Search the Community
Showing results for tags 'Simulator'.
-
Wanted to share my project with my fellow Imperium brethren. Basically I'm shooting for a Star Citizen Space Sim that doubles as a helicopter sim when I get the itch to fire up X-Plane (will also provide jet controls when wanted). At any given time, the keyboard and mouse can be utilized without interfering with any flight controls for quick transition from flight to FPS, etc. The keyboard/mouse desk area can be pushed forward and stowed away as well. This would allow the environment to replicate a fighter or helicopter cockpit. I plan to begin construction this Fall and will post photos when I do. I've already purchased most of the items below, except for the Monitors and Chair. - DUAL MONITORS: PRIMARY - FRONT = Acer Predator 34" UltraWide Display 3440 x 1440 SECONDARY - 90 DEGREES TO LEFT = 27" TouchScreen: [TeamSpeak, Soundboard - Jukebox, Roccat Power Grid alternative for Shield and Weapon control] - KEYBOARD & MOUSE: (FPS and non-flight) FRONT SLIDE OUT DESK SURFACE: Corsair Gaming K95 RGB & Corsair Vengeance M90 - DUAL JOYSTICKS: (Star Citizen Flight Controls) LEFT: Thrustmaster T-16000M [Thrust vectors Forward/Aft; Strafe Left/Right/Up/Down] RIGHT: Thrustmaster Warthog Flight Stick [Roll/Pitch] - CYCLIC JOYSTICKS: (Helicopter Controls) CENTER KNEE AREA: VKB Mark III Black Mamba [Conventional Cyclic Controls] - THROTTLE QUADRANT: (Helicopter/Jet Controls) LEFT CONSOLE PANEL: Thrustmaster Warthog Throttle [Provide switches and throttles for engine controls and conventional jet throttles when needed] - RUDDERS: (Star Citizen/Helicopter/Jet Controls) FEET AREA: MFG Crosswind Rudder Pedals [YAW (absolutely could never used twist for this); Capable of being located fore and aft] - COLLECTIVE: (Helicopter Controls) LEFT CONSOLE PANEL SIDE MOUNT: Saitek Throttle Quadrant - mounted in such a way to emulate a helicopter's collective - PILOT SEAT: ADJUSTABLE SEAT: Recaro or other quality/comfortable Seat [Adjustable up/down/fore/aft along with adjustable arm rests] *** It will also incorporate 5.1 Surround Sound and VR headset Capability. Construction material of choice is T-Slot Extruded Aluminum (black anodized) which is manufactured by https://www.8020.net/ which I've found to have every imaginable piece needed for the project. Example of T-Slot Extruded aluminum used to make a gaming chair.
- 11 replies
-
- helicopter
- hardware
-
(and 8 more)
Tagged with:
-
Anyone here interested in FPS, this is by hands down the best game to try out. This Game is FREE This weekend. So try it out NOW while you still can for free! http://store.steampowered.com/sale/bohemiaweekend/ If you want to play with a group please let me know via post or PM.
-
So, here's a wild thought. If ship loss turns out to be a huge deal, we won't want to be losing our craft. For the new player just starting out versus all the wingnuts who have a history dating back to X-wing vs. Tie-fighter, Wing Commander, Freelancer, etc. they're going to get crushed, and spend more time kicking the station dirt. That's not very fun, especially when you know the next time you leave, you're still bottom of the food chain. So, to avoid that, why not make a station simulator? A risk-free training area where you can practice against other players. Of course, it's not a perfect recreation. The simulator allows you to import one of your available craft to fight in, and you simply fight it out with a random player, or select a player from a list. Alternatively, you can play with a simulator ship that's been premade, or customize a ship for use within the simulator. But playing with stuff that's not yours cost money due to copy rights. This would achieve a multitude of things: 1. A way to safely hone your piloting skills against a random player, like you would in a real confrontation (to an extent.) 2. A good way to kill time if you're waiting on a cargo run to start, or just have a little bit of time to burn. 3. A way to test new upgrades, chassis', weapons, and gear without having to trade in your most recent haul for it. 4. Allow training for those in a company or guild by the respective officers/leaders/veterans. 5. Potential tournaments for cash and prizes, hosted by a crew/guild, or even by SC. What do you all think?