Welcome to Star Citizen Base

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Valenquo

Exploration Officer
  • Content count

    769
  • Joined

  • Last visited

  • Feedback

    0%

About Valenquo

  • Rank
    To the stars!
  • Birthday 01/01/1985

Profile Information

  • Gender
    Male
  • Location
    Norway
  • Interests
    TV: Firefly, Stargate, Star Trek, Babylon 5, Earth Above and Beyond, BSG, Killjoys, Dark Matter, The Expanse

    Movies: The Fifth Element, Starship Troopers, Avatar, Alien, District 9, Riddick, Moon, Wall-E, Star Wars

    Anime: Cowboy Bebop, Legend of the Galactic Heroes, Planetes, Space Brothers

    Books: The Hitchhiker's Guide to the Galaxy, Dune, The Quiet War, Honor Harrington, Starship Troopers, The Lost Fleet, Imperial Radch, The Forever War, Xeelee Sequence, Vorkosigan Saga, Old Man's War, The Culture Saga, Foundation, Revelation Space, Expanse Series

    Games: Starcraft, Mass Effect, X-Wing Alliance, Freelancer, X3, Elite: Dangerous, Star Citizen, Eve Online, Dawn of War II, Imperium Galactica 2, System Shock 2, Halo, Star Wars: KOTOR, The Ur-Quan Masters, Starpoint Gemini, Strike Suit Zero, Rebel Galaxy, No Man's Sky

    Board Games: Twilight Imperium, Eclipse, Firefly: The Game, Race for the Galaxy

Recent Profile Visitors

2,593 profile views
  1. Welcome to the Base and Imperium @Badgerhero! Always nice to meet new people who are also interested in SAR. We have big plans for that in the future.
  2. Skyrim did the same, the dragons there are also technically wyverns. But I believe Bethesda did that because 4 limbs are much easier to articulate than 6 limbs when they created the actual in-game models, but Dragon still sounds cooler than Wyvern. And I wouldn't be surprised if that is also the reason why they decided to depict them with only 4 limbs in GoT as well. I just imagine in the series that, in-universe, they never made the difference between 4 and 6 limb dragons, or that 6 limb dragons just never existed and they had a perfectly good fire breathing 4-limb dragons that they did not need to imagine a dragon with 6 limbs and create different names for that.
  3. welcome to greatest international org :-) And we all have our weird English (even the native English speaking members), so you should feel right at home here
  4. Welcome to the org and community! And Jack of all trade are the best!
  5. Sweet, that should be a sign of how stable the code is if the nox stayed within the Ursa while driving! I'm so happy CIG got to show such a hands on demo at Gamescom this year.
  6. "Following the development of Star Citizen is probably a bit like travelling through space itself. The destination is visible, but with no context in the great void, it’s hard to tell how fast we’re going or when we’ll get there."

  7. Much better than our current flow charts for sure!
  8. Looks like we will all be able to try it out within the next two weeks as they have confirmed an open beta will happen, just like The Division and For Honor. http://www.gamespot.com/articles/ghost-recon-wildlands-open-beta-confirmed-coming-s/1100-6447713/ I'll definitely try out it that week-end.
  9. They probably would've added a fuel mechanic to Cruise speed at some point anyway. Now they removed cruise and used the AB system instead off pressing V once and seeing a countdown appear over the speedometer. There is little different in its basic function, but having more control on the acceleration could be more interesting in the long run. When it comes to the speed changes, we'll have to see if it does make combat more fun and interesting. I see their point of only barely seeing the silhouette of the ship and relying on the reticle to fire not being as engaging as actually firing at the ship itself. And hopefully they will balance the smaller ships to still keep the maneuverability advantage they have now. We'll see when we get our hands on the game. Even then we will probably see more updates to the flight mechanics in the future based on both fun and practicability.
  10. For those interested here is a nice and clear list of what can be expected of 2.6 with sources: https://starcitizen.tools/Star_Citizen_Alpha_2.6.0 For me it is all about stability and hopefully a nicer flight model. FPS will be a plus, but that is something I will have to practice intensely as it has been a while since I last played FPS seriously...
  11. Beats you harassing me because you felt I was hogging the large platform at the Cry-Astro service station Also, cool in flight shot (just before ramming me):
  12. Just saw the trailer as well. Can't wait for it! If it is half as good as the Fifth Element (aka. The Best Pop-corn Sci-Fi movie of all time), it will be Awesome!
  13. Welcome to the Base This forum should be a nice place for you to hang out and chat while you still don't have the game. We are several interested in the medic mechanics in this community as well. And even though conversations about that have kind of died off a bit because of the lack of content, 2017 sure looks like the year we will finally get what we want!
  14. Love it! And love the patches you made as well! Again, thanks for all the work you put in (and free publicity)
  15. Good to hear that org 2.0 plans are still in the works. Although I really want the fully integrated Org 2.0 as well, if Spectrum gives us full member access to easily invite people to groups and not having to add everyone as friends and so on every time, that would make at least playing the Alpha a lot easier. Hopefully this should be possible by the end of this year.