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Found 18 results

  1. I am selling my account for $1000 USD, Not a gimic I need to liquidate my assets for personal reasons and I know I could never piece out these items for what they are worth so I am short cutting the price for a better sell. The value of the account is about $1,800 total so its a deal. I am PayPal certified and will only sell to others likewise. The original email is not included in the sale so I will need the buyer to send me their email and I will change it on the RSI website and send back the password. Included is the following: Starfarer Aurora MR game package Endevor with supercollider, hangar, science & research modules Hull Palooza game package includes, Hull A x2 / Hull B, C, D, E x1 36,000 UEC credits, $5 UDS store credit, and 101,689 REC credits VFG hangar Revel & York Hangar Selfland Hangar numerous sub flare and such. If you have any questions please ask.
  2. I have the following items for sale: - Mustang Gamma game package with Squadron 42 for $70 PayPal, fees included. https://imgur.com/sQU0zrz - 150 RSI credits in the form of a Xi'an Khartu-Al for $145 PayPal, fees included. - 350 RSI credits in the form of an Aegis Reclaimer, Anvil Carrack, MISC Hull D, MISC Endeavour (base model), or Anvil Crucible for $295 Paypal, fees included. Every ship is upgraded from a regular SHI Aurora ES standalone. After payment of invoice the virtual items will be gifted to your Paypal email. Buyer goes first and/or pays middleman fees. I'm an experienced trader here, in /u/starcitizen_trades, eBay and several other forums. My timezone is GMT+1, so delays are to be expected during the night time.
  3. Selling the listed ships and modules below. Selling my additional ships and upgrades, price includes Paypal Fees: LTI Concept Sales Ship Comes with related hangars, flairs and LTI. Dragonfly Ride Together 2 Pack (2-in-1) | 70USD Drake Dragonfly Yellow/Black (ASK) | 40USD Argo Cargo | 40USD Argo Personnel | 50USD Esperia Vanduul Blade | 250USD Anvil Carrack | 350USD Misc Hull-E | 550USD Misc Prospector | 140USD Drake Buccaneer | 115USD Anvil Terrapin | 195USD CCUs, and other Upgrades You can also opt to purchase an LTI token from the above and I'll CCU it towards the any of the ships below that you desire. Upgraded Ship > From Base Ship > Price 350R | Freelancer | 20USD Esperia Blade | Andromeda | 30USD Super Hornet F7C-M | Taurus | 20USD Gladiator | Taurus | 20USD Mustang Delta | Avenger Stalker | 10USD Sabre | Taurus | 25USD Sabre | Superhornet F7C-M | 10USD Warden | Andromeda | 30USD Caterpillar | Andromeda | ASK Vanguard Harbinger **LAST** | Aquila | 10USD Genesis Starliner | Aquila | 145USD Orion Miner (LAST) | Aquila | 75USD Terrapin | Taurus | 50USD Avenger Warlock | 325A | 20USD Retaliator Bomber | Redeemer | 30USD Retaliator Base | Hornet Tracker F7C-R | 15USD Prospector | Hornet Ghost F7C-S | 20USD Khartu Al | Hornet Tracker F7C-R | 35USD Carrack | Aquila | 80USD Carrack | Gemini | 15USD M50 Interceptor | Gladius | 15USD **Miscellanous, Game Packages and Stuff** Vanguard Warden BUK, 24mth | 20USD 300i Game Package w/SQ42 & Star Citizen | 65USD 325a Game Package w/SQ42 & Star Citizen | 80USD Aurora MR Starter w/SQ42 & Star Citizen | 47USD SQ42 Themed Aurora MR Starter w/SQ42 & Star Citizen | 47USD UEE Exploration Pack, LTI | 495USD Kindly note that all are cash prices, I do not accept RSI Credits or other forms of trade. Feel free to drop me PMs to enquire further, thank you. I may take awhile to respond, but will do as soon as I can. I do accept middlemen, however you would need to cover any additional fees. **Terms & Conditions** *Please kindly be Paypal Verified as well as being RSI Flaired for transaction purposes. **I reserve the right to decline trades at my own discretion especially when dealing with recent-flaired/new accounts.
  4. I have 4 of each of the listed ships. PM me to buy. Buyer pays first. All ships include LTI and are upgraded from a P-72. Prices are as follows: Ship My Price Melt Value Discount Banu Merchantman $239.75 $250 $10.25 Hull-E $519.75 $550 $20.25 Vanguard Warden $239.75 $250 $10.25
  5. Get any $325~$350 ship with LTI at cost (Paypal fees included): Orion, Reclaimer, Carrack, Hull D, Endeavour, Crucible. These are Archimedes upgraded ships, so there are no Phoenixes or Glaives available. (Sold) Also in stock: - AMD Never Settle package with SQ42 upgraded to Mustang Delta for $55 Paypal, fees inc. (Sold) After payment of invoice, the package will be gifted to your Paypal email. I have some experience as a trader here and eBay. My timezone is GMT+1, so delays are to be expected during the night time. Buyer goes first and/or pays middleman fees.
  6. All things MISC are to be loved. The sleek, elegant designs are incorporated in every model making them some of the most iconic ships in the 'verse! The Hull Series especially is a favourite of mine. Their design include both elegance and functionality, a rarity to come together with such flawlessness, but they are truly a remarkable feat. Hull E's will dwarf everything else in the 'verse with the exception of capital ships. Starfarers, even with Aegis intervention stand true to their reputation with undisputable value as fuel tankers as well their modularity proving essential to their role. Their bulky build shows off their strength, and even with the uneven shapes, curves and silhouette, you still know from first glance it is a creation of Musashi Industrial & Starflight Concern! Whats your favourite ship? Give your reasons for loving MISC, everybody has one, I know it!
  7. Hi All, Selling all the below to fund for an Armada Package. Alternatively also accepting trades of the equivalent value. Prices in USD Esperia Glaive LTI: $440 (Imperium), $475 (Others)Retaliator Base LTI: $145Vanguard Harbinger LTI: $280Hull A: $90 [Sold]AMD Package w/Mustang Delta (Upgraded): $50Buyer covers paypal fees, accepting Middleman but buyer covers MM fees. Buyers from +8 GMT I have a trusted middleman in our timezone https://www.reddit.com/user/illumi_nation25/ https://www.reddit.com/user/kane_reddit I have a history of trades in this forums. Dealing with Paypal verified users only. If all aren't sold in 24 hours they will be melted for the pack.. thanks for viewing. Update: Sales extended for 20 days.
  8. Selling my Hull A LTI! At cost + fees for Imperium members! I am a trusted trader/middleman and will guarantee a fast and smooth trade! LTI - Hull A 60$ (65$ non-Imperium) SOLD
  9. Want to Buy WTB 890 Jump& Hull D

    paypal payment, plz contact me on skype: Archie_Wei@yahoo.com
  10. EDIT: Had a CakeDay at-cost sale on Reddit and sold everything. Closing thread. Hi everyone! It's that time of year again! Time to clear out my hangar so I can start spending it all on new shiny things to put back in my hangar x) There's various ships and upgrades on sale, PRICES INCLUDE FEES, sales will be made by PayPal invoices and only to those that are PayPal verified. And of course, all Imperium Members receive a discount! I've had many successful trades here and on Reddit, and am PayPal certified. So without further ado.. Immortal Ships: Item - Ins - Type - $USD - Members - Qty HULL A - LTI - Standalone - $70 - $60 - x4 x3 x2 RELIANT - LTI - Standalone - $65 - $55 - x5 x4 AEGIS VANGUARD - LTI - Standalone - SOLD - $260 - x2 x1 x0HULL C - LTI - Standalone - SOLD - $225 - x1 x0 CCUpgrades: Item - Type - $USD - Members - Qty TRACKER > GLADIATOR - CCU - SOLD - $30 - x6 x4 x0 RSI Credit: Item - Type - $USD - Members - Qty STAR CITIZEN GIFT CARD $10 - $RSI - $10 - $10 - x5 x3 x2 STAR CITIZEN GIFT CARD $25 - $RSI - $24 - $24 - x2 x1 RSI Credit melts to $140 - $RSI - SOLD - $120 - x1 x0RSI Credit melts to $120 - $RSI - SOLD - $95 - x1 x0 And a little CCUpgradery: Item - Type - RSI Cost - Melt - $USD - Members - Qty GLADIATOR (from MR + AC) - Package - $185 - $173 - $155 - $150 - x2 x0 (includes Arena Commander) SUPER HORNET (from MR + AC) - Package - $185 - $173 - $155 - $150 - x1 x0 (includes Arena Commander) CUTLASS BLUE (from MR + AC) - Package - $165 - $153 - SOLD - $142 - x1 x0 These are limited edition Packages, with Arena Commander. Even if you already own a package, these will give you a lifetime NPC for your second gunner or crew, for LESS than the cost of a Standalone!! For trades of significant value, I reserve the right to decline the trade if: not PayPal verifiedbrand new account or with little-to-no trading or comment historycomputer says "no" *cough*I'm in the process of renovating my home and will only be able to check every few hours or so. I'm in GMT+10 so please be patient with our wacky hours. Cheers and thanks! -NewzyOne
  11. Hi guys, selling some stuff! 1. F7C-R TRACKER TO F7C-M SUPER HORNET UPGRADE can be used for many ships via series of CCU available on the RSI.com now 41 Eur/45 USD _________________________________ 2. F7C-R TRACKER TO GLADIATOR UPGRADE can be used for many ships via series of CCU available on the RSI.com now 41 Eur/45 USD _________________________________________ 3. MISC Hull-A LTI 62.5 Eur/70 USD Verified Paypal only, please. Selling via invoice (price + pp fees) To speed up selling process, if you want item - send me a PM with item you want, and your paypal e-mail, I will send invoice here, and RSI link with item to your email after payment. Had plenty of succesfull trades here - both as buyer and seller. _________________________________________AMD NEVER SETTLE SPACE EDITION (Mustang Omega) with AC passhttp://i.imgur.com/Yvk9Y7B.png50 Usd Sold I'm Paypal Verified, so must be you. Selling via invoice. (price +pp fees)To speed up selling process, if you want item - send me a PM with item you want, and your paypal e-mail, I will send invoice here, and RSI link with item to your email after payment.Had plenty of successful trades here - both as buyer and seller.
  12. thebase.sc Listen to the StarCitizenBase Round Table - A talk show about discussing / theorycrafting Star Citizen subjects - to get the chance to win a Hull-A! We have lots of interesting topics lined up for you! Today at 2100 UTC - 1700 Eastern - 1400 Pacific See the schedule at thebase.sc/schedule
  13. Hi, I added more ships for sale. HULL B - LTI - 135$USDRELIANT MINI HAULER - LTI -85 $USDSTARFARER GEMINI - LTI - 275 $USDPlease: only Verified PayPal !!! You also my check feedback in my profile to see my previous deals here.
  14. Hiya folks! In the spirit of competition, I'm selling off a few preorders of Hulls; all of them, A through E. Offer is only available for the next few hours, after that the orders will timeout and then it's up to the market as to where prices go. If you don't have the funds right now, I recommend the A and then later on you can CCU to anything that's available pre-PU launch. RSI have confirmed that A and B will be available for PU launch, and likely C, but they're not sure about D and E - this means that CCUs/Upgrades may not be available to get to the D and E. I can also recommend @StarSwarm 's Hull Sales listing a reputable trader (and a fellow Aussie). - SHIP | PRICE (USD) | # available - HULL A | $58 | 8 - HULL B | $88 | 8 - HULL C | $196 | 8 - HULL D | $342 ​ | 4 - HULL E | $538 ​ | 6 Prices include fees, and as always there's a $5 discount for Imperium members, except for the A and B (sorry members, there's no margin for these to reduce further) Cheers and good luck! -NewzyOne
  15. Disregard. Seems this is not allowed here. Apologies. *shuffles back to reddit with a shameful look*
  16. Hull series Q&A

    Hull-A Greetings Citizens, We thought we’d try something a little different with the Hull series: we’re focusing on a different model each day, collecting all the existing art and fiction and answering some of your questions wherever possible! Tomorrow, we’ll highlight the Hull B, Wednesday the Hull C, Thursday the Hull D and Friday the Hull E. Let us know in the comments below if this is helpful, and we’ll look at similar posts for future concept sales. About the MISC Hull A “I bought my first [Hull] A used, when I was first starting out… her previous owner had named her SNUGBUG and try as I might to come up with something else, the name stuck. Snugbug and I had some good times. I got my start flying short runs; ground to starside, starside to ground to pick up crates off the bulk freighters over and over to make a name for myself. Spent more on fuel than I ever did flying duration missions! By the time I was worth a journeyman hauler rating, Snugbug was outfitted well enough to fend off the occasional pirate and I started moving whatever I could cross-system to make a ‘cred. Weirdest thing I ever shipped? It was livestock, grown on Terra… these weird cube-shaped chickens. Looked like meaty rectangles. Had to have a special transport module so they could breathe vacuum in-flight. I kid you not. Never saw anything like it, but the Banu ate them up. Literally.” - Captain Ike Chamner, Free Trader Want to think big? Start small, with the MISC Hull A. With classic, streamlined lines and a single-nodule transport spindle, the MISC Hull A is the ideal spacecraft for everything from short-haul transport runs to multi-system trade routes. With the most speed and maneuverability of the Hull series, the Hull A is the perfect platform upon which to build your mercantile dreams. Featuring powerful engines, a defensive nose battery, and an industry-standard backbone capable of mounting any mid-sized cargo attachment, the Hull A is a ship that works as hard as you do. - MISC Cavalcade of Transports! brochure, 2945 Backer Question and Answer Attention Citizens! We’re taking questions and answers on individual MISC Hulls that will appear in this space over the next week. Today’s questions focus on the Hull A; if you’re interested in learning more about the B, C, D or E, please post to this thread. “Can containers loaded into a ship’s hull be used as external containers on other ships?” – Spacehobo Yes! Containers in Star Citizen’s universe are fully standardized, meaning that the attach points found on the Hull series are also present on everything from the Aurora Clipper to the Bengal carrier! “Instead of having many small containers in one section, will there be a possibility to attach one large container which fits into the same said section?” – Joevar Yes! While smaller cargo boxes are pictured throughout the promotional images, the Hull series will be able to carry any type of container that ‘fits’ in the space allotted. “Will the Hulls (or at least the Hull A) be flying in AC before CCUs or whatever they’re turning into in the future goes away forever?” – Valensiakol Yes, the CCU process will apply to the Hull A once it is available in-engine. If you pick up a Hull A today and would prefer to upgrade to a Hull B, C, D or even E you’ll have that option in the future! “Will all or some of the Hull Series come with a jump drive as standard equipment?” – queetz Jump drives are standard equipment for all Hull series ships, from the A to the E. “Can the hull ships carry smaller starfighters (packed or configured as cargo) such as the Super Hornet?” – queetz Yes! Spacecraft can be broken down into their component parts for transport, or carried in their completed forms aboard larger Hulls. There is also a ‘midget fighter attachment’ being developed for the Hull E which will allow it to drop and recover escort fighters in exchange for cargo space. “How large are the manned cabs? Are there multiple rooms/areas such as a bathroom, food prep, and sleeping quarters?” – The Bevrwolf The manned cabs differ significantly depending on the ship, although all of them have some form of the ‘standard luxuries.’ The Hull A is more like a tractor trailer, with a small sleeper area, while the Hull D or E are large enough to have multiple decks. “Why is the aesthetic for A and B, namely colours, different to the others? It looks like it could be two separate MISC ships.” – Icematt12 From a design standpoint, we wanted the ‘B’ and ‘E’ to feel like upgrades you might earn of the ‘A’ and ‘D’ respectively, with the ‘C’ as a unique central design. Expect to see this design concept expressed more as the ship enters the engine. “After the unveiling of the hull series I’ve seen some players claim they got a Hull A/B so they can ferry goods from orbit to surface. Will players be allowed to do that or will this be automated (maybe using AI drones or npcs) without any player involvement?” – WalBao Players will be able to perform this type of mission; our thought is that it would be a good ‘first step into the ‘verse’ scenario for new players. It won’t be REQUIRED for players with larger ships, though: there’ll always be automatedNPCs available to unload the Hull C, D and E on-orbit. “I also would appreciate to know whether you are planning to release an in-game APP for Merchants to nicely organize their loadings and unloadings of cargo containers along the various many Ports which they will hit on their business trip.” – Captain B’tak Yes! Zane Bien has begun development of the ‘cargo control’ screens which will allow merchant captains full control over the contents of their cargo. This will be available on all transport ships, although it should be especially useful for the Hull series. “If you shoot the cargo containers do they spew cargo into space when they rupture? If you target the racks can you detach them from the ship as it’s moving?” – Marcus Murphy We’re aware that the ‘spindle’ looks like the weak point of the Hull series, but do not intend for this to carry over into the game mechanics. The cargo containers will be fully shielded and will themselves have an armor value; those that wish for additional protection can use containers that trade armor for space. (But hey, what kind of pirate risks destroying their loot in the first place?) (source: link) Hull B About the MISC Hull B “I know it’s a cliche, but when I started my company I had nothing but the spacesuit on my back. We had this great idea to overclock laser weapons and sell them to enthusiasts… but the biggest loan the bank would give us wouldn’t even cover a ‘MAX. I saved up enough extra creds to afford a Hull B [instead of an A] knowing it’d be years before I was able to fill it up. Long story short, we had leased a second and then a third before the year was out. I still have that first ‘worker B,’ outfitted as a mobile office for the corp!” - Captain Mellana Oarman, Catcom Laser Limited “WAY TO B!” – Unpopular MISC Advertising Slogan The Hull B is the transport for the serious entrepreneur. Featuring more armor and a significantly more complex cargo spindle than its smaller sibling, the Hull B the ideal choice for captains who know exactly what they want to ‘B.’ With over three times the cargo capacity of a Freelancer MAX and the thrust-metered engine section to push such a load, the Hull B won’t win any races… but it will get more cargo where it needs to go more efficiently than any other ship in its class. Self-cleaning scanner ports and an entirely modular cargo interface mean that planetside turnaround is simple: just land, refuel and you’re ready to take off again! - MISC Cavalcade of Transports! brochure, 2945 Backer Question and Answer “How are you planning to land the Hull B fully loaded planet side?” Very carefully! We are in the process of updating the landing gear design for the Hull B so that it can land with the lower cargo slot filled. “Are there beds? How can the modules have things like a med-bay? Are they capable of long haul shipping, particularly A/B?” There are beds, and the larger ships have room for more medical facilities (for the A and B, think more about an emergency kit under the seat.) Both the A and the B are capable of long haul shipping, and in some ways are even superior; they have more speed and maneuverability for traversing the more dangerous regions of space. “The Hull B having TR8s while those engines are physically smaller than the Constellation’s TR5s would be ridiculous otherwise unless all ships are having their main engines changed to a new size system.” Remember, TR rating indicates thrust and not size! For the entire hull series, especially efficient thrusters are required, as they may be required to push up to 16 times the mass of the ship. “The A and B says max one crew. But do they only have space/seats for one or could I bring a buddy along?” We envision at least a ‘two set’ cab, similar to a modern tractor trailer truck cab, on the Hull A and B. There is not room for multiple people to bunk down at once, but you can certainly carry a passenger. “Will the Hull B have stronger shields than its Freelancer/Cutlass counterpart, or between the Hull A and the Hornet? It would be nice to be able to take a few hits before going down.” The current plan is for the Hull series to have efficient shields for their class as they will lack the maneuverability of other ‘jack of all trades’ ships. This may change during game balance, but the intended role is for the Hull series to be well protected transports… but also slow, easy to chase targets. “Will the Hull B have any upgraded cargo/ trade lane software?” The cargo/trading software will scale depending on the ship, although it will be derived from the same based application. Rest assured that the cargo system for organizing the Hull E will be quite a bit more complex than the Hull A! “If the Hull B lands empty and contracted/folded up, how will I put cargo on it while still on the landing pad? Will it unfold while still grounded?” Yes! It will be able to unfold in segments to load cargo while on the ground. “The beam dimension of the Freelancer and Cutlass are larger than the Hull B, so does that mean the Hull B might fit through smaller jump points than they will?” The design for jump point limitations is still being developed, so there is no definitive answer yet. “Will every arm on the spindle need to be unfolded at the same time? For example, can a “B” just use the left and right arms and leave the bottom and top folded?” The spindle arms can be unfolded individually depending on the task at hand. (source: link) Hull C About the MISC Hull C “The MISC Hull C is one of the best-selling freighters in history… but the most famous Hull C isn’t a proper transport at all. Any racing fan knows the dreaded Ship X. Painted in a constantly-changing series of garish colors and capable of seemingly changing it’s Star-Craft Identification Number on the fly, Ship X seems to travel from race to race around the galaxy, displaying profane and bizarre slogans to the assembled crowds. Holo networks always cut around the ship, but its a familiar site to anyone who has ever attended a major race in person. It’s apparent that Ship X carries no cargo, as it escapes at full thrust when its presence is spotted by track officials…” - Dr. Jave Malloy, Racing Historian “Best game to play on a long space trip? The Hull C game. When you spot a Hull in ArcCorp markings, you get one point for yourself. When you spot one with the StorAll livery, you take a point from another player. You’ll either become obsessed or you’ll murder everyone you’re traveling with. Either way, time passes faster on the lonely spacelanes!” – “Popular Children’s Star Travel Games,” Arcology & Hangar Magazine “You already know the Hull C: statistically speaking, you passed one on the way in to the dealership. The premiere customizable mid-range freighter ship in any company’s lineup. The Hull C can be the basis for a small business, the workhorse of a mega-corporation, or anything in-between. More a platform than a ship, the Hull C can be outfitted for traditional freight, armored combat transport or even as a highly-defended Discreet platform. The Hull C retains some of the speed and maneuverability of the A and B, while carrying the onboard luxuries of the Hull D and E (such as full cab sleeping quarters and medical interface.)” - MISC Cavalcade of Transports! brochure, 2945 Backer Question and Answer Attention Citizens! We’re taking questions and answers on individualMISC Hulls that will appear in this space over the next week. Today’s questions focus on the Hull C; if you’re interested in learning more about the D or E, please post to this thread. “Would some of the third party addons for the spindle accommodate cargo not in a container? For example, I’d like to use a Hull C to carry salvage transferred directly from a Reclaimer in space without needing to wait for the Reclaimer to land/dock every time its hold is full. “ A case like this would require a special container that can open during flight; we’re working on developing exactly this, both for ore transfers on the smaller ships and so that fighter scan be stored and constructed from parts on the larger models (E and possibly D.) “Maybe the Reclaimer can compact salvage into the size and shape of Stor-All boxes which can then be ejected and fastened to the Hull C’s spindle?” In all likelihood, you would need some kind of ‘basket’ container for actually carrying the salvage. But know that the Hull series is intended to be fully modular in the Star Citizen world, allowing crews to work in tandem with all of the game’s other ‘working ships.’ “Will the larger Hulls, say the Hull-C for example, have an interior cargo area so that we can still haul some cargo without having the spindle extended?” When the spindle is collapsed, most of the space between the cab and drive unit is filled, although you will be able to use any free space on the ship thanks to the Grabby Hands system. “The center spine on the C D and E. Is it large enough to have crew walk through it, and for that matter is it hollow?” Yes! We’re still working out the details, but it should be large enough to walk through on the Hull D and E, and large enough to crawl through (similar to the Jeffrey’s Tubes on Star Trek) on the Hull C. In all of these ships, it will be advantageous for an engineer to be able to reach the drive unit on occasion. “Why should anyone NOT prefer the Banu Merchantman before the Hull C?” The primary advantage of the Hull C is the modularity. Where the Banu Merchantman will allow you to swap fixed hardpoints, the Hull C gives you an entire spindle of attach points to access. The Hull C is also intended to be more common (and less expensive!) than the Merchantman. “How likely will running a Hull C without escort go well for the owner?” This will depend on what you’re going up against! We expend Hull C will make ‘safe sector’ transit without escort quite handily, and that they will have the speed and weapons to fend off some attacks traveling towards the frontier. “Is the Discreet not an option now? Is that role for the Caterpillar or a MISC future design?” The Hull C Discreet is still in the cards for the finished game! It will include specialized containers to support it’s ‘Q-ship’ purpose. “Is the discreet model a separate variant or something you can make yourself with modules?” The latter! Although per the fiction, MISC will offer the Discreet ‘purpose built’ in the finished game universe. “What do the other 2 crew members do? Can it be operated without them?” Additional crew members will run the turret, navigation, scanners, repair team or whatever the captain assigns them through the multi-crew seat system. One thing to remember is that we build our ships as they should ‘work’ in the game, even if some of that isn’t as exciting for gameplay. In the Star Citizen universe, it makes sense for larger transports to have crews that ‘trade off’ the pilot seat during long-duration runs. (source: link) Hull D About the MISC Hull D “I started my career as hull gunner on an R4M Quasar [the military conversion of the MISC Hull D] and went on to command a lifter crew for nine years of supporting border actions and anti-piracy patrols. Got into more scrapes than I can count, shot up a dozen raiders and never lost a pallet. The fighter and bomber pilots I went to officer training with may get in the history books, but they wouldn’t be effective without the supply chain we provided. Not that there was a competition: I’ll tell you this, those boys on the front lines always make it easy… our fighter screen would raise hell to make sure the weekly mail drop came through.” - Colonel Yurg Cathonshew, UEE Military Starlift Command “The MISC Hull D: how civilization moves. A major leap from the standard Hull C platform, the Hull D is a capable spacecraft used galaxy-wide for shipping everything from terraforming equipment to antimatter torpedoes. A true bulk freighter, the MISC Hull D is your first solution for dealing with large (size or quantity) stocks. Featuring full crew facilities for five and four fixed turrets positions, the Hull D is anything but a sitting duck. Cargo options include three full-sized attachment spindles powered by eight high-yield main thrusters capable of pushing many times the ship’s base mass. Please contact your MISC representative for leasing and custom corporate configuration options.” - MISC Cavalcade of Transports! brochure, 2945 Backer Question and Answer Attention Citizens! We’re taking questions and answers on individualMISC Hulls that will appear in this space over the next week. Today’s questions focus on the Hull D; if you’re interested in learning more about the E, please post to this thread. “Which Hull would better compliment the operation of anRSI Orion mining platform?” A Hull C or larger would be best for dealing with the amount of ore the Orion produces. If you’re mining in a safe area or have a good escort team, the Hull D would be best. If you’re looking to try and escape from scrapes more easily using just the two ships, a Hull C seems preferable. “Do the Hull ships come with the containers or we have to buy them separately?” Containers will be separate; much of the time, they will be loaned to you when you accept a cargo run. You’ll have the option to configure your Hull with different containers for different roles as well. “How long has MISC produced the Hull Series? Is it a centuries old model like some of the other ships?” We haven’t issued final lore for this yet, but the assumption in the design was that the Hull series is fairly old, to the point that they (or their similarly-functioned predecessors) have become the standard image of a ‘space truck’ in the Star Citizen world. “What do the other 4 crew members do, especially the 2 that aren’t on the Hull C?” The Hull D (and E) can be operated solo. On paper, the four other crew positions are for manning the ship’s defensive turrets. Other important roles for Hull crewmen include co-pilot, loadmaster (running the cargo panel) and engineer. “Would it be feasible to run a Hull D or E as a solo player or would I need to stick with a C?” Yes! The captain seat will have access to all crew functions, so you are able to fly solo if you so desire. Manning multiple turrets during a firefight will be a challenge, though! More crew (whether they’re NPCs or players) will always be a benefit. “Is the modality of the Hull Series largely limited to swapping out cargo pods or is there sufficient room on other parts of the ship to include specialized areas?” There will be room for internal options, as intended for most of our larger ships. We’re still working on this system, and will release details in the future (expect to see some of the room options on MISC’s Starfarer first.) “For the Hull D…it mentions a military variant. Would that be a choice we could change our Hull D to in the future?” Yes! The military variant (and others, such as the Hull C Discreet) will be available in the finished game world. As all of these ships are modular, you will be able to equip them on top of your existing Hull pledge if you so desire. “Will the Hull D need to refuel after every jump or is it a long-haul cargo vessel capable of making several jumps before refueling?” The Hull D will be capable of making multiple jumps before refueling; it will also be capable of in-flight refueling from a Starfarer or similar tanker. “For what reasons might someone choose a HULL D over the more maneuverable HULL C or the much more massive HULL E?” The simple answer is that the entire lineup is a sliding scale: as more and more cargo space is added, the speed and maneuverability is compromised. The Hull D is for pilots who want to move a lot of cargo, but aren’t willing to go quite as slowly and methodically as the Hull E will require. While it’s tempting to pick the highest number and decide that’s the best, it’s likely that most independent captains would get more bang for their buck with a smaller ship fully laden rather than struggling to afford as much cargo as it would take to stock a Hull E. (source: link) Hull E About the MISC Hull E “We shot Star Robbery! on a retired Hull E that the studio purchased for the holo. Worst part was that a 300 meter long spaceship looks like a city on camera; spacious interiors, engines you have to walk a quarter mile to reach. We actually ended up renting a Hull C for a bunch of the second unit stuff! Then for the climax, where it was supposed to blow up while Jan [Halsey, holo star] is rocketing away, the [redacted] thing just wouldn’t [redacted] explode! We rigged the spine with explosives, which the demo guys said would give it a cool collapsing effect… just snapped one of the prongs off with nary an additional scratch. Had to tow it to a drydock, reattach the prong and then tow it back to be blown up again!” - Ax Skart, Director, STAR ROBBERY! “SUBJECT: Hull E versus Lagrange Station” - Apocryphal Comm Message Forward “The MISC Hull E is an unparalleled bulk freighter. The E doesn’t just dwarf the rest of the series, it knocks out the competition. Simply put, there is NO human-designed bulk hauler on the same scale on the market today. With extensive after-market options, the Hull E have been adopted as everything from colonial supply trains to survey equipment platforms to orbital defensive platforms. With space for the largest possible set of container types, the properly equipped Hull E can carry everything from iron ore to passengers to fully functional spacecraft! Co-leasing opportunities are available; in some cases, it may be beneficial for smaller corporations to share a single Hull E rather than purchasing separate smaller designs outright. Talk to your ship dealer today!” - MISC Cavalcade of Transports! brochure, 2945 Backer Question and Answer “Will the Hull-E be able to disable some thrusters when not fully loaded?” This won’t just be possible, it will be necessary in many cases! In automatic flight, your thrusters will adjust based on the overall load, but you will also have the option to control them more directly yourself. “Will the Hull E Fit inside any of the hangers, if so what ones? “ We’re making plans for larger hangar expansions to accommodate ships like the Hull E or the Orion. Until then, the Hull E will come with the standard deluxe Hangar. “How will the perception of problem with the telescoping spine and apparent fragile nature of the spindles be resolved? “ We will take a look at making the spindles look ‘stronger’ during the next art pass, but the long term answer is that they just aren’t going to be fragile. The interiors are reinforced, they telescope out and then lock in place… they’re the same as the skeletons that form the basis of all other ships. “What kind of options will there be for automated loading if that’s not the kind of task we want to worry about? “ Grabby Hands means that you can load every part of the ship if you so desire… but in all likelihood, you won’t ever want to do that on something as large as a Hull E. Loading can be done automatically via your mobiGlas under normal circumstances (and then the cargo itself can be organized through the console interface.) “If the Hull E can drop escort fighters does this mean the pilots of said escort fighters need to stay in the fighters for the duration of trip, or will there be a way to enter said escort fighters from inside the Hull E? “ This is going to depend on the fighter! We have been experimenting with a system where you you must ‘construct’ a Hornet from components stored in standard containers. This would be something you do in flight, similar to sub-launched aircraft in the 1940s: unfold the container, put the ship together during an EVA and then take off. In these cases, which involve heavier ships like the Hornet, you would not be able to land on the Hull. We also plan to have smaller midget fighters (such as the Merlin) which could be launched and recovered with tractor beams. “That Hull E looks big enough to stow away on with no one the wiser. If I fly my Aurora up to the back of a cargo crate and mag-clamp on to it, can I tag along wherever the Hull E is heading?” Good to see that you’re already imagining the Star Citizen equivalent of Marty’s skateboarding in Back to the Future! The short answer is that yes, anything you can fit in a crate (Aurora included) can be carried by a Hull E. We expect to developed ‘manned’ modules as well, if you’d like to travel on a Hull as a passenger. “In case I transport ships with the Hull E, what kind of insurance will be necessary? Will it need a hull insurance for the transported ships, do they count as cargo or does it need hull and cargo insurance?” When a full ship is being transported, you would need the base hull insurance for that ship rather than additional cargo insurance. “Is there a militarized Hull E version? “ Yes! It’s nowhere near as common as the Hull D, but the UEE military does on occasion utilize the Hull E as a transport. The military designation is R5M Proteus. “Is only the Hull E capable of transporting, refueling and refitting escort fighters?” No. Any ship in the series is capable of mounting this equipment where space allows, the Hull E just has more space for it. (That is: the Hull D can likely be modified with refueling equipment or smaller ship attachments, while the Hull A probably can not.) “How is speed and maneuverability scaling with the load level. E.g. HULL E with no cargo, and non extracted spindle should be like a gigantic ‘racing truck’?” The Hull is never going to be a speeder, but you will be able to push it quite a bit more without cargo. “Will there be a reliable source of missions available for Hull E owners to move other people’s cargo, and how would that system work?” Absolutely; think of the Hull E as being a pure space truck, like those you might see on a cross-country trip. The cabs are owned and operated by a driver (or a corporation) and the cargo is simply picked up and moved on behalf of other parties. “Will there be some hauling loads that physically cannot be broken down into smaller pieces, and thus must be delivered by a dedicated Hull E?” Absolutely! The galaxy is full of wonders, some of which are quite large. Whether it’s a Xi’an mega-piano or a fully intact stasis unit, there’s always something out there that you won’t want to take apart to ship. “Will you be able to have more than one midget fighter attachment at a time, and if so, how many will you be able to have?” This will purely depend on what attach points are available. Someone who trades in a good deal of their cargo space might be able to attach a number of fighters! “Can the Hull E internal corridor fit a Greycat?” We’re going to leave that to you to figure out. Thank you for keeping up with this Q&A series! In truth, we’re just as excited about new Star Citizen ships as you are. Since this seems to have gone well, we’re going to do the same type of post for all future concept sales. If you have any suggestions to improve the process, please post them below. (source:link)
  17. The Hull Series in a Combat role

    The point of this post it to theory craft the hull series in a combat role. The team at CIG says, basically the modularity of the Hull E far outshines any other craft being offered at this point in time. So I'm curious what you have to say in reference to the Hull series could be in a combat role, direct or otherwise. My example theory craft would be, if the Hull series can carry ship parts, why not full ships? And could those ships be magnetically clamped to an appropriate landing surface mod that attaches to those spindles? Therefore allowing a super cheap, yet super vulnerable craft transport be utilized to conserve resources in the long run. Ooo! Or maybe the Hull C you own is chalk full of mines in its cargo hold, which could easily be jettisoned mid flight to stitch some form of "No-Man's-Land" like lines threw space! Possibly blocking the entrance/ exit of a thick asteroid cluster to prevent capital ships from breaching your mining operation. If that theory doesn't tickle your fancy, feel free to reply with your own!
  18. ++++ See Sister Thread and Vote on the RSI Forums for greater sampling First Section Below describes first POLL Question.... We know that only Carrier ships like the Bengal, Pegasus, Javelin, Idris and Connies can launch and land ships in combat ...... but CR has mentioned we can haul ships within other ships cargo holds (if they fit). Now the question is will CIG allow us to attach other ships to the cargo spindles on the Hull Ships to haul them from system to system? ^^^^ This for Hull A-E + other Transports..... = only "Ferrying" other ships ...... and not....... ^^^^ This is like Bengal, Pegasus, Idris, etc... a Carrier that can launch and land ships in combat to refuel / re-arm / etc.... This is different than simply hauling via a "Ferry"... EDIT - Adding this below to OP to help illustrate concept... Second Section Below describes second POLL Question.... We know that both the Hull D and Hull E are designed for a MAX 5 Crew. If you look at how big the Hull D and E are you will notice that 5 crew don't need the all the space of the front forward sections for these ships. Should CIG design the Hull D and Hull E to have an internal cargo bay in addition the the living quarters for the crew in the front forward section (since it is obviously big enough)? If you look at the image below you can see that many of the smaller ships (to the left of the 890 Jump image) can easily fit within just the forward section of the Hull D and Hull E and these forward sections have more than enough extra space to provide an internal cargo hold in addition to crew living quarters.
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