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Found 4 results

  1. Shattered Star PMC We are a organization for Private military contract we are a veteran/active military group that constantly play. We have a huge online active group. “You Pay We Play “ Our primary focus consists of hunting, escorting, security, search and rescue, emergency evacuations, training. Our focuses vary due to having multi-role capabilities in the air, space, and ground. The SSPMC also is a self-sufficient organization as well by mining, running cargo, refueling, repairing, exploration, racing, or whatever else. With the future of the universe expanding soon the SSPMC is built for adapting to thrive in the lawless, hostile, and desolate factors that we will be facing with Pyro coming up soon. The SSPMC mission is to contract its services out to various adjacent organizations, squadrons, fleets, ground groups etc. to secure their interests and business in any location. The SSPMC holds a standard to ensure a high level of dependability, effectiveness, reputation, prestige, professionalism, cohesion and training to make it a fearsome and serious force to be reckoned with. Our contracts go out to Lawful and unlawful clients as well. The SSPMC also is a self-sufficient organization as well by mining, running cargo, refueling, repairing, JOIN OUR DISCORD TO JOIN: https://discord.gg/wMbcpNPz
  2. We are Black Star Initiative! Black Star Initiative is a UEE Aligned Anti-Piracy Private Military Corporation with 60% our focus on combat related security of UEE Space and 40% towards all other non-combat roles. We use a structured branch to organize players more efficiently. See link: https://docs.google.com/presentation/d/1Yc7m8bP8Izeg6x2QbtwaqqpmnMk1gtY1SRPLu9kM3mY/edit#slide=id.p3 We do require all of our members (Non-combat also) to be willing to fight on notice as we are firstly a PMC and all other non-security jobs provide the backbone of operations. As well, we understand your primary gameplay focus might include additional non-related gameplay, IE A Primary focus on Bounty Hunting and a Secondary Focus on Agriculture. Our Hot List of combat and non-combat roles in-need: Fleet Bomber Crew/Bomber Pilots, Medics, Weapons Operators(Turrets/Torps), Boarding Ship Pilots. If any of the above fits planned play-style please note when responding. We are however also non-specific currently. Interested to know more? Join us on our Discord: https://discord.gg/0Vq6b9nrXiNhOlPn More Info: https://robertsspaceindustries.com/spectrum/community/SC/forum/50177/thread/tbsi-black-star-initiative Official RSI Org Link: https://robertsspaceindustries.com/orgs/TBSI
  3. So with 2.4.0p we get our first bounty hunting mission ever in Star Citizen. Added a mission objective to the mission “Public Enemy” that will trigger if the bounty player attempts interacts with the hacking terminal. In addition, an objective marker will appear showing the location of the Bounty. How do you like it so far and what are your thoughts?
  4. I wish to gain feedback on everyone and anyone's thoughts on these aspects of Bounty Hunting: (Feel free to answer more than one question and we shall discuss ) How do you think Bounty Hunting opportunities will be posted for Hunters to acquire "Jobs": How do you believe the target will be acquired?(Imagine a scenario) Would it be more fun if a captured target respawned or had to sit there and go through the capture process?(Take into consideration of, the what if it were you that was captured scenario) ~On the Flip Side~ If you had a Bounty what would you do to avoid being detected by a Bounty hunter? If detected by the Bounty Hunter how would you go about disabling/killing or escaping from them? If never captured or even detected by a Bounty hunter, how do you think the game will allow you to clear yourself of a Bounty?
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