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Who we are We are a privately owned geological survey organisation, that proudly delivers commercially viable mineral deposits for the galaxy’s mining industry. Xenosystems Exploration & Survey performs the prerequisite checks which enable the discovery and extraction of popular commodity constituents, from intra-planetary and extra-planetary sources, and facilitates the sale of its mineral property assets to its corporate partners. The co-founders of the business made their fortunes by investing in a little-known mining venture formed prior to the advent of RSI’s Orion mining platform, and based on the knowledge of its anticipated arrival, by developing a lead into what was, then, a very stagnant and exclusive industry. No one was prepared for the explosion of entrepreneurial activity hat originated with the commercial release of the Orion, nor did they foresee the profound effect it would have on the economy. Suffice to say, our founders’ initial investment performed rather well. With the dividends of their success and their burgeoning knowledge of the mining sector, our founders incorporated Xenosystems Exploration & Survey as a cutting-edge prospecting organisation, to discover and acquire new mineral deposits for resale. Xenosystems is now rolling out an aggressive growth strategy, with a view to becoming the premier prospecting establishment across all sovereign territories. For more information on career opportunities, please click here. What we offer Xenosystems is an industrial organisation first and foremost. Our intention is to create a robust and profitable company within the ‘Verse, within which our members can have a great time and thrive. While the mechanics of payments and contracts are still in development, we can provide a rough guide of the types of gameplay we’ll be offering for new and existing members. Solo or Coop The beauty of Xenosystems is that our core activities can carried out by lone wolves and team players, alike. If you want to prospect, mine or claim by yourself this is entirely possible and welcomed. We know that some nights you’ll just want to tune out, listen to a playlist and bash some rocks. We’ll be around later for when you want the camaraderie of others. What we aim to offer to the solo player, is a number of benefits such as those outlined below: Use of org ships. Typically these will include Terrapins and Prospectors. Profit share Support & Rescue No micro-management. Ever. For those interested in teamplay, we envisage our standard industrial teams to run from 2 players upwards in an almost infinitely scalable fashion. We will likely recommend that operations take place within a two system radius of our mobile base of operations, so as not to stretch our support abilities too far, but we’re more than open to allowing teams and individuals explore opportunities further afield. The idea is that we can have any combination or quantity of teams working together in concentrated or distributed areas to achieve our strategic objectives. We specialize You might be wondering why you don’t see any security allocations in our team examples. This is because we plan to outsource most of our security requirements to a growing list of trusted commercial partners. This way we can focus our development and training on our core competencies, helping us to become the best mineral extraction and property asset management firm in the ‘Verse. However, for those of you interested in taking a proactive stance on safety and security, we will be establishing regular joint training sessions with our partners. This will allow them to become familiar with our operational requirements and limitations, and permit our members to learn combat techniques and awareness from the experts. It shouldn’t go without saying that we won’t require every minute of your life to be dedicated to the organisation. It’s a game at the end of the day and we don’t want anyone to feel limited by our areas of specialism. Careers Recently incorporated and in the nascent stages of growing its ranks, Xenosystems Exploration & Survey aims to become the leading supplier of geological survey and mineral property asset management in the ‘verse. To achieve this, we intend to develop a robust and driven workforce, built upon expertise and initiative. We are currently recruiting a variety of positions, from support staff right the way through to senior management. If you feel you have the required skill set and passion to contribute to the organisation, get in touch. For management roles, please use this contact form. For standard applications please use the link to our RSI org site. You can also contact us directly via Discord. External Links Xenosystems Website Xenosystems RSI page Xenosystems Careers Xenosystems Twitter Xenosystems Facebook Xenosystems Instagram Star Citizen Playlist Xenosystems Discord Star Citizen Resources
Apparently it seems that Crytek wants a piece of the cake after the success CIG brought with using the founding elements of CryEngine. They now are suing for copyright infringement. I feel like this is a last dick move to try and save themselves before they finally go under. https://www.scribd.com/document/367101474/Crytek-v-CIG
Meet Star Citizen Artist Ted Beargeon, currently hard at work on building some of Star Citizen’s pledge ships! Ted will be in the hot seat on this week’s Wingman’s Hangar, so tune in on Friday for a complete interview. Ted may be a man of few words, but his work on ships like the Starfarer tanker speaks for itself! How did you get started in the game industry? Found a job on the Concept Art.org forums. What projects have you worked on? - Warhammer Online: Age of Reckoning – Warhammer 40,000: Dark Millennium Online – And a wee bit-O-DLC for DarkSiders 2 What will you be doing for Cloud Imperium? Concept Art. What are you most excited to see in Star Citizen/Squadron 42? Dog fighting in space. I’m really curious about how it will feel. What are you playing right now? I’m waiting for BF4.
Today we’re happy to introduce you to Star Citizen network and server programmer Tom Sawyer (and yes, that is his real name.) Tom is responsible for building much of the ‘behind the screens’ technology that will allow the Star Citizen universe to come together correctly. You can learn more about Tom this Friday onWingman’s Hangar, where he’ll answer live questions! How did you get started in the game industry? My first job out of college was working on 3D Software for Nuclear Power Plant Design with a C++ version of OpenGL called OpenInventor. It was a wonderful learning experience, but the project was a 16 year project (and I didn’t want any nuclear meltdowns many decades later to be traced to any code that I may of inadvertently written) – so I started working on OpenGL/Direct3D games in my spare time – in the hopes of joining the computer game development community someday. Luckily, Sony took interest in one of my 3D game demos (specifically one that was a four player networked smash up called “Chillz vs. the Abominable Snowmen” that was complete with motion capture and 3D models depicting cute penguins and scary looking wooden art mannequins) and said, “Tom, would you like to do graphics in Foster City or network code in San Diego” — this was an easy choice for me to make, as the weather in San Diego is absolutely gorgeous and I wanted to learn how to surf. And the rest is history! What projects have you worked on? My most recent projects have been “Starhawk” and “Playstation All-Stars Battle Royale”. The full list of projects that I have worked on while with Sony Computer Entertainment America is here. The SOCOM US Navy Seals franchise is one of my favorite of all time. What will you be doing for Cloud Imperium? Server Programmer: Responsible for architecting the initial server-backend “Universe Cluster” that interfaces with CryEngine’s dedicated servers for instancing worlds, server-to-server communication, and web services. Network Programmer: Responsible for the CryNetwork, ensuring optimal bandwidth utilization between each PC client and the CryEngine dedicated servers – and working with the Physics programmer ensuring that distributed physics in a network environment is working as smoothly as possible with variable player counts from only a few to a few hundred. What are you most excited to see in Star Citizen/Squadron 42? A living breathing universe with a global economy and with epically awesome ship customizations – and most importantly “the ability to player with friends” – and man their ship’s turrets if need be. Doing everything I can to help Chris Robert’s vision come to life. What are you playing right now? After getting Platinum Trophies in Demon Souls and Dark Souls, I played DayZ/WarZ (Zombie Apocalypse MMO) for a while. I now find myself playing the Neverwinter Beta with my brothers spending countless hours doing PvP. And yes, I play BlackOps2 every now and then – the Multiplayer is second to none; except perhaps, Starhawk