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Showing results for tags 'atc'.
Just posted this hoping to inspire the developers into utilizing modern day Arrival and Departure procedures for congested airspace into the game when we fly in and out of busy urban environments. https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/sc-ship-port-arrival-departure-procedures-just-use/1446750
Hello! I'm currently studying to become a pilot and that's where I kinda got the idea of making this for my Idris. The idea is to have the pilot in Star Citizen feel that he is actually landing an actual spaceship inside another spaceship, to get that feel of immersion is what I'm after. This might be overdoing it, but I thought it would be cool to have this as a procedure for at least my Idris and eventually any bigger ship I might get to command. Don't know how this will work in the game, but I will try none the less! So I thought It would be nice to get some feedback on what I could add/remove and so on. Thanks! <3 **Still a WIP** The idea is to open up the possibility of having an ATC for a ship which can have other ships land inside it. Pilots landing When a pilot enters the control zone for, in this case, Liberty, let's say at Romeo 3, the pilot request permission to enter via ROMEO 3 for a full stop landing. The ATC will clear the pilot and give further instructions such as enter control zone via ROMEO 3 for STARBOARD FINAL. Then the pilot repeats the clearance and so on. "Holdings" are for when the flight deck is not ready to receive the landing spacecraft. ATC In real life, during landing the ATC would say the wind direction and speed, in this case I thought it would be cool for ATC to say the ships speed so that the pilot landing would know which speed to hold to match for landing. (This is of course if ships can move while others are landing.) NOTE: Distances & speeds have yet to be checked, currently just place holders. Also CIG might make something that kills this. Best Regards