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Drum

Diplomacy
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Drum last won the day on May 20

Drum had the most liked content!

About Drum

  • Rank
    DRUM @RSI
  • Birthday 09/09/1949

Profile Information

  • Gender
    Male
  • Location
    Jax FL
  • Interests
    3D printing
    Wood Working

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  1. Drum

    Salvage!

    They do finally have the essence of mining in, but still in the baby steps. Lot to do yet, like culling inert materials, giving us more space rocks to eliminate hover issues, allow refining into ingots for better sales, bringing the Orion online, and on and on. BUT... It is there, so... Like mining, I see a lot of subdivision in salvage. Some will sell the raw junk. Some will break it down into marketable parts or resources, some will even use the chunks for repairs or even upgrades. Ships you can use, repair/slicing additions in your hangar, repair skills, and other factors will be getting built well after the ability to tractor up a chunk or two for sales. Every time they gain a little, it just shows how much further we have to go. Only way forward I can see is going to be several of these 'skills' or 'roles' being just past raw usage on release. It does not bother me in the least if they get refined after release. Better, actually, since it will keep new and cool things to do coming down the pipeline well after release. Everyone's wet dream, a game that stays interesting for longer than 40 hours. - DRUM out
  2. Wingman's Hangar. Those were the days. Miss our old Wing Nuts.
  3. To add to their hate mail, when CIG put in the overlarge hangars for the 890 in 3.6.2, they did not expand the restricted zone. Essence of that is the ship tries to auto correct away from the restricted zone it is in and scrapes itself to death on the walls. People are reporting it as a Hover Mode anomaly, so... Picture of current use for 'X'. Mining is tricky as hell with this helo mode. It can be done, but if they do not stop treating these ships like they have a prop on top and cannot point down a little at the bow, then they need more mine ready rocks in space (belts) or give us a pickax to beat the rocks up with. BTW – shout out for my best rock yet.
  4. Lot of effort put into that. I like the historic angle (then - now). That helicopters in space (VTOL) mechanic seems to have a love/hate following. I really thought they would do something with it before LIVE release, but since they did not, then I guess we will need to adapt or die. (hint: make use of F4 - using Z for a visual angle - when landing) I would be okay with it if they removed the mining laser from ship controls (aka: gimbal or turret control). There are just too many rocks you cannot reach if you are not allowed to tip your nose down a little (or hover in place and move the laser independent). Thanks for sharing, Narayan - DRUM out
  5. Author spent too much time as a youth watching spaghetti westerns. But he put it to good use with the limitations he had, game wise. Especially so with the twins. - DRUM out
  6. Any clue as to why? Typical stall tactic? Lack of funds? Lack of a case? Does it change anything other than possibly pushing it down the road? - DRUM out
  7. Drum

    Game of Thrones

    While I can agree, why anyone who would be injured by a spoiler is even looking at forum threads on GOT baffles me. No clickity click is the best method to not get spoiled, but whiners going to whine, so... - DRUM out
  8. Drum

    Game of Thrones

    Long, interesting story and many interacting arcs. It stays solid until they get into the producers discretion parts (beyond the written books), so I would say yeah, worth the trip. Here is the point -> it had to END somehow. No matter how that occurred, people would be displeased. - DRUM out
  9. So season 4 is on to Ilus. Scuttlebutt sounds like Real Soon Now (maybe in June?). They closed a lot of avenues off with their fast rush to end season 3. Not sure how they can drag the dropped segments and players back onto the stage they set. Hopefully they can figure it out. No problem, warts and all, Bring It On... - DRUM out
  10. Drum

    Game of Thrones

    All spoiler (or wannabe spoilers) below.
  11. Whatever ship you are most familiar with and like to fly. The A-18 landing zone can get tricky with some hangars. Best to have a ship you are familiar with. - DRUM out
  12. I think the new numbers have it so every ship can make the QT to ArcCorp now. If you find one that cannot, do not despair. HUR-L5 is a great half way point for that trip. Refuel and continue. - DRUM out
  13. Look pretty awesome while in QT flight also. Here it is from the side.
  14. Drum

    Freelancer MAX

    The forward stair did look cool, but I understand their frustration when they realized people were going to use that forward exit while in space or on moons without atmosphere. Just no way to put an airlock on a stairwell that drops out of a hole in the middle of your living area floor. They could have tried to move it back to the small cargo room, and there were caution signs in there once that made it look like there may be an overhead airlock place eventually. That would have had you creeping under the belly though, and would have made it barely visible. - DRUM out
  15. Seems about right. There are additional time elements with the final QT to a moon landing (like A18), since it pops you out about 50km out and you have to slowboat in. Lot of grumbling and (as usual) two sides to it. One says fanboys may put up with the immersion, but new players sitting there for 15+ minutes just to get somewhere will not work in CIG's favor. And this is just One System. Imagine trying to cross 2 or 3 at a time. Adding extra Interdiction, to not make it seem like you are just sitting there, only adds to the time and will not fool anyone. So shorter QT times are the favor here. Other side says most of your daily activities are going to be in a specific area and QT times will be small. Sounds good on the surface, but even now in our current build the missions take you all over the map and those minutes Getting There start to add up. I suspect there will be an adjustment made to QT times, especially when there is more than one system to muck around in. - DRUM out
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