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[PSA] Update on ships in development <<-- Good thread where this guy is datamining the XML files to determine the following (which according to what we know is very likely to be true.... - no big surprises except work being done on Crucible - could be for baby PU repair practice mechanic - CIG wanting to explore the game mechanic with players) +++ CR mentioned that we will likely see the Starfarer hangar ready this month (in yesterday's 10ftc) by alluran I've been comparing 2.0 to 2.1, and there's a few new Ship implementations, at least XML-wise, in the files. It looks like the following ships have been getting some love: Aegis Sabre Anvil Crucible Argo MPV Drake Herald (Appears to almost be Hangar ready) Drake Caterpillar Greycat Industries Cydnus MISC Reliant XIAN Scout (Woo!) Vanduul Blade Vanduul Void Bomber I know a bunch of these are known, but there's a few others that people may not have been aware that they're actively working on (assuming that the new presence of these files means they're working on them)
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Hi I am wondering if there is data available for production cost of ArcCorp City? Like total or separate costs of bulding models, textures - that kind of data. Thanks for any help
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I really enjoyed CitizenCon 2018. I thought it was very well done, and the game is finally showing real progress. CR's talk at the end laid out, in a general way, the major milestones remaining to make SC a fully playable game (I notice he carefully avoided using the words "complete" or "finished"). But that's assuming only gameplay improvements; it doesn't take into consideration fleshing out the 'verse with additional star systems. Let's be extremely optimistic and assume that CIG will reach its 12 milestones (CR referred to these as "pillars" I believe) by the end of 2019. How much more time will it take to flesh out the 'verse? If CIG manages to complete an entire system every quarter, it will take them 14 years to finish just UEE, Unclaimed, and Developing sytems; 18.5 years to finish everything except Vanduul systems, and 22.5 years to finish every system currently on the Star Map. This doesn't count systems which have been mentioned in lore which aren't on the current Star Map. That's a very long time, and it's highly unlikely the game will last long enough for even a small portion of the systems to be finished. If CIG manages to complete 2 systems every quarter, those times are halved to 7 years, 9.25 years, and 11.25 years respectively. If CIG manages to complete 3 entire systems every quarter, those times are 4.7, 6.2, and 7.5 years. If CIG somehow manages to complete 4 entire systems every quarter, times are actually reasonable: 3.5 years to complete all UEE, Unclaimed, and Developing systems (basically, all of UEE-sphere space); about another year to finish Banu and Xi'an systems, and another year - about 5 and a half years total - to finish every system on the current Star Map. I'm not sure if this pace is possible, but it's what we'll need to see if we want the 'verse created in a reasonable time. I think CIG is buiding the tools to allow them to quickly create and populate star systems. Unique assets and hand-built locations would probably have to be kept to a minimum to meet this pace, if it's possible at all.
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Star Citizen Development Process Interview Summary Inside the Star Citizen Development Process Full Article | https://wccftech.com/inside-the-star-citizen-development-process-exclusive-interview/
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recruitment AESIR INDUSTRIES [AESIND] are recruiting
Baticles posted a topic in Fleets & Recruitment
Hey you!! Yea, YOU!! Want to live it up in the better places of Midgard? Party with giants? Share a drink and remince glorious tales of riding space whales in our mead halls? Look no further! Aesir Industries has you covered... If you're lucky you might even get a glimps of the legendary unicorn who lives in Bifrost! Unicorns may or may not be real - if you have enough mead it doesn't make any difference We're a highly active community with members around the world and plenty to do, you're never alone. Always up for doing something, you'll never be bored. AESIND provides many services and offers several career paths : - Development Division : Exploration/Science/Research - Industry Division : Mining/Refining/Salvage/Manufacturing - Commerce Division : Business/Finance - Logistics Division : Transport/Refuel/Supply - Security Division : Fleet Security, Mobile Infantry - Intelligence Division : Info Management (storage.processing.transport), [Redacted], ... - Support Division : Medical, SAR, Repair ------------------ 1. English is our primary language but welcome anyone from around the world 2. We align ourselves with the laws of the UEE and do not allow piracy 3. We are both new player and veteran friendly 4. We have cookies (maybe) Feel free to direct any questions our way or come visit us on Discord - https://discord.gg/BjP8cEq If you'd like to join us, simply send in your application here - http://www.guilded.gg/#!AXDRnXZpEp?ref=1ArgxkZ4 RSI:- https://robertsspaceindustries.com/orgs/AESIND-
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