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Dagger

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  1. I've had my Oculus Rift now for about 2 weeks. Even at the low resolution, it is pretty amazing. My favorite demo is the movie theater. The roller coaster literally makes me want to barf on the first drop. Neither me nor my wife have yet to get past that part without whipping the mask off. I also bought the Sixense Hydra thing which is freaking amazing. It's basically two Move controllers with thumb sticks (what Move should have been). Here's the demo of that if you haven't seen it... http://www.youtube.com/watch?v=07IwxUD8N8E I've already plugged the Oculus into the little 3d space shooter I am developing for fun and it's amazing. The resolution is not nearly as bad as I thought it would be. The next gen of this will be perfect. It gives you a sense of scale that the monitor does not. It does, however, make me sick as a dog in certain demos. They will really have to rethink how we move in fps games for this to not be a barf machine. I'm shocked that this thing only cost $300. I don't see how they can build this for that amount. It's WELL worth it if you are a developer... for average Joe, wait for the HD version. I'm sure I'll pick that up too when it comes out.
  2. I also love my Track IR.. but the Oculus is damn cool too. It's extremely light but I haven't played with it for more than a few minutes. I ordered mine so I'll no more in a month or two.
  3. I finally got to play with an Oculus Rift here at work and I have to say, it's pretty darn cool. The biggest drawback is that the resolution is terrible but the consumer version should fix this. I played Team Fortress 2 and was blown away. It did make me a little sea sick but it wasn't nearly as bad as I thought it would be. I think I'm going to order the dev kit for working/playing with Unity but I'm really excited about the consumer version. This guy is working on motion control stuff that will let you use your hands inside the game. http://kotaku.com/the-oculus-rift-is-even-more-amazing-when-you-can-see-y-485749449
  4. Sorry it took me so long to reply (busy busy). The settings I was recommending to see if you get motion sick is for a regular monitor. I don't know much about the peripheral vision thing, I just know an fov above 65 or 70 degrees makes me ill (and thousands of other people).
  5. @RabidPenguin That is very good news. We should have one of these in the studio when the dev kit is released and I can do some longer run experimenting with it. My biggest concern was motion sickness. Wide field of views cause motion sickness for many many people (including me) and with this thing being what... 120 degrees? That is crazy wide. To see if it makes you sick, throw in Call of Duty and hit ~ key and type "cg_fov_default 80" (without quotes), kill yourself (takes affect on respawn) then play for 10 minutes or so. If you don't feel like throwing up, then you are in good shape. Correction.. just looked and on mine it's cg_fov #. You'll see the command when you start typing it out... and yes, it still make me sick as a dog.
  6. Haha! Those t-shirts were awesome. Damn Ellis, that is "all in" for sure!
  7. I didn't buy any other skins because I didn't understand it exactly.... like the pirate skin... will that fit on a Constellation?
  8. I don't want to get too personal but I realized at the end of all this that I spent a lot in this funding. I was going to give $100 period, then when they released the tiers and info I thought what the hell and got the Come Fly with Me at $250 (which is WAY more than I've ever spent on any crowd funding project.. and I've funded several). Then Kickstarter cranked up and I bought the $5 skin thingy. Then they had the last minute fun stuff and I bought a $25 t-shirt.... so all-in-all, I'm in for $280. Funny thing is.. I don't regret any of it for a second! Did anyone else go over budget?
  9. Holy $#!%! That is crazy! Nicely said Z.
  10. The biggest issue with the Oculus is that it's super wide field of view is going to make most people sick as hell. Try playing an fps with the view stretched really wide and you'll see what I mean. One of the hands on reviewers said that he got sick and asked others that had tried it and they said the same thing. It might be something you can get used to but I'm definitely going to wait to see and hope they also support TrackIR for people who can't afford the Rift. Don't get me wrong.. I LOVE the idea of this thing, I just don't want a $300 paperweight.
  11. Two weeks ago I though we would be luck if we could get to $4m and now... crazy cookoo crazy!
  12. We might actually see it break $4m by the end of the day.. which is absolutely amazing! That will break the record for largest crowd funded game... which says a lot to Mr. Robert's investors. I don't think he will have ANY problem getting an Angel to come on board to work out the rest.
  13. You can always earn one the old fashion way (unlock it by playing the game) so it's not like you'll never have one. Truth is, I bought it because that's what I could afford to donate. I realy want to try all the ships and work my way up to it.. but it will be nice that it's always there and it can't be blown to bits by some Xi'An scum.
  14. That's my baby right there. I hope we can customize it a bit so they don't all look exactly the same. Very very exciting so far!
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