive missions. If a Captain wishes to take corporation members to complete an unofficial or private mission, a Captain must fund 50% of the mission expense. Captains may promote or demote members based on certain guidelines.A group of 10 Captains may submit legislation, which cannot be vetoed by Admirals, directly to the voting polls. Commander Commanders typically accompany Captains on missions, or may be assigned a leader role on a mission if they are deemed sufficiently trained.Commanders may propose promotions/demotions, as well as submit formal mission proposals. Lieutenant Lieutenants are granted two additional votes on general polls, relative to Ensigns.First rank capable of being promoted to Admiral by voting. Ensign At this rank, the member must agree to perform direct orders made by Captains and Admirals while partaking in missions. Insubordination will be penalized according to guidelines. Crewman A standard member, has no special duties or abilities. Typically it is a crewman's job to make themselves appear fit for more intense duty (promotion). Promotions Currently there are several methods of increasing your likelihood of rank growth, including but not limited to:* Keeping Galactic Astrometrics and Nexus of Jump-points' affiliation as your main organization. * Scoring in the top 10% in any Arena Commander leaderboard. * Removing GANJ as a redacted/hidden affiliation * Joining in on org flight days. * Completing the membership survey. The membership survey can be found here. * Introducing yourself on the GANJ corporation forum thread. Our forum thread can be accessed here. * Maintaining activity on the forums/Discord server Our Discord server can be accessed here. * Adding the corporation banner to your forum signature The banner can be found here. A guide on how to change your forum signature is here. Official Missions/Contracts: Admirals will negotiate, approve or deny contract requests submitted by organizations or individuals. These missions will be carried out by members of the corporation, however missions cannot be ordered, a member always has a choice to perform the mission or not. Whenever members from the corporation are hired for a mission they will always be paid, but must always adhere to the chain of command while on the mission.
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A fun roleplaying minigame to play. I'm an interested customer and find the "890 JUMP" desirable but I still have my doubts. You are the merchant/salesperson/sellout from Origin Jumpworks. Try to sell me the 890 JUMP! Here is the link to the 890 page so you don't have to look for it. https://robertsspaceindustries.com/pledge/ships/890-jump/890-JUMP
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paypal payment, plz contact me on skype: Archie_Wei@yahoo.com
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I want to sell one of my two 890 JUMPs with LTI. I accept verified paypal only, and the price of $660 includes the paypal fees. Pm me if interested.
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Hey guys, selling my last 890 Jump to focus on the T&I aspect of the game! This capital ship will only ever return at or above this price, so get it now with FREE LTI! As a trusted trader and middleman, this will be a fast and smooth trade! LTI - 890 Jump 650$ Fees Included SOLD Verified Paypal, cheers!