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About ScavengerSan

  • Birthday 03/29/1989

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  1. I will try to join your stream on the 4th of February, since I have exams right now. But thanks a lot for taking the time! You will be streaming on Discord, I suppose?
  2. alright, thanks for the tips!
  3. Thanks, I just made a build that almost doubles my dps, now I just need to grind 160k lol. Unfortunately I'm currently suffering from a bug that makes me unable to retrieve my ship... Btw, @Sanforce is Imperium organizing trainings etc. for new players? Feel like I need to polish my flight skills a bit, haven't played space sims in years and would be fun to do it with other org members. Have been more of an fps guy the last years.
  4. hey, just started playing again after a hiatus of a few years and was wondering what the current optimal loadout is for the super hornet? People seem to rip through my shields like they're paper and i can pepper them with bullets and lasers for ages and still not get through their shields. I'd love some advice from people who have played more.
  5. Quick update: Havent tried a system restore yet. However I fixed my cooling, which stopped the overheating (old watercooling was drawing too much air). Sadly enough, even with disabling all the foip functions (read in the comments of bug reports that that could draw resources, even when no camera was connected), it still draws 100% cpu all the time. Framerate is about 45ish in PU but much higher in Marine or Dogfight. GPU use is about 50 to 70 on Very High, with some spikes here and there.
  6. @Gremlich Thanks for responding! What do you mean exactly with "locked on overclock settings"? I hadn't played SC in a couple of months, it wasn't this bad in the last patch I played, as far as I know. I checked task manager but I had disabled all background programs and unnecessary stuff, and it still goes to 100% every single time. When I do an offline dogfight, everything is butter smooth. I get some frame drops on Area18, but still quite playable. Just 100% CPU load all the time.
  7. Thx for the response! This is what I'm currently running: Operating System: Windows 10 Home 64-bit (10.0, Build 18363) (18362.19h1_release.190318-1202) Language: English (Regional Setting: English) System Manufacturer: Micro-Star International Co., Ltd. System Model: MS-7B46 BIOS: Default System BIOS (type: BIOS) Processor: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz (6 CPUs), ~3.6GHz Memory: 16384MB RAM Available OS Memory: 16340MB RAM Page File: 12650MB used, 26495MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, with HDCP Microsoft Graphics Hybrid: Not Supported DirectX Database Version: Unknown DxDiag Version: 10.00.18362.0387 64bit Unicode Card name: NVIDIA GeForce GTX 1080 Ti Manufacturer: NVIDIA Chip type: GeForce GTX 1080 Ti DAC type: Integrated RAMDAC Device Type: Full Device (POST) Device Key: Enum\PCI\VEN_10DE&DEV_1B06&SUBSYS_374C1458&REV_A1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 19296 MB Dedicated Memory: 11127 MB Shared Memory: 8169 MB Current Mode: 2560 x 1440 (32 bit) (144Hz) HDR Support: Not Supported Display Topology: Internal Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 Color Primaries: Red(0.645508,0.341797), Green(0.320313,0.636719), Blue(0.156250,0.045898), White Point(0.312500,0.328125) Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000 Monitor Name: ZOWIE XL LCD (DisplayPort) Monitor Model: ZOWIE XL LCD Monitor Id: BNQ7F4D Native Mode: 2560 x 1440(p) (59.951Hz) Output Type: Displayport External Monitor Capabilities: HDR Not Supported Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP Advanced Color: Not Supported Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_8e68f77150e57b50\nvldumdx.dll Driver File Version: 27.21.0014.6079 (English) Driver Version: DDI Version: 12 Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1 Driver Model: WDDM 2.6 Graphics Preemption: Pixel Compute Preemption: Dispatch Miracast: Not Supported Detachable GPU: No Hybrid Graphics GPU: Not Supported Power P-states: Not Supported Virtualization: Paravirtualization Block List: No Blocks Catalog Attributes: Universal:False Declarative:True Driver Attributes: Final Retail Driver Date/Size: 12/3/2020 1:00:00 AM, 1048608 bytes WHQL Logo'd: Yes WHQL Date Stamp: Unknown Device Identifier: {D7B71E3E-5846-11CF-5760-42171BC2D635} Vendor ID: 0x10DE Device ID: 0x1B06 SubSys ID: 0x374C1458 Revision ID: 0x00A1 Driver Strong Name: oem15.inf:0f066de35d9aeff6:Section044:\ven_10de&dev_1b06 Rank Of Driver: 00CF2001
  8. Hi! I've been wanting to check out the new update, but as mentioned in the title, something under the hood has changed and it might actually melt my cpu. Is there a known fix? I've already done some research on it but I thought it might be worthwhile to ask here as well. Thanks in andvance!
  9. Do you think this would apply to everything in a ship's interior? If you think about it, small arms shouldn't be able to penetrate a ship's hull because a hull should be resistant to micro-asteroids and other spaceborne objects moving at high velocities (micro-asteroids often have velocities faster than bullets). Fuel tanks and generator cores and such should also have a certain degree of armor for obvious reasons. But electronic components (life support, navcomputer,..) should be more vulnerable because they require conduits and cablework to function properly. I wonder if these will also be physically present in ship or just the classics like the generator, shield projectors, engines,... In one of the Meet .... videos a dev mentioned that the subsystems like navigation would also be physically present. So maybe it's possible to damage those with small arms during a boarding action.
  10. Or maybe a classic (virtue) one, like ISS Intrepid or ISS Perseverance. Maybe one from the Star Wars books I used to read. I remember the Imperial ship having really badass names. I think they had names like Executor or Praetorian. Let's all name 'em after flowers It would be pretty cool, in it's own way. ISS Dandelion
  11. My main issue is that somehow, recent releases from major devs ALWAYS need serious updates after they release them. I know it's hard to find every bug in a game, but with BF4, in the first two months, the program just freaked out half the time. I also agree with zealpath on the topic that a lot of great studios have met their end under EA supervision. on the other hand, it's not easy to continue innovating. But a little more effort would be appreciated.
  12. I'm not sure yet but I wanna make it something funny so the last thing an enemy thinks before my Super Hornet blows 'em apart is......wtf?......
  13. I have a GTX 580. If i run Hangar on max settings, the framerate isn't playable anymore. Problem is, if I Get a better GPU, I'll have to replace my motherboard too for PCIe 3.0. I wonder if I should also upgrade my CPU. I have i5 2500 3.30Ghz.
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