The Shipyard Series
SHIP MASS
CAREERS AND ROLES
THRUSTERS
SHIP TECHNICAL INFORMATION
ORDNANCE HARDPOINTS
WEAPON HARDPOINTS
OTHER HARDPOINTS
TURRETS
VARIANTS & MODULES
SCU AND CARGO
I'm excited for this series for many reasons. The mechwarrior fan in me is very excited to start seeing how ship customization is coming along as we are moving from Design Docs and into documentation on how it's currently implemented. Also the ship repair fan in me is very focused on ship components as I feel the largest role I look forward to playing will be efficiently getting modules back into operation during battles.
Starting with the Careers and Roles doc, it's light on new info for a veteran, but a killer starting point for new players interested in starting the game. I'm happy to see Support ships separate from Industrial ships. I feel a lot of players clump them together. Also interesting is how luxury touring falls under exploration. It makes sense, I just never thought about it I guess. Pathfinder is a neat new subcategory