Jump to content

Search the Community

Showing results for tags 'gog'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • ATTENTION ALL IMPERIUM MEMBERS WE ARE ACTIVE ON DISCORD.
    • Announcements & News
    • New Arrivals
  • Star Citizen - Roberts Space Industries
    • General Discussion
    • Ship Discussion
    • Professions
    • Multimedia and IT
    • Modding
    • Fleets & Recruitment
    • Role Playing & Fan Fiction
    • Off Topic
    • Imperium Embassy
  • SCB Marketplace
    • Ships & Packages
    • Other Items
  • Imperium Fleet
  • Lantern Watch's Topics
  • NEBULA HEAVY INDUSTIRES's Topics
  • Blood Moon's Topics
  • Triton S.O.'s Topics
  • Alaris's Topics
  • Alaris's Unit Coordination
  • Alaris's Unit Discussion
  • Hermes Squadron's Topics
  • Hermes Squadron's Unit Coordination
  • Hermes Squadron's Unit Discussion
  • Alexis Order's Topics
  • Alexis Order's Unit Coordination
  • Alexis Order's Unit Discussion
  • CEL's Topics
  • CEL's Unit Coordination
  • CEL's Unit Discussion
  • Apheliun's Topics
  • Rogue Squadron's Topics
  • Tiqqun Engineering's Topics

Calendars

  • Community Calendar
  • Lantern Watch's Events
  • NEBULA HEAVY INDUSTIRES's Events
  • Blood Moon's Events
  • Triton S.O.'s Events
  • Alaris's Events
  • Hermes Squadron's Events
  • Alexis Order's Events
  • CEL's Events
  • Apheliun's Events
  • b's Events
  • Rogue Squadron's Events
  • Tiqqun Engineering's Events

Product Groups

  • One Time Donations
  • Monthly Donations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


Website URL


ICQ


Yahoo


Jabber


Skype


Twitch


Location


Interests

Found 3 results

  1. Four years ago the great Chris Roberts helped promote the Kickstarter campaign for Everspace 1 which ultimately helped in funding, but was also a beautiful moment seeing the community come together to help push out another space game. And gotta say as a result it has let me experience one of my personal favourite space rogue-likes of all time along with FTL. Now four years later and we have a direct sequel but this time with a bigger focus on adding more depth to the story and changing the gameplay from a rogue-like to an open-world. The Kickstarter is out and has reached 60% with 12 days to go. But we need the amazing community to once again come together and help support the development and make it the best it can be. Lets make Chris proud! Even if you can’t pledge, simply spreading the word is more than enough. I hope you all have a great day and may we continue to get more awesome space games!
  2. The complete Wing Commander series is on sale on gog.com for the next 24h. Check it out here: http://www.gog.com/promo/fall_sale_wing_commander_bundle_131115
  3. Need something to play before Star Citizen ships? You’re in luck: Good Old Games has today made a piece of Cloud Imperium history available once again! Conquest: Frontier Wars, developed at Chris Roberts’ Digital Anvil studio and helmed by our own Eric “Wingman” Peterson is now available as a digital download for just $5.99. You can pick up your copy here. http://youtu.be/0EDTfRtwpF0 In honor of this release, we asked Wingman a few questions about making the game: What’s your best memory of developing Conquest? By far the team, we had an amazing team working on the game, Chris Roberts, Sergio Rosas, Tom Mauer, Arvee Gardee, Jamie Wiggs, Jason Yenawine, Sean Barton, Martin Galway – just amazing people and most of them still in the industry. I loved working every single minute with them. I had just shipped Starlancer and was asked to come on board and produce/design Conquest, and we put that team through the paces, and got that game singing, so much depth of game play and you can still play it today, even as a single player skirmish experience it is amazing fun. Conquest began life at Digital Anvil, but was finished at Fever Pitch. What happened? When Microsoft was in negotiations to purchase Digital Anvil, they had decided that they were going to put their emphasis on the RTS side of things towards Age of Empires, and thus were not interested in another high quality RTS. So, we negotiated the rights to transfer to the founders of Digital Anvil (Chris, myself, Erin, etc..etc) and then I started Fever Pitch Studios with Tom Mauer to finish the game. When Microsoft was our publisher they were pushing us to cut tons of features because it would have added to the testing time of the project. The team disagreed and Tom and I added all of them back into the game, which in our opinion added so much more depth to the project. Things like Fleet Admirals, and varied debris types, all crucial to a large game where you could have your attentions focused elsewhere and needed those features to help you play the game as designed. What sets Conquest apart from other RTS games? Where to start? First, you had the ability to fight on up to 16 maps at one time, and you could group your fleets of ships in ways in which it suited your play style, hit and run, slug it out, fight from a distance, we had it all covered, and each individual could play the game their own way. Then we were one of, if not the, first to have supplies and supply lines which meant you had much more strategy involved in how you played the game. We used to say we put the strategy in RTS. Have you stayed in touch with the Conquest community? Are they still active today? I have indeed, they are still active in modding the game some 10ish years later. It is their dedication that has kept Conquest alive all these years. In fact we are looking at releasing the source code from the original to allow them to continue modifying and making versions of a game we all love so dearly. You still own the rights to Conquest. Could we see the source code someday? Or a sequel? Source – yes, as mentioned above, we want to release it, just got to get all the legalese sorted out on our end. As for the sequel, we actually have it about 60% done, we have added a 4th race, put in special weapons to destroy planets, and of course if you allow that to terraform them as well. We have created hybrid units where if you have technology from multiple races it will unlock unique units. But, alas, the team is scattered, and I am busy making Star Citizen be the best Space Sim ever. So it is on hold, unless maybe the community decides it wants to take up that challenge, and then maybe just maybe, we can find a way to make that work….what do you say everyone…you up for it?
×
×
  • Create New...