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Chris von Hoff

Imperium Member
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Chris von Hoff last won the day on April 10

Chris von Hoff had the most liked content!

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About Chris von Hoff

  • Rank
    Trade&Industry
  • Birthday 02/04/1966

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    Financial Markets and economic theories (austrian economics vs Keynesian robbery ), sci-fi/fantasy books and movies, Computers, Cars and PC games, History because 'who does not know history is doomed to repeat it', Disaster-movies, Science in general, tectonics+vulcanos ,inner workings of planets and stars, birth and death of stars ... and much more

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  1. Chris von Hoff

    Crusader Hecules Starlifter

    all Hercules are to expensive for what they do...except maybe the c2, the BMM has 5 times the cargo (with the info we have atm) for 50 bucks more? however, the M2 makes a nice base to upgrade to Hull E or anything over $500 with the A2 you could upgrade to a polaris (+$50) or a 890(+$190) and still have the tank(~$100)
  2. Chris von Hoff

    Hull E shipping professions

    I own 3 Hull E and 2 Hammerhead... lets team up and get some convoys going;D I even got 4 banu defenders for escort-fighters all we needs is 60 to 80 willing ppl to crew it all p.s. the way to make money in a Hull E is misson cargo runs, no need to buy the goods yourself, less risk and should be good reward considering you haul ~100000 scu
  3. Chris von Hoff

    Aegis Hammerhead release by year's end?

    i want to play vandul swarm with a hammerhead!!!:D ofc i'd need 6 gunners^^
  4. Chris von Hoff

    Aegis Hammerhead weapons loadout

    I would be interested in a hammerhead with Tachyon cannons, either a full Tachyon loadout or mixed in with repeaters. I do not like ammo weapons at all, to limiting, what good is it if you fire 3000 rounds per minute if you only have 1500 ammo? size 4 repeaters should have a fairly good range themself, maybe not 5km, but 2.5-3km i could imagine. Most fighters do not have that range, so a Hammerhead can fire befor a fighter even gets into effective range of its guns. The positive aspect of tachyons is faster the light "bullet" witch should put it to a faily good extreme range over the M6 lasers, maybe 7km? we will see once there enter the game... other then that, you planed in 2D, but we play in 3D 1 HH ahead. 1 left, 1 right, 1 up, 1 down, 1 rear should be a better aproach with a terrapin as advanced scout and a fighterscreen that be tough to beat whatever guns you use. but remember LTI only covers base ship moduls, so it is also a cost factor changing weapons p.s. also if you want high fire output close range check out scatterguns, those are like Flak guns
  5. Chris von Hoff

    Which ship to keep? Hammerhead vs Polaris

    I personally opted for the hammerhead as a anti fighter platform for escorting cargo-ships. The fear factor alone will make me feel save in a hull E
  6. Chris von Hoff

    Hammerhead - Gunboat Anti-fighter

    20 titan armors then ?
  7. Chris von Hoff

    Hammerhead - Gunboat Anti-fighter

    love it! no more question which ship i bring should i fly escort^^ p.s. it does not need to drop anything...2-3 hammerheads clean the LZ and let a starliner drop 300 marines ^^ something like that lol
  8. Chris von Hoff

    Anvil Hawk

    It is clearly a transformer type ship that converts into a robot ^^:D kidding aside, it does look like it could change similar to a karthu-al but we will see later today...
  9. Chris von Hoff

    Pioneer construction/colonizer ship [Official Thread]

    the ship is buyable ingame... when do you think you'll need to build a base..1 month 2 month in? not on day one... not worth it (with the infos we have atm)
  10. 500kg-1 ton at 80% light is a planetkiller! (look up the formula on wiki and do the math..should be a few terratons TNT if not more) 100g at 10% light is around 5 megatons TNT kinetic-impact, if i remember correctly (i did the math once, a few years back)
  11. Chris von Hoff

    Banu Merchantman

    I saw a few of the inforunners BMM vids and i had to shake my head at the gun size they came up with. Those early concept arts was for the 60m Banu merchantman, it only increased in size at a later date. On the other hand, now that the BMM is increased to 150-155m length, i would not be surprised to see capital size guns like the STS on the Idris beeing mounted on the BMM. I is still my favorite ship in star citizen though
  12. Chris von Hoff

    Aegis Redeemer

    It is obvious... once the rework is done they sell it for $350 $250 was to cheap compared to a Vanguard Warden, at least with all those guns. and i do not mind if it gets bigger... Wonder if a fixed size 6 fit on the lower turret spot ^^ if not, 2 missile-racks should do the trick too
  13. Chris von Hoff

    Xi'an Khartu-al - 2.3 - Community Input - [POLL]

    When i first saw the scout it was listed with 6 gun mounts, after it finaly was for sale it was down to 2 gun mounts. That realy anoid me ^^ The pricetag warrented at least 4 guns
  14. Chris von Hoff

    Best sub-$200 long-range escorts?

    if you look for something durable with firepower and cargohold get a Freelancer MIS, near the same price then the superhornet but class 5 shields and powerplant with 4 size 4 guns and a load of missles
  15. Chris von Hoff

    Banu Merchantman

    Banu MM should be runable with 4 or 5, you need a pilot, 2 gunners (for turrets) someone to look after power and shields and someone firing the main guns (could be pilot) I cannot see the need for 8 atm, but there might be a reason or 2 edit: 3-4 npcs and you as pilot/forwardgunner should be doable
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