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Showing results for tags 'UI'.
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The 3.12 brought us refinery. Turning mined ores and minerals into sales ready commodities. Linking some streams and such are welcome if you think they were well done, but I will start out with just some insights to what has been seen. Here is a trigger. High percentage Quaintanium, Bexalite, or Borase loads will give approximately 130,000 +/- value once refined. Some rocks are just worth looking for. You can refine more than one job, but for now the UI is broken such that you cannot split a job extraction. On top of that, it shows false values. I have sort of a feel for it now, but my advice would be to limit amount of jobs unless you have a Max, or Cat, or another large capacity ship available. That overloaded Freelancer shown below was from just two batches. EDIT: UI has been fixed and if not enough room the ship will not appear for selection. First picture is a job that said I had 1700 of 2200 available cargo space. As you can see, it overloaded the ship which made it glitch out and it needed to be claimed. There are several ways to refine your raw resources, but beware. As of now, if you try to do just one element of the mined load it will destroy the others not selected. Ask me how I know... So select the best method for the highest rated element and just accept whatever that gives you with the lower value stuff. Second picture is the Trade Center. Everyone is trying to sell the refined metal at trade windows. You cannot. It must be sold at a commodity window in a trade center ground side. I did not pick up on it at first, but this is appears to be a moving target. A pixel version of E-trade? The numbers shift around, so if you are happy with what you are seeing, sell it and move on, else wait a bit and see if the world has more need of that commodity later. That is it for now. Join in and discuss if interested in mining. Feel free to ask questions. - DRUM out
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Is there a way to show player names in first person and in space? Targeting works in space, but makes some people nervous. :)
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It looks amazing and really polished. I'm shocked. Tried to stay away from spoilers but... Wow...
- 6 replies
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- ui
- arena commander
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https://player.vimeo.com/video/144917841
- 11 replies
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- ui
- ships interface
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So, I was just sitting on my computer, jammin' to my music, and I thought: Will Star Citizen have any life-simulation features? What I mean by that is; similar to EVE, will there be a little window where you can open up a real browser and browse the web, and things similar to that? I mean, if CIG wants to make this game as immersive as possible, it'd be nice to not have to tab out/go to another monitor in order to chat with friends or something. Rather, we'd have everything we want in-game! Picture this, right? You're in your ship, exploring the depths of the galaxy. You're in a Constellation, slowly drifting through space. Problem is, it's silent. Yeah, some players might enjoy the silence of space, but not everyone's that type of person. You know what'd make this moment better? Mozart's Symphony No.40 in G minor. But why should you only settle for some music? How about you feed some information into your brain by turning on your holographic screen, and listening to the TNN (TeraNewsNetwork)! News about pirates in the Goss System (Ugh, again?) getting boring? Don't worry, you can still go online to look at funny cat videos (Yes, those are still popular), or talk to your friends on skype/teamspeak/spacebook/whatever. What do you guys think about this? Would like it to be incorporated into the game? I think it'd be a great way to make sure players are fully immersed in the game, and to let hardcore players practically LIVE in the game universe :3 TLDR: It'd be nice if we could go online through an in-game UI, so we can be fully immersed in the game.
- 27 replies
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- Immersion
- Star Citizen
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