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  1. Being a big fan of the Endeavor, and always looking for hints about the Endeavor. Today Ben on ship shape talk about where he gets his ideas for some of the ships he helps concept. In the show he talk quickly about the Endeavor, and what inspired him with the Endeavor's concept. One of the ships he mention, and said you will notice a lot of similarities from was the Bio ship from Silent running. I will link a picture of this ship, and what you might see on the MISC endeavor science ship. I wouldn't think this hardy MISC ship would have the steel beams, but more of a MISC hull body with sections. However, I would count on seeing those life bubble pods around the ship to test life. I for one will be looking for the hospital variant, but quit eager to see this ship come to concept sale.
  2. Hallo Sternenbürger, unsere Gemeinschaft die Deep-Dive-Corporation ( DDC ) ist eine deutschsprachige Star Citizen Organisation und derzeit daran interessiert neue Mitglieder zu finden. In dieser frühen Phase des Spiels, wollen wir die Zeit nutzen, um nicht nur irgendjemanden einzuladen, sondern Menschen die gemeinsam mit uns etwas Neues errichten möchten. Wenn du dich unserer Gemeinschaft anschließt bieten wir dir: • Ein Forum welches von engagierten Membern stetig verbessert wird • 3 unterschiedliche Ausrichtungen (Erkundung, Kampf, Wirtschaft) • ein aktives Teamspeak, wo man dir mit Rat und Tat zur Seite steht • außerdem könntest du als Teamleiter, die Organisation mit eigenen Ideen formen und verbessern Was du brauchst um uns beizutreten: • Du solltest mindestens 18 jahre alt sein, 16 mit Erlaubnis deiner Eltern • ein Headset besitzen und ein Teamspeak nutzen können • ein Star Citizen Account (https://robertsspaceindustries.com/) Bisher konnten wir 32 Mitglieder für unsere Organisation, aus Deutschland, der Schweiz und Östereich gewinnen. Wir würden uns freuen, wenn auch du dich für die DDC entscheiden würdest. Nähere Informationen über unsere Gemeinschaft kannst du auf unserer Homepage oder in unserem Forum oder direkt auf unser Seite bei RSI erhalten: http://www.forum-deep-dive-corporation.de http://deep-dive-corporation.de https://robertsspaceindustries.com/orgs/DDC Hier geht es direkt zur Bewerbungsvorlage: http://www.forum-deep-dive-corporation.de/f20-Bei-der-Deep-Dive-Corp-bewerben.html Gerne stehen wir auch auf unserem TS-Server Rede und Antwort: TS-Server Adresse: (kein PW) 79.133.47.6:4241 Wir würden uns freuen von dir zu hören, denn allein mag man stark sein doch gemeinsam können wir unschlagbar sein. Mit Freundlichen Grüssen Das Team der DDC
  3. I hope you guys don't get this ALL the time. If you do, I apologize. I haven't been keeping up with all the Star Citizen news and information for the last couple of months so I'm kind of worried I've missed a ton. I've had my ships for a long time now but I just realized that they're all relatively short ranged. I have an Aurora LX, M50, and a Super Hornet. They all have LTI so I was thinking about doing a CCU from the Aurora to.. something else. I was leaning towards a Cutlass or a Constellation when it becomes AC-ready. I made a topic on Reddit actually about what one ship you would fly if you were a real pilot in the Star Citizen universe. I did it to start a conversation, but also as a cheap way to get some advice. I got a lot of good replies but I wanted to ask here too. So anyway... I want a ship that you could take a long ways without having to refuel all the time. I was looking at the Constellation Aquila but I'm worried that if my friends are doing their own things, it would be severely nerfed by having only me in its crew. The cutlass looks nice since it has a max crew of 2. If it were only me, it'd only be down one crewmember so it wouldn't be too bad I don't think. Are there any other ships that you guys would recommend? I keep hearing about a sale in August, and the sale in November. I was thinking about just waiting until the Constellation is available for CCU, or waiting for the November sale to try to get something completely different. I'd like that ship that is just your daily driver, the perfect multi-role ship that I could use everyday. I could switch to the SH or M50 whenever I need a specialty ship. TLDR: I have Aurora LX, M50, Super Hornet. I want a ship that can do light trading, can defend itself, and some exploring. Suggestions?
  4. Source Link: https://forums.robertsspaceindustries.com/discussion/comment/5224162/#Comment_5224162
  5. This is a compilation of all known stats for Star Citizen ships. (I'll update it with more pictures and more stats as they come.) Index Drake Cutlass Drake Caterpillar Origin 300i Origin 315p Origin 325a Origin 350r Origin M50 Anvil Hornet Anvil Gladiator Aegis Avenger Aegis Retailiator Aegis Idris Class Corvette MISC Freelancer MISC Starfarer RSI Aurora Essential (ES) RSI Aurora Marque (MR) RSI Aurora Clipper (CL) RSI Aurora Legionnaire RSI Aurora LX RSI Constellation RSI Bengal Class Carrier Kruger P52 (Other vessels) Vanduul Scythe Starfighter Frigate (unstated) Destroyer (unstated) Escort Carrier (unstated) Battlecruiser (unstated) Drake Interplanetary Models Cutlass Builder: Drake Interplanetary Crew (max): 2 Mass (empty): 35,000 Kg Focus: “System Defense” (Piracy) Drake Interplanetary claims that the Cutlass is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. While it’s true that Cutlasses are used throughout known space for such missions, their prime task and immediate association is with high space piracy. Cutlasses, often operating in groups, menace distant transit lanes to prey on hapless merchants. A single Cutlass can ravage a mid-sized transport and a pack operating as a clan can easily take down larger prey. STOL adaptations allow these interceptors to operate off of modified transports or pocket destroyers; the most common warships that make up pirate caravans. Designer note: the idea is that Drake Interplanetary builds ships which are ostensibly for legal purposes (local militias, etc.) but are ‘obviously’ for pirates: so it has the appearance of a military fighter, but mated to an awkwardly larger hull for collecting loot; it should have visible forward-facing tractor beams and a seat for a second crewman even though there’s no turret (as you’ll need a second man to board an enemy ship.) It also has a cheaper build quality: if Anvil is building Jeeps and Origin is building BMWs, this is a Honda. Upgrade Capacity: 5 Cargo Capacity: 10 tonnes Engine-Modifiers: 2 Max. Class: Fusion Thrusters: 1 x TR4, 16 x TR2 Hardpoints- 2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun 1 x Class 2: Equipped 2 x A&R Mark IVc Tractor Beam 2 x Class 3: Equipped 4x Python Tracer (HS) missiles 2 x Class 4: None Equipped Caterpillar Builder: Drake Intergalactic Crew (max): 5 Mass (empty): 68,000 Kg (heavier due to armor) Focus: Heavy Mercantile (Pirate) Drake maintains that the Caterpillar, a sprawling, modular spacecraft which appears at least somewhat like its namesake, is for legitimate commerce and extended search and rescue missions… but at the end of the day, the Caterpillar is truly the evil twin of the Freelancer. Designed for supporting pirate operations, the Caterpillar features a large cargo hold for carrying loot, heavier armor than other freighters in its class and room for five crew able to serve in boarding operations. Despite its heavier armor, the Caterpillar isn’t a bulldog… a successful operation will require a fighter escort. Upgrade Capacity: 8 Cargo Capacity: 20 tonnes Engine-Modifiers: 2 Max. Class: Anti-Matter Thrusters: 2x TR5, 8 x TR2 Hardpoints- 4 x Class 2: Equipped 2 x Behring M2A Laser Cannon 2 x Class 3: Non Equipped 2 x Class 4: Equipped 2x Behring M5A Laser Cannon (turret), 1x L-Sys Mark III Tractor Beam Origin Jumpworks GmbH Models 300i Builder: ORIGIN JUMPWORKS GmbH Crew (max): 1 Mass (empty): 20,000 KG Focus: Touring If you’re going to travel the stars… why not do it in style? The 300i is Origin Jumpworks’ premiere luxury spacecraft is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons. Some have accused Origin of putting style over substance and inflating the sticker price to match… but at heart the 300i is still an elegant dogfighter’s tool. The 300i touring model is the premiere spacecraft hull on the market today. A true jack-of-all-trades, the 300i is capable of making any role its own and doing so with the class and sophistication expected of an ORIGIN design. All models feature Gorgon Defender shields and A&R Omnisky VI cannon standard. Upgrade Capacity: 6 Cargo Capacity: 8 tonnes Engine-Modifiers: 2 Max. Class: Fusion Thrusters: 1x TR3 (Hammer Propulsion HE 5.3), 12x TR1 Sheilds: Gorgon Defender AllStop Hardpoints- 2 x Class 1: Equipped 2 x A&R “Omnisky VI” Laser Cannon 1 x Class 2: None Equipped 2 x Class 3: None Equipped Similar to… Centurion, Icarus, Falcon, J-327 315p Builder: ORIGIN JUMPWORKS GmbH Crew (max): 1 Mass (empty): 20,000 KG Focus: Exporation Exploration is man’s highest calling. Prepare to chart distant horizons with man’s most sophisticated piece of technology, the ORIGIN 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications, the 315p is designed for the pilot who wants to go further, to see things that few have seen. Upgrade Capacity: 6 Cargo Capacity: 8 tonnes Engine-Modifiers: 2? Max. Class: Fusion Thrusters: 1x TR4 (Dragon Stellar STC Silver), 12x TR1 Sheilds: Gorgon Defender AllStop Hardpoints- 2 x Class 1: Equipped 2 x A&R “Omnisky VI” Laser Cannon 1 x Class 2: Tractor Beam 2 x Class 3: None Equipped 325a Builder: ORIGIN JUMPWORKS GmbH Crew (max): 1 Mass (empty): 20,000 KG Focus: Interdiction It’s a dangerous universe out there. Be the arbiter of your fate with the combat-enhanced ORIGIN 325a. Just because it’s a rough galaxy doesn’t mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp. Upgrade Capacity: 6 Cargo Capacity: 8 tonnes Engine-Modifiers: 2? Max. Class: Fusion Thrusters: 1x TR3 (Hammer Propulsion HE 5.3), 12x TR1 Sheilds: Gorgon Defender FullStop Hardpoints- 2 x Class 1: Equipped 2 x A&R “Omnisky VI” Laser Cannon 1 x Class 2: Equipped 1 x Klaus & Werner Mass Driver Cannon 2 x Class 3: Equipped 2 x 1 X 4 Talon Stalker IR Twin 350r Builder: ORIGIN JUMPWORKS GmbH Crew (max): 1 Mass (empty): 17,000 KG Focus: Racing Since the dawn of civilization, Humans have striven to build faster machines. Now, ORIGIN presents the culmination of that effort: the ORIGIN 350r. The combination of a Gangleri BP 707 Standard powerplant with a 300i fuselate re-engineered to accommodate twin Hammer Propulsion HM 4.3 thrusters makes the 350r the fastest personal craft you’ll ever call your own. Upgrade Capacity: 6 Cargo Capacity: 5 tonnes Engine-Modifiers: 2? Max. Class: Fusion Thrusters: 2x TR3 (Hammer Propulsion HM 4.3), 12x TR1 Sheilds: Gorgon Defender AllStop Hardpoints- 2 x Class 1: Equipped 2 x A&R Omnisky III Laser Cannon 1 x Class 2: None Equipped 2 x Class 3: None Equipped M50 Builder: ORIGIN JUMPWORKS GmbH Crew (max): 1 Mass (empty): 14,000 Kg Focus: Interceptor / Racer If you want to get from point A to point B as quickly as possible and with as much style as possible then ORIGIN’s M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST. The core spaceframe is used by both racing teams and for military courier missions, but the civilian M50 is a luxury spacecraft like no other. Perfect for the mercenary who prefers speed over armor in a dogfight… or the weekend warrior looking to impress the ladies. Upgrade Capacity: 5 Cargo Capacity: 3 tonnes Engine-Modifiers: 3 Max. Class: Fusion Thrusters: 2 x TR4, 8 x TR2 Hardpoints- 2 x Class 2: Equipped 2 x Kroneg AS-44 Needle Repeater Laser 2 x Class 3: Equipped 2 x Talon Devastator (HS) missiles Anvil Aerospace Models Hornet Builder: Anvil Aerospace Crew (max): 1 Mass (empty): 22,000 Kg Focus: Dogfighting / Interception The Hornet is the civilian version of the F7A Hornet flown off of the elite Bengal carrier vanguard of the UEE Navy. While not outfitted for long range runs, the Hornet can take her share of hits… and dish out a consistent, powerful response. The Hornet may be uglier than anything from Origin’s lineup, but pilots love them for their rugged reliability. Upgrade Capacity: 6 Cargo Capacity: 4 tonnes Engine-Modifiers: 2 Max. Class: Fusion Thrusters: 1 x TR4, 8 x TR2 Hardpoints- 2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun 2 x Class 2: Equipped 2 x Klaus & Werner CF-117 Laser Gatling 2 x Class 3: Equipped 4x Talon Devastator (HS) missiles 2 x Class 4: None Equipped NOTE: On the military version of the Hornet the two Class 4 hardpoints are utilized by a Ball Turret with twin Laser Gatlings and a Canard Turret with twin Neuton Guns. The Ball Turret takes 4 Upgrade Slots (Its a ball turret or the decnet size cargo cargo hold) Similar to… F-71 Stiletto, ML3B Freij, Liberty Defender, X-Wing Gladiator Builder: Anvil Aerospace Crew (max): 2 Mass (empty): 38,000 kg Length: 18.6 meters Focus: Torpedo Bomber (The T3A Gladiator is the UEE Navy’s primary carrier-based bomber. Gladiator squadrons are typically divided by specialty: a carrier may have both a Gladiator torpedo squadron and a Gladiator dive bomber squadron. A back seat is occupied by a tail gunner who also acts as radio operator. Though a heavy-hitting bomber, the Gladiator has proven easy to modify and thus has become commonplace in the civilian market. The bomb bay can easily be converted for light transport. Many pilots choose to replace the rear turret’s laser cannon with a tractor beam, making it an ideal craft for light salvage missions.) The T8A Gladiator is the UEE Navy’s premiere carrier-based torpedo-plane and space-to-ground dive bomber. Operating with Hornet escort fighters, Gladiators have seen service with great success in battles across known space. Rugged to a fault, the Gladiator is the most capable bomber chassis ever designed. Extremely modular even in the military version, a Gladiator can be outfitted with a variety of bomb loads or as a support craft (trainer, targeting ship, SWACS.) It is also the latest Anvil Aerospace design to be civilianized, with the private model being advertised for frontier-dwelling outdoorsmen… and the increasing number of private organizations in need of a mid-range bomber spacecraft. Gladiators support a crew of two: a pilot facing forward and a radar officer/turret gunner to his back. In the civilian version, the bomb bay is replaced by a cargo bay; a very simple aftermarket upgrade will reactivate it. Upgrade Capacity: 8 Cargo Capacity: 10 tonnes Engine-Modifiers: 2 Max. Class: Fusion Thrusters: 1 x TR4, 6 x TR2 Hardpoints- 2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun 6 x Class 3: Equipped 2x Proton Torpedo 2 x Class 4: None Equipped Aegis Dynamics Models Avenger Builder: Aegis Dynamics Crew Max: 1 (2 in trainer variant) Mass (empty): 32000 KG Focus: Interdiction / Trainer The Aegis Avenger has had a long and storied life as the standard patrol craft of the UEE Advocacy. Although aging, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts. It avoids more specialized weapons in favor of a single, center-line gun mount which makes it something of a marksman’s ship. Police Avengers support enhanced scanner suites in the service of their patrol duties and the civilianized models retain a higher amount of computer memory than similarly sized spacecraft. The UEE Navy’s air arm continues to use Avengers (designated N6G) as their standard trainer spacecraft. Any pilot serving today likely spent at least 300 hours qualifying In an Avenger before moving on to their combat assignment. (We will use the Avenger for the training missions in Squadron 42; think T-6 Texan.) As more coreward Advocacy offices begin the transition to the police variant of the M50 interceptor and used Avengers have flooded the market. Criminal elements have begun to adopt these Avengers for their own needs, finding that their larger-than-average cargo hold and engines make an ideal bootlegging spacecraft. Upgrade Capacity: 4 Cargo Capacity: 10 tonnes Engine-Modifiers: 2 Max. Class: Fusion Thrusters: 1x TR5, 8x TR1 Hardpoints- 3 x Class 1: Equipped 2 x Behring Mk. I “Pin” Lasers (you have two wing mount low-grade lasers and then a single slot for a center-line heavy weapon; something much more powerful than other ships this size… but you use this option at the risk of overloading your engine.) 2 x Class 3: None equipped (limited to smaller missiles or drop tanks.) Retaliator Builder: Aegis Dynamics Crew (max): 6 Mass (empty): 89,000 Kg Focus: Strategic Bombing The Retaliator is the United Earth Empire’s premiere, if aging, jump-capable heavy bomber. Massive formations of these spacecraft running long-range strike missions is not an uncommon site around the fringes of the empire. With a distinctive elongated silhouette that is dotted with turrets and carrying a massive bomb load, the Retaliator is an effective symbol of Imperial might. As such, they are the frequent centerpiece of Space Force recruiting posters. Retaliators are ground-based, with all but the largest carriers unable to operate them effectively. Heavily modified Retaliators are becoming commonplace on the civilian market as the design ages and earlier production runs are sold off en-mass. Outfitted to carry cargo instead of antimatter bombs and with the waste turret positions typically swapped for makeshift living quarters, they make a good medium freighter or a basic explorer. Some have even been converted into long-hop passenger spacecraft! Upgrade Capacity: 8 Cargo Capacity: 30 tonnes (bomb-load) Engine-Modifiers: 3 Max. Class: Antimatter Thrusters: 5 x TR5, 8 x TR2 Hardpoints- 0 x Class 1: n/a 0 x Class 2: n/a 12 x Class 3: Equipped 8x A&R Stryker (FoF) missiles (maybe a note that the Retaliator can carry anti capital chip torpedoes?) 5 x Class 4: 8x Behring M5A Laser Cannon (turret) – Ventral (underneath), dorsal (top), tail, left and right beam / waist (side)] Idris Class Corvette Builder: Aegis Dynamics Crew (max): 10 Mass (empty): 138,000 kg Length: 140 meters Focus: Corvette The Idris-class corvette is the premiere entry-level capital ship for both the civilian market and the UEE military. Idris’ are used by long-range explorers who plan to be as many as two dozen jumps from a refueling station and as armored merchantmen by concerns needing to move goods through pirate territory. The high pricetag keeps the Idris out of range of anyone usually operating Freelancers or Starfarers, and actually makes them something of a target for higher caliber pirates, who presume that anyone who owns one has something worth protecting. Anything but the stock Idris is ultimately a tough nut to crack for attackers, though: extremely customizable and dotted with turrets, they also ship with numerous empty missile hardpoints and room for an expansive fixed-forward armament. Make sure you can afford to properly outfit an Idris once you’ve purchased it … if you can, you will wind up with one of the best-equipped ships available on the open market. The UEE operates Idris-class ships extensively, in two variants. Because of the ship’s command systems, the crews are drawn from the ranks of the elite UEE fighter pilot core. Though it may not be as glamourous as a Hornet or a Gladiator, the Idris is a powerhouse of a ship. A mark two “peacekeeper” variant was developed for the UEE patrol services. The Idris-P strips the standard ship’s ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed. Aftermarket kits, initially produced for the UEE government seeking an improved patrol/protection plan, are available to militarize the Peacekeeper versions. The Idris has room to dock two single-seat fighters: Aurora, 300i or Hornet-level. Upgrade Capacity: 20 Cargo Capacity: 100 tonnes (Idris-P, 120 ton) Engine- Thrusters: 8 x TR4, 8 x TR3 Hardpoints (Idris)- 6 x Class 5: Behring M3C ASA Turrets 1 x Class 6: Behring M5C STS Turret 1 x Class 6: A&R Plowshare Anti-Ship Missile Launcher (ASML) 1 x Class 8: Klaus & Werner Zestroyer Spinal Mount Rail Gun Hardpoints (Idris Peacekeeper)- 7 x Class 5: Behring M3C ASA Turrets 1 x Class 6: Behring M5C STS Turret Musashi Industrial & Starflight Concern Models Freelancer Builder: MISC (Musashi Industrial & Starflight Concern) Crew (max): 2 Mass (empty): 55,000 KG Focus: Long-Range Exploration / Heavy Mercantile MISC is known for producing efficient, modular, middle-of-the-road ships, primarily transports of different sizes. Freelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy. Don’t let some of the alien technology in the cockpit surprise you: the Freelancer’s design owes several of its internal systems to a lend-lease deal with the Xi’An. Upgrade Capacity: 10 Cargo Capacity: 20 tonnes Engine-Modifiers: 3 Max. Class: Anti-Matter Thrusters: 2x TR5, 8 x TR2 Hardpoints- 4 x Class 2: Equipped 2 x Behring M3A Laser Cannon 2 x Class 3: Equipped 2 x Talon Stalker Image Recognition missiles 1 x Class 4: Equipped 1x Behring M5A Laser Cannon (turret) Similar to… Galaxy, Gea Transit, Humpback, Imperial Shuttle Starfarer Builder: MISC (Musashi Industrial & Starflight Concern) Crew (max): 2 Mass (empty): 125,000 KG Focus: Tanker / Refueler The MISC Starfarer is the galaxy’s standard fuel transporter. Starfarers are ubiquitous on both sides of the fueling process: their massive tanks allow for both the collection of space borne fuel from gas giants and extrasolar sources as well as the transport of active fuel from refinery stations to the primary market. Though the stock model lacks refinery equipment, the Starfarer does have docking mechanisms allowing it to conduct in-flight refueling operations with most spacecraft classes. The most common Starfarer modification ships liquid foodstuffs in the same tanking system. A visually distinct long-haul bulk goods version mated to an alternate cargo chassis also exists, although it has proven far less popular than the more rugged Freelancer lineup. An armored tactical variant, the Starfarer Gemini (“Star-G”) is produced under contract by Aegis for use by the UEE military. Upgrade Capacity: 8 Cargo Capacity: 75 tonnes Engine-Modifiers: 4 Max. Class: Anti-Matter Thrusters: 2x TR4, 8 x TR2 Hardpoints- 2 x Class 2: Equipped 2 x Behring M3A Laser Cannon 1 x Class 3: Equipped 1 x Talon Stalker Image Recognition missiles 1 x Class 4: Equipped 1x KP M2A Laser Cannon (turret) Similar to… Diligent, Clydesdale Robert Space Industries Aurora Essentials (ES) Builder: Roberts Space Industries Crew (max): 1 Mass (empty): 15,000 KG Focus: Exploration The Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner’s ship: what it lacks in style it makes up for in ample room for upgrade modules. Most pilots move up from an Aurora as quickly as their credit accounts allow… but a select few regard flying this venerable spacecraft as a badge of honor! Everyone needs to start somewhere. The 2943 Aurora Essential is a hell of a place to start. A basic ship that isn’t built like a basic ship, the Aurora ES is everything you need, with no excess. Upgrade Capacity: 4 Cargo Capacity: 5 tonnes Engine-Modifiers: 1 Max. Class: Fission Thrusters: 1x TR2(Dragon STC Blue), 8x TR1 Shields: Seal INK-1 (size 1) Hardpoints- 2 x Class 1: EMPTY 1 x Class 3: EMPTY Similar to… Tarsus, Straith, Startracker, Y-Wing Aurora Marque (MR) Perhaps you’re looking for something that offers carrying capacity but has combat capabilities too? The Aurora Marque comes with a pair of Behring-quality lasers and a high quality gun cooler system. Builder: Roberts Space Industries Crew (max): 1 Mass (empty): 15,750 KG Focus: Interdiction Upgrade Capacity: 3 Cargo Capacity: 5 tonnes Engine-Modifiers: 1 Max. Class: Fission Thrusters: 1x TR3 (Dragon STC Red), 8x TR1 Shields: Seal INK-1 (size 1) Options: J-Span OmniCool Reduction Bar Pre-Installed Hardpoints- 2 x Class 1: 2 X Behring Fixed M3A Laser Cannon 1 x Class 3: EMPTY Aurora Clipper (CL) Customized for mercantile and trading excursions, the Aurora Clipper is the perfect vessel for aspiring entrepreneurs and seasoned traders alike. Swapping a smaller power plant and armor capabilities for an expanded cargo capacity, the Clipper ups the ante for personal merchant craft. Builder: Roberts Space Industries Crew (max): 1 Mass (empty): 17,000 KG Focus: Mercantile Upgrade Capacity: 2 Cargo Capacity: 10 tonnes Engine-Modifiers: 1 Max. Class: Fission Thrusters: 1x TR3 (X-Forge P/S2-80), 8x TR1 Shields: Gorgon Defender AllStop (Size 1) Options: Tarsus AT Jump Scanner (OptiGlass 3.0 Compatible) Hardpoints- 2 x Class 1: EMPTY 1 x Class 3: EMPTY Aurora Legionnaire Builder: Roberts Space Industries Crew (max): 1 Mass (empty): 18,500 KG Focus: Militia / Patrol Upgrade Capacity: 2 Cargo Capacity: 5 tonnes Engine-Modifiers: 1 Max. Class: Fission Thrusters: 1x TR3 (A&R LR-5 Max OverDrive Fission Mount L2),8x TR1 (OKB Voshkod Energia IV) Shields: Gorgon Defender AllStop (Size 1) Hardpoints- 2 x Class 1: 2 X Klaus & Werner Bulldog Repeater 1 x Class 3: 1 X 4 Talon IR 4 Stalker Missile Aurora LX Most pilots discard their first ship the moment they can afford something sleeker, pricier. Be proud of your roots with the brand-new Aurora Deluxe, built for the discerning pilot who never forgets where he or she came from. The LX features patent leather interior to guarantee comfort for those long stretches in the deep black. Builder: Roberts Space Industries Crew (max): 1 Mass (empty): 16,500 KG Focus: Exploration / Light Mercantile Upgrade Capacity: 4 Cargo Capacity: 5 tonnes Engine-Modifiers: 1 Max. Class: Fission Thrusters: 1x TR3 (A&R LR-5 OverDrive Fission Mount L1),8x TR1 (OKB Voshkod Energia IV) Shields: Gorgon Defender AllStop (Size 1) Hardpoints- 2 x Class 1: 2 X Behring Fixed M3A Laser Cannon 1 x Class 3: 1 X 4 Talon IR 4 Stalker Missile Constellation Builder: Roberts Space Industries Crew (max): 4 Mass (empty): 75,000 kg Focus: Long-Range Mercantile / Space Superiority When you think handsome bounty hunter making his own way in a galaxy of enemies, you think the Constellation. The Constellation, a multi-person freighter, is the most popular ship in RSI’s current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered… and just downright iconic-looking. The Constellation includes a manned turret, a large cargo area and a small flight deck capable of launching a snub fighter in its own defense. Upgrade Capacity: 14 Cargo Capacity: 35 tonnes Engine-Modifiers: 4 Max. Class: Anti-Matter Thruster Class: 4 x TR6, 8 x TR3 Hardpoints- 2 x Class 1: Equipped 2 x Behring M3A Laser Cannon 4 x Class 2: Equipped 2 x A&R Pike IV Neutron Gun 6 x Class 3: Equipped 2 x Behring Judge missiles (Friend or Foe) 2 x Class 4: Equipped 1x Behring M5A Laser Cannon (turret) Tender - Short Range P52 Space Fighter Similar to… Paradigm, Salvia, Armored Transport, Millennium Falcon Bengal Class Carrier Builder: Robert Space Industries Length: 1000 meters Crew (max): 755 Mass (empty): 113,000 tonnes Focus: Battle group fighter and bomber support platform Range: Unlimited 20+ years Cargo Capacity: 15,000 tonnes Engines: Classified Engine-Modifiers: 10 Max. Class: Antimatter Main Thrusters: 6 x TR10, 4 x TR8, 4 x TR7 Manoeuvring Thrusters: 16 x TR6 Shields: 14 x Pheonix-class Shield Generators, 6 HT-2000 Burst Shield Generators (backup non sustainable shields) (2 fore, 2 mid, 2 aft) Armour: 36.4" Icarus Armour Plating Armaments: 1 x Turret with 4 x 130m "Ship Buster" Railguns 18 x Ship to Ship Turrets with dual Ion cannons 40 x AA Turrets with dual Heavy Duty Laser Cannons 14 x Phalanx point defense Laser Gatling 16 x Rolling Space Frame (with 21 missiles each) 4 x Talon "Sweeper" Mine Dispensers (aft) (Ammunitions types: HE, EMP, Nuclear Warhead, Antimatter) Kruger Intergalactic Models P52 Merlin Builder: Kruger Intergalactic (Under license) Crew (max): 1 Mass (empty): 5,500 kg Focus: Point Defense Upgrade Capacity:1 Cargo Capacity: none Engine-Modifiers: 1 Max. Class: Chemical Thruster Class: 3 x TR2, 8 x TR1 Hardpoints- 2 x Class 1: Equipped 2 x VOLT Stinger Repeating Laser, 1 x Klaus & Werner Mk. 40F Gatling Laser 1 x Class 3: None equipped Other Vessels Vanduul Scythe Fighter Builder: Unknown Crew (max): 1 Mass (empty): 19,000 Kg Focus: Raid / Interception (I don't have fulls facts, but apprently RSI Reps from Live stream suggested the Vanduul fighter will be more maneuverable than the Hornet (12 thrusters was comfirmed by Chris Roberts) with less weapon slots and no turrets/movable weapons. It's fixed weapons will have a bigger punch. She will also have less missle (7 versues the 8 missiles the Hornet has), but her wing is fortified and extends forward, so it can be used for ramming or slicing opponents. The rest of these stats come from SC wiki) Upgrade Capacity: 4 Cargo Capacity: 3 tonnes Engine-Modifiers: 3 Max. Class: Classified Thrusters: 2 x TR4, 12 x TR2 Hardpoints- 2 x Class 1: Equipped 1 x Type IIG Vanduul Heavy Maser, 1 x Type IM Vanduul Neutron 0 x Class 2: None 2 x Class 3: Equipped 4x chemical Reactive IR Missiles 1 x Class 4: (Special) Vanduul Scythe Frigate (Unknown Stats) Destroyer (Unknown Stats) Escort Carrier (Unknown Stats) Battlecruiser (Unknown Stats)
  6. See Link --- >> http://minus.com/mFHIHKxbAEKKU <<< WARNING SPOILER = since many of these are not suppose to be seen until S42 !!! ++ Note that CIG may not end up using all the Concepts..... but awesome concept art ~Mod note: added spoiler tags~
  7. I found this video from giogetmoney Youtube Channel. This will cover some ships you've heard of, and some you may have not heard of. MISC - HULL C (Freighter) AEGIS DYNAMICS - VANGUARD AKA BULLDOG (Long Range Fighter) ESPERA - PROWLER (Stealth Boarding Craft) CRUSADER INDUSTRIES - GENESIS CLASS STARLINER (Large Personnel Transport) MISC - RELIANT (Two Seater Starter Ship / Fighter) MISC - ENDEAVOR (Research Station Ship) (can also hold a Cutlass Red for Medical Purposes) ANVIL AEROSPACE - CRUCIBLE (Repair Crew Ship)
  8. Sale Completed (Not sure how to mark that on this thread) I am selling my account that has been a backer since the $50 Million Backer Reward. I am looking to get about $300. There are 10,000 UEC and 5,000 REC on the account. There is still one free name change on the account as well. List of items on the account: Drake Herald (LTI) (Standalone) (Giftable) Constellation Taurus (Standalone) (Nongiftable) Freelancer Max (Package) (Nongiftable) Advocacy Tools Arena Commander Pass Christmas 2014 Backer Reward December 2014 Backer Reward Space Globes Screenshots: http://imgur.com/a/W5Wrp Financial Circumstances have changed and I need to get rid of my account. *edited wording
  9. I did post a lengthy intro, but accidentally deleted it by pressing back.... so here is a short one. Getting a WC package, deciding to sell the same stuff so someone else can have and to cover the difference in price. Prefer RSI credits (no fees). Prices do not include fees if paying by verified PP. Lightspeed (350R Alpha) LTI $160 - Sold Digital Colonel + Ghost (alpha) LTI $180 - 3 Sold Digital Colonel + Super Hornet (Alpha) LTI $230 - 2 Sold Redeemer LTI $300 - Sold Herald LTI $95 - Sold Caterpillar LTI $300 - Sold Xi-an Scout LTI $200 - Sold Starfarer LTI $250 - Sold Digital Scout + LX (Alpha) LTI $75 - Sold Digital Freelancer + MIS (Alpha) LTI $250 - Sold Gladiator LTI $200 - Sold 890 LTI $600 (At cost) - Sold M50 LTI $120 - Sold Digital Pirate + RED (Alpha) LTI $180 - Sold Banu MM LTI $325 - Sold
  10. https://robertsspaceindustries.com/pledge/Cross-Chassis-Upgrades/Aurora-LN-To-Hornet-Upgrade 60 Euros / 75 Dollars Does anyone think it is worth it? How long do you think one would have to play for to be able to buy an F7-C? Assumption and supposition permitted ;-)
  11. I've been replaying the whole Mass Effect trilogy (if you haven't played it you should, it's awesome ), and it features what in my opinion is one of the sexiest starship ever. I'm talking, of course, of the SSV Normandy, and, more specifically, the SR-2 variant, seen below in all it's glory What SR stands for is "Stealth reconnaisance", and since it's a frigate I thought it would be awesome to implement that into Star Citizen. We don't really have a big ship for exploration like the Idris for Combat-Ops and the Reclaimer for T&I, besides the carrack, which is big, but not that big. I think it would be nice to have a "semi capital-ship" for exploration, not very big (the Normandy itself it's said to be 170 m long) but enough to be considered a frigate. The role it would take would be to provide support for smaller exploration vessels and for deep space exploration, being capable of several days (weeks ?) of journey. Also, regarding the stealth and reconnaisance part, it could serve as a "behind the enemy lines" type of ship collecting intel and so on, while still being able to fend off some hostiles if oportunity arises. The downside I see to all of this is that it may be too large of a ship to take on these roles, but we really don't know yet how the stealth part will be handled, so it could be that a large ship, like a frigate or a corvette, is stealthy enough to take this kind of roles. What do you think?
  12. View from outside the community. This guy mentions the concern that people may not be wanting to get involved in a game that charges so much money for pre-launch ingame ships. http://youtu.be/YdIbloC7_Sk?t=2m42s
  13. Another fun poll.......
  14. JettFeh

    Noob Alert

    First off I have to say HUGE PROPS to all you early adopters. I am incredibly grateful, as without you I would have never heard about Star Citizen (That $35 million in crowd funding caught my attention). I have a few Combat Operation Ship questions I want to field (I would post this in the ship discussion forum, but they have it separated by ship and as a noob I don't know what is most appropriate for Combat Operations). First, I'll start off by stating that I have already pledged for the Aurora LX as I wasn't about to miss out on Alpha/Beta testing. I've read through a number of JumpPoints and forums and I'm still a little confused as to what is most appropriate for combat operations. The Origin Fighter, Hornets, Avenger, even the Cutlass all sound like appropriate choices, but what is most suitable? (I'm going to precede this with I am ignorant and in no way trying to offend anyone’s ship choices) These are just some of my initial impressions of the aforementioned ships and by all means please correct me if I'm wrong. The Origin fighters seem to be an entry level fighter. The Hornet is kind of the BMW fighter, but without the military version ball turret I can't say I'm overly impressed. I know the Avenger is aimed at bounty hunting, but would it work as a fighter? Same goes for the Cutlass as it sounds pretty vicious in a dogfight, but is being marketed as a Pirate ship. In addition it seems that since I'm so late to the game the limited editions are no longer an option. Are their plans for more limited edition variants available to late early adopters? I'm rambling now I know, but I feel like I missed out on a lot and hope to catch up quickly. I would greatly appreciate any of your comments. Thanks
  15. Selling some of my game packages plus some upgrades. I have the following available: Avenger LTI game package - original price 75.00 (advanced hunter) asking price: 150.00 - SOLD Avenger LTI game package - original price 75.00 (advanced hunter) asking price: 150.00 - SOLD Super Hornet LTI game package - original price 180.00 (digital colonel + SH upgrade) asking price: 375.00 SOLD Hornet military skin - original price 20.00 asking price: included in SH price. SOLD Constellation Andromeda LTI game package - original price 250.00 (rear admiral) asking price: 500.00 SOLD Constellation Phoenix upgrade - original price 125.00 asking price: included in connie price. SOLD Pm me with your counter offers. I'm willing to make deals. Pm me if you have any questions. Note: Expect to meet with me on team speak, where I will have you transfer funds to my paypal, and promptly gift you the item shortly after I've received payment. Don't derail the thread. Just pm me. In fact don't even post at all. Just pm me right away.
  16. "Noesis no longer works for a large number of files. Until the Cryengine plugin can get updated, this thread is probably a dead end". Refer to https://forums.robertsspaceindustries.com/discussion/comment/833426/#Comment_833426 A quick tutorial on how to export the Star Citizen ships from the Hangar Module with proper material setup. You don't even need the CryEngine SDK to do it! (but it helps) This method can also be used for any Star Citizen asset currently in the Hangar Module. This usually isn't a seamless method, sometime you will have to combine methods and use a little bit of ingenuity to get things working correctly. I'll update this with the CryEngine method soon. Updated 2/28/2014. If you don't have success using this method, try just exporting the ship directly from the CryEngine Editor as .obj file. Refer to the Known Issues sections for more info. Example of the 300i in 3dsMax with sexy shaders and HDRI lighting: Software you will need: 7-Zip or WinRAR Noesis CryEngine model plugin for Noesis Blender or 3dsmax or Maya or whatever rendering program you use. The program must support importing .obj files! CryEngine SDK (optional, helps with the construction of materials) The Tutorial: Getting the geometry: 1. Install the software listed above 2. Navigate to where you installed the Hangar Module. (it's usually installed at %USERPROFILE%\Documents\StarCitizen) 3. Make a backup of the StarCitizen folder just in case you fuck something up. (optional) 4. Navigate inside the StarCitizen folder to \CitizenClient\Data. In the Data folder you will find .pak files. Look for the ship you want. Ships are named "Objects(ShipNameHere).pak" 5. Using 7-zip or Winrar, extract the .pak file you want to work with. 6. Open up Noesis and go to the folder you just extracted the .pak files into. 7. Navigate down till you see a .cgf file. 8. Click on the .cgf file and go to File -> Export. Set your destination folder to where you want to export Set "Main output type" to ".obj - WaveFront OBJ" Check "Flip UV's" Hit "Export" 9. Import the resulting .obj file into whatever program you want! 10. IF THE OBJECT YOU ARE LOOKING FOR IS A .CGA FILE, RENAME THE EXTENSION TO .CGF AND THEN EXPORT IT. Getting the geometry into a rendering program tips: The different parts of the ship may be imploded and/or exploded (as seen below) Basically you will have to move the various parts into the right place. The vertices may be exploded, make sure you fix that. You can do this by welding all vertices within a margin of 0.001. Smoothing groups may not export. Fix the exploded vertices and then apply an AutoSmooth. I recommend doing an AutoSmooth by an angle of 30-35 degrees. Getting the textures: 1. All the textures will be in the "textures" folder. 2. If your program supports .dds files then you're done! Otherwise proceed to step 3. 3. Open up Noesis and go to the folder you just extracted the .pak files into. 4. Navigate to the "textures" folder. 5. Click on the .dds files you want go to File -> Export. Set your desitnation folder to where you want to export Set "Main output type" to ".tga - TGA Image" OR ".png - PNG Image" Hit "Export" 6. Repeat for any other textures you want! 7. IF YOU EXPORT YOUR MODEL FROM THE CRYENGINE SANDBOX, YOUR UVs WILL NEED TO BE FLIPPED VERTICALLY. Figuring out which textures go where: YOU NEED CRYENGINE SDK FOR THIS! 1. Install the CryEngine SDK and register at CryDev.net if you have not already done so 2. Follow the steps listed here: https://forums.robertsspaceindustries.com/discussion/44486/so-i-loaded-the-assets-of-the-hangar-into-the-sandbox-editor 3. Once you have successfully added a ship to the Editor and applied the right material to it, click on the ship and the click on it's "Mtl:" slot. That will bring up the Material Editor. 4. In the Material Editor you can click on the different material and check what texture are in the Diffuse/Specular/Bumpmap/etc. slots. Match those textures in the Material Editor to your shaders in your rendering program. KNOW ISSUES: The .obj files WILL NOT import correctly into After Effects. Large ships (like the Constellation) are really heavy models and will probably crash your rendering program if you import it all at once. So instead, make sure you import it in parts and fix the exploded vertices as you go to reduce the total poly count. Some ships (like the Avenger) will look exploded and/or imploded when imported, for these ships, you will have to move all the parts into the correct spots. Tip: Use the CryEngine Sandbox to figure out where the parts go. YOU CANNOT EXPORT VERTEX COLORING. You will have to recreate this effect by yourself. FAQ: Why are the models so messed up? Many of the models will not import perfectly, you will need to bridge the gap with some good ol' hardwork and elbow grease. Are there anymore tutorials on this subject? Yes! Located here. Why don't you just export the model from CryEngine SDK? CryEngine SDK exports models as one single mesh instead of separating them by material, it also exports many polygons with wrong normals. Why is this tutorial so shitty? Post a reply of what you think I should change and I'll change it!
  17. http://starcitizendatapad.com/browser Very nice site. Has previous values from 0.8 and now 0.9 entered so you can compare items, ships etc.
  18. ballance

    Most needed ship?

    what would you guys say is the most needed ship in the community excluding the Idris or the Corvette. Im just looking at what ship to buy next....im willing to do anything .Though exploring does spark my interest,as does the Gladiator.But out of all the ships which do you think is most needed in the community?Also sorry this is in the R.S.I. section i couldnt find one for general ship discussion.
  19. Just a recommendation for a visit. I think the capture the feeling i want in a spacesim pretty good. have fun! http://conceptships.blogspot.de/
  20. Since we aren't sure how multiple characters will be working are you planning to have multiple ships for many specific purposes? In most, more traditional MMOs, you can start multiple characters. So I'll have a healer, tank, and dps or 2 for when I feel like swithing things up. Sure, one will be my main, but the others are always there. In SC it seems that wont be an option. Perhaps you'll need multiple accounts if you want to be a pirate on one, and a Citizen on another. I'm not sure how I feel about this, but think I'll be ok just staying mostly on the side of the law with my character. But I'll still get bored if I'm only flying missions in one ship. My current ship plan is: Constellation - exploration missions, shipping a lot of cargo, and flying in groups when my friends might want to join on my ship. I also hope that this ship will allow me to solo a bit more out in the open galaxy to find new things. Hornet - straight up dog fighting. I probably wont be a huge dog fighter, but I'm sure there will be times when I'll want to just go shoot things. This ship will also be for me to help escort my friends when they are doing their own shipping missions. M50 - still not 100% sure how will work, but I'm really hoping that this ship will be able to be my spy / scout. I'd like to use it to follow other ships and gain information on their mining / shipping / etc. routes either to sell to competitors, or for my guild to use. So what's your plan? Include ships you do have, or plan on getting once the game comes out. How will you have 'alts' when you have only one character to play?
  21. Hi I'm a new comer and to begin my participation to the SC Community, i'd like to share a little work i made. https://drive.google.com/file/d/0Byn_imspDicIc0JJTXZkNlotZlk/edit?usp=sharing Please give some feedback for any constructive comment/question. I would answer any question especially about formula that I made (that are basics & very perfectible) to get the value & output indicators. Thanks for reading.
  22. If my car was a SC ship it would be a Aurora LN as my car is a Jeep Wrangler, it is rugged, cheap but useless for hauling without its trailer
  23. Hello all, I've seen a few posts out there regarding "ship viewers", "hanger modifiers", the "Illium Mod", etc. as well as some basic demos using the CryENGINE SDK which allow you to view your own, or other, ships outside of the Hanger Module. What I'm looking for is a simple tool that will allow me to position my ship, in high quality, on a plain background (for removal later, or made transparent) and set-up some lighting around it. The idea being, that I can get really nice, posed shots of ships for creating signatures, wallpapers, etc. Does anyone have any recommendations on how best to do this? I went through the process of trying to load my ships into Blender for 3D printing and I could tell that it would take me WEEKS to get the model into a decent state (I am particularly inexperienced with this anyway) and I abandoned the idea. I don't want to go head long into learning all about the CryENGINE SDK unless I really must. If this is the only tool that will allow me to do what I want to, then I guess I'll have to use it. That having been said, does the SDK require that I reconstruct the models with textures, etc.? Or will they all simply load into a level as another asset, fully rendered and ready to rock 'n' roll...?
  24. If I buy the 350r, switch out it's twin Hammer engines with a pair of Dragon Stellar's from the 315p...would I have a super duper exploration ship that's fast and hardly has to make pit stops? Can you even upgrade/replace engines like that? Thank you for all your future input.
  25. Hi guys, I got some store credits (it's $ not UEC )hanging in my account. Should I buy ships now? Understanding that ships in store do not have Life Time Insurance currently, I don't know if I should wait or just get the ships I don't have before the game releases. Also is there selling events in the future? And after the game is released, will I able to purchase any ships with $? Thanks for reading. I know there are a lot of questions.
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