Jump to content

Search the Community

Showing results for tags 'controller'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome
    • Announcements & News
    • New Arrivals
  • Star Citizen - Roberts Space Industries
    • General Discussion
    • Ship Discussion
    • Professions
    • Multimedia and IT
    • Modding
    • Fleets & Recruitment
    • Role Playing & Fan Fiction
    • Off Topic
    • Imperium Embassy
  • SCB Marketplace
    • Ships & Packages
    • Other Items
  • Imperium Fleet
  • Lantern Watch's Topics
  • Blood Moon's Topics
  • Triton S.O.'s Topics


  • Community Calendar
  • Lantern Watch's Events
  • Blood Moon's Events
  • Triton S.O.'s Events

Product Groups

  • One Time Donations
  • Monthly Donations

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Website URL








Found 10 results

  1. Is immersion, and are haptics, still relevant? Sony has recently revealed their new controller... and it looks like they've replaced the usual rumble pad with actual haptics and force feedback. In their blog post, Sony detailed the "variety of powerful sensations" haptic feedback can bring to gameplay, like "the slow grittiness of driving a car through mud." Haptic feedback is the same technology behind the Nintendo Switch's HD rumble and we know the Xbox Series X controller will make use of it as well. Probably the most famous haptic controller in this community will be the Mi
  2. I have gone through several changes on my HOTAS over the past day. Finally, I just printed a dozen blanks to make it easier to keep track of things until I stop moving things around and am happy with the setup. I had previously made PRINTABLE defaults from the manual, but they are already obsolete, so no hope there. I imagine that as the modules are released we will be expanding on what we can do with these controls. This may assist you in keeping track of any changes you or CIG make in the future. So here are some Printable Blanks that you can fill in and use
  3. This looks like it will be useful for SC/SQ42/ED if you aren't one for a throttle-type left hand controller
  4. The Microsoft Strategic Commander The control compared to my normally hyperspace tuned control on my orbweaver is startling. I use the thing for strafing and there is even some left/right turn that I'm gonna try to set for strafe up/down. Coupled with my JS and voice attack, I'm having much less frustration with flying. If the strafe up/down idea pans out, the hatswitch on the JS will be used for speed selection (V) and some other things. I now have 2 of these. One in the box, even. Not sure how much abuse it'll take, though.
  5. Awhile back someone posted about this on Reddit, it looks great for a second stick. It's a 3DF stick and I've heard of a 6DF but still this is the type of second stick I've been looking for but does have a high price tag at around $250 US dollars, it has a few buttons on the ball on the top which is a big plus from others I've seen. Adds to the list of "need to get before SC release" list. lol UPDATE: Heard this brand is discontinued, fun thought. Buy Noviant Falcon Controller Reddit link (Pictures) Amazon reviews
  6. Hey guys, I ended building my own controller for Star Citizen that I wanted to share. Enjoy, 64
  7. Looks like we're going to get a Saitek-made controller. Wonder if it'll be worth it? http://globenewswire.com/news-release/2015/08/04/757593/10144478/en/Mad-Catz-R-Teams-Up-With-Cloud-Imperium-R-Games-to-Create-Dedicated-Saitek-R-Branded-Star-Citizen-R-Hardware.html
  8. I just stumbled across this while hunting for a high contrast 1.1 keyboard and mouse template and thought it was a really neat solution. Their Kickstarter was successful and I'd like to see what they've done. https://d2pq0u4uni88oo.cloudfront.net/assets/001/804/368/d2507d0b6a5f8cdd06c65e5238ca4c99_h264_high.mp4 There's also AimPad which unfortunately has failed in Kickstarter attempts but wants to bring analog input to the keyboard allowing you to use the WASD keys more granularly. Something anyone who has been playing Witcher 3 with a keyboard might recognize would be a huge benefit.
  9. http://www.gamesradar.com/ps4-keyboard-mouse/ it'll be great for Elite: Dangerous after it gets ported to the PS4.
  10. Rumor: Oculus Will Unveil A Handheld Virtual Reality Controller At Its Conference <<<--- see article
  • Create New...