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Found 19 results

  1. Well, this year's Citizen Con provided a LOT of information to us. And one particular item that stood out to me was the permanent persistence. Chris Roberts talked about not wiping the accounts after one of the upcoming releases. That leads to.... Is it time to come out of hibernation? Time to earn that sweet, sweet UEC? Time to start performing Org tasks? I am excited for the near future!
  2. I had hopes of the release for the Squadron 42 Roadmap with details, instead we were told it should release by the end of December. Twerk17 had stated it would likely be a discussion on the minimum viable product, and he ended up being correct. The presentation opens with Chris saying "What is release" which gave me chills deeper than the overpowered AC in the theater. By the timestamp of 8:30 he is done talking about the past and moving onto current things being implemented, Bind Culling, OCS, etc. Going forward his bullet points include: Ship Purchasing / Rental Org's System Full Persistence Server Meshing Release These are the milestones he feels are needed before the "Last Wipe". As TheNoobifier says, its a "Soft Release". It does not matter what jobs are implemented, what ships are flyable, for all we know this could be the best version of mining we see until they revisit it after release. I do think server meshing is going to take forever to get right so we could be on the 3rd revision of all jobs, and have 30 systems, who knows. It was nice to clarify release was when wiping ends after server meshing, but I was hoping a few more features and locations would be promised as nessisiary before the wiping ends.
  3. Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly... Here are a few ideas I will start us off with: -Planets- Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas. -Weather- Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula! -Ships- The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all. -Weaponry- Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge. Accessories are nice. But keep away from over-extravagant weapon design. -Exploration- Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration. -Armor & Apparel- The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found. -Miscellaneous- NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!). Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race! There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die. I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO. All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.
  4. Hey everyone. I just wanted to ask if someone is going to play the Ghost Recon Wildlands Beta and has a spare key, since I have not received one. I guess not registering a gazillion E-Mail Accounts was a mistake this time Cheers
  5. So razer gives free keys for warhammer Vermitide beta https://insider.razerzone.com/index.php?pages/giveaway/&id=vermintide also you can sing up fro the beta here too: http://www.vermintide.com/ Warhammer: End Times - Vermintide beta that will take place on the 5th of October. 1st of October a Steam Beta Key will be sent via e-mail.
  6. It just came to my mind that I posess another account which I would like to sell. The original email I registered the account with is my personal one, so I can't give out that one. I've changed the email to the account to a new one which can follow the sale if that helps in any way. The Account contains: - Digital Mercenary; LTI (Aurora MX) - Alpha and Beta Access - Stretch Goal Perks: BB-12 EVA suit, the Preacher Armament Ballistic Gatling and the J-Span Cryo Star engine cooler Other than that, I bet there is a few guys here who can vouch for me, also check my feedback under my profile for previous sales. PM for more questions/details. Prefered payment through PayPal. Asking price is: $110 including PayPal Fees Imperium member gets a $10 discount price is negotiable
  7. I am looking to buy an Elite Dangerous Premium Beta/Alpha account. Please PM me your offer. Thanks. P.S: I am new here, and just created an account for this.,, But I did do a few trades in the Star Citizen Reddit. Edit: Bought.
  8. Selling for 100 bucks. Text me 6073868184. Elite: Dangerous - Premium Beta - DownloadAvailable
  9. Hey everyone, I just found this cool looking strategy game about 30 minutes ago and I noticed that there is a beta for it. Some of you may have heard of it, it's called Hearts of Iron 4 and it's a WW2 strategy game. The only chance that I see to get into the beta is this referral system they do, if I get 20 people to sign up, then 10 beta invites will go out randomly between those 20 people. I suggest we keep the cycle going seeing as only half of those who are referred get in. Here's my referral link! http://www.heartsofiron4.com/r/vr3ldyoarm\ As of 1:02EDT 8/8/15 we have 9 people! Keep it going if you want a chance at the beta!
  10. Hello, I would sell My Elite Dangerous Beta + all future DLC account (equal to Premium Beta) It comes with decent ranks on trading and combat, Broker and Competent but Mostly aimless on explorer It holds near 230M in asset and cash: a fully A-Grade Python fitted for combat and 40M in cash. the Python is the best fighter if fitted to do that job, even than specialized ships like Fer-de-Lance, but still a great ship for trading or exploring. Price is 250$, Price is 200$, Price is 180$ I can accept RSI$ as a part of the payment. Price is not firm. Flamadin
  11. I have an Elite Dangrous Merc Account that I have been messing around with since before the game went live. It was wiped at launch to start over since the Beta economy/mining allowed you to earn 10X faster, which I considered unfair. Of course now... The asking price for this is $300 USD (PP fees included), as well as my help learning many of the undocumented features of the game. This covers $60 for the game, and the minimum 150 hours it would take you to grind up to the same credit amount, from scratch. The account comes with 206m credits cash and a fully outfitted Lakon 9, starting out on my trade run that can make 5m credits per hour. The trick was for me to find time to grind those credits. This route is very rare as it does not degrade to an appreciable extent, so you can repeat it endlessly. So the total asset value is 311m credits, or ~305m if you were to cash in the ship to purchase something else. You could afford a totally outfitted Python or a decently outfitted Anaconda. Unlike the other sites where people are selling hack credits, I am not. Frontier is watching the rates of earning on all account, and has been for over a month. They are planning to cull all these accounts that are earning at an inhuman rate Soon™, when they have their new anti-cheating software ready. Until then, they are letting the cheaters have their fun. My account comes with a hack & exploit free guarantee. All credits were earned legally, through regular gameplay. I will show prospective buyers that it was actually played. Additional Benefits that are part of the account: Free Eagle (if you were to restart anyway) Cobra ship Merc skin Slight reduction on insurance costs Permit to the Sol system (no rank grinding required) Additional Benefits earned: Over 150 planets/stars that were discovered by 'you' (visited for the first time) along with a couple system names that were recorded to return and fully scan with 40+ planets. They are relatively near inhabited space, and have not been visited by anyone, so scanning them will add your name to them. They are also in an entire field of other systems waiting to be tagged. Trade rank is 1/3 of the way to Elite, which will unlock the founder's world(s) Allied status with Empire, Federation, and Friendly with Alliance - all without being tied to any of them (little rank progression) The only thing to warn is that you will be forced to use the current handle, as changing it requires a restart (wipes credits). It is not a bad or silly name, and the account has never been used to grief or has had substantial interactions with other players. So you will not find that you are 'wanted', or have any unnecessary demands on your time. This account sale comes with forum login/password as well, however the original email is not included. As with the no hack/exploit guarantee, I guarantee to abandon and never try to recover the account. This transaction will be conducted through verified PayPal invoicing, with full documentation, including the guarantees. You must have a verified PayPal account as well. If you want to use a middleman from SCB, that is acceptible as long as they are known here and you are picking up the fee for that.
  12. I'm selling the following items, pm me if you are interested. 1) Mustang Beta Package (Incl. AC pass) - SOLD via Reddit comparable package on RSI is $55 without AC & only 3 month SHI 2) Hornet Tracker to Super Hornet Upgrade - $42 or €40 3) Cutlass Red to Cutlass Blue Upgrade - $45 or €42 Paypal verified only, fees included.
  13. Hi, I'm cleaning out my hangar and would like to sell the following packages 1) Avenger package (CCU’d from Anniversary) - 2 year insurance, Beta access, AC pass - SOLD http://imgur.com/1jXVbQM 2) Mustang Delta (CCU’d from Omega) - 2 months insurance, Beta access, AC pass - SOLD http://imgur.com/ocfBDAG Melt is $10. Buy only if you want the ship and package for $30 cheaper than RSI prices. 3) M50 (CCU’d from Omega) - 2 months insurance, Beta access, AC pass - SOLD http://imgur.com/MwJwED8 Melt is $45. Buy only if you want the ship and package for $30 cheaper than RSI prices. Paypal verified only.
  14. As per title, I like to buy beta key or account that grant me access to the full game, without the further DLC. Price 35-40$ Contact me via skype (darthjak) or PM
  15. https://forums.robertsspaceindustries.com/discussion/60679/invading-vanduul-space-at-the-end-of-the-beta-operation-pitchfork#latest So I stumbled across this monster during my insomniac wandering through RSI.com. I personally would love to participate in this, and I have a feeling my friends in Blood Moon would be all over it. Thoughts? Comments? I think we'd need one of the higher-ups to ratify this as an official fleet op before anything goes down. But it would be one hell of an event. Edit: Relevant quote:
  16. Beta 2 is out. New content and a long list of bug fixes, new features and so on. Looks great as usual. New trailer of the Beta 2 Orbis Starport (and is Elite games tradition, The Blue Danube classical music) Check the following post for full details on what's new : https://forums.frontier.co.uk/showthread.php?t=22812
  17. As you can see, the graphics aren't super fancy, but the gameplay is clearly there. I don't have time to write an original description, so I'll quote the header to this RPS article. If you visit their Kickstarter you will see several pledge levels, but you will see that the Beta and Alpha are releasing pretty close together. For $25 CAD, you can be playing the alpha by August and for $15 CAD you can be playing the beta by October. Not a lot of kickstarters feature games that are this close to early access, so if I were you guys I'd at least give it a peek. They have a pre-alpha build (called the "Engineering Console") here: [download link] Have a good 4th of July weekend, USA. Peace out.
  18. Hello everyone. So I know the hanger module will be coming out soon and i want to get my pledge but i'm a little strapped for cash. So my question is what is the cheapest pledge that gives me access to the hanger module, alpha, beta and full release?
  19. Turns out you can try out the beta of iOS 7. I'm updating mine now, will see if it actually works and is legit. http://applemond.webs.com
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