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About Dabclipers

  • Birthday 01/28/1996

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    United States, Texas
  • Interests
    Gaming. Who would have guessed? Passing college. Getting a well paying job.

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  1. The CV was a pretty no brainer purchase for me. It's the smallest cargo capable land vehicle we've seen, really it's the smallest land vehicle aside from perhaps the PTV which will be useless on most terrain. The potential to fit it inside my Starrunner or Hammerhead while not sacrificing too much space is one hell of a boon. It's attractiveness is just an added bonus.
  2. When creating a universe it is important that objects or vehicles tell the story of that universe. In Star Wars we have powerful beings such as Sith Lords who operate in a military sense and therefore need powerful combat warships but also have strong ego's and inflated sense of self, leading to lavish interiors and dark spaces to match their status as powerful beings of the dark side. The inverse can be seen in ships used by the Jedi, who while having the same powers and position as Sith have significantly more utilitarian designs of their spacecraft and favor lighter, friendlier colors. Star Wars isn't a universe about realism of course and almost nothing of their design choices can be tied to real world shipbuilding which is totally fine, a universe can be exactly as the creator intends. Star Citizen is created with a very different intention, focusing on a realistic universe that is immersive due to the parallels it has with the world we actually live in. While the designers at CIG obviously care about making ships attractive so that people want to own them, they also stick to what would make sense in the world they've created which mirrors our own. Aegis has a very specific style guide for creating ships that can be seen in each and every one of their designs. Retaliator, Sabre, Vanguard, Hammerhead or Eclipse all have black angular plating that sweeps backward and maintains flow. While this doesn't match real life military designs, at a glance we can subconsciously accept that it looks like a series of sensible design choices for space combat. Making the interior black and angular might have certainly made it look more attractive, but it would have seriously detracted from the sense of realism that they want the players to feel and made it difficult to suspend ones disbelief. When you enter the ship most everything you see will exist to fulfill the role of making the interior safe and easy to navigate for its crew. No other considerations were needed because that's all that matters for a military ship. Assuming you're talking about the struts that cover up a large portion of the turret viewports it might look obtrusive at first glance but in reality you don't feel obstructed at all when using them. I've spent probably close to two hours at this point in my Hammerhead turrets and when engagements happen it's not difficult at all to keep targets within the central window that has more than enough space to track the enemy movements. Honestly I hadn't seen anyone complaining about turret visibility until here, it's nowhere near as bad as being a pilot on a Constellation where while the struts take up less percentage of the screen than those on the Hammerhead turrets they have a central convergence which blocks frontal view to an extent.
  3. Honestly I think the Hammerhead is more respectable on the inside than any modern navy interiors. I was going to put some photos of the interior of an LCS or navy patrol boat for reference but I couldn't find any decent images. Apparently the United States Navy doesn't like posting images of modern sea craft interiors? Anyways, from what I've seen of modern military ship interiors on videos and such they look significantly more spartan than the insides of the Hammerhead. I wouldn't exactly call the hallways rat tunnels either, you can stand up fully and still get some head room. I don't know what people are expecting. The Hammerhead is a military vessel through and through and it sports more creature comforts than frankly make sense for such a ship, but I suppose we can chalk that up to technology allowing for bit of excess in the far flung future. The ship is incredibly easy to get around, after a minute or so inside I was confident that I could navigate it almost blindfolded in the future. Sure I have some complaints about a few things, like the central hole that is a tad bit silly and the omission of a small crew weapons locker (much has already been said about this) but in terms of overall layout and interior design I think it's a fine ship.
  4. I was certain I'd spring for the Mercury Starrunner during the sale. It's my favorite ship and is a nice well rounded addition to my currently combat focused little flotilla. Unfortunately I got cold feet and ended up not spending any money. Only one semester away from graduating college and money is too tight to justify such an expense right now 😁
  5. Lots of arguments being thrown around in this thread. Anger at CIG over Star Citizen's development always comes off as ill-informed or bitter. Their business model, including their marketing practices, is sound and has allowed them to both increase the scope of their game as well as improve the quality of aspects that were already going to be included. Claiming that they are making money off lies and broken promises is childish and indicative of a misunderstanding on how game development often occurs. Star Citizen is a a unique case where a massive triple A game has been transparent and interactive with the general public for every single stage of its creation. Rarely do design concepts remain unchanged from start to finish and the common belief that CIG is operating in a dishonest manner due to missed milestones or new game mechanic implementation is based on unfounded assumptions on how game's are created. To go even further and claim that Chris Roberts is operating based around greed and that any of the marketing strategies are shameless cash grabs sounds spiteful. Anyone who looks at the development of Star Citizen with an open mind can see quite plainly that this is a labor of love by both the developers and upper management. Sure, CIG has made blunders such as the CitizenCon paywall and many others but no organization makes perfect decisions.
  6. I think it will be a deadly duelist ship, it's fragility is less pronounced there. On top of that, it will be able to maneuver around fixed engine craft rather efficiently and keep their guns firing while preventing it's opponent from getting rounds on target. Naturally the downside is as you've said, in multi-ship dogfights it likely won't have the endurance that a Super-Hornet has, nor it's punchiness that allows it to take down targets quick to level the playing field.
  7. I realize that we won't know for certain until the new flight model gets added in, and even then until we get our actual hands on the ship it's still just theory crafting, but is the general consensus so far that this ship is likely going to underperform in combat compared to the Sabre and Super-Hornet?
  8. Unfortunately no, all of the Expo's are 24 hour only. It's possible that for the last few days they might open up the Expo halls again so that people like you who were unable to try some of the ships will get a chance but that would require them to do something about the elevator system. The Aegis day was hell trying to get around because it's only one elevator for all floors.
  9. So is the Bengal going to appear in Hurston Orbit during the Robert Space Industries Expo tomorrow? 😁
  10. I'm waiting for my crew to all get on before we explore, but I heard in comm chat that it wasn't loading in for some people. Are you guys having any trouble visiting the expo room?
  11. The Intergalactic Aerospace Expo is here! Ship sales and free flights are available for one and all. For those interested: The Anniversary Sale main page: https://robertsspaceindustries.com/promotions/IAE_Free_Fly The Anniversary Sale gameplay guide for new players: https://support.robertsspaceindustries.com/hc/en-us/articles/360012238394
  12. Dabclipers

    Anvil Arrow

    It's absolutely gorgeous. I've always been partial to the aesthetics of the Hurricane when it comes to the Anvil line of star-fighters but this thing takes the cake with little contest. With the dominance of the Sabre in the current flight model it's almost certainly also a lock to be one of the most competitive dog-fighters out there, and for the price point it's tough to not argue that this is the ship new players should look for if they want to get into the space combat aspect of Star Citizen.
  13. Oh I can't wait! Were you playing? How were the frames if so?
  14. I gotta say, something about this ship really does it for me. Owning a F7C-M and a Hammerhead means that I don't have anything that can do cargo runs efficiently, so I've long been considering picking up a Freelancer (Love the way it looks) but once I found out about this girl a few weeks ago I haven't been able to get her out of my head. It's gorgeous, apparently quick and carries more cargo than the standard Freelancer. I don't know if I'll be able to restrain myself if we see the Mercury in the Anniversary Sale later in November.
  15. Comparing Star Citizen in it's current state to any game that has been fully realized and released seems counterproductive. Right now I don't think the Star Citizen Alpha's serve as anything more than testbeds to try out features for the game. The amount of glitches and unfinished nature means that I struggle to play for more than a few hours before getting bored. That doesn't mean SC is going to be bad, it just means that currently it's not representative of the final game. Planetside 2 is an entirely different beast, and with SC being capped at 50 person per server currently it's like any other server based multiplayer game. I wouldn't call BFV an MMO, nor would I call Minecraft one. In it's current state, I don't think SC meets the definition for what an MMO is anyways, so it's really not worth arguing about that.
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