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https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-7-trade-economy-is-a-massive-step-back/2436975 jmuehle.cig@jmuehle_cig Yesterday at 10:50 pm Hi Jack, Thanks for the effort you've put into this, and the passion you have for trading gameplay! I'm glad to hear that you loved the changes with 3.6. As you pointed out, the prices in this 3.7 aren't just close to 3.5 prices, they're exactly 3.5 prices. Due to an oversight, old values for trade routes were added over the values set in 3.6 when we added new inventory for the hand-minable items. We've already taken measures to make sure this kind of thing doesn't happen again in the future. Citizens, rejoice! 3.6 prices will be restored as soon as possible. Your diligence is very much appreciated, and your commitment is exactly what makes Star Citizen great!
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Those in Concierge may have noticed Third's topic on the $0 CCU removal having backfired completely, by formulating the database operation incorrectly. Some $0 CCUs that originally cost money before pricing changes were removed A lot of $0 CCUs that were free, now have a value due to price changes and have been left on accounts.
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I'm curious, what is the average salary for a developer at CIG? Doing a quick google search the lowest is around $44k a year to $120k a year for a game developer. This is in the US. CIG has multiple studios around the world which also differentiate the average income. Let's say the average across all studios is $60k a year (a "wild" guess) and they now have around 500 employees. That's $30 million each year. Do we know how much CIG has used on salaries since 2012? I don't know the math here since I don't know all the numbers, but my wild guess would be around $80-90 million since 2012. If you add properties and other costs I'm thinking we are around $130 million in total. Giving them a $70 million + buffer, which is a 2 year salary guarantee for those 500 employees. If this is even close, I feel comfort in knowing the funding is still going strong and they have at least 2 years to finish it up if money stops flowing.
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Reduced price for five game packages (free fly event) = Time to get your friends into SC for cheap 😃 See https://robertsspaceindustries.com/pledge/game-packages GAME PACKAGES All Sort by: PriceName AURORA MR STARTER PACK 3.2 FREEFLY- Package $35.00 USD$45.00 USDSAVE$10.00 USD IN STOCKMORE INFOADD TO CART MUSTANG ALPHA STAR CITIZEN + SQUADRON 42 COMBO - 3.2 FREEFLY- Package $55.00 USD$65.00 USDSAVE$10.00 USD IN STOCKMORE INFOADD TO CART AURORA MR STAR CITIZEN + SQUADRON 42 COMBO 3.2 FREEFLY- Package $55.00 USD$65.00 USDSAVE$10.00 USD IN STOCKMORE INFOADD TO CART MUSTANG ALPHA STARTER PACK 3.2 FREEFLY- Package $35.00 USD$45.00 USDSAVE$10.00 USD IN STOCKMORE INFOADD TO CART RELIANT KORE SC STARTER 3.2 FREEFLY- Package $75.00 USD$85.00 USDSAVE$10.00 USD IN STOCKMORE INFO
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Star Citizen Development Process Interview Summary Inside the Star Citizen Development Process Full Article | https://wccftech.com/inside-the-star-citizen-development-process-exclusive-interview/
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and some highlights: Refutation of CryTek's Claims Claim: CIG was only given permission to make "the game" with CryEngine, selling SQ42 standalone is in violation of this. Defense: The GLA defines "the game" as both "'Space Citizen' and its related space fighter game 'Squadron 42'", with a passage allowing for name changes (Space Citizen > Star Citizen). Additionally, this term does not apply to any games made without CryEngine, and CryEngine is no longer used. Claim: CIG violated the GLA by switching from CryEngine to Lumberyard, they are only allowed to "exclusively" use CryEngine. Defense: The GLA says they are given "exclusive rights to use CryEngine" and the right "to exclusively embed CryEngine in the game". The well-established meaning of this wording is that the right is given only to them (and those subcontracted within the terms), not that they are only allowed to use CryEngine. Claim: CIG is no longer displaying CryTek copyright notices in game, in violation of the GLA. Defense: This obligation only applies if CIG is using CryEngine, which they are not. Claim: Ortwin was employed by CryTek prior to becoming CIG's attorney and co-founder so he had a conflict of interest when negotiating the contract. Defense: Ortwin received a signed waiver from CryTek dismissing any conflict of interest. Claim: Confidential source code was shown on Bugsmashers and disclosed to FaceWare in violation of the GLA. Defense: No defense provided, though FaceWare was after the switch to Lumberyard. Claim: CIG was required to provide any bugfixes they developed for CryEngine up until launch. Defense: No defense provided. Additional Statements The GLA prohibits either party from seeking any damages from one another "except for intentional acts or omissions or gross negligent acts". CIG, not RSI, is the signatory of the GLA, so CryTek committed a legal blunder by pursuing RSI rather than CIG in a number of claims. CIG seeks to have the entire complaint dismissed with prejudice (barring any further related action) on the grounds that none of the complaints are sufficient.
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CIG cancelled due to technical difficulties. will show tomorrow, 22 Dec. I cannot defend them in public over this after they've had a literal freaking year to get their shit together.
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Apparently it seems that Crytek wants a piece of the cake after the success CIG brought with using the founding elements of CryEngine. They now are suing for copyright infringement. I feel like this is a last dick move to try and save themselves before they finally go under. https://www.scribd.com/document/367101474/Crytek-v-CIG
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While Gamescon and Citizencon have impressive presentations....... the big sale (where almost every ship goes on sale - though sometimes limited ships do not - but every year they seem to release a small allotment of Idris P and Javalin ships). Thought this also deserved its own thread and maybe post on what ships you hope to get to fill out your pledge? This image below looks like a new Anvil Ship?? *** Note it is called "Anniversary Special" this year instead of "Anniversary Sale"...... I guess they are trying out a new marketing pitch...
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I quit reading Rollingstone decades ago, but found these. yesterday's article: Squadron 42 Will Not be at This Year's CitizenCon Event, The Annual 'Star Citizen' Convention Squadron 42, the single player component of Star Citizen, will not be at the upcoming Citizen Con event in Frankfurt, Germany. companion article from Late August 2017 'Star Citizen': A Peek at Planetside Gameplay - The Alpha 3.0 update is scheduled to launch next month.
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After asking who designed the 600i yesterday, this morning, I find a message in my Spectrum mailbox: The 600i design is my favorite ship design so far - even the interior is nice - and I ask who designed it - (by "Hobbit", I refer to Hobbes and "human designer" means as opposed to in-lore Origin designers) Also, CIG so far has freely, sometimes proudly disclosed who the designer(s) of a ship are, so how is this an offensive question? This response is perplexing and annoying me. Has anyone had any success appealing mod actions on the SC forum? I've talked to a few mods on CIG's forum in the Years past and most of them were real friendly and actually talk regularly with the community in threads. But this guy is either real dark or English isn't his first language? idk... : : Don't really care about the 48 hours, I just don't feel like even being on a forum, where asking a question gets you probated.
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There hasn't been one of these in awhile. .... Ben has been having issues with his eye. ... but looks to be recovering. The only SC comment is at the end when he talks about his excitement about the next two concept sales...
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Greetings Citizens! This week’s episode of Happy Hour we’re going back to the Gamedev that started it all. As you know, Star Citizen will need lots of star systems, and those systems will need planets, and those planets will need inhabitants. In this Friday’s Happy Hour: Gamedev, Character Art Director Josh Herman will create the concept of a new creature LIVE with direct input from you, the backers. This is your chance to be a part of the creative process live, as we’ll take suggestions from the chat, and put important decisions up to vote. What creature will you help Josh create this Friday on Happy Hour? Post your initial ideas below, don’t forget to vote on the ones you like, and tune in LIVE this Friday at 12pm PST on http://twitch.tv/starcitizen. The Rules Post only ONE suggestion at a time. Suggestions below should be for types of creatures i.e. birds, fish, tigers, etc. Replies with more than one suggestion skewer the voting and will be removed. You may post as many suggestions as you like, as long as they are in individual replies to the OP. Only post replies to the OP. We are using Nested so we can easily sort your most voted on suggestions, not to have a nested conversation (unfortunately Classic threads cannot be sorted by votes at this time. Nested replies will be removed and thus not considered. Keep your suggestions short. One or two words, max. Brevity is your friend. Suggestions that are too long will be removed and thus not considered. Suggestions can be about any form of creature you can think of. We will be picking the top voted suggestions and creating a hybrid of them. No links or images. You may (and should) vote on as many suggestions you want to see included as you can. Have fun with it. About Josh Herman: Josh Herman is currently the Character Art Director at Cloud Imperium Games, working on Star Citizen and Squadron 42. He arrived at Cloud Imperium Games having specialized in designing, modelling, and sculpting hard surface and organic characters for some of the industry’s biggest films and AAA games as well as commercials, short films, music videos, and rapid prototyped statues and marquettes for client presentations and collectibles. With exceptional skills in ZBrush and Maya he has had experience in Art Direction, Character Development, High Poly Modelling and Sculpting, Designing, Look Development, Retopology, UV Layout, Texturing and Shading. Josh has worked at Legacy Effects on projects such as Real Steel, The Amazing Spider-Man, Total Recall and The Avengers. Josh left Legacy to try his hand at games, working for Naughty Dog on Uncharted 3: Drake’s Deception. He was then recruited by Marvel Studios, where he worked as Lead Character Artist on films such as Iron Man 3, Thor: The Dark World, Captain America: The Winter Solider, Guardians of the Galaxy, The Avengers: Age of Ultron, Doctor Strange and others before joining the team here at CIG. LINK I've been chatting with Ziff PHH on Spectrum for his idea of an ambulatory shade tree that follows my herd animals. Predators want a shady place to eat their kill and to launch attacks from, and when they're done eating, the trees ingest the corpse cleaning up the landscape. Could be really cool to watch, plus it solves the problem of players just killing everything that moves and leaving bodies around.
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So, given the amount of debate around CIG's pricing practices, especially when it comes to new ships, policies about CCUs, etc... we've decided it would be best to keep commentary about said practices OUT of the threads for the specific ships, and in a single thread that members of the SCB community can contribute to. While we want to foster good debate and discussion, this thread WILL be moderated heavily for violations of our forum rules. We know this is a highly charged topic, and that a lot of people have strong feelings both for and against CIG and the pricing practices they have been adopting, but we ask that members display common courtesy and respect when discussing this sensitive topic.
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The Ship loaner matrix summed up: What ship will CIG loan you until your ship is complete or hangar/flight ready. Source: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/the-ship-loaner-matrix Ship Loaner spreadsheet
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A quick news bulletin as Will Maiden has been talking on Spectrum about how cargo with work with pirates, smuggling and more in the Star Citizen verse. Will also briefly spoke about about how we might see the first iteration of cargo in Star Citizen 3.0. Reddit Post: https://www.reddit.com/r/starcitizen/comments/5zz795/will_maiden_on_spectrum_unplanned_qa_about_cargo/
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I've put a quick video together about (CIG System Designer) Will Maiden's recent comments about how cargo will work/be effected, after he spoke to backers on Spectrum. https://www.youtube.com/watch/qJ9sJh236lY
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Couple of cool things this Ben's Day - 3m - Confirmed Anvil Huriccane is the next Concept Ship 14:40m - No answer from Ben yet but @GRIZZ gets his question asked about the Reclaimer being able to land 18:30m - Haven't heard about Hangar updates from awhile but the Modular Hangar rooms are still on the table - like a personal living quarters, map room, etc...
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CIG is currently investigating the issues with Echo 11, the StarMarine map with the terrible lag, for anyone that has played this map and willing to fill out the survey it would greatly be appreciated to hopefully find the issue relating to all of the problems if not narrow it down. Survey - https://goo.gl/forms/xnZ3z2ultq2Z3QBH2 Official Statement
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Given the last year hasn't been without its controversies surrounding sales, and also given that CIG continues to have the Combustion pistol as available in the VD store for a higher price than some of the ship-mounted weapons, I have a question for the community: What would be acceptable, in your individual minds, to have in a "FPS Starter Package" for Star Citizen? PLEASE DO NOT DERAIL THIS THREAD by making commentary on the "community", or whether or not selling these kinds of packages would be appropriate for CIG to do, or any other derailment, but keep the discussion as to what you'd think would be "worth it" or what items would be "acceptable" to have in a FPS starter pack. If you don't think such a pack should be offered, feel free to ignore this thread.
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We have a totally new paradigm where CIG is selling capital ships like never before. At the Anniversary sale 2016 an unprecedented amount of Idris was offered: 5 batches of 200 ships in each batch for a total of 1000 Capital ships in a single sale. The effect was grave, CIG killed off the demand for this previously rare ship and more than half of the ships remained unsold at the 26th of November -a week after the start of the sale. CIG now decided it was a bad idea to officially state how much they inflate the numbers of capital ships because that killed off the demand. The solution they came up with was to sell 100 Javelins in a stealth batch at the announcement of the final Grand Finale on the 26th November at 1PM PST, this was followed by yet another stealth Javelin batch of 100, none of which is officially mentioned in clear numbers as to not kill off the demand by the enormous volume dilution that these sales represent. It is also interesting to note that of the 450 Javelins that was sold in one week 300 were offered for Cash Only, so this is a clear cash-grab move. This represents a new paradigm in that CIG no longer cares about capital ship rarity, they care only about deceiving backers by not officially stating they they sell 100's and hundreds more ships than the sale description states as to not kill the demand and make the maximum amount on new fresh cash. The Idris and Javelin are no longer rare and powerful capital ships that needs to be kept at a low number. The only rarity concern CIG has is to keep demand high to maximize cash revenue, thus they have started selling capital ships in Stealth Batches that are totally unannounced and for Cash Only. The overselling of capital ships had grave implications. Not only do we now have over twice as many Javelins as before but these ships were available for hours and hours without selling out, a sign that the demand is sated and probably would they have sold out faster CIG would have offered more, as many as the market can bare for mazimum amount of New Cash. I can't imagine the completionist 17500$ Backer that probably justified his pledge level by getting a Javelin that previously was a ship only available in 1-10 sec sales out of a year being happy about that instead of paying 17500 USD before, you could have just taken your time and comfortably within a total of over 24 HRS of javelin availability spent 2700$ for the same ship. What we can abstract from CIG's new marketing tactics is: CIG is not anymore concerned with limiting capital ships for game balance reasons, they are only concerned in keeping demand high. CIG knows rarity is a driving factor for capital ship demand CIG wants to keep the true javelin numbers a secret/the official numbers low to not lower demand CIG peculiarly enough decided to go through with the unanounced 100 Cash Only javelin batch on 1PM PST 26th november at a time where only 50% of Idris had sold out, almost to the dollar making up for the projected loss of profit from the Cash Only Idrises. Using this wonderful forum as a platform I'm going to go on record and make a prediction about where CIG marketing is heading with their capital ship sales going forward. Based on CIG's clear will to sell javelins for cash only in unannounced not officially acknowleadged large volume batches I predict the following: A Holiday Livestream 2016 sale of unannounced Cash only javelins of up to three batches of 100 each adjusted after demand with a possible addition of 50 javelins Store Credit allowed to not upset previous backers too much. The secret sale would be launched at the commensation of the Holiday Livestream at a time with maximum site traffic for maximu sale speed/sales oppurtinity. The sales will not be officially acknowleadged and no numbers of batches of numbers of ships in each batch will be mentioned to keep the image of javelin being a rare ship alive. The goal is to sell as many javelins for cash only as the market can bare. So the prediction is we will se another 350 Javelins sold for a total of 700 javelins sold in 2016. What does this new marketing tactic mean for Capital Ship numbers on launch of the PU? 2012 100 Idris-M sold 2013 150 Idris-P sold 2014 200 Idris-P sold in 4 batches of 50 2015 Introduction of the 2500$ Idris-P containing Armada pack (unknown amount sold commonly predicted thousands) and 100 Idris-P sold 2016 1000 Idris-P sold in 5 batches of 200 So almost a Tenfold increase of the amount sold in previous years in 2016. Extrapolating the new annual sales volumes and using the Roadmap laid out by CR (which is aleady heavily delayed) we are looking at a 2020 PU release at the earliest which gives us 1000 more Idris in 2017, 1000 more Idris in 2018, 1000 more Idris in 2019, and a possible 1000 more Idris in 2020. Total number of Idris at PU release with current sales volumes= 4550 to 5550 plus an unknown amount of Armada packages for a total of a conservative 6000+ estimate. These are not numbers that support a 1250$ price, these ships wil e so common that everyone will aim for one and thus the acquisition time will have to be lowered accordingly and thus the USD convert price from CIG's own UEC ingame store will be much lower than the 1250$ we paid. 2014 200 Javelin sold in 4 batches of 50 2015 200 Javelin sold in 4 batches of 50 (officially excused by a growing number of accounts allowing more to be sold though Turbulent has claimed the real backer numbers when we had 1,5 million accounts was 500 000 persons with 3 accounts each) 2016 250 Javelins sold officially 100 javelins sold off the record, And a prediction of 350 more sold in the anniversary sale Thus in 2020 at PU launch (according to the roadmap laid out in citizencon 2016 this will be the earliest launch date) and taking the new yearly sales volumes into account we will have 400 + 350 + 350 2017 + 350 2018 + 350 2019 = 1550 at the lowest plus the additional completionist owners and my prediciton: 400 + 700 + 700 2017 + 700 2018 + 700 2019 + 700 2020 = 3900 Javelins at PU launch.
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You want a Super Hornet? You love catchy titles? Well, here you go mate.. https://robertsspaceindustries.com/comm-link/transmission/15588-Super-Hornet-Super-Sale
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