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Found 7 results

  1. Accepting all applications apply now! - https://robertsspaceindustries.com/orgs/GLORY2THNR We specialize in piracy, smuggling and much more! Have any questions? Discord - https://discord.gg/SknvkTd Join Today!
  2. What kind of people will Consolidated Amalgamated appeal to? If you are one of those people who wants to do some combat mission running or PvP in a group with large, powerful support ships and ground attack vehicles then... Sorry, let’s try this again, if you want to be part of a group that claims vast holdings on alien worlds and then helps build that org’s own custom settlements... Oh, wait, no if you’re one of those who likes the sound of deep space salvage or mining we... No, hold on, if you really are looking forward to running a science, agriculture, or medical station complete with ambulance on a capital sized starship in... Hm, no sorry, what I meant to say was if you are dying to try edge-of-known-space exploration in the hope of finding new jump points and... One sec, "Hey! Hand me that wrench! We've got a line of broken ships to repair here before..." Wait, really the thing is if your dream is putting the pilot’s cap on and greeting your passengers while you run a giant starliner between ports to... Argh me matey, 'tis really s'posed to be readin' that if ye be lookin' forward to a little bit of the pirate booty, (ahem) or some smuggling, or even just legal bulk and specialty cargo running... Well, really it's if searching seedy bars for the specific scumbag you have the bounty to collect on is... No, if you want to cruise the Empire in the lap of luxury on Origin’s top super yacht while playing host to the rich and famous, then you have definitely found the right corporation. TL;DR - WE HAVE THE SHIPS TO DO IT ALL. SCROLL DOWN FOR FLEET GRAPHIC. Okay, the nitty gritty: We are a small group of mid 20s through late 40s US-based folks (across all US time zones) who are long time MMO gamers, and right now we're ship-rich and people-poor. As we get closer to beta there are old friends who will be joining us, but with our current fleet and desire to try it all we'd really like to make some new good friends. We're not looking for many, and we're looking for a specific kind of person. Who you are doesn't matter, we are completely open and accepting of all people, it's what you want out of the game that will determine if we're the right fit for you. If you're wanting a smaller, tight-knit group of folks who just want to have fun in the verse and who have the resources to basically try anything in the game from day one, then hop on our website and, if you like what you see, fill out an application. Or, hop on our Discord and either chat or leave us a message. We want some new folks who are as excited about this game and its potential as we are. I've got an image of our current organizational fleet posted at the bottom so you can see our ships, and of course a martini glass. Let's get this party started. If you don’t have Discord I think you’ll like it. You can get it here: https://discordapp.com/download And you can join the CONAM server here: https://discord.gg/rnBehBj We're still gaining steam, so if we're not on just shout out and we'll see it later. the H/M/C tabs on our website contain a little more information about us... https://robertsspaceindustries.com/orgs/CONAM ... and the Spectrum CONAM forum is a place you can read through past discussions. I invite you to check it out by clicking the link below! https://robertsspaceindustries.com/spectrum/community/CONAM Looking forward to seeing you in the 'verse! =D
  3. ———————————————————————————————————————————————————————————————————————————————————————— Manifesto ———————————————————————————————————————————————————————————————————————————————————————— Links [[Discord]] [[RSI Org Page]] ———————————————————————————————————————————————————————————————————————————————————————— Introduction Welcome to Death Watch we strive to be the best of the best in Star Citizen! We will be taking part in every aspect of the game (E.g Bountyhunting, Security, Trading, etc.) whatever we can do to make some money, but the main focus will be building up the fleet then establishing Multiple bases of command in the outer rim of the galaxy. Then we will start to get into Piracy and PVP! ———————————————————————————————————————————————————————————————————————————————————————— How we operate We strive to be very well organized. We will defeat those who stand in our way. We plan to used our military very organised. We will have a multiple attack groups being lead by certain individuals that will be voted in by the people. ———————————————————————————————————————————————————————————————————————————————————————— Intentions To be a feared pirate organisation. To gain a capital ship. To build a fleet so that our members can be outfitted with the ships they need to fulfill their roles. To have an extensive black market trade. To make a wealthy organisation fund. To gain a foothold and establish a base in Multiple systems. ———————————————————————————————————————————————————————————————————————————————————————— Motives To be the most infamous group in the universe. To make vast fortunes. To gain power enough to sway the universe. ———————————————————————————————————————————————————————————————————————————————————————— We are in great need of Citizens, and we want YOU! What we are looking for mainly is Miners Escorts Data Running crew Research crews Engineers Exploration crews Fighter Pilots Farmers (For late game when base building is added and foods will be needed) Crewmen Merchants ———————————————————————————————————————————————————————————————————————————————————————— Ranking System WIP ———————————————————————————————————————————————————————————————————————————————————————— Fleet WIP ———————————————————————————————————————————————————————————————————————————————————————— Charter ————————————————————————————————————————————————————————————————————————————————————————- Pirate Code ———————————————————————————————————————————————————————————————————————————————————————— Membership Guidelines Aid your fellow community member, if they need help with something try to help! Don’t expect people to be able to help you every second of every day, help will come in the end, keep calm. Make sure you report anything to do with the community to the Boss. The group comes before personal gain (E.G We are just after taking down a convoy carrying valuable cargo, if you find something that is very expensive and could benfit the guild [E.g Upgrading guild mining station, Upgrading flag ship, etc.] don’t just pocket it right away, turn it in. Everyone will get their cut! Listen to comm orders (E.g “Battle comms!!!”, “Everyone listen up”) You monitor our comms! You monitor our rules! You treat all members as equals, any drama, bullying & etc you will be removed! ———————————————————————————————————————————————————————————————————————————————————————— Removal Rules Failure to follow the Organization guidelines & rules, will result in removal! Extras Are: Abusive! Caught using cheats! Non respectful! We don’t like these methods, but you leave the Boss no choice, follow the rules or get out! ———————————————————————————————————————————————————————————————————————————————————————— Recruitment Once you have read over the rules you can decide weather or not you would like to join! Just head to the recruitment channel and fill in the following.(edited) Age: How long have you played?: When will you be able to play?: Will you risk your live for your team?: What skills do you have?: What do you want to be Trader/Pilot/Miner/Explorer/Crewmen?: Why do you want to join?: ————————————————————————————————————————————————————————————————————————————————————————
  4. It bugged me how some design choices were made placing cargo strapped to the exterior of ships. Not a lot of sci-fi does this, usually cargo is inside the hull of the ship. Then while reading some threads made on a particular anti-star citizen forum site (because sometimes its educational to see things from the other side) a particular poster made a well thought out post that seems to align with some of the design choices. Here is the entire post, I know its a wall of text but the TLDR at the end summs it up nicely. Have to admit, I like the points he brings up and there is a good possibility that is the direction star citizen is going with all their external cargo. Now, I know its thin, but the thing that pushed me over the edge and made this post was todays RTV. When they opened up questions for the Herald artist, the chat was flooded with questions about why the data storage was on the outside of the ship, exposed. And Disco Lando replied, multiple times, that they are only taking art questions and not game design questions. Thin, I know, but that leads me to believe their there because their meant to be shot off. 3:42 cig_sherman: Once all of Info-Running is implemented, those Datapods would be something you could launch out from a ship. Think along the lines of a dead-drop. So when I commented to this theory on WTF's Twitch chat, Matt Sherman chimed in offering doubts. So what do you think, is it a good way to allow piracy to work in the game without killing the fun for non-pirates?
  5. Jon1812

    Preventing Piracy

    Some of you may already know this, but I am currently working on writing an economic guide focused on the Star Citizen economy. It is meant to focus on general principles rather than specific plans of action, but I am trying to make it as detailed as I can. One chapter that I am currently working on is on piracy and I am hoping you guys can help with input in that regard. I am trying to think of methods to minimize piracy whether through deterrents or incentives, if you guys have any thoughts in that regard, your input would be greatly appreciated. I am currently tossing around a few ideas regarding escorts and bounties, but I can't seem to think of any other effective methods that would help minimize piracy. What do you guys think?
  6. Deleted User

    Deleted

    Deleted.
  7. Adam

    Boarding Info

    From official website: Boarding Information As promised, we’d like to share the internal concept for ship-to-ship docking and boarding concept. Please note that this is the very early pitch–some details may change as we balance the game and build out/expand the mechanic! Boarding Mechanics The goal is to develop a system where player-to-player boarding is an occasional reward rather than something that becomes the focus of the game; we’re not building Grand Theft Starship. As such, we need a high cost of entry: players must dedicate both significant resources and skill to be able to put themselves in a position to board in the first place. There are two major limitations on docking: 1) the target ship must be COMPLETELY disabled before it can be boarder and 2) docking requires the attacking player to dedicate credits and slots to several gate technologies, including a docking collar and a tractor beam. Disabling a target ship is a much more difficult task than it was in Wing Commander, where leech weapons would simply wear down the target. In Star Citizen, the player needs to knock down the enemy ships’ shields and then (without causing a hull breach) pick off the individual thrusters. This is the skill barrier: if you can’t shoot well enough to take apart a ship piece by piece then you can’t board an enemy ship. Tractor Beams are a dangerous technology. They take up a standard gun slot and are designed for collecting material significantly less massive than their host ship (escaped pilots, cargo pallets, bobbleheads, etc.) As such, there’s a constant danger of overloading when using them to dock, especially with cheaper models. Additionally, they require that the target ship be ABSOLUTELY DISABLED – firing a tractor beam at a ship that still has functional thrusters will overload it and severely damage the attacker. A docking collar is needed to attach ships together. As with tractor beams, different levels are available which will allow connections to different sizes of ships; boarding something large like a carrier is much easier than something your own size, like a Constellation (disabling another Constellation’s thrusters will require a crack shot, to say the least, and a much more accurate collar.) If the game hits the $4 million mark, collarless external ship combat will be added with pilots in pressure suits wearing EMUs able to battle it out in space; explosive charges would be used to open the targeted ship’s airlock. The standard VDU will not identify whether or not a ship is completely disabled; it will have a gut feel/skill element to it. Higher software upgrades will provide more in-depth scans of a target that will give you a better assurance that no maneuvering remains in place… for a price. Also note that docking mechanics do NOT apply to ships with a single crewman or certain smaller bombers; the general rule is that if there’s not room to walk around then only the salvage mechanic can apply to it. You need a crewed ship to board in the first place and you can only board crewed ships which are larger than your own (in crew size.) Combat Once a ship has successfully tractored in a target vessel, it will dock at a pre-determined location on the hull (ie, you will always dock at one of the same doors on the Constellation.) There will be a 30-second period where the attacking player cuts open the target’s door. The defender can use that time to set up to fire back. Think an interactive recreation of the opening scene of Star Wars, with the Rebels nervously waiting to defend the corvette from Stormtroopers. Players will have access to a variety of upgrades to help/hinder boarding operations. Armored space suits, hand scanners, explosives, more powerful (or functionally different) weapons and so on will be available to players on both sides of the equations. Defending players will have upgrade options that can help put the battle in their favor: a self destruct process, a dead man’s switch, automated miniguns they can position in the cockpit and so on. It’s going to be a challenge to get onboard a targeted ship successfully, one that you’ll need to work with your friends to accomplish. Finally, the cost to recover a boarded ship will ultimately be high. Since you’ve disabled and otherwise crippled it in battle (and cut into the hull to board) you must conduct repairs in deep space if you wish to keep the hull rather than simply looting it… during which the ship is in danger of being boarded by a third party. Boarding parties should plan to carry an advance repair bot with them or to suffer the difficulty of flying in a depressurized cockpit (limited life support time, less responsive controls.) Finally, only one ship can be flown at once: you will need to work with a partner if you wish to keep a boarded ship and your own craft.
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