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Hi I am new here and being prior military infantry (Marine Corps 0341) myself I thought of patrols and the importance of a good pointman / pointmen / lead convoy vic. The people at the front of the formation that see everything first and report it to the command unit/center that may or may not be in sight of the objective. w/ fleets maybe they are 1-2 jump points ahead letting the still in quantum fleet know what they are about to be headed into or recon and scout the path in teams and make intel reports that could alter the entire fleets route. Maybe they are scouting for a stealth bomb run to hit a pirate trade post. Who knows?.. sky's the limit.or...space.....w/e Maybe a 2 man team with a hornet ghost/hornet tracker. or any other combination of stealthy or ships w/ enhanced scanning capabilities. Maybe they can jump to a system that the fleet cannot due to jump point size limitations or what not. I am not sure if someone else has posted anything like this. If so please drop a link. I would love to brainstorm a bit.
Find our corporation homepage here! What is Galactic Astrometrics? GANJ is a casual corporation dedicated to offering opportunities for work and career expansion in Exploration, Scouting, and Fringe-service activities. We rely on the members of this Corporation to improve and upkeep the library of active fringe jump networks. Outside of basic exploration, we encourage our enlisted members to perform services on paid mission basis', which include Research and Rescue, Medical assistance, Refueling and Scouting/Patrol of allied trade routes. Our main source of income is providing these services for clients and allied organizations. We are a proud member of Cognition Corporation, a network of hundreds of organizations. For our main members, we will provide *paid* (UEE) missions based on contracts taken from allied organizations. Since this is a casual corporation we do not require the general populace to remain active, nor do we require main membership status to join.We do expect great maturity from our members, and no racism, sexism or discrimination of any kind will be tolerated. A hierarchical voting system Each of our ranks are given different amounts of votes; Voting sessions will take place at the beginning of the month following the announcement of prospective legislation. When voting, different ranks will have different voting powers: Admirals - 6 votes Captains - 6 votes Commanders - 5 votes Lieutenants - 4 votes Ensigns - 2 votes Crewmen - 1 vote If the member is an officer of any kind, they shall be assigned an additional 2 votes. (Not to be stacked) Ranks and Roles: Fleet Admiral (1) A single 'Fleet Admiral' will maintain the corporation by creating legislation to vote on, but cannot take place in voting sessions.Fleet Admirals to not have a specified maximum amount of time to act in office, but may be removed from their post if a vote calls for such an action. Admiral (5+) An 'Admiral' takes place in a preliminary voting session before other members. (Able to veto proposals with 75% veto votes)Admirals are voted on by everyone with equal voting power [1 vote for each spot] every 2 months. Requirement for an Admiral position is being at or above the rank of Lieutenant.The number of Admirals is not to exceed 5% of the corporations population, or a fall short of 5. (Not including the fleet admiral)Admirals also organize missions and dispatch Captains or Commanders. Funding for official missions is provided by the corporation. Captain Typically lead parties of ships on sensitive missions. If a Captain wishes to take corporation members to complete an unofficial or private mission, a Captain must fund 50% of the mission expense. Captains may promote or demote members based on certain guidelines.A group of 10 Captains may submit legislation, which cannot be vetoed by Admirals, directly to the voting polls. Commander Commanders typically accompany Captains on missions, or may be assigned a leader role on a mission if they are deemed sufficiently trained.Commanders may propose promotions/demotions, as well as submit formal mission proposals. Lieutenant Lieutenants are granted two additional votes on general polls, relative to Ensigns.First rank capable of being promoted to Admiral by voting. Ensign At this rank, the member must agree to perform direct orders made by Captains and Admirals while partaking in missions. Insubordination will be penalized according to guidelines. Crewman A standard member, has no special duties or abilities. Typically it is a crewman's job to make themselves appear fit for more intense duty (promotion). Promotions Currently there are several methods of increasing your likelihood of rank growth, including but not limited to:* Keeping Galactic Astrometrics and Nexus of Jump-points' affiliation as your main organization. * Scoring in the top 10% in any Arena Commander leaderboard. * Removing GANJ as a redacted/hidden affiliation * Joining in on org flight days. * Completing the membership survey. The membership survey can be found here. * Introducing yourself on the GANJ corporation forum thread. Our forum thread can be accessed here. * Maintaining activity on the forums/Discord server Our Discord server can be accessed here. * Adding the corporation banner to your forum signature The banner can be found here. A guide on how to change your forum signature is here. Official Missions/Contracts: Admirals will negotiate, approve or deny contract requests submitted by organizations or individuals. These missions will be carried out by members of the corporation, however missions cannot be ordered, a member always has a choice to perform the mission or not. Whenever members from the corporation are hired for a mission they will always be paid, but must always adhere to the chain of command while on the mission.
What does everyone think? And are there missing ships? Exploration Trade & Industry Combat Ops Ilegal Multiple Other Exploration Light: Aurora ES, Aurora LX, 315p Exploration Mid-Long: Freelancer, Constellation, Retaliator (mod needed), Zeus, Carrack, 890 Jump Light Fighting: Aurora MR, Aurora LN, 300i, 315p, 325a, F7a Hornet, Avenger, Mustang, Gladius Medium Fighting: F7c, Link(bomber), Voids(bomber), Cutlass Heavy Fighting: F7c-M Super, Gladiator, Retaliator(bomer) Stealth: F7c-s Ghost Tracking: F7c-r Tracker Training: Avenger Trainer Light Cargo: Aurora CL, Aurora LX, 315p, Gladiator, F7c Hornet Medium Cargo: Cutlass, Freelancer, Retaliator (30 t), T-XIII Heavy Cargo: Constellation, Starfarer, Banu Merchantman, Mover Transport, Tomahawks, Caterpillar Short Range Cargo: Aurora CL, 315p, Gladiator, F7c Hornet Mid Range Cargo: Cutlass, T-XIII, Aurora LX, Long Range Cargo: Freelancer, Constellation, Starfarer, Retaliator, Banu Merchantman, Mover Transport, Tomahawks Scouting: Avenger, 325a, 350r, M50, Cutlass, Xi-An Scout, Khartu Pirates: Cutlass, Freelancer, Constellation, Caterpillar Bounty Hunter: Avenger, Freelancer, Constellation, Cutlass Racing: 350r, M50 Information Runner: 315p, Aurora LX, Avenger, Herald Search & Rescue: Starfarer, Cutlass Diplomacy: Freelancer, Caterpillar, Constellation, Starfarer, Banu Boarding: Crawler, Caterpillar Salvage: 315p, Cutlass, Gladiator(10t), Retaliator, Starfarer(72t), Surveyor Smuggling: Caterpillar, Freelancer, Constellation, Cutlass, Hull C Passanger/Taxi: Freelancer, Cutlass, Constellation, Retaliator (mod needed), 890 Jump Resources: Starfarer(gas), Harvester Carrier(all), Surveyor(salvage), Orion(mining), Harvester(mining), Spider-shaped industrial- -mining tool Colinization: Artemis Living Quarters: Cutlass, Freelancer, Constellation, Retaliator (mod needed) Support Fleet: Cutlass, Constellation, Retaliator, Starfarer, Vanduul Scythe, P-52 Merlin, Panther Escort Carrier, Escort carrier Fleet Ships: Idris, Idris-p, Javelin Destroyer, Bengal Class Carrier, Escort Carrier, Kingship, Hunter Destroyer, Xi’An Oracle Class Carrier, Destroyer(Biggest purchasable ship in the game), Mauler Cruiser MultiFunction: Constellation, No idea: Buccaneer, Torch, X-7, Fiera, Cestus, Cruiser, Raider, Dropship, Utility Ship *updated *List below donated by Valenquo, only ships used from ship stats page on RSI website. 10 to 25 meters: The fighters. (one or two pilots, versatile, often adaptable) Fighter Class Includes all variants: Aurora Series, 300 Series, m50, Hornet Series, Avenger, Vanduul Scythe, Gladiator, p-52 Merlin, Herald, : Mustang, Qhire Khartu-al 29 to 50 meters: The small ships (Freelancer and Cutlass - Small enough to 1-2 crew but large enough for advanced operations) Small Ship Class : Cutlass, Freelancer, 55 to 80 meters: The multi-role ships (great for small crews and general mission platforms - the flag ship of most group) Medium Ship Class :Caterpillar, Retaliator, Constellation, 890 Jump, Carrack, Orion, Surveyor 90 to 225 meters: The Haulers ( small crew, lots of value transported) Large Ship Class :starfarer, Hull C, Merchantman, 240 meters and up: The Capital ships (large crew, lots of offence and defense, heavy in logistics) Capital Ship Class :Idris,