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Dabclipers

Imperium Member
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About Dabclipers

  • Rank
    Commander of The Arclight
  • Birthday 01/28/1996

Profile Information

  • Gender
    Male
  • Location
    United States, Texas
  • Interests
    Gaming. Who would have guessed? Passing college. Getting a well paying job.

Recent Profile Visitors

1,832 profile views
  1. I was certain I'd spring for the Mercury Starrunner during the sale. It's my favorite ship and is a nice well rounded addition to my currently combat focused little flotilla. Unfortunately I got cold feet and ended up not spending any money. Only one semester away from graduating college and money is too tight to justify such an expense right now 😁
  2. Dabclipers

    Aopoa San'Tok.Yai

    Lots of arguments being thrown around in this thread. Anger at CIG over Star Citizen's development always comes off as ill-informed or bitter. Their business model, including their marketing practices, is sound and has allowed them to both increase the scope of their game as well as improve the quality of aspects that were already going to be included. Claiming that they are making money off lies and broken promises is childish and indicative of a misunderstanding on how game development often occurs. Star Citizen is a a unique case where a massive triple A game has been transparent and interactive with the general public for every single stage of its creation. Rarely do design concepts remain unchanged from start to finish and the common belief that CIG is operating in a dishonest manner due to missed milestones or new game mechanic implementation is based on unfounded assumptions on how game's are created. To go even further and claim that Chris Roberts is operating based around greed and that any of the marketing strategies are shameless cash grabs sounds spiteful. Anyone who looks at the development of Star Citizen with an open mind can see quite plainly that this is a labor of love by both the developers and upper management. Sure, CIG has made blunders such as the CitizenCon paywall and many others but no organization makes perfect decisions.
  3. Dabclipers

    Aopoa San'Tok.Yai

    I think it will be a deadly duelist ship, it's fragility is less pronounced there. On top of that, it will be able to maneuver around fixed engine craft rather efficiently and keep their guns firing while preventing it's opponent from getting rounds on target. Naturally the downside is as you've said, in multi-ship dogfights it likely won't have the endurance that a Super-Hornet has, nor it's punchiness that allows it to take down targets quick to level the playing field.
  4. Dabclipers

    Aopoa San'Tok.Yai

    I realize that we won't know for certain until the new flight model gets added in, and even then until we get our actual hands on the ship it's still just theory crafting, but is the general consensus so far that this ship is likely going to underperform in combat compared to the Sabre and Super-Hornet?
  5. Dabclipers

    2948 Intergalactic Aerospace Expo (IAE)

    Unfortunately no, all of the Expo's are 24 hour only. It's possible that for the last few days they might open up the Expo halls again so that people like you who were unable to try some of the ships will get a chance but that would require them to do something about the elevator system. The Aegis day was hell trying to get around because it's only one elevator for all floors.
  6. Dabclipers

    2948 Intergalactic Aerospace Expo (IAE)

    So is the Bengal going to appear in Hurston Orbit during the Robert Space Industries Expo tomorrow? 😁
  7. Dabclipers

    2948 Intergalactic Aerospace Expo (IAE)

    I'm waiting for my crew to all get on before we explore, but I heard in comm chat that it wasn't loading in for some people. Are you guys having any trouble visiting the expo room?
  8. The Intergalactic Aerospace Expo is here! Ship sales and free flights are available for one and all. For those interested: The Anniversary Sale main page: https://robertsspaceindustries.com/promotions/IAE_Free_Fly The Anniversary Sale gameplay guide for new players: https://support.robertsspaceindustries.com/hc/en-us/articles/360012238394
  9. Dabclipers

    Anvil Arrow

    It's absolutely gorgeous. I've always been partial to the aesthetics of the Hurricane when it comes to the Anvil line of star-fighters but this thing takes the cake with little contest. With the dominance of the Sabre in the current flight model it's almost certainly also a lock to be one of the most competitive dog-fighters out there, and for the price point it's tough to not argue that this is the ship new players should look for if they want to get into the space combat aspect of Star Citizen.
  10. Dabclipers

    Hammerhead - Corvette Anti-fighter

    Oh I can't wait! Were you playing? How were the frames if so?
  11. Dabclipers

    Crusader Mercury Starrunner

    I gotta say, something about this ship really does it for me. Owning a F7C-M and a Hammerhead means that I don't have anything that can do cargo runs efficiently, so I've long been considering picking up a Freelancer (Love the way it looks) but once I found out about this girl a few weeks ago I haven't been able to get her out of my head. It's gorgeous, apparently quick and carries more cargo than the standard Freelancer. I don't know if I'll be able to restrain myself if we see the Mercury in the Anniversary Sale later in November.
  12. Comparing Star Citizen in it's current state to any game that has been fully realized and released seems counterproductive. Right now I don't think the Star Citizen Alpha's serve as anything more than testbeds to try out features for the game. The amount of glitches and unfinished nature means that I struggle to play for more than a few hours before getting bored. That doesn't mean SC is going to be bad, it just means that currently it's not representative of the final game. Planetside 2 is an entirely different beast, and with SC being capped at 50 person per server currently it's like any other server based multiplayer game. I wouldn't call BFV an MMO, nor would I call Minecraft one. In it's current state, I don't think SC meets the definition for what an MMO is anyways, so it's really not worth arguing about that.
  13. Dabclipers

    Planetside 2 Players

    I always found Planetside 2 interesting but jumping in with my friends years down the line as noobs got us burnt out in a day or so. Playing with a group of experienced players sounds fun but I'm unfamiliar with how the server system works. I'm a US player, so am I still able to join you guys or is it region locked?
  14. Not to derail the thread, but does Planetside 2 still have a player base? I remember thinking the game looked incredible back when it came out (didn't get a gaming PC till three years later) but by then it felt like it had kinda died down when I tried it out for a weekend. I totally agree about S42 though, it might be overdramatic to say, but I can't help feeling that S42 will make or break Star Citizen as a whole.
  15. I realize that everyone has different expectations for Star Citizen, but for me it doesn't matter how long it takes. It's just one of many games being made that I'm excited for, and as the years go by I have plenty of other experiences to play gaming wise. If one of them takes a long time than it doesn't really affect me in the grand scheme of things. While it's reasonable to get irritated because of what is perceived to be slow progress, the fact that everyone here knows is that Star Citizen is perhaps the most ambitious game of the modern video game era, creating the technology as it goes through it's production cycle that it needs to work. It's hard to see the process the've made since 2012 and say that they're spinning their wheels, the game already is far ahead of anything else on the market in a number of ways. It will get finished eventually, and if it takes till 2024 to release than is that really such a bad thing if the experience it brings is one completely unique and utterly awe inspiring to the player?
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