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Showing results for tags 'hanger'.
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http://youtu.be/b6J688F1780 http://youtu.be/b6J688F1780
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Noticed something interesting in the Hangar. I had it loaded with several different type of ships and when I was wandering around it would stutter at times. I assumed it was just the massive poly count (inherent in these ships) trying to update. BUT, I never saw any stutter or delay in Arena Commander, so I decided to play around with the load out in the Hangar. What I found is if you have any ships in the Hangar that are NOT Flight Ready – you will see the graphics stutter occasionally as you move around. If you only load in the ships that ARE Flight Ready, then you can zip around in the Hangar as much as you want to. Apparently the Flight Ready ships are getting a better optimization pass that the non-flight ready ones lack. (d'uh). On the plus side, any ships that you are capable of using in Arena Commander are still available even if you just have a base Aurora in the Hangar. TL:DR Conclusion: If you are seeing any graphics stutter when walking around in the Hangar, remove any ships that are not Flight Ready. - DRUM out
- 11 replies
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Hidden hanger room in Aeroview? So I was wandering around my Aeroview Hanger and noticed something as I approached the CNC room upstairs. As you first approach from either side there appears to be a reflection on the back wall column. Closer however, it has more resemblance to a window. I have looked all around trying to see if this is a mirror but it does not seem to be. Plus it shows the same details as you peek around in there – from both sides. This cannot be so the way my hanger is arraigned with large ships on one side and smaller ones on the other. So what do you think? Are we getting a small glimpse into where that back door in the CNC will go to or is it just a graphic glitter thing? 1 – another room 2 – move along nothing going on here Sorry, not in the mood for a poll lol. - DRUM out
- 3 replies
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Having trouble reaching the second floor in the delux hanger?? I know for a while I could not get up there because I kept glitching through the floor of the elevator. I have found a way to make it up to the top since then: first I was running at very high graphic settings, lowering it to high helped, and I'm sure that for others lowering it even more would help as well. However even with the lowered settings the only way I could get up there is to (in first person, F1 key) walk straight into the elevator, to about the middle and stop, then move the camera until I'm looing up as much as I can (as if the camra is on the ground behind the avatar looking up at his head), then simply don't move. Your avatar will still bounce a little and at a point the screen may go black but he will reach the top!!! Hope this helps anyone who has yet to make it up there And looking forward to a patch that fixes it, but until then enjoy the second floor lol
- 7 replies
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Hangar Module - What is it? For those who don't know yet or find out later about this game, the Hangar module is the first release along the roadmap of Star Citizen. It's not the full game! It will give you an early look at the hangar you'll have on your starting planet and other ones, where you buy a hangar. The Hangar module itself, will contain all the ships you've pledged for, but not in the first release. This gives you the possibility to take a closer look at the in- and outside of your ship(s). What can I do? headwords written italic will be added later You can watch your ship from the outside and from the insideYou can't fly around with your shipDrive around in your Hangar in style with your personal buggy (needs to be purchased separatelyHangar reveal recordingCustomize your ship (Weapons, Thrusters, Engine)Buy additional weapons and decoration for your Hangar via Voyager Direct (Everything you can buy there will also be obtainable ingame) Visit your friends hangar or invite them to yours Version History: V1 - released: 29.08.13 Patch 1 / 30.08.13 - Patch NotesPatch 2 / 04.09.13 - Patch Notes Patch 3 / 06.09.13 - Patch Notes Patch 4 / 20.09.13 - Patch Notes Patch 5 / 27.09.13 - Patch Notes Patch 6 / 04.10.13 - Patch NotesV2 - released 12.10.13 Patch 7 / 12.10.13 - Patch Notes (SC_main_Release 218) Patch 8 / 22.10.13 - Patch Notes Patch 9 / 12.12.14 - Patch Notes