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GRIZZ

Operations Officer
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  1. Like
    GRIZZ got a reaction from Nevermore in Aegis Reclaimer   
  2. Thanks
    GRIZZ reacted to Chimaera in Notes from HK Bar Citizen 2023   
    EDIT 28 June 2023: Wow, this one has blown up after being shared around by Pipeline. I want to make a couple of comments regarding the info below. Remember, these are things from my memory / impressions and condensing information, so there might be some inaccuracies. I've tried to be as accurate as possible and will edit if something was incorrect.
    Video has been uploaded, I will add / edit accordingly. All additions or edits will be made in BLUE. Apologies for inaccuracies in the first version.
    Ok, so there was a lot of information given out in the Bar Citizen in HK event. Some of it was stuff that everyone already knew, but some of it was new information or less known information. I'll try to make notes from what I remember and @JosephWcan maybe add in things I might've forgotten.
    - SQ42 being removed from the store is NOT and indicator of anything remotely imminent regarding SQ42 releasing. There wasn't a denial of anything SQ42 coming out (like previews or some kind of early access/vertical slice) but it was clear that they're not expecting it to come out this year.
    - CIG is really excited to see how Starfield performs and they don't see any real issue with "competition". 
    - 3.2 wipe will likely happen ONLY if there have been fixes to the duplication mechanics that have been plaguing the game. Wiping without removing the dupe bugs is pointless in their opinion. (but they will wipe whenever they feel like it's appropriate) They prefer to get away from wipes in general unless there's a reason for them.
    - CIG is aware of most duping bugs and are trying to squash them. CIG was also aware of some salvage bugs, but the staff that heard about the "infinite salvage bug with a single Reclaimer" were unaware of that specific bug.
    - Hull-C coming out will give them a lot of good information on how bigger ships will impact the server performance in the game, but there is a low likelihood of any big ships coming out after 3.2 this year. 
    HOWEVER there was a statement made in passing about "...wishing to see something big like the Pioneer coming out this year..." and the comment was made "You really should come to Citizencon this year, I think you'd be happy." 
    - Each dev has their own favourite manufacturer/ship type, but the only Drake-o-phile there was Todd Papy. Erin Roberts loves the Tali "For reasons that will become very clear when Squadron comes out."
    - Ship designs are going to follow "Old and new" styles from the same manufacturer. As such, ships like the MISC Freelancer (old MISC) will likely not see an upgrade to the aesthetic of the Hull-A (New MISC). 
    - AI crew/blades for simple tasks like mining/salvage will not likely be in game until there is more stability otherwise the higher server loads will end up negating their ability to do basic tasks (i.e. when all the AI on a server just freezes in place).
    - The Reclaimer's elevator is unique and is the only type in the game, so whenever there are updates to elevators in the game, it tends to break the Reclaimer's elevator. They know it's a problem and they know the other problems with the Reclaimer, but they can only do so much while they're also changing aspects of the game.
    - Salvage mechanics for breaking bigger pieces into smaller pieces are still being thought up, and haven't been pushed past concept ideas. In addition, ONLY ships that have been created with the physicalized components systems can be soft-deathed and have their components removed. Older ships that don't have the ability to remove the components manually don't actually HAVE the physical component integrated into the ship, just a placeholder "skin".
    - AI Systems like ChatGPT won't be used to supplement things in the game because of proprietary reasons.
    - When base building comes into the game, it will be something more akin to Fallout 4's pre-fab house system, not something where you can create a base building panel by panel. Base building is VERY important to CIG because they want to have people creating bases and whatnot, but it won't be coming out until likely around Nyx. Pyro was asked about for Base Building and the response was a resounding "nope".
    - Different systems, when they come out, will have different themes and CIG will expect that the way that each system looks and acts will reflect both the theme of the system as well as when it was created. The expectation is that Stanton will feel "old and safe" compared to the "harsh and dangerous" Pyro, while Nyx will be more "off-grid homesteader" themed (which implies heavily that base building will be seen when Nyx comes out).
    - Pyro still needs server meshing (as has been said in many videos)
    - Smaller side-missions will be given at some point once there's more stability and meshing.
    - Eventually, UGF missions could have multiple parts, including where you need to first destroy air assets before going into a bunker on the ground and secure stuff, with also reinforcements coming to try to relieve their colleagues. No time frame on implementation, though.
    - Art aesthetics for different cities, especially human cities, are inspired by their in-game lore, with a lot of tie-ins to sections of current-day Earth. HK was specifically mentioned for making A18 and Lorville alleyways and advertisements. However, as Alien lore and aesthetics get built out, we'll see some amazing Alien architecture.
    - When asked about why they don't release specific systems and allow people to navigate either by a menu or a loading screen, the response was simply "That's not how we want to do it, we want to get the server meshing thing figured out so we can start rolling in new systems." When followup asked about "how many systems" the response was "Well, we want to have Pyro and Nyx in as soon as possible, but we haven't built too much of other systems yet."
    - Land beacons that are owned can be sold in-game or the land that the beacon claimed can be sold, but players are not able to "claim land" themselves and sell it "officially" to others, as the only types of land claims that are recognized come from governing authorities (i.e. UEE).
    - There will NOT be "player ownership" of stations in-game. Players and groups can "control" stations if they have people on them and block people from entering them, but the idea of owning them (i.e. POS owning in EvE) won't happen.
    - Player housing and ownership will absolutely be a thing, but it's expected to be instanced and like "owning an apartment", but because of server instancing/meshing, you could have any number of people actually owning "Flat 23 B" in a hab tower. Players will also be able to own multiple housing units around the 'verse.
    - TOW assets aren't coming into Arena Commander and ToW IS BEING WORKED ON, BUT NOT WITH A LARGE TEAM/PRIORITY. There is a group that is testing different game modes when they're doing work on it. One feature from TOW team that the AC update has is the ability to spawn into other people's ships, but TOW "maps and assets" aren't being put into AC. (Impression from other conversations later was that TOW is being worked on, but the priority focus is on other gameplay aspects)
    - 600i rework is still being considered but it's not on the tracker because it's taken a back seat to many other things.
    - There was a long and complicated discussion about the economy and the effect of the Hull-C on the economy, but the gist of it is that certain ships are considered as "haulers" while others are considered as "delivery" ships. Ones that are able to land are "Delivery" while "haulers" carry stuff from one station to another and have inter-stellar capability. Todd Papy did state he didn't particularly see the Hull-C as inter-stellar. Which is a bit weird. But the long and short of it was that they don't really have a projection on how the Hull-C will affect the economy yet. Most of this conversation was focused around how players could move things between Pyro and Stanton, nothing was really said about the Hull-C's effect on things when it comes into 3.20.
    - CIG realize what a mess the "updated Cutlass" price debacle was and double, double pinky swear that any time there will be a price increase on existing ships, it will be advertised well beforehand on Spectrum.
    -FPS Sliding and additional animations will be a thing, no ETA given.
    - Passenger transport missions will come after freight transport missions.
    - Quanta isn't seen as virtual economy gameplay, more NPC focused and adjusting shop prices in-game.
    -Persistent hangars are slated to come out when the next iteration of cargo systems come into the game.
    -AI Blades aren't really being worked on right now, but NPC crew stuff with "wingman commands" are being tested, but no idea when we will have implementation.
  3. Like
    GRIZZ reacted to Chimaera in Notes from HK Bar Citizen 2023   
    The blue statement / correction is the "correct" bit based off of condensing the info from the Q&A. There's a team that does work on ToW and some dynamics going into the updated AC modes came from that team, but it doesn't have a huge priority. My initial statement about it being shelved came from me misremembering a part of the Q&A and once I was able to watch the recording I fixed it. 
  4. Like
    GRIZZ got a reaction from Danakar Endeel in RSI Galaxy   
    Although the powerpoint has been leaked for a couple weeks, the RSI Galaxy was officially announced last Thursday and the concept and its modules were sold yesterday on RSI day of the IAE.
    https://robertsspaceindustries.com/comm-link/transmission/18836-RSI-Galaxy
    Sold as a "Multi-Role Vessel with true modularity", "A very industrial feel with less focus on combat", "RSI Sub-Capital"
    Concept sale non-warbond pricing:
    Standalone Ship: $380
    -Cargo Module $70
    -Refinery Module $80
    -Medical Module (different tiered med beds) $90
    Ship and all modules: $570
     
    Q&A: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/rsi-galaxy-q-amp-a-1
     





  5. Like
    GRIZZ got a reaction from Danakar Endeel in Anvil Pisces - Small Explorer   
    On the PTU yesterday someone noticed the Pisces now has rear door buttons.  Probably touched up the model when they added a yet to be announced variant. 
     
  6. Like
    GRIZZ reacted to Danakar Endeel in Crusader A1, C1, E1 Spirit Series   
    Picked up a $10 "Cutlass-to-C1" CCU, a $5 "Sabre-to-A1" CCU; and I might pick up a cheap CCU to the R1 just to have it as I still don't like the concept of being a "fetch me my drink slave" peon that has to serve NPCs with some 'mixmaster'.
    Kinda odd for the A1 and R1 to have a defensive turret while the C1 does not. Instead the C1 has a tractor-beam but that one sits all the way in the back and is nowhere near the turret. So it's a little odd calling it a competitor when both competitors (Cutlass Black and Freelancer) have a defense turret and more/larger weapons overall... As I recall the Cutlass Black was also going to get a tractor-beam in addition to the turret. As such it's a bit odd why the Spirit suddenly has to lose its turret in favor of a tractor-beam that's in a completely different area of the ship.
    Another thing that has me worried is the very low shielding on these ships. Only 1 S2 shield is just way too low imo. It should be at least 2xS2 just like the Freelancer. I've also seen several complaints regarding the low shielding on the Cutlass series and the Spirit already has less firepower as well. Crusader also seems to be pretty light on durability so unless this thing is crazy and agile fast it may turn out to be a deathtrap.
    Speaking of deathtraps, I'm also worried about there being no escape pods onboard. CIG completely forgot this basic safety feature on the Mercury and left it with an empty tunnel behind the cockpit; yet the Hercules with an identical tunnel behind the cockpit has escape pods. So I'd be very interested to see if this one actually has a means for the crew to escape; either via escape pods or ejection seats. This brings up another issue though that's prevalent on all these 'VIP' transports. Except for the 890Jump none of them seem to care about their passengers' safety. Both the Phoenix and the 600i Touring have zero escape pods for their guests; and I fear that the same will hold true for the E1 variant where it only has cabins but no additional escape pods when things go south.
    Here's hoping the Q&A will actually answer questions this time instead of just leaving us with more questions (as often is the case).  
    Now I made an earlier comment regarding the minimal effort paint options on the Greycat STV, but at least for the Spirit it seems that CIG has finally made some actually unique (concierge) skins; each with their own special decals and the likes. Each of them apparently is also able to be used on any of the variants. I personally like that grey-black version with gold accents and special pattern on the wings a lot. It also seems to be the only one with a different color glass.  

    I really hope CIG will continue offering us those types of actual paintjobs because every time they push out those minimal effort color-swaps it takes color options away from that basic paint-tool that we are supposed to get access to. Ever since they originally announced it in 2016 the only recent word we've gotten was from John Crewe stating that "the player UI wasn't ready yet" and they "had to figure out how to handle things with all the basic 'paint' that had been sold previously". 😒
  7. Confused
    GRIZZ got a reaction from Morse in Origin 600 Thread   
    Said today on SC Live.
    The 600i rework is in concept.  The new concept will have 3 decks.  The 600i Explorer re-concept NOW FITS A TUMBRIL NOVA! (tank)
    Touring re-concept shows a small pool with waterfall feature.
    Expect more details during the upcoming IAE show.
  8. Thanks
    GRIZZ reacted to macgivre in Quest for the Pico Cave   
    Here is the introduciton video : 

    https://www.youtube.com/clip/Ugkxe6M56MMxsFb0OhlGppTMWP3c9AEvUJ4m

    3 data can be found there : 
    Picos are located in a central room of a cave
    Ceiling of this central room is full of glowing plants
    Ground have a standard geological composition

    Here is the list of the known caves :


    Planet/Moon Name Type Elevation OM1 OM2 OM3 OM4 OM5 OM6 Route Link Aberdeen HDMO Dobbs Foot 940 497 478 447 525 141 675 On Starmap Aberdeen Aberdeen Cave 1 Foot 1270 530 442 272 634 617 308 Link Aberdeen Aberdeen Cave 2 Ship 380 596 346 600 340 310 616 Link Aberdeen Aberdeen Cave 3 Vehicle 1400 567 393 571 388 229 651 Link Aberdeen Aberdeen Cave 4 Foot 1065 214 656 582 371 438 533 Link Aberdeen Aberdeen Cave 5 Foot 910 161 671 471 503 419 548 Link Calliope Calliope Cave 1 Foot 10 266 540 429 423 232 556 Link Calliope Calliope Cave 2 Foot 179 331 504 458 391 177 576 Link Calliope Calliope Cave 3 Foot -20 377 470 507 326 188 572 Link Clio Clio Cave 1 Foot 430 201 816 501 675 572 616 Link Clio Clio Cave 2 Foot 510 179 822 527 655 584 605 Link Clio Clio Cave 3 Foot 582 228 810 467 699 600 589 Link Clio Clio Cave 4 Foot 558 221 811 475 694 604 585 Link Daymar Kudre Ore Mine Foot 382 484 556 716 175 450 584 On Starmap Daymar Daymar Cave 1 Ship 50 656 335 651 346 382 630 At Kudre Ore Daymar Daymar Cave 2 Ship 200 480 560 429 600 712 194 Link Daymar Daymar Cave 3 Foot 50 614 408 575 461 703 221 Link Daymar Daymar Cave 4 Foot 170 418 607 238 698 423 604 Link Daymar Daymar Cave 5 Foot 30 630 383 697 240 467 570 Link Euterpe Euterpe Cave 1 Foot 390 477 245 204 496 406 351 Link Euterpe Euterpe Cave 2 Foot 260 340 415 441 306 514 152 Link Euterpe Euterpe Cave 3 Foot 320 370 389 203 497 242 479 Link Euterpe Euterpe Cave 4 Foot 200 499 197 430 320 268 464 Link Euterpe Euterpe Cave 5 Foot 290 344 412 442 304 515 152 Link Hurston Calthrope (NA) Foot 1530 1210 2161 2320 866 1911 1575 On Starmap Hurston Hurston Cave 1 Foot 1400 1256 2134 2317 874 1985 1482 Link Hurston Hurston Cave 2 Vehicle 31 2025 1424 1448 2008 2359 751 Link Hurston Hurston Cave 3 Ship 690 483 2428 1804 1696 1877 1614 Link Hurston Hurston Cave 4 Ship 2380 1911 1576 1467 1996 2351 634 Link Hurston Hurston Cave 5 Vehicle 650 1200 2166 2281 963 2023 1427 Link microTech microTech Cave 1 Ship 1510 1720 1787 2060 1382 664 2390 Link microTech microTech Cave 2 Foot 2000 597 2408 1956 1526 1573 1918 Link microTech microTech Cave 3 Ship 2050 1444 2016 1773 1734 606 2405 Link microTech microTech Cave 4 Foot 990 1123 2211 1408 2041 1058 2243 Link microTech microTech Cave 5 Ship 540 1778 1727 686 2382 2075 1357 Link microTech microTech Cave 6 Vehicle 2790 978 2280 1341 2087 1262 2136 Link So Daymar Cave 5 is inhabited with missing client mission : no glowing plants on the ceiling.
  9. Like
    GRIZZ got a reaction from Morgen Black in THE CUTLASS THREAD FFS   
    STV fits in a Cutlass Red.

  10. Like
    GRIZZ got a reaction from Morgen Black in Crusader A1, C1, E1 Spirit Series   
    The big concept ship announced yesterday at Citizencon was the Crusader Spirit Series.  Intended to be a competitor to the Drake Cutlass lineup.
    The lineup consists of the following 3 ships.
    A1 = "Assault" 10 Size 5 bombs. $155 Warbond
    C1 = "Cargo" 48SCU of cargo and a ramp that will likely fit whatever vehicle a cutlass black can fit. $100 Warbond
    E1 = "Executive" 6 VIP seats with a glass roof for passenger transport and touring.  $135 Warbond

     

  11. Like
    GRIZZ got a reaction from Morgen Black in Graycat STV   
    Announced yesterday at CItizenCon the Graycat STV (Sports Terrain Vehicle) resembles a dune buggy by Graycat.  It launched with a warbond price of $35 and regular price of $40.
    https://robertsspaceindustries.com/comm-link/transmission/18819-Greycat-STV


     
  12. Like
    GRIZZ got a reaction from Morgen Black in Crusader A1, C1, E1 Spirit Series   
    The big concept ship announced yesterday at Citizencon was the Crusader Spirit Series.  Intended to be a competitor to the Drake Cutlass lineup.
    The lineup consists of the following 3 ships.
    A1 = "Assault" 10 Size 5 bombs. $155 Warbond
    C1 = "Cargo" 48SCU of cargo and a ramp that will likely fit whatever vehicle a cutlass black can fit. $100 Warbond
    E1 = "Executive" 6 VIP seats with a glass roof for passenger transport and touring.  $135 Warbond

     

  13. Like
    GRIZZ reacted to macgivre in Aegis Idris Frigate   
    If it is a 3 shifts organization that mean 80/3 = 25 crews in cruise mode and maybe the full 80 crew only in battle mode. 
  14. Like
    GRIZZ reacted to Morse in Aegis Idris Frigate   
    80 crew ! It is the same as for the Javelin (according to the last information we got).
    Looks like a bit over killed, will probably be used only in SQ42 to make the ship feel more "alive" than with the recommend 30-man crew
  15. Like
    GRIZZ got a reaction from Fizzlefuse in Drake Vulture   
    Interface appears to go from 0.0010 to 0.0012 during the short demo so the rate of extraction is likely dependent on the place your aiming at.
  16. Like
    GRIZZ got a reaction from Nevermore in Aegis Reclaimer   
  17. Like
    GRIZZ got a reaction from Nevermore in Anvil Liberator - Light Carrier   
    Oh heck yeah!  Fan made liberator tour.  
     
  18. Like
    GRIZZ got a reaction from Drum in Hull A-E --> A Hull for every job : The MISC Hull Series   
    Todays sneak peek, likely the HULL C. 
     
    Animated -> https://gfycat.com/corruptsoggyeuropeanpolecat
     
  19. Sad
    GRIZZ reacted to Danakar Endeel in Origin 400i   
    Awesome! But ... that's a 600i.   
    Still looks cool though. I hope this VMXEO will also make a new one once we get the reworked version of the 600i.  
    Here's the 400i cutaway by the way:
     

  20. Like
    GRIZZ reacted to Switch in Imperium Monthly Newsletter - June   
    Welcome to the Imperium Newsletter for June!

    Let's start off with some updates to our Discord. We have added a new bot that handles temporary voice channels. To use this bot, simply find the “Other Voice” section in Discord, then join the “Create Voice Channel” and a new voice channel will be created for you!
    Second, Discord has added a new feature, Text chats in every voice channel. To find this, hover over the voice channel you would like to type in, you will see a chat bubble appear to the right of the name, click on it and you will see the text chat. Please get used to this feature as we have removed our Voice-text channel.
    Another topic related to Discord is, start thinking of some emotes you would like added to the server! We’re getting around to some Discord updates and one will be getting suggestions from you the community on Emotes you would like to see! We will create a way to track the nominations so hold onto them for now but look for it in the near future!
    We’ve had a great turn out for our events this month. They’ve been great fun and we appreciate all that create, help and attend. If you would like to create, host or help an event, please contact @REIGN-11-87 or @GRIZZ our event coordinators and they will help you!
    Lastly, welcome to all our new & returning members! If you have any feedback in regards to anything Imperium, especially things you’d like to see in the Newsletter, please contact @Switch on Discord and let's have a chat! We are always looking to improve and provide better content for our community, help us by providing input!


     

    Dimossa TheExchange Fireball08 Sicarius_Cato Ironcladpharoah zYomi VIPERCHIEFTAIN Seadoubleyoujay NightHawk555 Lock01 PurpleLilek GraySel
     


    None

     



    HR
    Human Resources has promoted a new officer: @Switch

    Divisions Recruiting
    All divisions except Military are recruiting! Please see this page for further information.
     
     

    Imperium Mining Op - June 11
    Organized & Hosted by: @REIGN-11-87
     
    Hammerhead Duels - June 17
    Organized & Hosted by: @Morse & @macgivre
    Imperium Naked Bunker Runs - June 25
    Organized & Hosted by: @J. Coren & @Sir_Belial
     
    Operation Revolving Door - June 25
    Organized & Hosted by: @REIGN-11-87 & @Psychopath

    Monday Meeting - Every Monday
    Organized & Hosted by: @GRIZZ
     
    A note from our Event Coordinators:
    “If you would like your event posted to #Event-announcements channel in Discord, or the Imperium Facebook page, or the Imperium Twitter account please PM someone with the @Event Coordinator tag and we will be happy to assist you in making your event a success. Don't forget to add your event to the Imperium Calendar as it automatically converts start times for members around the globe." -Grizz  https://forums.starcitizenbase.com/calendar/
  21. Haha
    GRIZZ got a reaction from VoA in Bengal Carrier   
    Apparently the giant turret on the Bengals underbelly is working now. 
     
  22. Like
    GRIZZ got a reaction from Danakar Endeel in Anvil Legionnaire   
    https://robertsspaceindustries.com/comm-link/transmission/18632-Anvil-Legionnaire?tg_rhash=2c3e65d37e7a46
    Well that was unexpected.
     
    The Anvil Legionnaire is designed to hack, breach, and infiltrate enemy ships.

    HACK IN, LOCK ON, TAKE OVER
    When the operation calls for the rapid recovery of an enemy-occupied vehicle or station, the Legionnaire is ready for duty. With eight drop seats, versatile docking options, and an advanced security infiltration system, even the most difficult boarding's are viable with the Legionnaire in your fleet.

  23. Like
    GRIZZ got a reaction from Danakar Endeel in Anvil Legionnaire   
    3d Model https://sketchfab.com/3d-models/anvil-legionnare-9f9fb5acddf449e6933e887348563151
  24. Thanks
    GRIZZ got a reaction from VoA in Drake Vulture   
    A little tease.
     
    ...and Hull Stripping demo!
  25. Haha
    GRIZZ got a reaction from VoA in Bengal Carrier   
    Apparently the giant turret on the Bengals underbelly is working now. 
     
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