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LowZone

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Everything posted by LowZone

  1. I guess that's it for another year! With each day featuring at least one vehicle that debuted this year (as shown on this page), a theme of this year's Expo was "Dare to fly" and I suppose it came as no surprise that CIG "Dared to try" new things. Everything from the projected holograms of the profiles of various NPC's throughout the verse to the interactive voiced displays providing information on each ship, and even the surprise display of guns and armour in the final days, all added to the sense of CIG trying to keep things fresh and innovative. Perhaps it should be an ongoing theme that CIG may make lootable-only gear have a version that it is only sold once a year at future Expos? I especially liked the added detail of an in game schedule displayed in the elevators and the game's impressive attention to detail led to an occasion where another player entered my elevator and I was able to tell which floor they wanted simply by watching their actual eye movements as they read the schedule! I was also glad Jax got over his minor crisis of faith in this year's Whitley's guide (the last episode of which, particularly showcasing CIG's plans for facial aging tech) and look forward to what he will have to show next year (in Pyro?) Understandably, and a little disappointingly, the Expo couldn't take place on Orison but with the first iteration of cloud tech implemented on Microtech, it made for some stunning views and a glimpse of things to come. Even the servers themselves seemed more stable than in previous years - are CIG learning from past mistakes or has the tech finally reached a much more reliable state? This can only be a sign of the future looking bright for the project, especially with server meshing possibly being utilized next year. And so, with the Stanton sun setting on another successful Expo, there's just enough time for the traditional shot of Storm Breaker departing the IAE for pastures new. Until next year!
  2. I think Homer ought t' see this one: the Carrack Killer Concept? Personally, even though the Odyssey's main advantage is its independent sustainability, I think the Carrack has a lot more going for it in terms of features not yet implemented: drones, repair facility, protective sheath, jump computer, and its modularity. The choice of a sabre as an accompanying craft for the Odyssey for example speaks volumes as to how CIG want the ship to be used - recon an area stealthily before jumping in with the main craft. As both ships have specialties in different areas, I think it will come down to choosing the right ship for the right circumstances. Do you want to go out into the black, rarely to return, or extensively document an exploration area and return with the data relatively quickly? And then there is the Endeavour's explorer cab just lurking around the corner...
  3. Early Warning: Passengers boarding this craft are only allowed one item of carrion.
  4. Not being able to see the crate may not be such an issue if cargo manipulation is done via remote observation. Maybe in time, an MFD will show a direct feed from a tractor beam mounted camera. One can only hope.
  5. Like a few ambitious future features of the 'Verse, will this really affordable, flyable tradeship Rarely Actually Function Too?
  6. Following Free Flight; Francis, Finley & family found flying the 400i finally fulfilled a fin-filled fantasy.
  7. With this much firepower, Cerberus doesn't stand a chance in Hell...
  8. Finley, Francis & family ask in unison: "e ka’xy.oa ka’uōng?"
  9. ...tough little ship made short work of the stolen frigate!
  10. Looks like Aegis Redeemed themselves this year...
  11. Careful, Finley. The story behind this ship has a nasty sting in the tale...
  12. Madness...? This is SPARTAN!
  13. It's that time again! And if the expo can't come to Orison, maybe some of Orison can come to the Expo!
  14. LowZone

    Aegis Redeemer

    Having had the chance to test this ship out in the PTU, I've got to say, on first impressions, I'm a little disappointed in the changes to the interior layout as I really liked the split level design of the original (it was the first ship that seemed to three distinct decks) and I was never a big fan of the nutcracker like external features. But I guess its role will really shine in multicrewed combat which I look forward to trying out.
  15. All good ideas posted above. Remember, I started this thread to specifically look at possible initial starting locations for when 3.15 goes live (future versions' spawn mechanics are still very much unknown) but now that it's out of NDA and some people have had a chance to experience 3.15 and the new inventory system, I'd like to amend my initial proposal of Loreville as a starting point. I now prefer to use New Babbage as a starting place to store all concierge/subscriber gear and then claim the ships I need at Loreville/Everus Harbour and use that as a place to respawn and store items bought in game (if only to separate the items that I don't want to risk losing). Of course it does depend on what activity I plan on doing in any given play session, but as a centralised staging area for Stanton, Loreville is hard to beat at least in terms of vehicle availability. (MT is just too far away.) I realise the new Inventory system is still quite new and is in a state of flux, but for now, this set up seems to work for me.
  16. Probably the only weekend I won't be at work - I'll be there!
  17. The thing is, as of 3.15 your starting location will have much more significance. It will be where all your armour, guns, vehicles etc will be accessible from (no more magical bag of holding via the mobiglass). It will also where you respawn after death (no more respawning at your last port of call). I just figured it would be good to have a common starting/respawn point for future events rather than requiring each participant to return to their "home base" to prepare beforehand?
  18. A similar question was asked a few years ago about where Imperium should base its operations in the wider PU; with the upcoming changes in 3.15 (physicalised Inventory and hospital respawn points specifically) it might be a good time to revisit and get a consensus on which starting location Imperium members should choose when starting 3.15, if only to avoid those of us with larger fleets having additional logistical challenges when preparing for future fleet events. I would like to propose choosing Loreville as a good start point. It's relatively close to the current main areas of gameplay (especially the popular Aberdeen mining locale), we will have access to our ground vehicles, QT altitude isn't too high and frankly it seems to be the most stable of all the LZs. Any thoughts?
  19. This almost makes me never want to leave the Stanton system. Well done!
  20. First impressions so far: If you enjoyed the complexity of the original, this feels a little too dumbed down. The global map is especially disappointing as minions you send on missions never return and has a distinctly mobile time management game theme to it. Graphical improvements here and there are as expected but I can't shake the feeling that I'd rather be playing the original.
  21. lol 5 years later... With so many people in this thread no longer around, I now know how those survivors at the beginning of Endgame felt! Anyways, so glad all my ships were bought during the concept phase (finally some benefit to us early backers!), just wish I could remember all the cool names I came up with over the years...
  22. So sorry to hear that, mate. Hopefully you can still stick around, if not, it's always a shame to see potential players leave (especially a fellow Brit) Good luck in all your future endeavours!
  23. Surely the kitchen would be better? How many chicken bites Terabytes does it store?
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