Jump to content


Imperium Member
  • Content Count

  • Joined

  • Last visited

  • Feedback


About Aanarki

  • Birthday 09/28/1982

Profile Information

  • Gender
  • Location

Recent Profile Visitors

1,028 profile views
  1. Will the Pirate Caterpillar go on sale during Citizencon or do I need to complete the Pirate Swarm? I’m tempted by this events Caterpillar but the pirate skin looks awesome.
  2. I totally agree. I can't seem to land at Lorville though. I've watched video guides about it, but the landing spot I keep getting seems to result in my explosion, despite appearing to be in the flying zone. So I landed at a gate and walked in. Before I could find a terminal to spawn a ship there, the server crashed and I woke up in Port Olisar... Edit: Maybe I'm having trouble with Lorville because I have a crime rating? Anyway, finally got the mission done. Pretty easy money, the AI is terrible. I made sure to play it safe cos TTK seems pretty quick (or buggy) but the most difficult part was trying t o figure out if the enemy was going through a flinching animation or starting the dying animation. Now to try and do something about this crimestat.
  3. Thanks for the indepth guide. So the first time I went I thought I needed to dock at Lorville to get the mission and blew up in a no fly zone. Ended up back at Port Olisar. I had another go in a Hornet, accepted the mission while I was in orbit, but then as I was trying to sail past the AA turrets I hit a lamp post and blew up. Back at Port Olisar. Third time I found a ridge about 800 meters out to hide my ship behind. As I ran to the target I had my weapon drawn so I stowed it. Then as I got nearer I discovered I had mistaken my drop button for my stow button, so I no longer had a gun. Drawing my pistol I descended. I took out the first guard. I peaked round the corner. The coast was clear, so I picked up and equipped his rifle. However, as I was doing that I started getting shot and within a couple of hits I was dead. Back at Port Olisar. I think that's all I can manage right now. It wouldn't be so bad but the journey from Olisar to Hurston is about 8 mins. It's quite a trek.
  4. If there are, how do I get them? When I hit F9 missions tend to be delivery, service beacon, mercenary. I've tried most of them but I haven't found any that need me to land somewhere and shoot npcs. There's great looking armor and weapons but I haven't been able to find a use for them against NPCs yet. Also, if one hijacks another players ship and they have cargo, is there any way to commandeer and/or sell the cargo? Thanks.
  5. No. I am happy with the ships I have.
  6. I don't disagree with the REC. I think it's a good incentive to get people into Arena Commander and doing some PvP. It's a good idea. However, this comment kinda annoys me: We as backers are taking all the risk. This game isn't funded by loans, or the game company's previous profits, it's funded by us. Yes, all those things aren't free. Because we've paid for them. Backers will continue to pay for them. And although this may be the BDSSE, when the product is finished, although we will be getting a fantastic game, we will not be getting dividends from the profits. I hope Chris isn't losing site of that.
  7. Yeah, I'm glad to hear they're making those changes. Every time I use the Holo table I'm torn by the frustration of the practicality, but love of the concept.
  8. Yes, I know this. I've switched weapons around into different places, nothing changes once I go into Arena Commander. Perhaps I wasn't clear enough, but when I said it's not doing anything, I meant the changes I make in the Holo table do not effect Arena Commander. Edit: Figured it out. I just needed to post to clear my head I think. With the Holo table I don't think i've been exiting it properly, and in Arena Commander Home is now the key which allows stuff to be switched around.
  9. A few months back I picked up the Super Hornet. Had been waiting for it to go on sale and snapped it up when it did. Flying around with it was really fun. Although I got the Behrings and submachine guns firing, I couldn't figure out how to shoot with the turret. I left the game for a bit. I turned on Arena Commander the other day because I wanted to try flying with a controller. However, now the only weapons I can get to work are the Behrings I play around with the Holo display in the Hangar, but nothing changes. I go into the Arena Commander and the only weapons which seemed to be equipped are the Behrings. I've deleted my User folder a couple of times to get the Holo and game back to default in case I've done anything wrong. I've trawled the Internet looking for a way to actually have all the weapons on the Hornet (let alone fire them) when I get into Arena Commander, but nothing seems to work. I'm just left more frustrated as I watch YouTube videos of guys flying round firing 4 lasers or all 3 sets of weapons but not explaining how they set it up I don't think this is about Fire Groups either. When I go into Weapons in the ship in Arena Commander, the only weapons there are the pair of Behring's. Added to this, instructions also seem to be from the middle of 2014, and key bindings have changed since then. Could someone explain how to set everything up for me? It's driving me mental and away from the game. Thanks.
  10. So I'm not sure what happened, but since the update game/ships been handling much better. Been playing around with decoupled mode and also with trying to knock myself out with G-Safe off. Really enjoying flight mode, and it's now a pleasure flying around learning how to maneuver. Thanks for all the input!
  11. Whatever the default is. Just logged on after my hols and flew around for a bit to see what it's like. Can't check right now cos at work.
  12. Thanks for the input, especially the link. Turned graphics down and set motion blur to 0 but didn't change anything. However, this part of Robert's article describes what I'm experiencing: "This means that to a certain extent you need to anticipate where you want to be and ease into that position. If you’re used to an atmospheric model when first flying in a model where momentum is much more important it is pretty easy to overshoot your desired heading. Then as the counter thrust isn’t instant you can overcorrect the other way. This is why the ship can feel “twitchy” when trying to line up a target." I had suspected this was the case but was hoping perhaps there was a way around it. I've played other flight sims so realised my issue could be that this game was a 'real' space sim and I wasn't used to it. At least I'm in on the Alpha so have a lot of time to practice
  13. Been away for a month on vacation. Came back and was very excited about Arena Commander. However, flying around I'm having some trouble with the movements (using mouse and keyboard). It's mainly with moving around. If I move the mouse the camera seems to move smoothly for short distances. However, after that small distance the camera seems to jump and it feels like there is a delay between my input and the movement in game. Trying to regain control just means the camera jumps in the opposite direction. It's made flying around inaccurate and frustrating. I was wondering if anyone had any tips on how to counteract this issue.
  14. I've seen some drawings for mining machines, so I was assuming they'd implement enough planetside stuff so you could set up mining operations.
  • Create New...