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Found 8 results

  1. Eleidess

    Feedback Wanted How would you configure my mouse ?

    Hello everyone I published here some time ago (https://forums.starcitizenbase.com/topic/21771-optimal-navigation-with-a-3d-mouse/) and thanks to you I gathered all the information I wanted in order to prepare my gaming mouse project Now, I only miss one thing to perfect my presentation : the configurations of the mouse. So I need you again please ! Here is the list of the buttons and X, Y, Z axis : - Left and right clics - 2 side buttons - Joystick button (you press the joy) - Analog joystick 360° : config on 4 directions -
  2. With the fact now nearly everyone buys a new graphics card after one or three years, Who remembers the first or second ever Graphics card? I was 18 when i bought my 1st Card, Orchid Righteous 3D - 3dfx Voodoo 4MB for just £105 GBP, it was only used in 3D games, when in Windows, the 2D card was used. You could hear the mechanical relay click in when you went into a 3D game like, GTA, Carmageddon, or Jedi Knight. Of course come 2000 i was need of a serious Hardware upgrade, i built a new PC (AMD K6-2 450Mhz). I bought my second ever GPU it was the Creative Labs, Nvidia Riva TNT2 Ultra 32Mb
  3. Hi Guys I found this thread on RSI and thought that you Rift owners may enjoy it. https://forums.robertsspaceindustries.com/discussion/210560/oculus-rift-compatible-ship-scale-viewer#latest You can download an application to view all the 3D ship models in Unity with the Rift. Be sure to check it out and let him know if you enjoyed it.
  4. "Noesis no longer works for a large number of files. Until the Cryengine plugin can get updated, this thread is probably a dead end". Refer to https://forums.robertsspaceindustries.com/discussion/comment/833426/#Comment_833426 A quick tutorial on how to export the Star Citizen ships from the Hangar Module with proper material setup. You don't even need the CryEngine SDK to do it! (but it helps) This method can also be used for any Star Citizen asset currently in the Hangar Module. This usually isn't a seamless method, sometime you will have to combine methods and use a little bit of in
  5. Hiya guys, I just finished the 3D version of a logo design for my (soon to be) squadron. Forgive the enthousiasm, but I finally managed to get a decent result out of a new program I've been experimenting with to extend my 3D pipeline, and I was rather pleased with the result so I wanted to share it It could probably use some tweaking and I'll need to come up with some graphics etc for my squad page before I go ahead and register it on the fleet portal, but at least this way I'll officially reserve the name Created using Zbrush for sculpting/texturing (and some 3dsmax for base mes
  6. I decided to waste a few days, (and get that much closer to the DFM), by making 3D Plaques of the Division Images presented to us by @rotorax and @Lozenger . For those with a 3D printer, the files can be found at: http://www.thingiverse.com/thing:315646 Pictures in the site above can be expanded using the icon in the upper right of the picture image and the ones with a Thingiview icon can be rotated. The original logos required a small modification. The division names on the lower shelf required the prints to be 130mm or larger, and even then they were smudged looking. Instead of exp
  7. Hello all, I've seen a few posts out there regarding "ship viewers", "hanger modifiers", the "Illium Mod", etc. as well as some basic demos using the CryENGINE SDK which allow you to view your own, or other, ships outside of the Hanger Module. What I'm looking for is a simple tool that will allow me to position my ship, in high quality, on a plain background (for removal later, or made transparent) and set-up some lighting around it. The idea being, that I can get really nice, posed shots of ships for creating signatures, wallpapers, etc. Does anyone have any recommendations on
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