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Everything posted by Aanarki
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All of the top 16 ship showdown ships are available now.
Aanarki replied to VoA's topic in General Discussion
Will the Pirate Caterpillar go on sale during Citizencon or do I need to complete the Pirate Swarm? I’m tempted by this events Caterpillar but the pirate skin looks awesome. -
I totally agree. I can't seem to land at Lorville though. I've watched video guides about it, but the landing spot I keep getting seems to result in my explosion, despite appearing to be in the flying zone. So I landed at a gate and walked in. Before I could find a terminal to spawn a ship there, the server crashed and I woke up in Port Olisar... Edit: Maybe I'm having trouble with Lorville because I have a crime rating? Anyway, finally got the mission done. Pretty easy money, the AI is terrible. I made sure to play it safe cos TTK seems pretty quick (or buggy) but the most difficult part was trying t o figure out if the enemy was going through a flinching animation or starting the dying animation. Now to try and do something about this crimestat.
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Thanks for the indepth guide. So the first time I went I thought I needed to dock at Lorville to get the mission and blew up in a no fly zone. Ended up back at Port Olisar. I had another go in a Hornet, accepted the mission while I was in orbit, but then as I was trying to sail past the AA turrets I hit a lamp post and blew up. Back at Port Olisar. Third time I found a ridge about 800 meters out to hide my ship behind. As I ran to the target I had my weapon drawn so I stowed it. Then as I got nearer I discovered I had mistaken my drop button for my stow button, so I no longer had a gun. Drawing my pistol I descended. I took out the first guard. I peaked round the corner. The coast was clear, so I picked up and equipped his rifle. However, as I was doing that I started getting shot and within a couple of hits I was dead. Back at Port Olisar. I think that's all I can manage right now. It wouldn't be so bad but the journey from Olisar to Hurston is about 8 mins. It's quite a trek.
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Thanks!
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If there are, how do I get them? When I hit F9 missions tend to be delivery, service beacon, mercenary. I've tried most of them but I haven't found any that need me to land somewhere and shoot npcs. There's great looking armor and weapons but I haven't been able to find a use for them against NPCs yet. Also, if one hijacks another players ship and they have cargo, is there any way to commandeer and/or sell the cargo? Thanks.
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No. I am happy with the ships I have.
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Chris Roberts comment on Rental Equipment Credits (REC)
Aanarki replied to VoA's topic in General Discussion
I don't disagree with the REC. I think it's a good incentive to get people into Arena Commander and doing some PvP. It's a good idea. However, this comment kinda annoys me: We as backers are taking all the risk. This game isn't funded by loans, or the game company's previous profits, it's funded by us. Yes, all those things aren't free. Because we've paid for them. Backers will continue to pay for them. And although this may be the BDSSE, when the product is finished, although we will be getting a fantastic game, we will not be getting dividends from the profits. I hope Chris isn't losing site of that. -
Yeah, I'm glad to hear they're making those changes. Every time I use the Holo table I'm torn by the frustration of the practicality, but love of the concept.
- 13 replies
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- Arena Commander
- Super Hornet
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Yes, I know this. I've switched weapons around into different places, nothing changes once I go into Arena Commander. Perhaps I wasn't clear enough, but when I said it's not doing anything, I meant the changes I make in the Holo table do not effect Arena Commander. Edit: Figured it out. I just needed to post to clear my head I think. With the Holo table I don't think i've been exiting it properly, and in Arena Commander Home is now the key which allows stuff to be switched around.
- 13 replies
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- Super Hornet
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A few months back I picked up the Super Hornet. Had been waiting for it to go on sale and snapped it up when it did. Flying around with it was really fun. Although I got the Behrings and submachine guns firing, I couldn't figure out how to shoot with the turret. I left the game for a bit. I turned on Arena Commander the other day because I wanted to try flying with a controller. However, now the only weapons I can get to work are the Behrings I play around with the Holo display in the Hangar, but nothing changes. I go into the Arena Commander and the only weapons which seemed to be equipped are the Behrings. I've deleted my User folder a couple of times to get the Holo and game back to default in case I've done anything wrong. I've trawled the Internet looking for a way to actually have all the weapons on the Hornet (let alone fire them) when I get into Arena Commander, but nothing seems to work. I'm just left more frustrated as I watch YouTube videos of guys flying round firing 4 lasers or all 3 sets of weapons but not explaining how they set it up I don't think this is about Fire Groups either. When I go into Weapons in the ship in Arena Commander, the only weapons there are the pair of Behring's. Added to this, instructions also seem to be from the middle of 2014, and key bindings have changed since then. Could someone explain how to set everything up for me? It's driving me mental and away from the game. Thanks.
- 13 replies
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- Arena Commander
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So I'm not sure what happened, but since the update game/ships been handling much better. Been playing around with decoupled mode and also with trying to knock myself out with G-Safe off. Really enjoying flight mode, and it's now a pleasure flying around learning how to maneuver. Thanks for all the input!
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Whatever the default is. Just logged on after my hols and flew around for a bit to see what it's like. Can't check right now cos at work.
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Thanks for the input, especially the link. Turned graphics down and set motion blur to 0 but didn't change anything. However, this part of Robert's article describes what I'm experiencing: "This means that to a certain extent you need to anticipate where you want to be and ease into that position. If you’re used to an atmospheric model when first flying in a model where momentum is much more important it is pretty easy to overshoot your desired heading. Then as the counter thrust isn’t instant you can overcorrect the other way. This is why the ship can feel “twitchy” when trying to line up a target." I had suspected this was the case but was hoping perhaps there was a way around it. I've played other flight sims so realised my issue could be that this game was a 'real' space sim and I wasn't used to it. At least I'm in on the Alpha so have a lot of time to practice
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Been away for a month on vacation. Came back and was very excited about Arena Commander. However, flying around I'm having some trouble with the movements (using mouse and keyboard). It's mainly with moving around. If I move the mouse the camera seems to move smoothly for short distances. However, after that small distance the camera seems to jump and it feels like there is a delay between my input and the movement in game. Trying to regain control just means the camera jumps in the opposite direction. It's made flying around inaccurate and frustrating. I was wondering if anyone had any tips on how to counteract this issue.
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I've seen some drawings for mining machines, so I was assuming they'd implement enough planetside stuff so you could set up mining operations.
- 10 replies
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- land vehicles
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Thanks for sharing those magas, they look good. I'm a big fan of the Warring States Period, read Romance of the Three Kingdoms and like to swat up on its history, so Kingdom looks great. With Breaker: New Waves what language did you read it in? I saw on the wiki it's been published in South Korea, France, Italy, Russia and Poland, so I'm wondering if there is an English version.
- 31 replies
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- comic books
- captain canuck
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OMG another Battle Chasers fan! I loved that comic book series, always wondered why I couldn't find any more... I'm a big fan of Gatz (Guts?) from Berzerk and Manji from Blade of the Immortal. I quite liked Lone Wolf and Cub, but the series got a bit boring as you always knew the protagonist was going to (had to) win his fights. With Manji, as he was (slightly) immortal, he could actually lose fights, or get the crap absolutely kicked outa him, which helped make the fights more enjoyable to read through and much less predictable. Oh, and Battle Angel Alita. That's gotta be one of my favourite comic book series. I'm afraid I haven't heard of any of yours @Captain Canuck!
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It looks good. I'm glad the series was taken away from Lucas. What he did in E 1-3 left me scarred. NSFW
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@Schatten TYVM! Edited it in.
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Yeah, you two may be right. Traditionally consoles lose money on their hardware initially, but make it up later by charging top dollar for games. I walked into a HMV the other day and browsed the games section and almost gagged when I saw the prices. £60 for a game! As a PC gamer I'm not used to paying that kinda money for a title, cos I get Steam sales, early access and a lot of F2P choices (the type of money I pledged for Star Citizen is an exception, and with it I get alpha and beta access, lots of other goodies and the full - totally awesome and amazing - game. Plus that was all available for $29 anyway). Like the vid was saying, part of the reason PC game profits have been doing well is cos of MOBAs. You can run them on really cheap PCs and they're essentially free games, but with a lot of room to make big $$$ while also dealing with the issue of piracy. I think one of the challenges for consoles is how they'll adapt to the F2P market. If consoles and console games have traditionally made their money from the high price tag of games, it may be a gamble to start making F2P games on consoles which lose money because of manufacturing costs. If they raise the price tag to mitigate manufacturing costs, people may just look to build or buy their own PC. My PC cost as much as an Xbox One a year ago, it's better and I can upgrade it. Consoles don't offer that luxury. There's also the (huge) Asian market to consider. Most Asian gamers play F2P games in net bars, rather than having their own PC. Microsoft has started selling Xboxes officially in China now, but it'll be interesting to see who will buy them, especially with the level of government censorship of games taking place. Maybe if they have Xboxes in net bars too?
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Mainly seems down to MOBAs and early access games, as well as the popularity of consoles trailing off as the last gen hit the end of their life cycle. Be interesting to see if PC gaming stays dominant or if consoles pick up again. I wonder if the Steam OS will add or change anything? I haven't really heard anything about Steam Machines/Boxes since the hardware beta announcement last year.
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It looks good. I might be getting a PS4 so I may pick it up. I prefer my FPS games on PC though, I hate shooting stuff with a controller. Main reason I'm thinking about getting a PS4 is cos I have a Vita, and I quite like the idea of remote playing FFXIV in bed, or on my lunch hour at work I'd definitely get it if it was on the PC though. @Byronyk I was also wondering if there was more to Death's Dance, cos at 2:00 and 3:29 there are headshots but you don't get the Dance's Dance combo info popping up. At 2:00 it says Chain Combo.
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How I feel after we hit 42 Mill...Included GIFS
Aanarki replied to SnIpEdUn0oB555's topic in General Discussion
I wouldn't really say "current". I built my desktop a year ago for around £400 using second hand parts from eBay and it's still a more powerful machine than both new consoles. Also, this is a little misleading. As you yourself say, games are designed based on specific hardware. As there is only 8GB of RAM then of course, that is all games need because that is all there is. Obviously then, if the hardware is set at 8GB RAM and the game needs more it has been poorly optimized. But if a game is designed for 16Gb then the fact it runs poorly on 8GB is down to lacking hardware. Yet a lot of games aren't designed for 16+ GB because if they were they wouldn't run on the consoles. Which goes back to @ very valid point that consoles hold back gaming software development. Star Citizen, however, isn't held back by such limits. SC can really explore the power that PCs bring to the table rather than restrict their software for less capable hardware. Which is a great thing imho. -
That would be awesome. The more they can have in large ships to get people to crew them the better, and a TV guided torpedo sounds like a great idea. I would definitely want to man one of those.
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This topic is full of win