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Scotterius

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Everything posted by Scotterius

  1. One day I would love to have a luxury medium to heavy starfighter with a bed....for when those moments when life intrudes and I am 10 minutes away from the nearest station.
  2. Sounds like the khartul-al is getting up gunned, with two gimbaled size 3s now.
  3. Scotterius

    Ongoing Discussion Virpil Controls

    The constellation is pretty nice for a left hand grip. Those two r way hats! I struggle to find a use for the thumb (Free look for dual stick users?) You know, the thrustmaster 1600 is really, really hard to beat as an off hand stick. The constellation is the first that might. The buttons, the build quality.I like what Noobifier said about its feel. I would love to try it someday.
  4. @Pharesm The kick starter never mentions FPS by name. It does show it. It was proposed as a FPS all the time space sim, for immersion. His goal was never to break your perspective. You start FPS, you get in a ship ...still FPS, get out of the chair in FPS....powered by the best FPS engine at the time by Crytek. The first module was FPS. I struggle to imagine an original backer thinking you would not have personal weapons. While it was a space sim...it was definitely described as FPS. Wow, going back to 2012.
  5. Look at the Connie double parking. Sheesh....Connies.
  6. Scotterius

    Hornet

    I was looking at the sabre and hornet the other day and came to the conclusion that the rework of the hornet might not yet be over. There is just so little room inside of the hornet due to the middle being modular. While you cant remove it and leave the hollow circle, it does mean there is still far less room for sheild and engine comonents. The hornets engine is just smaller than one of the Sabres. It is very short due to that circular middle section. The later Anvil ships dont have this problem. The Sabre has plenty of interior space, and it might remain after the stealth addition with its current layout, to better compete against the F7A. The F7A does not have this limitation and it uses the clip on turret style that the arrow and buccaneer use. Kind of surprised this went through the last rework. I think the carry all component should just be dropped.
  7. I got the K upgrade, then I saw it in the Aegis exhibit, then I saw the video by Teller. It is gigantic, and overwhelming. How many players will it take to just outfit fighters? Even with automation...the thing is immense. Imagining just securing it is disturbing. So much space inside, with so many entrances... Will the insurance replacement time lend for play so conservative, it is rarely exciting? Honestly speaking... I have fun with a group larger than 20 people maybe 2 or 3 times a year? Usually my fun is with smaller groups. 2 to 10? I am pretty picky who I want to spend my morsels of free time with. Its hard to imagine my Idris as fun. I think it is wonderful as a peice of digital art though. Now, with size 10 beam weapon!
  8. No external changes? No changes to nose weapons?
  9. I did get a CCU. I am very skeptical, but the option is there. Seeing the F7A and the F8A was really cool.
  10. In the end it comes down to what you love. You will become skilled at the things you love to practice. If you love to gather crews for your 8 man gun corvette, it will be difficult to beat. It is an investment and takes practice and real skill. Managing a crew takes something, and I recognize it. If you want to solo it with NPCs then the Hammerhead is a much better choice than the Polaris. Having multiple players with NPC filled Hammerheads, sounds terrifying to me. (Kind of skeptical about how prevalent this will be though). I am a dog fighter and joined a group that requires members to try out. Squadrons in Imperium are the same deal. This situation just makes the Polaris a better option as it supports fighters. 5 or 6 skilled pilots and a Polaris with a skeleton crew (1 to 3 players) would be a hard, hard fight for a fully crewed Hammerhead, even with a skilled crew. But, the Polaris is just a big support craft with torpedoes at this point. A lot of people fall into the trap of "this ship is better than this ship". Having team mates and doing something that you enjoy is what is important. If you can find that, you have fun at that, even if you are never good at it.
  11. It is not great. I remember that a size 3 was $15 in the voyager direct store. A size 4 was more. If it was 20 then the value from 8 is 160, add the STS and the size 10 beam weapon? 60 and 100? So, the beam is around $100 by itself most likely. It is...pretty cool though.
  12. I think so... The "kit" is just a set of weapons with each one being a separate item. I imagine 'applying' it would be dragging the new items to replace the stock items on the P. It is not an upgade kit, as in turn a F7c to a F7CM.
  13. Anvil does tend to compensate for lower turning speeds with high jerk values, which allows the f7c to turn really fast under boost. In the sheets the F8a has a slightly higher mass than the the f7a (it is way lower than the F7C- and its part of what the devs were talking about in the flight model ATV) and the F8a has less jerk. I expect the f8a to be faster, but not as nimble as the f7a. I think the f7a and light fighters will still have a strong role. Mass is going to get more and more important. I am really excited. Alas. they really should have prioritized the new flight model. and maybe reworked weapon velocities. But, I really like the anvil flight feel today.
  14. You dont want two people on a Vanguard when you can have 2 people flying Vanguards. 😊 @Brightmist holy smokes! I misread your post. Yes it is two hornets. (Without taking the turret off for a fixed size 5...sheeesh.) The sheets state the F7A could carry 3 size 4s and an size 5 as well. So following the same trend with civ ships having one weapon size smaller...The F8c would have 6 size 2s and 2 size 3s....or replacing the turret it would have 4 size 2s, 2 size 3s and 1 size 4. There is where the Vanguard edges it out.
  15. You know what hits harder than that? A Vanguard with a M7A laser in the nose. It is the hardest hitting fighter in the game so far (11/24/18)
  16. @c4artist the drag model is for atmosphere. Think of the way the Xian Scout is shaped. Let me rephrase part of @Brightmist : The hornet shows less hornet when you look at it from the front...and that is the direction the guns work. You see a lot of hornet from the top, and pilots maneuver to see that. The Xian scouts biggest surface area...is the side it presents when it points toward you. It is a perfect target, it is gigantic...and full of exposed important pieces. So while it moves fast...it is easy to hit, and not to sturdy. Now, it looks cool, and alien. I love the cool steps, the way it folds up. The new flight model will see it have great lateral and vertical thrust. It will be the darting fast scout that the promotion described it to be. However, I don't know anyone who expects it to be as good as a gladius, or a hornet. It will be a fun cool ship though.
  17. This is a wonderful ship. I have a plethora of fighter types and every model, and this little bird is what I am flying in 3.3. Hits harder than a sabre and moves faster than a hornet. You can log out and carry cargo. Wow. This may change... when the new flight model comes out but it is great today ! (11/11/18)
  18. If I can interject gently, are you sure you know what 'feminism' means? https://www.merriam-webster.com/dictionary/feminism Fair is fair. I don't know many fathers of daughters who are not feminists.
  19. Wow, you picked a great day to restart, but you were a few hours early. In about 4 hours I would expect the new version 3.3. This version has OCS, which makes it really smooth. You can actually buy ships in game, and there are many places to dock and many spaceports. You will only log in at one at one location at a time though. This depends on where you log out. Olisar is the default one. I wouldn't worry about losing stuff, besides the objects you buy in the game (like upgraded weapons}. Does anyone know a list of buying locations?
  20. I wonder what kind of ships they will release. I am hoping for a medium origin fighter. A fast scrapper that I can log out in, for pve play when I just chillin'.
  21. Right. The 'IN" ship among the competitive pilots has favored the F7C over the F7C-M for a while, essentially as soon as it turned better. Even with the bonus armor of the Super hornet, players were finding that the F7C superior, at one time even the stealth variant was preferred (I think it had slightly less mass). In 3.3...today...(11/4/18) The super hornet has the same angular pitch, roll, yaw, jerk and velocity. The super hornet also has that really nice armor. Version 3.4 will have the mass based flight model, and at this time the F7C will have its advantages again, unless the ships are re-balanced...and they maybe at this time. They should be great ships, likely the best of the human ships at lateral maneuverability, due to its high jerk values traditionally. So..as of today...no real reason that I can see to ditch the super hornet until 3.4. Edit: actually the armor of the super hornet is gone now? Wow. That makes it a toss up for me as ships stand now. Actually the Stealth armor has values to reduce your sig. That would be my recommendation for hornets today.
  22. I feel you bro. I dont get this design decision. It would take less than an hour of their time to add a cargo grid. Presently there is no reason to bring cargo and troops (ammo maybe), but I could see how some minor base components (Radar, AAA, medical bay) could be transported and set up. In my opinion, the valk needs something to set it apart from the Hopilite. The Hopilite is now more scalable per assault size, carries more crew per pilot, and is a more capable fighter, and the valk cant be carried? Man. I cant ever imagine where one Valkyrie would be a better choice than 5 Hoplites, any ground vehicles you could bring would be easily countered by the extra heavy fighters. Maybe, it is just me. People really like this bird. I think it could use some more versatility to make it stand apart from the Hoplite. Being able to start a FOB would be a great start. I think not adding cargo is a mistake by CIG.
  23. That was very interesting. Here is an interesting snip from the talk. It is a graph that shows conventional bullet speeds. In comparison the speeds in Star citizen are at least twice as fast on average.
  24. Scotterius

    weapons loadout

    Omnisky's are the some of the highest DPS, range, and projectile speed and damage per shot (Second only to M6A per 10/29/18). They are hard to beat with patient gunners. The stock layout with repeaters is excellent though and might be superior with NPC or AI turrets against players than the cannons. The rapid fire and spread may become hard to dodge and compensate for AIs predictable nature. The repeaters are fine at killing civi craft, and other capitals so far too. Repeater fire looks cool as a bonus.
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