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Found 5 results

  1. Buckaroo

    Bounty Hunter

    I don't know if anyone else has unlocked this ability before or not, but I did for the first time since the last reset. That ability is access to the bounty hunters guild (I think?) where you are regularly sent bounty kills to complete! Others can take the bounties as well, so you're competing against other bounty hunters, but I haven't seen a lot of them. I think it unlocked after I ran through the patrol mission that has you go to several different way-points killing pirates. Or it may just be new in 3.1.4. I often have 1-2 bounty posts available under the missions tab of the Mobi Glass now. When one is done, another usually pops up. I think it's about 300 uEC for an NPC bounty and 541 uEC for a player bounty! I rack up a few bounty kills in my Super Hornet per hour making it very profitable. Zoom and Boom! I've killed several players that way, and many more NPC targets. And it's a lot of fun compared to doing cargo runs for uEC...
  2. We are Black Star Initiative! Black Star Initiative is a UEE Aligned Anti-Piracy Private Military Corporation with 60% our focus on combat related security of UEE Space and 40% towards all other non-combat roles. We use a structured branch to organize players more efficiently. See link: https://docs.google.com/presentation/d/1Yc7m8bP8Izeg6x2QbtwaqqpmnMk1gtY1SRPLu9kM3mY/edit#slide=id.p3 We do require all of our members (Non-combat also) to be willing to fight on notice as we are firstly a PMC and all other non-security jobs provide the backbone of operations. As well, we understand your primary gameplay focus might include additional non-related gameplay, IE A Primary focus on Bounty Hunting and a Secondary Focus on Agriculture. Our Hot List of combat and non-combat roles in-need: Fleet Bomber Crew/Bomber Pilots, Medics, Weapons Operators(Turrets/Torps), Boarding Ship Pilots. If any of the above fits planned play-style please note when responding. We are however also non-specific currently. Interested to know more? Join us on our Discord: https://discord.gg/0Vq6b9nrXiNhOlPn More Info: https://robertsspaceindustries.com/spectrum/community/SC/forum/50177/thread/tbsi-black-star-initiative Official RSI Org Link: https://robertsspaceindustries.com/orgs/TBSI
  3. So with 2.4.0p we get our first bounty hunting mission ever in Star Citizen. Added a mission objective to the mission “Public Enemy” that will trigger if the bounty player attempts interacts with the hacking terminal. In addition, an objective marker will appear showing the location of the Bounty. How do you like it so far and what are your thoughts?
  4. Guilty Spark

    Theory Crafting Bounty Hunting

    I wish to gain feedback on everyone and anyone's thoughts on these aspects of Bounty Hunting: (Feel free to answer more than one question and we shall discuss ) How do you think Bounty Hunting opportunities will be posted for Hunters to acquire "Jobs": How do you believe the target will be acquired?(Imagine a scenario) Would it be more fun if a captured target respawned or had to sit there and go through the capture process?(Take into consideration of, the what if it were you that was captured scenario) ~On the Flip Side~ If you had a Bounty what would you do to avoid being detected by a Bounty hunter? If detected by the Bounty Hunter how would you go about disabling/killing or escaping from them? If never captured or even detected by a Bounty hunter, how do you think the game will allow you to clear yourself of a Bounty?
  5. For those looking at joining a small organisation with a focus on trading and freelance bounty hunting/exploration, feel free to apply to the Jameson Runners. https://robertsspaceindustries.com/orgs/JAMESONRUN Casual players welcome, and if you feel like you have nothing to bring, I personally have an Aurora, so don't feel inferior. Be aware however that anyone looking for support as a Pirate will ultimately be removed. Violence is not discouraged. Being an ass is.
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