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This one struck particular interest because of the recent talk of 5-10 systems at launch. Transcript: https://relay.sc/transcript/happy-hour-july-28th-2017-summary TL;DR (Too Long; Didn't Read) Today's Happy Hour was a GameDev featurette with Gareth Bourne using the SolED editor to show how they build solar systems. SolED was designed to make the creation of solar systems much quicker and give developers a way to easily setup systems in 2D and 3D. The objects in the solar systems are all affected by physics so placement of planets within a system in relation to a star has an affect on the speed of the orbit and the gravity around them. In the first half of the show Gareth showed the creation of the Stanton system with the second half being the community created solar system. The community system was named "Nope" with it having three stars and four planets. The stars were named Jared, Gareth, and Red One with the planets being planet "Nope", Spider planet, Vanduul Dog planet, and Ctrl-S because Gareth forgot to save until he was deep into creating the system. Overall the show was a fantastic way to show off the capabilities of the SolED from being able to place the planets and moons and in real time zoom all the way down the surface of said places and look back up at the stars and planets and moons and stations in the system.
Greetings Citizens! This week’s episode of Happy Hour we’re going back to the Gamedev that started it all. As you know, Star Citizen will need lots of star systems, and those systems will need planets, and those planets will need inhabitants. In this Friday’s Happy Hour: Gamedev, Character Art Director Josh Herman will create the concept of a new creature LIVE with direct input from you, the backers. This is your chance to be a part of the creative process live, as we’ll take suggestions from the chat, and put important decisions up to vote. What creature will you help Josh create this Friday on Happy Hour? Post your initial ideas below, don’t forget to vote on the ones you like, and tune in LIVE this Friday at 12pm PST on http://twitch.tv/starcitizen. The Rules Post only ONE suggestion at a time. Suggestions below should be for types of creatures i.e. birds, fish, tigers, etc. Replies with more than one suggestion skewer the voting and will be removed. You may post as many suggestions as you like, as long as they are in individual replies to the OP. Only post replies to the OP. We are using Nested so we can easily sort your most voted on suggestions, not to have a nested conversation (unfortunately Classic threads cannot be sorted by votes at this time. Nested replies will be removed and thus not considered. Keep your suggestions short. One or two words, max. Brevity is your friend. Suggestions that are too long will be removed and thus not considered. Suggestions can be about any form of creature you can think of. We will be picking the top voted suggestions and creating a hybrid of them. No links or images. You may (and should) vote on as many suggestions you want to see included as you can. Have fun with it. About Josh Herman: Josh Herman is currently the Character Art Director at Cloud Imperium Games, working on Star Citizen and Squadron 42. He arrived at Cloud Imperium Games having specialized in designing, modelling, and sculpting hard surface and organic characters for some of the industry’s biggest films and AAA games as well as commercials, short films, music videos, and rapid prototyped statues and marquettes for client presentations and collectibles. With exceptional skills in ZBrush and Maya he has had experience in Art Direction, Character Development, High Poly Modelling and Sculpting, Designing, Look Development, Retopology, UV Layout, Texturing and Shading. Josh has worked at Legacy Effects on projects such as Real Steel, The Amazing Spider-Man, Total Recall and The Avengers. Josh left Legacy to try his hand at games, working for Naughty Dog on Uncharted 3: Drake’s Deception. He was then recruited by Marvel Studios, where he worked as Lead Character Artist on films such as Iron Man 3, Thor: The Dark World, Captain America: The Winter Solider, Guardians of the Galaxy, The Avengers: Age of Ultron, Doctor Strange and others before joining the team here at CIG. LINK I've been chatting with Ziff PHH on Spectrum for his idea of an ambulatory shade tree that follows my herd animals. Predators want a shady place to eat their kill and to launch attacks from, and when they're done eating, the trees ingest the corpse cleaning up the landscape. Could be really cool to watch, plus it solves the problem of players just killing everything that moves and leaving bodies around.