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Juntau last won the day on June 20 2018

Juntau had the most liked content!

About Juntau

Donator Monthly - $25-$99
  • Birthday 03/16/1972

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    Detroit, MI USA

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  1. Price reduced, special pricing for IMPEIUM MEMBERS ONLY!
  2. Pioneer LTI $1100 - $950 for Imperium MEMBER ONLY Large Land Claim (8x8) x 2 - $250 each - $200 for Imperium MEMBER ONLY Verified Paypal invoice ONLY! Fastest response via Discord
  3. I agree, it needs a bit of change. According to the talks that took place at the concierges event this past week, CIG is aware and working to change the way hover works at a fundamental level. It should be better in the near future, ie...SOON. I believe it is highlighted in this video.
  4. I loved how Zyloh was forced to add that addendum after the video released and the "vocal" part of the community shredded them for releasing tutorials just a few short weeks before much of the information was to be made irrelevant by patch 3.5. Which I actually agree with, it was very poor timing, as usual.
  5. Probably @Devil Khan, but I'd rather it take longer and not be reworked 4 times.
  6. Exactly. So we should all freak out and trash CIG for...(insert your "concern" here)!
  7. I've done it on a 980ti with a 4790k before with 3 1080p monitors, but SC is not optimized for a triple monitor setup so you will see stretching of the image halfway from the edges of each peripheral monitor. It's not bad once you get used to it but certainly something to keep in mind.
  8. The cinematic story telling is superb. Did you apply for that CIG job you were hoping for yet?
  9. I said the same thing when I bought the 1080ti. The again, I just need a card that can run Star Citizen at a decent framerate and even though I probably over paid for the card, I'm thinking it will likely do the job barring any premature failures. Fingers crossed. So for me, since I doubt Star Citizen will adopt ray tracing tech anytime soon it isn't really a selling point for me, but if/when they do I suppose I'll just drop another grand on another card.
  10. Only if you know what you're looking for and if you have the power to use it. Also, the best art and effects are the ones you don't notice!
  11. It's coming. Unless they Tag and Bag Elon Musk...It's coming
  12. looks pretty good
  13. Juntau

    300i rework

    Yep, looks like they nailed down the origin look. I like it, I think...
  14. It really comes down to the answer to the unanswerable question, "How long"? I am of the opinion that as long as they continue to develop and deploy new systems, it can be worked into the game in such a way that it makes sense. Considering the fact that, the first time you try to complete a new task almost always takes the longest and each consecutive attempt become progressively easier and therefore faster, then we will see from CIG the same pipeline progress as we did from the ship pipeline. The problem is, will it be efficient enough to deliver the promised 100+ systems before we, or the game DIES? Impossible to tell, but I'm sure they will try like hell to meet that goal.
  15. I'm on the fence on this one. There's no way to give a good, definitive answer. First off, they should not have done the question at all, because they really don't know how long it's going to take. There are just too many variables. Not to mention the fact they don't have one system complete yet. So how could anyone possibly use that as a gauge. I think it was handled as well as it could have been, but it does seem to leave more questions than answers. I think the point was to let people know that they know it's an issue that needs to address. One thing is certain. There will NOT be 100 systems at launch, which I am okay with. Provided there is enough content in the play space to keep everyone busy, it will be just fine. The concern of whether or not all systems are complete before you die is likely irrelevant as one person would not likely be able to visit them all in any meaningful way anyways. It is another case of over promising from years ago before they knew exactly what they we building. If it were just space stations, it would be easy enough, but with ultra detailed planets and landing zones on these planets the difficulty has increased by an insanely large amount.
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