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Found 9 results

  1. and some highlights: Refutation of CryTek's Claims Claim: CIG was only given permission to make "the game" with CryEngine, selling SQ42 standalone is in violation of this. Defense: The GLA defines "the game" as both "'Space Citizen' and its related space fighter game 'Squadron 42'", with a passage allowing for name changes (Space Citizen > Star Citizen). Additionally, this term does not apply to any games made without CryEngine, and CryEngine is no longer used. Claim: CIG violated the GLA by switching from CryEngine to Lumberyard, they are only allowed to "exclusively" use CryEngine. Defense: The GLA says they are given "exclusive rights to use CryEngine" and the right "to exclusively embed CryEngine in the game". The well-established meaning of this wording is that the right is given only to them (and those subcontracted within the terms), not that they are only allowed to use CryEngine. Claim: CIG is no longer displaying CryTek copyright notices in game, in violation of the GLA. Defense: This obligation only applies if CIG is using CryEngine, which they are not. Claim: Ortwin was employed by CryTek prior to becoming CIG's attorney and co-founder so he had a conflict of interest when negotiating the contract. Defense: Ortwin received a signed waiver from CryTek dismissing any conflict of interest. Claim: Confidential source code was shown on Bugsmashers and disclosed to FaceWare in violation of the GLA. Defense: No defense provided, though FaceWare was after the switch to Lumberyard. Claim: CIG was required to provide any bugfixes they developed for CryEngine up until launch. Defense: No defense provided. Additional Statements The GLA prohibits either party from seeking any damages from one another "except for intentional acts or omissions or gross negligent acts". CIG, not RSI, is the signatory of the GLA, so CryTek committed a legal blunder by pursuing RSI rather than CIG in a number of claims. CIG seeks to have the entire complaint dismissed with prejudice (barring any further related action) on the grounds that none of the complaints are sufficient.
  2. Apparently it seems that Crytek wants a piece of the cake after the success CIG brought with using the founding elements of CryEngine. They now are suing for copyright infringement. I feel like this is a last dick move to try and save themselves before they finally go under. https://www.scribd.com/document/367101474/Crytek-v-CIG
  3. For anyone who hasn't seen it yet: http://www.bbc.co.uk/news/technology-42352606
  4. Crytek on DX12, Vulkan, Async Compute, Global Illumination, Ray-tracing, Physically-based Rendering & E3 Demos ^^^ See link or hidden....
  5. CRYTEK TO SHOW OFF VR DEMO AT GDC by WILL MASONFEBRUARY 6, 2015 Share on facebookShare on twitterShare on emailShare on printMore Sharing Services0 Crytek, developers of the Far Cry and Crysis series, plans to show off a VR demo at this year’s GDC. The demo will showcase the company’s CRYENGINE. As of right now, Crytek is keeping their cards close to the chest as to what the content of the demo might be beyond it being a “combination of [a game and an environment demo].” But it is safe to assume it will be impressive. Crytek previously showed off a 100 FPS VR demo at GamesCom in August. According the the VRFocus report on the demo, it placed players in a “wooded environment with helicopters flying over,” and was a “linear piece,” meaning the suggestion from Crytek that this will be a combination of a game and an environment demo suggests this might be a new demo. Even if it is not, attendees should be excited to try out the demo, which was so impressive that according toreports from GamesCom, Palmer Luckey himself didn’t want to take off the HMD and even forgot his phone in the process of leaving (presumably because he was still caught up mentally in the experience). We will keep you updated with any new information as it happens. +++ Here is a cool (but old) Cry-engine Demo vid
  6. Sources: Amazon Spent Big Bucks On Crytek's Engine Last year, as the game company Crytek went through near-catastrophic financial struggles, they found help from an unlikely source: the tech giant Amazon. Amazon agreed to a huge licensing deal involving Crytek’s proprietary tech, CryEngine, according to four people familiar with the deal, all of whom spoke anonymously because they were not authorized to speak publicly about this arrangement. Though I haven’t been able to pin down the exact dollar figure—one source said $50 million; another said 70—sources say it was substantial enough to help Crytek recover from the financial difficulties that kept them from paying some staff for months, as we reported last year. Last month, representatives for Crytek teased that the multinational company had struck a big licensing deal that helped save the company, likely a reference to this partnership with Amazon. “It was a huge one, probably the biggest one,” Crytek co-founder Faruk Yerli said in mid-March. “I can’t say anything more in detail, but hopefully we’ll be able to announce it with the partner soon.” It’s unclear what Amazon plans to do with CryEngine, a powerful set of tools that has been used in all of Crytek’s games (Crysis 3, Ryse) and licensed to a number of external developers for games like Turtle Rock’s Evolve and the upcoming Bethesda free-to-play game BattleCry. As a game engine, “CryEngine” is essentially shorthand for a deck of middleware software including a graphics renderer, a physics engine, and other development tools all created by Crytek’s engineers to facilitate game-making. (For an example of what a powerful game engine can do, check out this recreation of BioShockin CryEngine 3.) Amazon may have licensed out the engine to use for their games, or, as some sources have suggested, they may be using it as a baseline to build their own proprietary gaming engine. Whatever the specific details here, this is yet another sign that Amazon has big plans in the world of video games. Last year, the tech giant poached Portal lead Kim Swift andFar Cry 2 designer Clint Hocking to work on top-secret projects that still haven’t been announced. Amazon also purchased Double Helix, the development studio behind 2013’s Killer Instinct. In April of 2014 they launched an Android-based gaming and streaming console, the Amazon Fire TV, but it failed to make much of an impact on the video game world, even after they snagged the infamous Flappy Bird as an exclusive. Most industry observers believe Amazon has grander ambitions for gaming. Representatives for Amazon and Crytek did not return requests for comment. You can reach the author of this post at jason@kotaku.com or on Twitter at@jasonschreier.
  7. Today CryTek announced that they will add Linux support to CryEngine! Which means it might give CR the chance to port the game to Linux in the future. Actually I won't be surprised if when we hit a funding milestone some time after the GDC that one of the new milestones will be implementing Linux support. Link: http://www.crytek.com/news/conference-attendees-can-also-see-a-brand-new-mobile-game-extra-engine-updates-and-much-more-at-crytek-s-booth Original thread on Reddit Anyone looking forward to that? Could be interesting to see how well it will run using Linux seeing how Valve had some positive results with their own Source Engine.
  8. Chris Roberts has been hard at work the past few weeks making the hangar module a reality… but he’s had time to do a few interviews about Star Citizen as well! Chris recently spoke to both Forbes Magazine and Inside Crytek about wildly different aspects of the game. If you’re interested in some of the logistics behind Star Citizen’s funding then you should check out this article at Forbes. Chris sat down with Erik Kain for a half-hour video interview where he talked all about how the crowdfunding plan evolved and what we plan to do with it in the future. It’s not all money matters, though: Chris talks all about game mechanics, including the PvP slider! Chris also took time to chat with our friends at Crytek about Star Citizen and how the game will be making great use of CryEngine 3: “I made the decision to go for CryEngine because I felt like its DNA was PC, which is what I’m focusing on. It was very powerful and expandable – so we were able to take the engine and build extra functionality for the space ships, and that’s obviously an important part of our gameplay. And then the rendering look and feel of CryENGINE is more photo-realistic, and I wanted to go for that almost film visual effect, not quite as stylized as some engines come across. CryENGINE does that really well.” Read the entire article here.
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