Response from RSI Moderator
Ben's indicated that the 350r will be able to carry cargo, regardless of the 0FU in the ship specs. I think it's because the cargo system will likely require cargo to be secured before flight. You may be flying around pulling high-G maneuvers like no cargo plane here in the real world is really required to manage; that may mean any number of things required to hold your cargo steady while flying. Straps, gravity or electromagnetic plates, weight-bearing bulkheads, harness points, stasis fields, buckles, etc., you name it. I'm guessing that as a ship lightened for racing, some of the 'utility' equipment has been stripped out to save weight. If you want to haul cargo in the 350r, my best guess at the moment is that you'll need to reinstall something to turn that empty space back into hauling capacity. The discussions we've seen of the cargo system indicate that you won't be allowed to have 'loose' cargo just lying around in your ship, both for practical implementation reasons (i.e. all the discussion about locked/locational physics in the engine to keep the computational overhead and synchronization from becoming unscalable), as well as for gameplay reasons (A loose half-ton container tumbling around in the inside of your ship while you're flipping around would probably smash you like a bug against the inside of your own cockpit windscreen)