That´s just because Star Marine is the next important Module to finish. They transpose their focus to the FPS, because this module is important piece in the game evolution. Like you known, all the boarding mechanics in the PU have direct relation with the FPS part of game. This have a big marketing focus too, because Star Marine would call new backers to the project. The problem with the FPS, was choice Illfonic who have no experience in a AAA FPS, they just did Indie games with low budget. Now CIG have a little CRYTEK doing this module (CIG Frankfurt), what is a perfect solution, something late but I believe now we will have progress. When they will let us play Star Marine, they will shut up a lot of criticism around this project and it´s huge delays. While gains time to keep focus on development the space part of game, they have a lot of technicals troubles around the Cryengine and the scale of the game they want to do. And the PU Space part are a big challenge part of this crazy development, because what CIG want to do is a really abicious game ever and it´s the hard way.