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  1. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 92 - INN Transcript
  2. Published on Apr 28, 2016 Thank you everyone for your continued support. I am still recovering as you can hear. I am so grateful to Sandi and Ben for helping me with the show. here are the questions for this week. Bacon Of War Why doesn't the Starfarer have a 1-2 bed medbay? Notable Joe Any chance of getting downloadable versions of the MISC Starfarer magazine and Big Benny's menu? Premium Shank 1) Are there any thoughts on mine laying ships from the CIG team? The Starfarer and now the Prospector both look as though they could have a variant to do mine laying, since they have external containers that could be detached in flight. The Starfarer's larger tanks could hold a cluster of mines. 2) Will there be any portable devices in the game like the shields we have seen demonstrated in the past, but to use to disguise someone as if they were another race, possibly with a translation program for those languages with know translations? Jordan Esbin I was wondering if you'll be able to put your organization logo on your ship Azreal15 We only ever hear about two branches of the UE military, the Navy & Marines. Will we ever hear about the UE Air Force? Does it exist? Most importantly, can our characters join the military in the PU, mainly can I have my character join the UE Air Force? Ken Sandlin The question I have is more in relation to the currency and earning money in game once we go live. I am a successful professional (in other words an old nerd with a little disposable income lol) and I generally am lucky to get an hour or two a few nights a week to play. I want to be able to earn money hauling cargo and mining (I didn't know I wanted to do that till I saw the Prospector I bought instantly!) but with limited time, I know I won't be able to earn as much as someone with less real world income and more in game time. What options will I have to buy things with real world money at that point? Aaron Nelson One question about the prospector nobody has answered. Either because it won't or its not known yet, but it gathers minerals. Are these minerals going to be needed to grow special plants on the endeavor? Is it just gathering for crafting parts or is it something that may help a farmer also, ( making mineral rich fertilizer of somekind). NightLord I currently have well over 1/2 a million REC banked and cannot seem to spend it as fast as I earn it. Are there any plans to change the subscription model when the PU launches to award something else (40k UEC monthly for instance ) or will it remain REC, which has become almost worthless? A system that would allow conversion from REC to UEC or even something more useful would be nice. Oneros “Voiddancer” Armakat We know that the beds in the starships are for the function of saving making them functional as well as adding to the credibility of a living universe. Of course there are other appliances like toilets, showers, food dispensers & waste disposal bins, my question is will other appliances in ships also have some game functionality ? or will they be purely aesthetic ?. Warlust I would like to know if there will be local audio or something similar, that will allow captains of larger ships to speak and give orders to the entire crew at once...think ship wide intercom.
  3. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: April Subscriber's Edition - INN Transcript
  4. Published on Apr 23, 2016 Here is Bensday episode 50. I had some technical issues. Thunderstorms in the area and a slower than normal internet had my call recorder switch to audio only by the end. Still, this is a great video. Enjoy. I will try to time code this by Sunday. Aaron Meisman Question: When the alpha UEC system is fully implemented, will we still be able to purchase ship upgrades, and UEC, that are permanent and migrate into the live game? Andrew Jennings Regarding ejection systems. In today's world when a pilot ejects, the ejection system may use an explosive type device to disable all equipment that's too valuable to allow to fall into enemy hands. Will SC fighters that are equipped with this style ejection system also have this to disable the ship? Will the person salvaging a ship have to replace/repair the equipment and seat before it's usable again? Second question. Can the self destruct system like what we have now be disabled by an enemy before someone can set it off? Either by EMP, by destroying the subsystem that manages it, or some other way? Marcus Perry Question for Ben: Some people seem to think that once we get Nyx, we get procedurally generated planets with it. I do not think that is true. I think Nyx is just another landing zone and its release has nothing to do with procedurally generated planets. The release of those is much further in the future. Is that correct ? Stewart Knight Question- Can we expect to see animations for when we use systems on our ship while at the cockpit? For example if we use our scanner/activate quantum/open cargo hatch can we expect to see our pilot reach forward and flip a switch or hit a button, similiar to how the Aurora start up is. Or is it going to be telepathic/ all buttons on ships joystick Uroš Likar5 days ago Question: Where we will store cargo inside hangar? ... Around ‘platforms. I’ve seen a lot of room for it, but this mean that you can double your capacity if you move one ship to another platform ? Neal J1 week ago Q for Ben: As we know there are two "official" mining ships (Orion and Prospector) can something like the Caterpillar be setup to mine as well? Example: Cat side module door folds open, side mounted tractor beam pulls in asteroid/rock/ground material, then a "chop shop" or such module interacts with it. Any resources gained could then be moved to a storage module. Rufus Ultra 1. Chris mentioned in the last 10fC that we will be able to own multiple hangars and on other points it was stated that we can break game packages apart if we own more as one to create additonal starting hangars and npc. What I would like to know if there is a more flashed out idea how this will work or how Ben imagine how it will work? If one of those features comes online(Starting hangar or player owned npc) will there be an option to buy additional npc slots or starting location in the website shop? 2. With the new wave of upcoming concept ships will there be some for sale in a the lower price range for the people who don't have much money but would love to be part of a concept event? I personaly hope the prospector and dragonfly will be affordable
  5. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 91 - INN Transcript
  6. Published on Apr 21, 2016 PROSPECTOR PROSPECTIVE! Part Two of our interview with Foundry 42's Brian Chambers. Archivist Cherie Heiberg takes us on a tour of the Oberon System, and we get a first glimpse at the MISC Prospector. 01:57 - Intro 06:59 - News from Around the Verse 19:22 - ATV Interview: Brian Chambers 35:16 - ATV Rewind: Introducing the 2944 Aurora 37:21 - Loremaker's Guide to the Galaxy: Oberon System 46:09 - MVP w/ Tyler Witkin 47:13 - ATV Fast Forward: AI Perception Around the 'Verse: Episode 2.28 - INN Transcript
  7. Published on Apr 18, 2016 10 MORE FOR THE CHAIRMAN! Chris Roberts answers questions from our development subscribers. 01:38 - Ship Power 07:35 - Individual Engine Controls 10:00 - Reedeemer 11:09 - Reputation System 14:14 - Persistence 18:30 - Launch Party 18:56 - Issue Council 21:26 - Monitor Views 23:08 - After Star Cittizen 26:46 - Pets
  8. Wishing everyone on Star Citizen Bas Forums a Happy April 20th! I come with gifts, in the form of news articles relevant to unofficial this Holiday. Hope you enjoy! Canada to introduce legislation to decriminalize recreational cannabis http://www.theguardian.com/world/2016/apr/20/canada-legislation-decriminalize-recreational-cannabis-weed-marijuana Illinois Senate votes to decriminalize possession of up to 10 grams of marijuana http://wqad.com/2016/04/19/illinois-senate-votes-to-decriminalize-possession-of-up-to-10-grams-of-marijuana/ Medicinal Cannabis Legalised In Victoria http://www.9news.com.au/national/2016/04/12/19/02/vic-medical-cannabis-bill-passes THE DEA SPENT $18 MILLION ON KILLING MARIJUANA PLANTS LAST YEAR https://www.weedweekly.com/the-dea-spent-18-million-on-killing-marijuana-plants-last-year/ Decriminalizing cannabis would hurt Islamic State, mafia- Italy prosecutor http://www.reuters.com/article/us-italy-mafia-islamic-state-cannabis-idUSKCN0XF11D Mexico easing up on marijuana laws http://edition.cnn.com/2016/04/19/americas/mexico-marijuana-laws/index.html Hope you Enjoy your Holiday, Sincerely, SnowOwl
  9. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 90 - INN Transcript
  10. Published on Apr 14, 2016 VIKING HAIR GODS! This week, the first part of our interview with Brian Chambers, Dave Haddock takes us on a tour of the Feron System, and we look at the continuing audio work for the EVA Thruster System. 01:44 - Intro 07:09 - News from Around the Verse 20:44 - ATV Interview: Brian Chambers 37:53 - ATV Rewind: Hangar Reveal 39:51 - Loremaker's Guide to the Galaxy: Feron System 55:24 - MVP w/ Tyler Witkin 56:23 - ATV Fast Forward: EVA Thruster Rework Around the 'Verse: Episode 2.27 - INN Transcript
  11. Published on Apr 13, 2016 Welome to Bensday with Batgirl and Ben with todays special quest Sandi Gardiner. Jeff Bangle1 week ago QUESTION: Will proximity to a sun or hot planetary body (such as a planet with a molten surface) affect a ship's ability to keeps its systems cool? If so, hiding in planet's shadows may be popular with pirates that have hot-running weapons… Bounty Inorbit1 week ago (edited) Question: Will the bigger ships be controlled by a small joystick or is it more like the Battlestar Galactica. The Orion and such. Its not a small agile fighter. For Immersion sake will the piloting be more complicated in the capitol ships so you don't end up seeing a capitol ship be controlled by a single joystick like a certain Starship Enterprise. Citizen Panda1 week ago Are there plans to allow people to move items in their cockpits? This would be useful to allow VR headset users to mirror their in-game setup to the real-life constrains without having to check to make sure that things are lined up by removing the headset Citizen Panda1 week ago Will there be item decay? Will modding an item risk the destruction of said item? How does decay and modding work with insurance? Ben Mowbray (Ultramyth)1 week ago Question: Ship components are starting to be implemented into the patches, which is cool. But I am wondering how compatible components will be between ships? We know power plants, engines, shield generators, thrusters, etc. are different sizes... and while shield generators can be fitted to different ship models, thrusters, engines, etc. cannot. What about cooling units, avionics, fuel tanks, radars or other ship components? Will we be able to take the cooler off one ship and install it in another like shields, or will they be restricted like thrusters and engines? Christopher Griffin1 week ago Question for Ben: I've noticed that the Aegis Retaliator is listed to have a crew of six but can actually be fully manned with a crew of seven (5 turrets, 1 bombardier/engineer, and the pilot/captain). With only six (6) escape pods does abandon ship mean last one in is a rotten egg or is the captain expected to "go down with the ship? Marcus Perry2 days ago Question for Ben: With the first steps of persistence being introduced soon, how will death in Crusader be handled ? Malcolm Reynolds1 week ago (edited) Hi Nikki, Omusul here, love the Bendays chat you do. Question for Ben.. is the Cutlass rework on hold until the Caterpillar is fleshed out being as it meant to the Drake design standard like the Freelancer was for MISC?
  12. 10 for the Chairman: Episode 82 - INN Transcript Published on Apr 11, 2016 The Chairman of Cloud Imperium Games Chris Roberts answers 10 questions from our development subscribers. 02:58 - Built in Starmap 04:43 - Ship Trials 05:42 - Future of Go Live 07:35 - EVA While Moving 10:13 - Repairing on the Fly 11:54 - Catapult System 14:59 - Cataclysmic Events 16:32 - Forward with Concept/Designs 19:51 - Bigger Hangars 23:31 - Stage a Terrorist Attack
  13. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 89 - INN Transcript
  14. Published on Apr 4, 2016 Chairman of Cloud Imperium Games Chris Roberts answers 10 questions from our development subscribers. 02:15 - Manually Activated Flight Modes 04:32 - Distress Beacon 06:30 - Localization 09:04 - Ship Mounted Shotgun 13:08 - Group Ship Updates 17:11 - More Slots in the Instance 25:12 - Future Concept Ships 28:36 - Company Synergy Bonuses When Choosing Components 30:19 - Piloting Large Ships 32:49 - Glaive for Spare Parts 10 for the Chairman: Episode 81 - INN Transcript
  15. Published on Mar 31, 2016 THE ERIN SPACE MUSEUM... ugh. Part Two of our interview with Erin Roberts! The Loremakers take us through the Elysium System! And we look at AI Subsumption in this week's ATV Fast Forward. 01:32 - Intro 05:59 - News From Around the Verse 17:35 - ATV Interview: Erin Roberts 44:28 - ATV Rewind: Aegis Retaliator 46:03 - Loremaker's Guide to the Galaxy:Elysium 01:01:16 - MVP (https://forums.robertsspaceindustries...) 01:02:13 - ATV Fast Forward Around the 'Verse: Episode 2.25 - INN Transcript Gratz @PaulC2K for MVP - for your Starfarer maps and thread on RSI forums
  16. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 88 - INN Transcript
  17. Special Subscriber Edition Reverse the Verse w/ Chris Roberts See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: March Subscriber Edition - INN Transcript
  18. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 87 - INN Transcript
  19. Published on Mar 24, 2016 This episode was wrought with technical difficulties. I had some issues with a USB hub with caused my video to fail and when setting up the call Ben and I were unable to get audio to work. In the end, I have Ben's video and Audio and my Audio. That is a win when you see what it took to get there Here are the questions. 00:32 Ben is working on weight 2:58 CitizenCon Ticket Sales 3:50 Blade Sales Success 4:09 How close to a glades will the Blade be? 4:42 Can you race a Blade? 5:01 Blade pricing 6:52 If I upgraded a previously owned ship will I get the poster and model in my hangar? 7:43 Starfarer Pricing 8:44 How do the ship prices change when purchasing in game is enabled in the near future? 10:56 Xi-An Scout design changes 13:17 Are the Xi=An our allies? 14:49 Will our hangars grow with our fleet? 15:26 Will the Polaris Corvette have heavy guns on it? 16:09 What is the corvette's main mission? 17:17 Can you give the Carrack to Foundry 42 so it can grow larger? 17:54 Does the Gemini have both the fuel scoop and weapons? 19:01 How the UEE gets Vandal ships 23:39 What is the estimated price of the Polaris? 24:01 Can you give the prices of concept ship sales one week before the sale like you did in the past? 24:31 What company makes the next concept ship?
  20. TL;DR: Courtesy of INN <---Feel free to give them some love over there. [0:54] Q: In developing the game what do you enjoy the most or find the most rewarding? A: Patrick likes the ever changing and challenging puzzles he has to solve. Patrick also likes building and breaking apart the models. Elwin loves it when all the pieces come together and it works like it was meant. Elwin also likes doing all the artwork. [1:56] Q: Can you tell us what you’ve been doing recently? A: Elwin has been working on the Caterpillar, whitebox work and concept work to make sure it fits in with intended mechanics in game. Patrick has been working on optimisation specifically working on level of detail on ships currently flyable. [3:18] Q: Can you describe a ship’s basic definition of ‘done’? A: Ships that have undergone all technical phases of development, as well as providing pleasing aesthetics can be considered basically ‘done’ [4:20] Q: Do you have specific numbers in mind when optimising? Is the desire for big space battles or to have lots of ships in a confined area a consideration? A: Each ship is different but our general goal is to make them the same in terms of the level of detail as they disappear. We uses statistics aid the optimisation. There isn’t a specific number of assets: but we want to make the game as smooth as possible for as many people as possible! [6:16] Q: Has there been any time where you had to change a design based off too much realism? A: Yes. The Merlin used to have a lot of compartments that you could access, but it proved to be too resource intensive and we had to scale it back. [7:37] Q: Are LODs tied to the Manufacturer Style Guides? A: The guides have an indirect effect, in that if a ship is blocky it is easier to make an LOD for it and maintain its general shape over a curvy ship that may be difficult to replicate in LOD form. [8:55] Q: Is the Caterpillar being used as the baseline Drake ship? How does it affect other Drake ships? A: The Caterpillar is being made to be the model Drake ship, with textures and parts and design aesthetic being passed on to all ships in the Drake lineup. The Retaliator is the current quality bar for all ships to be measured against. Older ships like the Cutlass will be revisited making use of learned techniques, once the Caterpillar is done. [12:18] Q: What improvements have you made to the ship pipeline to get from concept to flight ready quicker? Are there more improvements to be made? Can we get the Carrack sooner? A: In general the different studios and the different departments within studios are all working much closer together. For the ship pipeline specifically we do a lot more design work before the concept is final or the ship goes into production to avoid having to rework ships in the future. For the Carrack specifically we are starting on it “soonish” but we don’t yet have a library of Anvil assets to drawn on. The Carrack will likely be the ship we develop that library for which will accelerate the production of future Anvil ships. [15:21] Q: Will ship manufacturers share parts and components? How deep will ship customization be? A: Ship manufacturers already share components and parts today, and will continue to share parts and components specific to that manufacturer in the future. This method is necessary for recognizable, and consistent aesthetic among many manufacturers, and as well for quicker ship development. Regarding ship customization, the depth is still being explored in favor of what works best within the development pipeline. For example, there once was a paint system that worked, but it wasn’t great, and it interfered with the damage states. That paint system was abandoned in favor of the awesome damage states we have today! Players will at least be able to change ship colors and add decals of the player’s choosing. [19:59] Q: (A)Will damage be reflected in model? I.e. If I am hit in my wing will the damage shown be where I was shot?(B)Will we be able to survive damage to a ship if we are protected from environmental damage and not in the damaged area?(C)Does the repair mechanic factor into how damage states are created? A: (A) Damage on the model will be accurate to where you were shot and show appropriate damage. Damage can also spread and cause separate explosions and other damage. A: (B) The design team is working on exactly how this will be handled but current leanings are toward something similar to this. They have to take into account potential gameplay consequences of things. It wouldn’t be fun to be trapped in a powerless husk in space A: (C) Yes because you have to figure out what can be repaired or will be left behind even if the repair mechanics are not fully implemented yet so that when the time comes, it’s easier to work the system in.
  21. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 86 - INN Transcript
  22. Published on Mar 17, 2016 MR. JONES AND VEGA, TOO. On this week's ATV, we sit down with big shot Carl Jones to discuss his work for Star Citizen, and Adam Wieser takes us on a Loremakers Guide to the Vega System. 01:37 - Intro 05:49 - News From Around the Verse 15:13 - ATV Interview Carl Jones 22:25 - ATV Rewind: Arena Commander Launch 24:12 - The Loremaker's Guide To The Galaxy: Vega 39:27 - MVP (http://www.youtube.com/watch?v=TXhujO...) 40:05 - Art Sneak Peek Around the 'Verse: Episode 2.23 - INN Transcript
  23. Published on Mar 16, 2016 Here is episode 46 of Bensday 00:38 I am a transgender woman. If you care to learn more here https://www.youtube.com/channel/UC52t... if not OK. But if all you have is hate to spew, GTFO! 2:00 Will the 890 Jump come up for sale soon? 2:55 Now that the pipeline is more efficient will we see concept ships built faster? 4:09 Is David Hobbins designing ships again? 5:47 Will we see early sketches of new ships before concept sales? 6:49 Will we see more designs from the Xi'An and Tevarin Races? 7:47 Will Squadron 42 be out before Christmas? 10:03 Will the Freelancer DUR be able to carry a rover? 10:59 Exploration Ships explained. 14:42 Will the Dragonfly be in the next round of ships? 15:11 Are the developments of Sq42 and the PU separate now? 18:27 Community Created Mods for Star Citizen? 20:18 Why is there a bay for missiles or torpedoes on the Retaliator and the Sabre and not the Vanguard. 24:00 Closing and top secret info!
  24. Published on Mar 14, 2016 Chris Roberts, Chairman of Roberts Space Industries, answers 10 questions from our development subscribers. 01:48 - Squadron 42 Time Period 02:55 - Damage Implementation 06:15 - Pirate Swarm 08:24 - Reconnaissance 10:02 - Scripted Non-hostile NPC Encounters 11:37 - Hacking Terminals 15:32 - Achievement Feature 16:52 - Squadron 42 18:12 - Augmenting Your Body 19:08 - UEE Elections
  25. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 85 - INN Transcript
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