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Found 4 results

  1. Alaris Training Night: The Division With Star Citizen’s “party system” currently not working making it difficult to host practice sessions, we will be using The Division to fill that gap. While on paper, The Division does not relate to Star Citizen, the mechanics of the game and party system will allow for Alaris to further improve upon ourselves as a team. We hope to build stronger team cohesion from this exercise, learn the best average play times, and develop an overall better unit. Training will begin on Saturday March 12, the weekend following the release of the game March 8th. We will be training every Saturday, 22:00 UTC to 0:00 UTC (5pm EST to 7PM EST). While showing up to every training event is not required, Alaris holds its members to high expectations. We are interested in building a stronger cohesive unit overall. How are we going to Organize? The first step is to determine who has played the beta, the members that have will inherently have a greater understanding of the mechanics at launch. These players should be able to lead a group of 4 in game and will be the initial group leads. Please note, if you are not comfortable as a group lead, the spot can either be temporarily filled or disbanded. Because this is a brand new game, we will all be starting fresh together and all have the same footing in terms of gear and character level at start. As one final note, group leads and group members will be able to switch out at a later date. Teamspeak Organization Since this is a training night for Alaris, we will be practicing in Imperium’s TS. These training nights will be conducted in a single channel titled “Alaris Training”, with a password to be decided at a later date. Within this locked channel There will be multiple sub-channels with the Alaris Training channel. When signing up for a group, please respond to this post with the Group number that you’re taking. While this may seem very structured and detailed, this is exactly what Alaris represents. Do not mistake the training session as being all training and no fun, this is the exact opposite of what we should accomplish. If successful, we will build a more cohesive unit, mesh better and ultimately whoop more ass. Important Links Cheap prices: Game Key Price Comparisons Weapon Types: Weapon Type link Guides Basic gameplay 8:00 [Ubisoft Official] Skill tree description 2:50 [Ubisoft Official] Skills / Talents / Perks **Note: If groups don't fill, they will be filled in by compacting groups together. Group 1 Group 2 Doopsums Trophias Thaeus mSaNiaC Caldon I Zhoriax Wfja Rocket Man Group 3 Group 4 SharpSpoonFul Tooms Switch Fleischwolf FALL Pablosky101 Colossal Rimmer59 Group 5 GreenAvenger Brygen Pole Dancer Slot 4 **Note: If groups don't fill, they will be filled in by compacting groups together.
  2. If I am accepted into Imperium (I'm still pending response) How do I go about attempting to join the Exploration Division? is there an exam I need to pass beforehand? Also is it possible to join multiple divisions? Because I would want to be at least a reserve for the Combat Ops Division, and an agent for the Intelligence Division, Is this possible? or am I pushing my luck? I feel like I would do well in all of these divisions and be able to take contracts where possible from all, the Exploration Division is my first call for recruitment though as its my real passion, but if there happened to be a recon mission close to a location where I was currently Id like to be able to take the job, as well as being called into support a fleet effort
  3. I decided to waste a few days, (and get that much closer to the DFM), by making 3D Plaques of the Division Images presented to us by @rotorax and @Lozenger . For those with a 3D printer, the files can be found at: http://www.thingiverse.com/thing:315646 Pictures in the site above can be expanded using the icon in the upper right of the picture image and the ones with a Thingiview icon can be rotated. The original logos required a small modification. The division names on the lower shelf required the prints to be 130mm or larger, and even then they were smudged looking. Instead of expanding the shelf and etching them in larger I moved them up into the graphic. As can be seen in the photo below they can now be as small as 80mm and still show the name correctly. Several have been test printed (best results = 130mm+), but not all. Any errors found are mine. If you have a 3D printing issue with any of these then mention the problem here, (or PM me on these forums). I will fix//repair the problem as soon as time permits. - DRUM out EDIT: Added additional files 5/6/2014 - TIB and REDACTED stamps at http://www.thingiverse.com/thing:321219 -DRUM
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