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Showing results for tags 'analog keyboard'.
About a year ago I posted in these forums about an analog keyboard I've been working on for a couple of years. I have made some sizeable changes in the keyboard to make it more usable in Star Citizen and posted a video highlighting how to get full analog control over 6dof using an analog keyboard and mouse: I'd love to hear your feedback!
I noticed a couple posts that mentioned Aimpad on these forums and thought I would reach out for some feedback. For a quick recap, Aimpad is a company that is developing an analog keyboard. In other words, sensors are mounted under the key switch to sense how far down the key is being pressed and then translate that into an analog joystick axis. I have made a series of YouTube videos that focuses on how a keyboard like this can benefit you in different games. For my next one, I would like to focus on Star Citizen. However, I don't have a lot of experience in the game. I am looking for advice or recommendations on how one would best configure the inputs on an analog keyboard to effectively pilot a space craft while still using the mouse at the same time. Our current prototype is configured with 10 analog keys: Q = Left Analog TriggerW = Left Analog Stick "Up"E = Right Analog TriggerA = Left Analog Stick "Left"S = Left Analog Stick "Down"D = Left Analog Stick "Right"Up Arrow = Right Analog Stick "Up"Left Arrow = Right Analog Stick "Left"Down Arrow = Right Analog Stick "Down"Right Arrow = Right Analog Stick "Right" The rest of the keys on the keyboard are just normal digital keys (either keyboard keys or XInput buttons). If you have any recommendations on how you would use the analog keys above while using the mouse at the same time I would GREATLY appreciate it (and give you credit in my video). Right now I'm thinking maybe WASD for throttle and strafe, Q/E for roll, and the mouse would control pitch and yaw, and use other keys on the keyboard or mouse for vertical movement. Regardless would be curious on your thoughts. Thank you for taking the time to read.
So.. A company called Aimpad, LLC, is working on a full size keyboard with analog keys added to it. The keys will turn analog at the push of a button. Analog key = how far you press f.ex W down determines how fast you character or vehicle is moving forward. Latest news..about 2 mnd old..is that they now are working on getting the the analog keys into a full size keyboard. So for the keyboard and mouse lovers in here..go back them up. http://youtu.be/1JbUiVzDZkQ http://aimpad.com/category/news/ A keyboard like this, would for me personally, be the final nail in the Joystick vs Mouse & keyboard debate. I can't wait... T.O.