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Tom Villder

Imperium Member
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About Tom Villder

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    Assistant Unit Administrator - Hermes Squadron

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    United Kingdom

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  1. I daresay that half of the hate SC gets was because of theorycrafting/speculation that spun out of control and got turned into fact.
  2. inb4 free CCU for all existing backers xD But seriously I'd love to see some sort of beacon device that you can use to summon your ship if you're on planetside i.e. your ship flies as close to your location as possible using autopilot. Another idea would be a free maintenance droid that has zero defense/offense capabilities that could provide ship repairs, but at 5%-10% of the rate that a human/NPC repair speed, e.g. like this one.
  3. I for one plan to use my trusty Freelancer (or the reworked Cutlass Black if available) with a Dragonfly and land on the planet for the first time. I would probably park my ship in a cave so it would be harder to find while I'm using my land vehicle. If land vehicle fuel is infinite in their first iteration, then one of the first things I would do is to circumnavigate the smallest moon once in a Dragonfly. What are your plans?
  4. Look on the bright side though, if you bought a few dozen 0$ CCUs to give yourself some choice and then decide to not use them, then at least they'll expire and your hangar will be free of all the extra clutter xD
  5. Rejoice! CIG have revised their CCU changes: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/spaceship-prices/175177 They will remove the extra $5 CCUs, but you will still have the ability to melt your ship and purchase an equivalent ship using store credit. The other thing is that the 0$ CCUs will expire in time as well.
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  9. While this is not a problem for me because I've been expecting that this day would come, to this end I've done some CCU-fu to make all my ships LTI and stocked up on a few free CCUs from the anniversary sales so I have some flexibility once the in-game roles are fleshed out. If CIG thinks that removing free CCUs is a good idea, then let it be so because it is their project, but after browsing through countless forum posts and reddit threads I have to say there are some great ideas brought forth if you filter out the salt. CIGs marketing/PR teams could use some of the more constructive posts/suggestions as inspiration to figure out an alternative that provides flexibility for the largest number of people while making it harder for people to game the system. My $0.02 is if they just did away with all CCUs and attach a "switch token" to every ship, so that every ship could be converted to another ship of the same price a limited number of times e.g you buy a Super Hornet that can convert to a Gladiator or a MIS... or Freelancer (base) that could be converted to the Hornet and Buccaneer, therefore both ships should have 3 switch tokens... in other words, you can switch it to the Hornet and/or Bucc and then either decide to leave it as one of these ships or revert it as a Freelancer, the latter uses the 3rd and final switch token. Idk if this is a good suggestion so please let me know if there's a problem. After this, the only way you could use a switch token is to melt it and buy it again with credits, which removes any LTI or extra insurance (if its an anniversary edition ship). PS: If you want to stock up on CCUs go here -> https://robertsspaceindustries.com/pledge/extras?product_id=51&sort=price_asc&search=&itemType=skus&storefront=pledge&type=extras& Be advised that the end product of all CCUs at the moment are permanently available ships.
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