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Hello, please find hereunder a small topic to synthethise the informations available on the Service beacons - Combat Assistance missions. Those missions can be found in the general tab, under the "service beacons" category. Those missions have a respawn rate similar to the one of bounty hunters, but they seems to be available near any space station and planet (bounty hunter missions can only be found around Hurston and Crusader). There are 4 levels of difficulty known as of now : Combat Assistance - LOW THREAT (4000 - 9000 aUEC Reward) (Complete 8 time this mission to get higher tier available) Combat Assistance - MODERATE THREAT (15000 - 25000 aUEC Reward) (Complete 2 time this mission to get higher tier available) Combat Assistance - HIGH THREAT (45000 - 95000 aUEC Reward) Combat Assistance - CRITICAL THREAT (333 000 aUEC Reward) The huge difference is due to the type of ship that can very in the same level of difficulty : a High threat level can either confront you to 2 Valkyrie and 1 Constellation, or 2 Valkyrie and 1 Hammerhead ... 4 things to know : You can have only 1 such mission accepted at a time, accepting a seconde mission will withdraw the first one You have a 5mn timer to go on site, past that timer the mission will be withdrew You may have neutral individual joining the fight on your sight, so be carefull. At the Critical level of difficulty you face an Idriss with an active railgun : you need to take the agro of the Idriss to avoid a railgun shot on your VIP to protect (its a static Hammerhead)
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In the Calling All Devs - Robbit Season episode at the end of August, Rob Reininger responded to the question, "Will we be able to place a waypoint on the map, even if there is nothing there, and then quantum travel to it?" There was a short discussion, but the bottom line answer seemed to be, "We're not ruling it out right now." Mr. Reininger was also hesitant to state that quantum drive could be activated without a waypoint. I'm a bit concerned about this answer. I would understand if the answer was, "That's not currently on the roadmap, so don't look for it anytime soon." Resources are limited. But it seems as if they're undecided whether this will ever be a possibility, and I just don't understand that. This should be a "no-brainer". The answer should have been, "OF COURSE players will be able to do that, but not yet." A few points: 1. Quantum travel is the only effective means of traveling significant distances within a system. Even on full afterburner, it will take many, many hours to travel even a short distance across the system, and you will likely run out of fuel well before you reach your destination. 2. One of the selling points of Star Citizen is that the 'verse is huge. There is so much room in space, it will never feel cramped. But if players can only quantum travel to certain select points, the 'verse becomes much smaller. Even if there are dozens or even hundreds of beacons in each system, that would still place only a tiny portion of space within players' reach. 3. This will have a huge impact on explorers. How can space be explored, if it's impossible to quantum travel to any location that doesn't already have a beacon? 4. If a beacon is required to quantum travel anyplace, and a beacon transmits an active signal that can be intercepted by anyone, there will be no such thing as a secret location. That hidden pirate base? Not hidden. The fleet rendezvous point, where we assemble and organize prior to making our final quantum jump to our objective? Not secret; there goes the element of surprise. There is a related issue, which is a coordinate system. This has also been discussed on Calling All Devs and elsewhere. I understand that this is not a simple system to implement, especially since object orbit (or will eventually orbit) around a star. I won't go into the coordinate system discussion here, since it's a separate issue. I will probably post a version of this on the RSI forums, after getting your input.