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Shifty

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Shifty last won the day on July 6

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  1. Yes, but the Naut is not flat. For example a turret placed on the spine could cover more than what the current palcement could, due to the angled armor plating. There would still be a blindspot on the rear that´s only covered by the missile turret (limited in capacity) but at least the turrets could shoot at stuff comming from the top and bottom rear. The turret would be temporarily blocked by the mine laying device but the firing arc would still be better than with the current setting. This is what I imagine, the turret is not scaled up, it was just cut and moved in paint. I think that would be a lot better, but that´s just my opinion.
  2. Still not a fan of the turret coverage. I´d have prefered the side turrets to be one on the top side and one on the bottom side. Still not convinced that this is a great ship for anything else than mine laying. So I´ll probably make this one of my ingame goals rather than dumping money on it right now. One more thought: How does the Naut do the mine sweeping? The drone is just another enemy vessel that´s a potential target to a hostile mine. So it has to have some sort of E-War jamming device to either disable the mine temporarily or it´s able to Equipping long range guns on the huge S7 mounts to blow them up seems the obvious choice but any ship with decent guns can do that.
  3. I was thinking about purchasing a CCU because of that juicy twin S7. But after that my gaze went to the rest of the turrets and their god awfull placement. I´ll pass.
  4. They just confirmed that the retractable turret is a thing but it won´t be in 3.6 because of time constraints. Variants are due in 3.7 so my guess is that we will have it then. 3.7 will finally add nose weapon variants. Also you will be able to swap each of the 4 weapons individualy. The Hoplite will most likely get it´s own loadout aswell. Furthermore the Hoplite is no longer a fixed hull variant and its middle module can be swapped out.
  5. Yes we should indeed. That´s one of the reasons why the infamous Dachshund landing gear is thankfully gone.
  6. Still not seeing a bottom turret. I like the new position of the upper turret, but I´m not sure about the new rear spine section. It kind of looks like it has a humpback. I am a fan of the extended rear engine plates.
  7. They are reworking the pods by making them wider, this requires external changes to the ship. The Hoplite will be the base for all these changes so get used to the wider rear. They also talked about possible misisle bays in the shoulders like in the concept. They are also tweaking the turret and are investigating if it can actually be made retractable. But no word about the weapons yet.
  8. They talked about extendable armor plates that extend over the engines in flight mode. This primarily would server the purpose of making the back look longer and I´m all for it. The downside of the 125m ship on a 128m pad is that you have an extremly small error margin. There is just 1.5 meter to the front and back that seperate you from kissing a landingbay wall. Think of the Hurston Lorville style hangars. The bottom turret is currently missing, but they stated that it functionaly stayed the same as in concept. So lets just assume that it was not finished yet. Also they have roundabout 9 to 12 month before this baby gets shipped so there is a lot of time to add missing things and improve this. It´s promising and I like it.
  9. Shifty

    Aegis Eclispe

    This just shows that armor is not in the game yet and that the balance is just not right. A light fighter should scratch its teath off at the armor/shields of a Corvette or bigger ship class because those are actually the targets that the bombers were designed to take out. 3 x S9 torpedoes should cripple a Reclaimer severly otherwise it won´t make any sense to fly a bomber. What´s the point of a Retaliator with 6 crew members then? Just fly 6 Auroras and you´ll kill your target faster and cheaper. 3 seconds of "hold left mousebutton" should not equal one Size 9 torp.
  10. Shifty

    Aegis Eclispe

    Totaly unnecessary, totaly obstructed.
  11. Shifty

    Aegis Eclispe

    The Scanning part was more ment to explain potential scanning gameplay for your target not the stealth craft itself. 3-5 km is also the range I imagine the "combat" to take place in, I also agree on the "dynamic hard limit" to stealth. (Dynamicly impacted by the targets sensor/scanning suite and the skill of the scan operator).
  12. Shifty

    Aegis Eclispe

    I´m with Reavern here. Shooting a torpedo at 20+ KM range is kind of ineffective and boring. First it´ll get blown out of the emptiness of space before it´s even close and second it´s again not fun. This is a game after all. The closer you are to your target the less time your target has to react to your actions. Also it´s more dangerous to the stealth craft itself but this balances out "risk and reward". Also scanning is not just a passive thing like it is now. It will also have an active gameplay element where the scanning crew has to identify objects against background noise and identify and detect potential threats by investigating signature traces. Maybe you can´t get a full lock and communicate the last know signature trace position to your patrols. The fluffy sales text of the Eclipse also promotes a " state-of-the-art scan diffusing technology" so a cross section scan should be hard to achieve unless you are close enough to the target and somebody is actively looking for you (or you are not showing the smallest cross section possible). It should not be easy to stay stealthy but it should also not be easy to track a dedicated stealth craft through passive sensors and scanning.
  13. Shifty

    Aegis Eclispe

    My fear ist just that this metal plate infront of the instruments results in another Cutlass 2.0 like cockpit. Where you can´t see the horizon or whatever is infront of you. That things cockpit is horrendusly bad, to the point where flying it is not fun.
  14. Shifty

    Aegis Eclispe

    Stealth isn´t an excuse to artificially limit the cockpit view. The Sabre has a good cockpit view and it´s supposed to be a stealth craft. Can´t find any metal plates directly infront of the face of the pilot there. Knowing CIG the pilot will sit so low he can´t even look through the side windows.
  15. Shifty

    Aegis Eclispe

    From the latest RTV Cockpit visibility looks extremly bad with all the metal plating around it.
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