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Found 23 results

  1. A Hull for every job : The MISC Hull Series Design: Cargo Interaction The Hull Series’ promise In short, the MISC Hull series of ships is how cargo gets from place to place. An inter-connected system of ships designed around the same principles and intended to share the same equipment and maintenance processes, MISC has created the Hull A through E to provide countless options for every type of merchant. From the single-person Hull A to the super-massive Hull E bulk freighter, there’s a Hull for every job. Each ship includes a manned cab, a drive unit and a telescoping cargo spindle. When laden, the spindle expands to accept cargo pallets; while unloaded, the spindle unfurls for faster, more maneuverable travel. The Hull A The smallest, most affordable Hull. The Hull A is great for those just striking out in the galaxy on their own. The Hull A is most similar to the Aurora and Mustang, but lacks the ‘jack of all trades’ nature. Where the others trade cargo capacity for firepower or speed, the Hull A is 100% on-mission transport! Additionally, Hull A (and are often used as station-to-orbit ferries. HULL A- SHIP DETAILS The Hull B The Hull B is a more rugged option most often compared to MISC’s own Freelancer. But where the Freelancer is equipped for long range exploration and other roles, the Hull B is a pure cargo transport. Hull B are often used as corporate support ships, and it is not uncommon to spot several in different liveries during a single flight. HULL B - SHIP DETAILS The Hull C Often called the most common ship in the galaxy, the Hull C is the most-produced of the range and is considered by many to be the most versatile. Intended to hit the ‘sweet spot’ between the smaller single-person transports and the massive superfreighters that make up the rest of the range, the Hull C offers the expansive modularity of the larger ships while still retaining a modicum of the maneuverability allowed the low end of the range. HULL C - SHIP DETAILS The Hull D The Hull D kicks off the larger end of the spectrum with a massive ship build around a rugged frame. The Hull D is affordable enough to be operated by mid-sized organizations and companies. Hull D are often used as flagships for mercantile operations, but their bulk means that they should be operated with escort fighters while not in safe space. The UEE military uses modified Hull D as part of their supply chain, arming and refueling the soldiers on the front line. HULL D - SHIP DETAILS The Hull E The largest specialized freighter available on the market today, the Hull E is generally owned by major corporations and operated with a high degree of planning. The lack of maneuverability inherent in such a large ship means that anyone planning to operate them should be careful about equipping turrets and providing escort. Their potential load (and modularity) is unparalleled, however: no other ship allows as much room to store goods or to modify towards another role! WARNING: While the Hull E has a massive cargo capacity on paper, it is also a major target for pirates and raiders. Hull E are typically used in safe sector trade routes and are operated as part of a larger fleet. Additionally, getting ‘geared up’ to operate a Hull E at full capacity will require a significant investment in terms of credits: a single load of cargo typically has more value than the ship itself. In short, Hull E operation is not for the feint of heart! HULL E - SHIP DETAILS Modularity: Options Upon Options The standardized ‘spindle’ found on all five members of the Hull series is capable of securely attaching many types of cargo containers. These range from standard Stor-All “Big Box” containers to specialized freight units equipped for liquids, perishable goods, dispatch parcels, livestock and more. Owing to the ubiquity of the cargo pallet system, many manufacturers have created third party addons capable of taking advantage of the Hull superstructure. These range from additional ship upgrades (shield generators, sensor suites and the like) to ‘stealth’ cargo pods to gimbaled turrets and other weapons which can take the place of some cargo pallets on larger ships (with a corresponding reduction in cargo capacity.) As a result of these “expansion ports,” the Hull series is one of the most modular starships available; many view it as a platform upon which to build as much as the bulk hauler it was designed as. But How Does It Land? Every ship in the Hull series is capable of making a planetary landing while contracted. Additionally, the Hull A and B may land while fully laden. The Hull C, D and E typically deposit their cargo at automated orbital yards before landing to dock (though they are equipped for the water landings favored on low gravity worlds.) PLEASE NOTE: The Hull series measures carrying capacity in Standard Cargo Units, or SCU. The SCU value for previously released ships can be determined by dividing the total capacity by four. The stats page will be updated with proper SCU data shortly. For more information in cargo interaction in Star Citizen, check out today’s design post !
  2. Hi everyone / I think it's about time that I share my collection of albums that I use for The Base chat that I've had for a while now I only have ships/vehicles that are either from lore, concept, development or being re-worked, not for any that are flyable/finished and I constantly add more to the albums. Enjoy. Aopoa (Xi'An) | "Capital" | Nox | "Oracle" | "Transport" | Volper | Aegis | Eclipse | Idris | Javelin | Reclaimer | Redeemer | Retaliator (Modules) | Vanguard (Variants): Harbinger - Sentinel | Anvil | A4A Hurricane | Carrack | Crucible | F7A Hornet Mk II | F8 Lightning | Pisces | Terrapin | BIRC (Banu) | Defender | Merchantman | Consolidated Outland | Pioneer | Crusader | Genesis: Starliner | Drake | Cutlass: Black (Re-Work) - Blue - Red | Dragonfly | Esperia | "Blade" | Prowler | Kruger | P-72 Archimedes | MISC | Endeavor | Freelancer (Variants): DUR - MAX - MIS | Hull: A - B - C - D - E | Prospector | Razor | Reliant (Variants): Mako - Sen - Tana | Origin | 300 (Re-Work): 300i - 315p - 325a - 350r | 600i | 890 Jump | X1 | RSI | Aurora (Re-Work) | Bengal | Constellation: Aquila - Phoenix - Taurus | Orion | Pegasus | Polaris | Ursa | Zeus | RSI/Aegis | Retribution | Tumbril | Cyclone | Vanduul | "Cleaver" | "Driller" | "Harvester" | "Hunter" | "Kingship" | "Mauler" | "Stinger" | "Void" | -------------------------------------------------------------------------------------------------- Ship Components | Coolers | Gun's | Missiles / Torpedoes | Quantum Drives | -------------------------------------------- BONUS -------------------------------------------- Characters | Banu | Human | Tevarin | Vanduul | Xi'An | Armor, Uniforms & Clothing | Wildlife | First Person Components | mobiGlas | Tools / Equipment | Weapons | Places | Planetary Environments / Bases | Shubin | Star Systems Concepts | Terra | Truck-stop / Space Stations | Stanton | 1 (Hurston) | 1a (Ariel) | 1b (Aberdeen) | 1c (Magoa) | 1d (Ita) | | 2 (Crusader) | 2a (Celin) | 2b (Daymar) | 2c (Yela) | | AB (Arron Halo) | * (Delamar) | | 3 (ArcCorp) | 3a (Lyria) | 3b (Wala) | | 4 (Microtech) | 4a (Calliope) | 4b (Clio) | 4c (Euterpe) | Other | Drones / Probes | Logos | Racing | Sataball | Other Vanduul Art | UI |
  3. Read about it here:https://robertsspaceindustries.com/comm-link/transmission/15306-MISC-Prospector-UnearthedMISC Prospector Unearthed The big difference between the Orion and Prospector will be: Orion = Large Mining Ship used for Mining Asteroid fields (mines by breaking up asteroids then tractoring in the rocks to be process and refined). The Orion is not suitable for mining on Planets or Planetoids (moons). Orion will also have mining drones. For reference: Star Citizen Careers: Mining The Orion has a Max Crew of 6 Prospector = Small Mining Ship with a Crew of 1. The MISC Mining Ship will likely be used to Mine on Planets and Moons - in addition to Asteroids = where the Orion is really only designed to Mine Asteroids (mainly due to its size and design). Since "size" also determines its ability to Refine Ore (since this process requires a great deal of equipment) = ONLY the Orion will have a built-in Ore Refining Option. Transcript of the relevant part, courtesy of INN:
  4. MISC makes a bid for the next Murray Cup with the all-new Razor. This advanced racer features an advanced composite space frame that puts pure speed ahead of everything else… it’s the ship for pilots who want to leave the competition in the dust. Introductory Sale price $135 ($120 WarBond Edition if you pay full cash now, or $135 if you use credits) Regular Ship Sale Page Introduction Page
  5. Ben just announced on RTV that the MISC Reliant will be on sale next week It will be $50 and designed by David Hobbins MISC Reliant: With the success of the Freelancer “Built for Life” campaign, MISC has moved to join RSIand Consolidated in the single-seat introductory starship arena. Their silver bullet? A starter ship with more than one seat… and their ace in the hole: Xi’An technology. Where the Aurora is a pure utilitarian platform and the Mustang is a delicate, maneuverable personal transport, the Reliant is MISC’s most Xi’An tech-heavy ship to date. Featuring impossibly sleek lines, two separate crew seats and a vertical fuselage design, the Reliant’s streamlined cockpits glow with some of the finest xenotechnology available! Old concepts http://imgur.com/6JVmbmN New Concept http://imgur.com/a/gwByC Released Concept Sale MISC Reliant Now Available! Concept sale : A new kind of ship! Greetings Citizens, New for model year 2946, it’s the MISC Reliant! Following on the success of the Freelancer “Built for Life” campaign, MISC has begun development of a smaller, introductory-class spacecraft that can be operated by a single pilot. Although roughly designed to compete with the RSI Aurora and the Consolidated Outland Mustang, the Reliant is a very different animal. From the broad, sleek wings to the multiple flight modes and the second, fully-articulated crew seat, the Reliant is a small ship with a great deal of potential! The MISC Reliant makes copious use of Xi’An technology, the most ever applied to a human ship design. From a moving cockpit that slots into place depending on the flight mode to omni-directional thrusters licensed under trade agreement with Aopoa, the Reliant is one of the most ‘high tech’ ships on the market today! Advanced Xi’An metal composites make up the armored wingspan, and every control surface has been meticulously updated from those developed for the Freelancer by MISC’s internal xenotech team. A flying wing… or is it? The Reliant changes from horizontal to vertical flight modes at the touch of a button! With a larger cargo hold than the Aurora ES or the Mustang Alpha, the Reliant is a natural choice for anyone engaging in short-haul shipping. And that cargo space also means there’s plenty of internal room to expand, allowing the placement of medical systems, weapons racks and more. Ultimately, though, the Reliant is no transport: it’s a sleek and maneuverable utility ship more than capable of holding its own during combat! The MISC Reliant As the newest ship on the block, the Reliant has a lot to prove… but one glance should tell you it has the right stuff! Whether you’re interested in the distinctive ‘manta ray’ silhouette to the spacious, high tech open cockpit environment, the Reliant will likely be a common sight on the spacelanes when it launches. The design process – A word from David Hobbins Goals The design notes were for a Japanese aesthetic, which I interpreted by studying forms from both classical and modern Japanese art. I wanted the Reliant to evoke aspects of its Japanese design sensibility, and I looked at objects like the curve of a fan, the Ginko leaf, the beveled edge of a samurai sword, and other sources. The design became less fan-like during the course of the concept process, and that’s okay, but I was a necessary step for me to kick off the design process. Another goal for the ship was to incorporate some Xi’An technology which was to be mostly internal but still should inform the ship’s exterior. Challenges The biggest challenge was figuring out how to maximize the cargo payload without compromising the ship’s distinctive profile and without making the overall wing frame too large. The Reliant is a mini-hauler, after all, and I needed a way to fit a respectable cargo volume into a relatively narrow wing frame. Initially I thought I could integrate the cargo into the wing frame itself, but the increased rotational weight would slow spinning maneuvers and also would open the door to other problem such as, balancing issues. For example, what if one side of the craft is loaded and the opposite isn’t? Countering this potential weight disparity would be too much for the maneuvering thrusters. So my final solution was to place the cargo hold at very the center of mass, maintaining the visual integrity of the narrow wings as well as minimizing the rotational weight and mismatch cargo configurations. Fun The most fun was creating an animation of the Reliant – going from a landing configuration to space combat mode. It’s really satisfying to see a design fully come to life. Highlights The highlight for me was that not only does the ship semi-transform, but also the cockpit seats reorient themselves (rotating independent of the rest of the ship) to go from side-by-side when horizontal to a stacked when in vertical flight mode, giving both the pilot and gunner maximum visibility. Should make for a really fun and unique player experience. A new starter ship The Reliant is the first of what we’re calling ‘Tier II’ starter ships. In the future, theMISC Reliant will form the basis of an optional Star Citizen starter package, like the Mustang and the Aurora today. Ship pricing is always based on specifications, and as such the Reliant (and any future packages) will be slightly more expensive (or contain different extras) than base Mustang and Aurora packages. https://www.youtube.com/watch?v=kcz0-woADvQ&feature=youtu.be +++ Some additional images in spoiler below... Reliant Q&A - Part 1
  6. Hey everyone, i'm not sure, wether i am doing this right (still rather new to starcitizenbase), but i'd like to buy a Mustang Gamma and/or a MISC Freelancer (any kind) preferably with LTI payment via paypal please pm me if you have any offers
  7. ++++ See Sister Thread and Vote on the RSI Forums for greater sampling First Section Below describes first POLL Question.... We know that only Carrier ships like the Bengal, Pegasus, Javelin, Idris and Connies can launch and land ships in combat ...... but CR has mentioned we can haul ships within other ships cargo holds (if they fit). Now the question is will CIG allow us to attach other ships to the cargo spindles on the Hull Ships to haul them from system to system? ^^^^ This for Hull A-E + other Transports..... = only "Ferrying" other ships ...... and not....... ^^^^ This is like Bengal, Pegasus, Idris, etc... a Carrier that can launch and land ships in combat to refuel / re-arm / etc.... This is different than simply hauling via a "Ferry"... EDIT - Adding this below to OP to help illustrate concept... Second Section Below describes second POLL Question.... We know that both the Hull D and Hull E are designed for a MAX 5 Crew. If you look at how big the Hull D and E are you will notice that 5 crew don't need the all the space of the front forward sections for these ships. Should CIG design the Hull D and Hull E to have an internal cargo bay in addition the the living quarters for the crew in the front forward section (since it is obviously big enough)? If you look at the image below you can see that many of the smaller ships (to the left of the 890 Jump image) can easily fit within just the forward section of the Hull D and Hull E and these forward sections have more than enough extra space to provide an internal cargo hold in addition to crew living quarters.
  8. I currently have the package for the 325a and I am comtimplating switching it out for the freelancer. I really like the Star Citizen project (digital freelancer is a more expensive package so I would back it more) and I am tempted to get the freelancer due to its advanced hauling and exploration capabilities v 325a all-round role. I want to play a mixed role in the game, but in the begining I want to enjoy exploring the universe, but want the necessary defenses to protect myself against an attack. I also have been unable to get many of my console playing friends on board so I would have no friends to join me in the freelancer, which to me would be half of the fun. So given my perdicament, which direct do you believe I should take? should I stick with my 325a and discount hanger or move up to the bigger freelancer and business class hanger? Additionally, for the hangers we currently have, do we keep the "class of hanger" we have for the life of the game of after a predetermined period will we have a "rent" due? I appreciate your help!
  9. See RSI Forums Sister thread and vote there as well --- >> MISC - Mining Ship - Concept Sale Price [POLL] Ben keeps teasing us with info on the latest Wave 5 Concepts Ships and his latest reveal was about the MISC Small Mining Ship. Note that the word "Small" in its description really just means that it is "smaller" than the Orion. The MISC mining ship would likely be "Bigger" than the Aegis Terrapin (a possible Starter Ship that didn't get the community votes). The MISC Mining ship would likely be a "Medium Size Industrial Ship" since Ben has mentioned they would have an intermediate set of ships that allow people to transition into the larger Industrial Ships. If you look at this image below you can see we are missing ships of the "medium" size and have plenty of "small" and "large" ones. It could also mean though that CIG could eventually make various sizes of "Mining Ships" beyond the MISC and the Orion === this could be "Tiny" = Argo (with Mining Module)... "Small" = Aegis Terrapin...... "Medium" = MISC Mining Ship...... "Large" Orion...... but all we can say for certain is the MISC and Orion mining ships.For More details on this "Evolution" and various CIG interviews see --->> WAVE 5 - Confirmed Concept Ships (new from BEN) + New Ideas + Idea Ship List [POLL] [1,242+VOTES]=========Ben Hinting about the MISC Mining Ship as the next concept sale on Twitter...Below are the new videos with Ben talking about the new MISC Mining Ship.... ++++++++++ &&&&&&&The MISC Mining Ship will likely be used to Mine on Planets and Moons - in addition to Asteroids = where the Orion is really only designed to Mine Asteroids (mainly due to its size and design). Since "size" also determines its ability to Refine Ore (since this process requires a great deal of equipment) = ONLY the Orion will have a built-in Ore Refining Option.For reference: Star Citizen Careers: MiningThe Orion has a Max Crew of 6 so it is likely that the MISC Mining Ship will likely not have One to Three of these positions (1-3):MINING SPECIALISTS (from above link)1) Pilot = Both MISC Mining Ship and Orion will very likely have this position2) Scan operator = Both MISC Mining Ship and Orion will likely have this position3) Beam operator = Both MISC Mining Ship and Orion will likely have this position with #4 below rolled into position 3 for the MISC mining ship.4) Exothermic Reaction Detector/ Laser Seismometer /Analytical Materials Processor = operator = ONLY the Orion will likely have this position5) Cargo operator = ONLY the Orion will likely have this position - since this has to do with storing refined ore.6) Refinery operator = ONLY the Orion will likely have this position - since ONLY the Orion can refine ore.==============NOTE The Concept Sale Price Poll (ever since the Herald Concept) - is intended to to communicate to CIG what the community expects of the new Concept Ship based on what we currently know. CIG welcomes and encourages community input and besides..... Polls are FUN = The price will likely be above a Starter Ship price and Below the Orion price of $325. +++++++++++++++++++++ Post your ideas of how you think the MISC Mining Ship might look like or function + post how many crew do you think it will have (Max Crew for ship efficiency)
  10. MISC Prospector Q&A - Part 1 Greetings Citizens, Another Concept Sale, another Question & Answer session. Since Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers and artists working on the ship will answer 13 questions for the community. Tune back in on this Friday to see the answers to 14 more questions. The Prospector and its precision mining capabilities make it an ideal candidate for covert jaunts into dangerous space for the extraction of small quantities of highly dispersed and valuable commodities. We are very excited to discuss this unique ship in more detail, so let’s jump right in! Special thanks to John Crewe, Phil Meller, Paul Jones, Luke Davis, Todd Papy, and Jonathan Jacevicius for taking the time to answer these questions for us. Question & Answer Will the Prospector use the same RMAPs technology that the Orion uses? The RMAP system on the Orion is manned by the scan operator, who is able to use it to provide precise information. As the Prospector is only manned by one miner, we wanted to put more focus on searching with the ships scanning system. So instead the Prospector will be using the scanners to provide general information in a local space to pinpoint nearby mineral pockets, like a larger, more advanced metal detector. Will the prospector be better at tracking/recovering smaller amounts of valuable and rare mineral deposits, compared to the Orion operating on mass scale collection? The Prospector will be much better at pinpointing specific resources and extracting just that type of mineral, targeting pockets directly rather than multiple at once. Can only specialized ships (Orion/Prospector) mine or can you retrofit mining equipment on to other ships? Mining equipment will only be able to be equipped on specific hardpoints, as they require other ship equipment to be present for them to operate (pipes, processing equipment and storage tanks), so they will only be on specialized ships. Can you describe container transfer during planetary and space operations? We can’t go into too much detail yet, only to say that containers can be dropped in space and on planets and then be picked up and stored by other ships. Does the Prospector have a Quantum/Jump Drive and if so does it travel through small jump points? The Prospector will come equipped with a light jump drive and light quantum drive and as it’s a small ship, it will be able to travel through small jump points too. Are the containers compatible with the container docking system on the Hull series? Yes they are, the aim is to have all containers compatible with this system. The Prospector and Hull series ships make a very good team! The Prospector is able to keep mining and dumping cargo pods for some time before heading back to a station, allowing the Hull series to do the transporting. While performing planet-side/asteroid mining, how deep can the mining laser/tractor beam cut/extract? Unfortunately we don’t have any exact numbers to give you yet. But expect more information on this as we progress mining further! What size shields will the Prospector have? It will have one light shield generator, enough to protect it out in hazardous mining areas but not from sustained fire. Will the Prospector be modular, allowing for mining slots to be swapped out for general cargo? The Prospector has quite a specialised setup with the processing equipment and collapsible storage crates. These crates adhere to standard cargo measurements, but it isn’t currently planned to be a cargo transport. It is mentioned that the ship holds 128 cargo units, but is that all container space(32 units a container) or does that include space in the hull? That’s all container space including reserve collapsed containers. Is the mining laser upgrade-able and are there different types of lasers depending on the type of mineral you are mining? As we have several industrial manufacturers, expect to see a few options here for choosing a laser that’s fit for purpose. Some might be better and quicker at boring a hole to the target mineral pocket, or be better at mining lighter/denser minerals. Can the mining laser be used as a weapon? Technically yes, though it is not designed to cut through shields and ship armour. The high power draw, low damage and the short range of the laser in comparison to other ship weapons means it’s not an effective combat weapon. Is the Prospector strictly a one person ship, or will it be a viable experience for two players? The Prospector has been designed to be handled by one person from the pilot seat and has facilities/quarters for that one person only. MISC Prospector Q&A Part - 2 https://robertsspaceindustries.com/comm-link//15319-MISC-Prospector-Q-A-Part-2 Greetings Citizens, Another Concept Sale, another Question & Answer session. Since last Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers and artists working on the ship will answer 14 more questions! We are very excited to discuss this unique ship in more detail, so let’s jump right in to part 2! Special thanks to John Crewe, Phil Meller, Paul Jones, Luke Davis, Todd Papy, and Jonathan Jacevicius for taking the time to answer these questions for us. Question & Answer Can you set the Prospector to mine while you go out and explore the asteroid, or does it require an active pilot in his seat? When in the landed mining state you will be able to leave your laser going while you take care of other business, but your productivity will suffer for it. You will have to effectively manage your heat and power on the laser, otherwise your mining rate will slow or you could risk damaging your laser. Is there an emergency exit/escape hatch on the Prospector? The interior is relatively compact, so the door to enter/exit is easy to reach in the case of an emergency. Since there are 4 containers, does that mean the ship can sort and harvest 4 different types of ore at the same time? We haven’t drilled down into too much detail on organising between the containers at the moment. Ideally you will be able to mine as many different types of ore as you want, and organise them as you see fit. Will you be able to eject your containers for a speed boost in case of emergency? The containers will have a mass value depending on what is stored in them and how full they are. So if you jettisoned some full containers in space, you might notice a slight improvement in ship responsiveness. What will the maneuverability be like for the Prospector? It will be on the poorer side of average. The Prospector only needs to maneuver among asteroids to get to specific mineral pockets and so will be in precision mode most of the time. Is the ore filtering the same refining technique that the Orion has, or just a first reduction step to do a coarse removal of useless rock? The Prospector will only be removing things like useless rock, the processing equipment on the Orion is much more advanced. Do Prospector pilots risk the chance for gas pockets in asteroids to combust, or is this an Orion-only risk? If the surface is big enough to land on and you start mining, you will encounter different hazards depending on the location and which minerals you’re mining. Will the Prospector have any interaction with the Orion, like docking or easy ore drop-off? There is no special interaction planned between the two. The Orion should be capable of taking crates from the Prospector though, so it should be able to give a full mineral load to the Orion and use its reserve crates to go and fill up again. It does synergise well with the Hull series ships though, being able to drop loads of cargo off for the Hull to take for selling while the Prospector can continue to mine a while longer. In the concept art, what is the large disc beneath the ship used for? The large disc is acting as a conduit for the ship’s scanners. A large part of mining will be in scanning and finding the resources you want to mine in space, but especially planetside. Can you tell us a bit about self-defense/weaponry that the ship has if the Prospector were to find itself in a sticky situation? Unfortunately the Prospector doesn’t come well equipped for combat, but has just enough to potentially warn off attackers and withstand some light fire. If you plan on mining in dangerous areas it might be worth paying for a fighter escort to save risking going alone and being found. It will come with two size one laser repeaters, a light shield generator and some basic countermeasures. Will there be variants for salvage/repair? i.e. swapping out the arm for a repair arm. There is nothing planned currently. Is landing on a surface required in order to begin mining? You will be able to mine both when flying in space and when landed. In space, you will be mining from pockets on the outer surface of asteroids. When landed, it allows you to reach deeper pockets under the surface that are potentially larger or more valuable. Does the bed function as an escape pod? No, it will have a bed similar to the one found in the Starfarer. Will there be some type of cage/cover available to outfit the cockpit glass to allow it more protection? It originally had a cage around the cockpit, but we wanted to keep high visibility and the exterior bars didn’t match the MISC ship style.
  11. For those of you who own an Endeavour, what pods will you add onto your ship in order to make it tailor to you?
  12. https://www.reddit.com/r/Starcitizen_trades/comments/41fdcj/wtsmisc_endeavor_lti_cost_350/ WTS MISC Endeavor LTI @Cost $350 - Buyer pays fee's Upgraded from Sabre LTI MISC Endeavor Ship LTI Lifetime Insurance VFG Industrial Hangar Aegis Sabre Poster Takuetsu Aegis Sabre Model, decoration for hangar $350 - Buyer pays fee's PP Verified only Paypal email must match RSI account email Previous trade history / reputation gives priority All trades are 100% safe as I have dealt with hundreds of trades and sales as well as my free LTI service back in 2013 and onwards. Trusted with proof of dealing with thousands of dollars worth of ships in the past! STAR-ZJHZ-HB2Y feel free to use my recruitment code
  13. All things MISC are to be loved. The sleek, elegant designs are incorporated in every model making them some of the most iconic ships in the 'verse! The Hull Series especially is a favourite of mine. Their design include both elegance and functionality, a rarity to come together with such flawlessness, but they are truly a remarkable feat. Hull E's will dwarf everything else in the 'verse with the exception of capital ships. Starfarers, even with Aegis intervention stand true to their reputation with undisputable value as fuel tankers as well their modularity proving essential to their role. Their bulky build shows off their strength, and even with the uneven shapes, curves and silhouette, you still know from first glance it is a creation of Musashi Industrial & Starflight Concern! Whats your favourite ship? Give your reasons for loving MISC, everybody has one, I know it!
  14. ItemLinkPrice($)Price (RSI credits) STANDALONE SHIP - VANDUUL GLAIVE (LTI)http://i.imgur.com/0n0Xo9W.png450600 I prefer RSI credits payment, but paypal is also fine @(•_•)@ Terms: I am Paypal verified, so must be you. Thanks for understanding.For money deals: add pp fees. To speed up selling process, if you want item - send me a PM with item you want, and your paypal e-mail, I will send invoice here, and RSI link with item to your email after payment. Had many successful trades here. STANDALONE SHIP - HULL A - LTIhttp://i.imgur.com/VbDByFQ.png90120Freelancer MIS LTIccu from hull215280STANDALONE SHIP - HULL B - LTIhttp://i.imgur.com/aZGAyuC.png110150 STANDALONE SHIP - HULL A - LTI Freelancer MIS LTI STANDALONE SHIP - HULL B - LTI MISC Hull-E LTI | http://i.imgur.com/JdcKYGF.png | 550 | 740 ANVIL CARRACK - LTI | http://i.imgur.com/qscti4W.png | 480 | 650 STARFARER GEMINI - LTI | http://i.imgur.com/Zpw4LYP.png | 290 | 355
  15. We all know that MISC is the best ship in the verse, and it comes in different versions! Will you get the lame base version? Will you get the Hope class to be your new pocket carrier (I'm sure this will be its only use according to the nuts on the RSI forum...), or will you be unique and do something special?
  16. More about the MISC Endeavor was just revealed by Ben today in Batgirl's interview (see 19:30m into vid): ^^^ So this Video reveal now changes Chris Robert's Official Description when it was revealed (see quote below) MISC Endeavor-class Research Platform: The MISC Endeavor is the company’s most prestigious ship: a dedicated research platform capable of carrying a dozen different space science packages, running the gamut from advanced long-range scanners for jump point identification to additional shielding for near-stellar corona research. Externally, the Endeavor is dotted with sensor hardpoints; internally, the main compartment is centered on a large research laboratory which can be configured for use by a wide range of scientific disciplines. The Endeavor’s main compartment is modular, allowing an alternate configuration as a Hope-class floating hospital. This variant is employed by the UEE and other organizations as battlefield support, capable of getting marines and pilots back to the battle as quickly as possible! When outfitted as a hospital, the Endeavor’s docking bay is capable of maintaining a single Cutlass Red ambulance. The Endeavor has also found its way into the service of less reputable organizations, where it can has been modified for everything from narcotics production to black market surgery. ============ Based on the fact that we do know that the MISC Endeavor will only now be a Science Ship (with the Hospital Ship being a completely different ship) and the fact that the concept art for the MISC Endeavor will be will be inspired by the Discovery in the movie 2001: A Space Odyssey (also revealed by Ben in a RTV) = Please vote for what you expect the price will be for its upcoming concept sale. Also cast your vote on the Sister Thread in the RSI Forums (for greater sampling) plus also post your ideas for the upcoming sale (should be Soon TM but no definitive date) +++++++ See 1.40m into this video below.....
  17. STARFARER Q&A - PART 1 “They like to say that the hardest maneuver to pull off is in-flight refueling. And depending on the ship, sure it can be tough. My brother flies an M50 and yeah, it’s pretty tough to line it up with the nozzle. But there’s no danger. The real deadliest maneuver in a Starfarer is fueling up in the first place. You ever dive into the ionosphere of a gas giant? You lose all visibility, your sensors flicker off… and if you aren’t lucky, you’ll suffer a cracked windshield or worse from ice particles. So that’s the rule on the Treat: fueling operations are in full spacesuit only, every single time.” - Helena Malloy-Vasquez, First Mate, Starfarer Sunshine Treat The 2945 MISC Starfarer is the refueling platform of choice for the United Empire of Earth and nine out of ten major corporations. Rated #1 transport by Ship and Pilot, the Starfarer is a masterpiece of dedicated transport design. Featuring a modular nose mount capable of loading any of a dozen variant utility packages, the Starfarer can be adapted for any mission from fuel gathering to ranged radar support. Onboard refinery equipment and built-in, reinforced hydrogen piping installed throughout the hull mean that the Starfarer isn’t another converted transport: it’s been designed from the ground up to make efficient fuel transfer possible. With the MISC Starfarer, you’ll never run on empty again. - MISC Cavalcade of Transports! brochure, 2945 Greetings Citizens, Last month, we ran a series of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the Starfarer and Starfarer Gemini sale, we’re answering the questions backers have posted to this thread. We will have additional Q&A posts on Wednesday and Friday, so if your question didn’t show up today, keep watching! Question & Answer Can we get confirmation on whether or not the cargo specifications are related to the ship’s internal cargo bay, and whether or not the Starfarer Gemini’s cargo size is reduced due to the increased mass of armor? The numbers provided for the Starfarer and Starfarer Gemini are the aggregate of their internal and external cargo capacities. Most of the cargo reduction on the Starfarer Gemini is because of changes to the internals, where it will mount more reinforced bulkheads and larger military-related equipment. Will the Starfarer cargo area be able to hold pods for snub fighters and can a Rover fit inside the internal storage area? At this time, we do not expect the exploratory rover to fit inside the Starfarer’s internal bay, although something like a Greycat should. Sizing for the vehicles is still in flux, though, and in the final game the limitation will be purely physical. Does the base model Starfarer have any other advantages over the Gemini outside of increased maneuverability and increased cargo space? Increased maneuverability and cargo space are the key benefits to the standard Starfarer. There will also be differences to the internals and the finished look of the two ships. Will the in-flight refueling be done while moving or stationary or both? In-flight refueling can be conducted either way; while in motion (like an actual aircraft) will be most difficult! Can both Starfarers land on a planet? Can they both land fully loaded? Yes. Unlike the larger Hull series ships, the Starfarer can set down with a full load of cargo. Would the Gemini be available to be obtained in the PU? Yes, absolutely! Anything sold through the website to benefit funding will also be available on the final universe. Are the older Starfarer owners going to get the VFG industrial hanger too? Yes, all Starfarer owners will have access to the VFG industrial hangar (also known as the “asteroid hangar”). Will the Starfarer be upgradeable to use long-range scanner, jump engine, etc, to use it as an exploration ship with a lot of cargo? Yes! There are other, more dedicated explorer ships in the ‘Verse, but the Starfarer is still a customizable platform that can be adapted for roles beyond fuel and transport. How viable is the Starfarer as a solo player ship? Max crew has grown quite a bit on it. Perfectly viable! The Starfarer has had several seats added for its part in Squadron 42, but we don’t see the gameplay changing significantly. Remember that ‘max crew’ refers to the number of people who can have a role at any one time, not the number of people needed to fly the ship in the first place. Will the Gemini variant be branded as MISC or AEGIS? Good question! In our lore, MISC builds the basic chassis of all Starfarers. If this chassis is to become a standard Starfarer, it’s completed in the MISC factory. If it’s being adapted by the military, it’s shipped off to Aegis for completion. (This is based on real life civilian aircraft which are often completed by military contractors for use as sub hunters, AWACs planes, etc.) The formal badge on the Gemini will read Aegis Dynamics, although you can rest assured a great deal of MISC work went into the ship! Can the Starfarer’s underslung fuel tanks be swapped out for holding straight cargo containers? Yes! Standardized Stor-All containers can be used instead of fuel tanks (though if you’re only interested in cargo, a Hull series ship might be a better choice; less space wasted on fuel pipes!) Can you tell us a little bit more about the state of the fuel mechanic? How important is fuel ingame? Will I have to refuel regularly on a long flight? How important is the size of my fuel tank? Is it useful to have a Starfarer on long exploration convoys? The fuel mechanic is still being developed and is likely something that will shift significantly based on actual game balance. That said, the general plan is for fuel to be important but not something you are worried about at every turn. Think of the original Wing Commander or Privateer, where you could run out of afterburner or jump fuel and be forced to travel home very, very slowly… but it wasn’t ever the key danger (jump fuel being the more dangerous of the two, as poor planning could leave you ‘stuck’ in a system without a fueling station.) We expect fuel to be a serious ‘support’ role in Star Citizen. There will be players and NPCs with Starfarers serving the masses… and the importance of fuel will go up depending on the nature of the mission. For instance, a military campaign against the Vanduul might be significantly benefited by supporting Starfarers, as the ships in battle will be taking damage and expending supplies quickly. A force of transports moving through safe space, however, might never need in-flight refueling as they will always be close to a planet. Will we Be able to Race in Old Vanderval and other Tracks Big rig racing Eventually! Right now, it’s likely the Starfarer would become stuck in the ‘gates’. (A racing Starfarer has already appeared in Star Citizen’s fiction.) If the Starfarer G is a military variant , can it transport one Hornet with a docking Clamp or is it possible to buy in the later PU ? The Starfarer Gemini is not intended to transport fighters. Current prototypes suggest that the midget fighter attachment for the Hull series would not really ‘fit’ on the Starfarer (as it would be blocked by the sides of the hull.) What does the Starfarer have to offer over the similarly sized Hull C? Why would you want to buy a Starfarer specificaly over the other space trucks? Fuel is the name of the game here. While the Hull C can store fuel pods (and the Starfarer can store cargo pods,) the Starfarer is further designed to do something with them. The hull superstructure has the ‘plumbing’ for actually using the fuel in those tanks, rather than just storing them. Can Starfarer be retrofitted into a heavy (but vulnerable) gunship like AC-130? We aren’t in a position to test this yet, but: quite possibly. The Starfarer (especially the Gemini version) has a number of weapons hardpoints and other modular areas. We’ve already developed a potential ‘missile pod’ that can be placed in the nose instead of the refueling equipment. (Source: link) Starfarer Q&A - Part 2 “Welcome, new pilots and crewmen! Many of you likely dreamed about flying fighters and taking the battle to the enemy, stenciling your first Vanduul silhouette to the side of your ship. I’m here to remind you that you have an even more important job: keeping our boys and girls in the fight. Because of the fuel and support you provide, men who would otherwise perish in the cold of space will live to fight another day. No one here will judge your dedication to the Empire because of the ship you fly; you are an essential part of the process. I remind and encourage all pilots, crew and boom operators to familiarize themselves with the electrostatic hazards guide. Around here, killer aliens are the least of your worries.” - General Danis Kutler, Space Refueling Command “The weirdest thing anyone ever transported in a Starfarer? One word: spiders. Exploratory services has these three old Starfarer [Gemini]s that are slotted for supporting scientific runs but spend most of their time rotting on base. I had this idea to see how Terran spiders acclimatize on an artificial biosphere, so we kitted out a couple of their fuel pods with environmentals and we filled the tanks with a hell of a lot of spiders. Anyway, somebody [expletive deleted] up and they were all exposed to vacuum. So I guess the strangest cargo was dead spiders.” - Dr. Clyde Burroughs, Noted Exoarachnologist Greetings Citizens, Last month, we ran a collection of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the Starfarer and Starfarer Gemini sale, we’re answering the questions backers have posted to this thread. We will have additional Q&A posts on Friday, so if your question didn’t show up today, keep watching! Today’s post also includes questions selected from the Star Citizen subreddit! Question & Answer How does CIG intend the Starfarer to perform in flight? 3x TR4 main thrusters and 14x TR3 mavThrusters means it will turn quite well but accelerate very very slowly. Is that intentional? To quote an earlier Chris Roberts game, the Starfarer will “maneuver like a pregnant yacht.” The standard model will maneuver more cleanly than the Gemini, but it will still be significantly slower than anything like a Hornet or even a Constellation. (Often times, the number of thrusters is defined by a ship’s shape, not because you can bring all of them to bear at once.) Do either of the Starfarer models come pre-fitted with a refinery? Also does the Gemini come with the means to collect fuel or does it come as stock with the missile system? Both variants come with limited fuel processing tools. The Gemini comes with both the external nozzle and the missile pack (in the fiction, Geminis typically mount the nozzle rather than the missiles.) Will the Starfarer Gemini suffer a reduced modularity, because of bigger engines, weapons, shields and less cargo space? This will limit some of the internal customization, as there will not be as much room as the standard model. The room system is still in the works, though, so the degree to which this is applicable is unknown at this time. Will there be any other Starfarer variants? There aren’t any in the works at the moment. Never say never, but we typically only add variants later if we have a compelling idea that we think will improve the game. But don’t plan for a ‘Super Starfarer’ any time soon! Will both versions able to have the same upgrades, or will there be some limitations due to how each is designed? The only limitations will be those introduced by equipment sizing; the Gemini can mount larger guns, shields and engines which can’t transfer back to the standard model. Everywhere else, parts should be interchangeable! EVA required to operate boom? No, the refueling equipment can be operated internally. We are playing with a mechanic in which it is faster or more efficient if operated from the external point. Which component(s) is/are responsible for the loss of cargo capacity? And can it/they be removed as well? (StarG) The primary reduction in cargo capacity is because of internal armored bulkheads which can not be removed. The larger powerplant also plays a role (and it can be reduced in size.) How many ships can one full Starfarer(G) refuel ? Like 6 Hornets , 2 Connies or even something much larger like Idris ? We don’t have an exact number yet, as it may change for game balancing, but the general thought is that it can refuel about a squadron of fighters (roughly a dozen) or a couple of larger ships. How will Starfarer Gemini be more of an Aegis design? Besides the ship interface? You will ultimately see some Aegis styling in the larger, Gemini-unique components (such as the main engine) and the internals (which are finished completely by Aegis.) Will the Gemini be available for purchase in the PU, or will it only be attainable through capture? The Gemini will be available in the persistent universe; while it’s flown by the military, it isn’t a particularly classified piece of technology. Geminis are sold not only to the UEE government, but to other powers and organizations. Will “official” fuel stations buy fuel from you while in the Starfarer? Yes. Can we refuel Alien ships like the Banu Merchantman or the Xi’An Scout with the Starfarer, or are there multiple fuel types? At the moment we’re envisioning only one type of fuel. If that changes, the Starfarer would be able to support multiple types. Can the Starfarer’s carry cargo & fuel at the same time i.e. Left side fuel, Right Side cargo! Yes! This would be accessed by the cargo management system we recently detailed during the Hull series release. Can the tanks explode? Can they be used as tactical weapons mid-flight? Under certain circumstances, the tanks can certainly explode. We intend to work out the actual physics, so it won’t be a direct ‘exploding barrel’ situation (hydrogen doesn’t explode in a vacuum in the way you may be imagining.) As for tactical weapons… well, that’s up to you! (There’s a potential Starfarer variant: an armored minelayer.) Can you go into any detail regarding the difference in the variants internals? (I want my Gemini to have that fish tank very badly) We can’t offer too many additional details, but rest assured your fish will have a home In both the Gemini and standard Starfarer (unless you swap out the captain’s quarters for another room!) Will the source of natural fuel that Starfarers collect fuel from (i.e gas giants) be relatively close to safe space? Also, will the amount of Starfarers collecting at these sources affect the output/production? Will these resources ever run out for a particular location? There will be gas giants throughout the galaxy; roughly 75% of the star systems we have built to date include at least one. The number of Starfarers shouldn’t really deplete them: gas giants are very, very big! The cargo capacity of the Starfarer changed from the Hull B Q&A (4043.52 SCU) to the Starfarer Design Update (3321 SCU). What changed over the week? Is it a difference in container efficiency of using cube shaped boxes vs round barrels in the exterior hold? This change occurred when we received the new, more detailed model to measure. You will likely see similar fluctuations with cargo on many ships as they come online, although they should all stay in a similar range. Other than fuel, what other liquid or gaseous cargo will the Starfarer be the primary choice to carry. We haven’t finished the cargo registry yet, but the options are endless. Water will be a big deal (imagine being called to help with a drought after a solar flare) as will all sorts of typical commodities: crude oil, space milk, liquid oxygen, nitrogen, melted cheese (okay, maybe not that last one.) Where will the refueling ports be on other ships? This will differ depending on the ship; though they will typically be forward of any given canopy to allow for ease of docking. Will the Starfarer be able to refuel itself? A Starfarer can refuel itself by processing fuel from its tanks. (That is to say, no need for a second Starfarer.) How many stars could a Starfarer fare if a Starfarer could fare stars? 42! (source: link) STARFARER Q&A - PART 3 ”The G2G Gemini is the galaxy’s premiere armored refueler. With the capacity to support a squadron of Hornets on a multi-system combat assignment, the Gemini is how the tip of the spear stays sharp. Based on the award-winning MISC Starfarer chassis, the Gemini has been rebuilt from the ground up to military specifications. Optional weapons packages ranging from missile launchers to minelayers allow this ‘turtle’ to pack a real punch! The Gemini is available for broad use today, and is highly recommended for anyone operating on the frontiers or beyond. “ - Aegis Dynamics Weapons of War! brochure, 2943 “TOP FIVE REJECTED STARFARER VARIANTS 5) Jarfarer: Carries jams, jellies and UEE Marines. 4) Carfarer: Can’t hurt to add wheels! 3) Charfarer: Packed full of delicious Terra BBQ. 2) Scarfarer: Exactly the same ship, but pointier. 1) Aarghfarer: Don’t ask.” - MISCellaneous Quarterly (internal corporate newsletter) Greetings Citizens, Last month, we ran a collection of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the Starfarer and Starfarer Gemini sale, we’re answering questions backers have posted to this thread. Question & Answer With the Starfarer’s designed modular rooms, will those be unique to the Starfarer hull? Or are modular rooms being designed with cross-chassis use in mind, to allow more variety with less work by designers and artists? This will depend largely on the room; some ships (especially larger ones like the Idris and Javelin) will have rooms that could apply to multiple ships, whereas smaller ships like the Starfarer will likely end up with primarily unique rooms (although models and props can be reused between them, for ease of art and development! So while the physical room may be shaped differently, the same desk or aquarium might appear on multiple ships.) Can ALL the fuel and refining equipment be removed from either variant in favor for an all-cargo carrying version? No, you’ll always have internal fuel support systems taking up some space. Think of it this way: on the Hull series, the cargo is fully separate from the ship and the job of the ship is only picking it up and dropping it off. On the Starfarer, the ship has to interface directly with the fuel pods in flight… so there’s all sorts of internal plumbing to support this. In the PU, will it be more difficult to obtain the Star-G due to reputation requirements with a UEE military faction? Yes, the Gemini will likely be produced in significantly lower numbers. Does it come with a jump engine? Yes. Will there be other variants of Starfarer in the future, or Gemini is the only known modification? The Gemini is the only variant currently planned. Will we be able to use the Starfarer to refuel the rest of our fleet in hangar? For instance can you take your Starfarer out and collect and refine fuel and use that fuel for another ship you take out next and store the remaining fuel in some personal depot somewhere? We don’t have personal depots ready yet, but you can store the pods in your hangar. Otherwise, the answer is yes you will be able to use the Starfarer to manage your own fleet. Clearly the external cargo space of the SF can handle multiple types of cargo, but what about the internal cargo space? Can that only be used for fuel? For internal fuel, the answer is ‘anything that fits.’ It is not limited to just fuel. The stats page and ship info list the Starfarer and Gemini as having the same weapons, engines, and mass. Is this an oversight? If they haven’t yet been determined, it’s ok to tell us, it would be a lot less confusing. This is an oversight – the Gemini has one size larger turrets and engines. Because the models are very similar and components have not been finished, it’s not possible to measure a more accurate mass yet. Does the “Gemini” variant show that gas will become a strategic resource in future limited by possible trade embargoes for instance? While it’s possible in some situations that fuel will become such a resource, the existence of the Gemini doesn’t indicate this. The Gemini was created because the military needs a supply chain. In the past, we’ve told stories about fighter pilots on the front lines without filling out the entire universe… with Star Citizen, we want to show you all the support systems necessary for a universe to make sense. Can we expect soon an indepth article about fuels, liquids in general and the whole economy in the verse Yes! The fuel system and related balancing are still in development, but when we have a solid prototype in place we will present it to you. The economy will be fleshed out in many articles as we approach the launch of the persistent universe. Does the Gemini carry less actual fuel as cargo than the regular Starfarer can? Yes. I’m interested in the possibility of skimming fuel from gas giants. Any idea where they are going with that? Seems like the perfect chance for procedural generation, since you don’t even need a ground. This is one of the Starfarer’s primary goals. You can see in one of the concept pieces we put together for this promotion: the ‘filter’ is in the nose of the ship, so you need to fly down into the outer atmosphere to collect the fuel. When flying a Starfarer, will NPCs ever hail us looking for an in-flight fill-up? This seems like it could be a good way to make a little extra money for the fuel (would cost more than a normal station refill), but the request could also be a pirate trap. Absolutely! Any role we imagine in Star Citizen will be used for NPC mission generation. What is the advantage of refined vs unrefined fuel? Refined fuel can be used, unrefined fuel cannot. The Starfarer’s equipment will refine fuel much more slowly than a dedicated refinery, but quickly enough for personal use. So you’ll be able to choose between trucking vast quantities of fuel to a refinery, or refining a more limited amount immediately for your own use. What have the developers envisioned as far as mishaps during inflight refueling? What would be the results of a collision with the refueling boom? What happens to a Starfarer or refueling craft if say one of those crafts explodes mid-refueling. These situations are all bad news; we want refueling to be a challenging process, so failures and collisions should cause significant damage to ships. There seems to be a belief that an explorer would be able to hire a Starfarer for support on long trips, allowing the player to take advantage of a near unlimited supply of fuel. That seems like a good plan! Having a tanker with refinery capabilities along with you will significantly expand your range. (There will be other limitations that will likely prevent you from going forever, chief among them onboard munitions and system damage.) (source: link)
  18. Disregard. Seems this is not allowed here. Apologies. *shuffles back to reddit with a shameful look*
  19. The point of this post it to theory craft the hull series in a combat role. The team at CIG says, basically the modularity of the Hull E far outshines any other craft being offered at this point in time. So I'm curious what you have to say in reference to the Hull series could be in a combat role, direct or otherwise. My example theory craft would be, if the Hull series can carry ship parts, why not full ships? And could those ships be magnetically clamped to an appropriate landing surface mod that attaches to those spindles? Therefore allowing a super cheap, yet super vulnerable craft transport be utilized to conserve resources in the long run. Ooo! Or maybe the Hull C you own is chalk full of mines in its cargo hold, which could easily be jettisoned mid flight to stitch some form of "No-Man's-Land" like lines threw space! Possibly blocking the entrance/ exit of a thick asteroid cluster to prevent capital ships from breaching your mining operation. If that theory doesn't tickle your fancy, feel free to reply with your own!
  20. I found this video from giogetmoney Youtube Channel. This will cover some ships you've heard of, and some you may have not heard of. MISC - HULL C (Freighter) AEGIS DYNAMICS - VANGUARD AKA BULLDOG (Long Range Fighter) ESPERA - PROWLER (Stealth Boarding Craft) CRUSADER INDUSTRIES - GENESIS CLASS STARLINER (Large Personnel Transport) MISC - RELIANT (Two Seater Starter Ship / Fighter) MISC - ENDEAVOR (Research Station Ship) (can also hold a Cutlass Red for Medical Purposes) ANVIL AEROSPACE - CRUCIBLE (Repair Crew Ship)
  21. Found this pretty interesting from the Star Citizen subreddit. Some insight on the HUD design for the MISC and Origin ships.
  22. Hi all! I keep reading that the Starfarer is meant to carry fuel and gas, but do you guys thing it would be allowed to modify it to carry normal cargo, since it can carry so much weight (35 tonnes I think?)?
  23. MISC & Drake Goliath Mousepad's in Store. https://robertsspaceindustries.com/store/371-misc-goliath-mousepad https://robertsspaceindustries.com/store/372-drake-goliath-mousepad