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Fintz

Unit Support Staff
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Fintz last won the day on March 7 2017

Fintz had the most liked content!

About Fintz

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    Fintz @RSI
  • Birthday 03/02/1985

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  1. UNIVERSE TAB NOT SHOWING SPACEPORT TO GO TO

    Nope, that looks like a bug, I would try to verify the game files.
  2. Signature help

    You can ask the @Media Team for a new signature. https://forums.starcitizenbase.com/forum/69-signature-requests/
  3. German Star Citizen Base?

    Also to note that the German SCB is under the Crash Corps Org banner https://robertsspaceindustries.com/orgs/CRASH
  4. Ongoing Discussion AMD abandons GPU efforts in 2018?

    Do not forget that they lost their chief architect to Intel, which they wanna get into the GPU market.
  5. ptu PTU Patch 3.0 notes

    Patch 3.0.0ar PTU.695051 Major Known Issues: 3D radars (both ship and helmet) are not rendering properly in planet atmosphere. VMA is a work in progress and has numerous issues. Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship. Feature Updates UI Various polish and bug fixes to the combat visor. Bug Fixes Kiosks at outposts should now recognize cargo ships landing near them. Players should no longer gain a wanted level for destroying hostile ships. Fix for "contact" ship audio playing for non-ship objects. Removed Kareah as a possible location for various "steal" missions, since enemies spawned there would be engaged by the turrets. Arena Commander map and game options should no longer display "undefined". Technical Minor crash fixes. Known Issues: Content missing key elements: User Interface Insurance and Persistence Internal Ship Docking Comm System Bugs, issues, and work arounds (W/A): First implementation of persistence bed spawning will have numerous bugs and issues. Items and ships placed in hangars are not persisting between sessions. Repaired wings don't always restore weapons.
  6. Computer Speakers Suggestions

    What about https://www.harmankardon.com/computer-speakers/SOUNDSTICKS+III.html I do have the series 2 at my parents house and have both great sound and design quality.
  7. Computer Speakers Suggestions

    I am using the Creative Gigaworks T40 Series II, very happy with this purchase.
  8. Alpha Patch 3.0.0aq has been released to the PTU, and is now available to test! Also that extends to every backer.

    https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-3-0-0-all-backers-test

  9. ptu PTU Patch 3.0 notes

    Patch 3.0.0aq PTU.694913 Alpha Patch 3.0.0aq has been released to the PTU, and is now available to test! Patch should now show: PTU-694913 https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-3-0-0-all-backers-test Major Known Issues: 3D radars (both ship and helmet) are not rendering properly in planet atmosphere. VMA is a work in progress and has numerous issues. Control changes are incomplete and may have bugs and issues. Known: Alt modifier activates free look as well. Suicide does not function. Some ships may be spawning without items, without the ability to “flight ready”, and without the ability to run cargo. W/A: If this happens please file an insurance claim to replace the ship. Feature Updates General Updated keybinding images in options menu and added keybindings for cycling MFD screens. Universe Reduced the NPC population. Missions Reduced the number of enemies spawned during ECN missions. Restored Ruto and Eckhart reputation prerequisites to intended values. UI Scaled down the size of the “merged” weapon group PIP reticle. Bug Fixes The Constellation Aquila’s elevator should now open and close properly. Fix for several helmets missing visor screens. The Reliant and Khartu-Al can now only be entered and exited while the vehicle landing gear is down. Players should no longer have their ship despawned quickly, provided they don’t have several ships scattered throughout the verse. Fix for mission markers occasionally attaching to the player’s ship. Players should no longer intermittently lose the ability to activate interaction mode. The Scythe and Glaive should no longer be stuck in a broken state after the player exits the ship. Technical Various performance tweaks. Crash fix. Known Issues: Content missing key elements: User Interface Insurance and Persistence Internal Ship Docking Comm System Bugs, issues, and work arounds (W/A): First implementation of persistence bed spawning will have numerous bugs and issues. Items and ships placed in hangars are not persisting between sessions. Repaired wings don’t always restore weapons.
    1. Donut

      Donut

      The first "official" delay, and it's one of the most anticipated events in the past two years.... 

    2. Rocket Man

      Rocket Man

      Right?!  Like, I took today off work just for the livestream...  I have to work tomorrow.... :(

  10. ptu PTU Patch 3.0 notes

    Patch 3.0.0ap PTU.694271 Major Known Issues: You currently can not buy or sell cargo at Levski. 3D radars (both ship and helmet) are not rendering properly in planet atmosphere. VMA is a work in progress and has numerous issues. Some ships may be spawning without items or without the ability to “flight ready”. W/A: If this happens please file an insurance claim to replace the ship. Feature Updates Missions Failing an escort mission due to friendly fire now requires 2 incidents. Added a minimum jump distance to interdiction to avoid alerts popping up immediately after starting the jump animation. Gaining an initial invite to mission giver (Ruto and Eckhart) missions should now be easier. UI Enabled VMA item preview and fixed some issues with item preview on the PMA. Ships and Vehicles Shifted some ship health to shield health. IFCS improvements to increase rotational stability. Cargo First implementation of dynamic inventory and pricing. Locations now have variable pricing that will fluctuate over-time based on stock levels and restock rates. Note: Still a work in progress and implemented at major spawn locations (GrimHex, Port Olisar, and Levski) only. Bug Fixes There should no longer be commodity kiosks at Levski that lack ship destinations. Repaired the pilot seat animations on the 300 series ships. Fix for several ships that behaved erratically when near surfaces including: Scythe, Vanguard, Khartu-Al, Herald, and Glaive. The player should die as expected when their ship explodes while in an powered off state. Fixed a small reflective light on the canopy of the Scythe/Glaive. Fix for ships despawning shortly after the player exited. Co-pilots should no longer break pilot ship control if they enter first. Removed a ladder at the Caterpillar space derelict that was blocking access to mission objectives. Black box recovery missions on Cellin should no longer fail shortly after accepting the mission. Removed debug text from Gladius HUD. Fix for the name and price of items not appearing correctly during purchasing. The VMA should no longer repeat the ship list as you scroll. Fix for some weapons not having their sights attached when equipped through the PMA. Fixed an issue that caused mission deliveries to outposts to be impossible to complete. Elements of the combat visor should no longer be missing after the pilot exits the seat. Enabled scrollable description windows on the VMA and fixed various visual issues. AI ships spawning for environmental missions should no longer spawn on top of one another. The ship owner using bed logout should no longer leave the passengers in an unplayable state. Ships should once again be able to target one another in Arena Commander. Fix for the Cutlass not flying correctly in a straight line. Outposts should now be able to detect when a landing pad is in use by a ship before spawning a vehicle. Logging out on the planet’s surface from a ship’s bed should no longer cause the ship to respawn underneath the surface upon return. Corrected some dialogue issues during Escort missions. Players should now be able to swap and equip gimbals on the VMA. The Calico helmet should now have its HUD back. Repeatedly opening and closely the MobiGlas while in EVA should no longer break the character. Technical Various crash fixes. Various performance tweaks. Known Issues: Content missing key elements: User Interface Insurance and Persistence Internal Ship Docking Comm System Bugs, issues, and work arounds (W/A): First implementation of persistence bed spawning will have numerous bugs and issues. Items and ships placed in hangars are not persisting between sessions. Repaired wings don’t always restore weapons.
  11. Hello, we wanted to provide a reminded for anyone interested that on 29th of December we will be holding the first BarCitizen in Athens. You can find more info on our Facebook page, Facebook event, Spectrum, Star Citizen Reddit and at BarCitizen.sc. Also you can join us in the Prime Citizen Discord server https://discord.gg/6GPuJUv and we plan to upload photos of our event at the Prime Citizen Reddit. The Greek bar Citizen organizers wish you happy holidays.
  12. ptu PTU Patch 3.0 notes

    Patch 3.0.0ao PTU.691578 Major Known Issues: 3D radars (both ship and helmet) are not rendering properly in planet atmosphere. VMA is a work in progress and has numerous issues. Control changes are incomplete and may have bugs and issues. Known: Alt modifier activates free look as well. Suicide does not function. Some ships may be spawning without items or without the ability to “flight ready”. W/A: If this happens please file an insurance claim to replace the ship. First implementation of persistence bed spawning will have numerous bugs and issues. Items and ships placed in hangars are not persisting between sessions. Focus Feature Updates General Moved free look and spacebrake away from left-alt prevent accidental game closing, Z is now default free look and caps-lock default spacebrake. Universe Added Interdiction and Environmental Missions: There’s now a chance to be interdicted during quantum travel. Players will also find random encounters scattered throughout the verse. Added law explanation journal entry aand starmap journaal entry to be given to the plaayer when they first spawn into Stanton. Various VFX polish to atmospheric entry and traversal effects. Added improved 3D markers. Missions Escort missions will now fail if the player obtains a wanted level or shoots at the escort, bonus pay will update silently. Reduced the probability of enemies spawning at derelicts. Ships and Vehicles RTT screen set-up for engineering and turret MFDs on the Vanguard and the Retaliator. Bug Fixes Players should no longer be able to get trapped in some ships by crouching inside the canopy. 3d radar contacts should no longer be offset in the Hornet series ships. Fixed an issue where players wouldn’t see logout prompts when the ship was powered off. Fixed ghosting on visor own/target holograms. The loadout screen for Star Marine should no longer be blacked out. Escort missions should now exclude players with a wanted level over two. Hardpoint adjustments to ensure components are interchangeable for the following ships: Retaliator, Buccaneer, Cutlass, Aurora, Caterpillar, Prospector, Gladiator, Nox Khartu-Al, and Avenger. Automated turrets should no longer continue to shoot at a destroyed ship. Fixed numerous issues with clipping and force exits during Mustang series entry/exit. The small elevator on the Constellation Aquila should now operate as expected. Missiles on the Glaive/Scythe should no longer be able to be removed without the ability to replace. The camera should no longer enter the wall when accessing the engineering station on the Caterpillar while in 3rd person view. Ships should no longer be shown on the ASOP list at outposts where they can no longer be spawned. Expanded the green zone at ArcCorp Mining Area 141 on Daymar to encompass the entire outpost as intended. Fixed an issue where the objective would not display the location on the MobiGlas for some missions. Illegal collection/delivery missions should now consistently spawn cargo. Cargo capacity should now be visible on the ASOP terminal when a ship is highlighted. The refueling audio should no longer play in a loop if the player leaves before the process finishes. 1 SCU waste boxes should now appear properly. Added missing ship armor for the Cutlass, Dragonfly, 85x, and Herald. Adjusted ATC properties due to illegal spawning and added more locations to send players to if ATC parks their ship while the player is still inside. The visor should no longer lag slightly behind player motion. Quantum drives should now be interchangeable on the VMA. Changed the cargo ramp interaction highlight to the button rather than the entire ramp of the Starfarer. The combat visor should no longer be set into opaque boxes. The ASOP terminals at outposts should now allow players to spawn ground vehicles. You should no longer lose your radar when swapping between Navmap Scale and Radar Scale on the 3D radar. The “Go to my location” button should now work on the 3D radar. The 3D radar should now properly power off with the ship. Technical Arena Commander exit crash fix. Server crash fix. Various other crash fixes. Non-Focus Feature Updates N/A Known Issues: Content missing key elements: User Interface Insurance and Persistence Internal Ship Docking Comm System Bugs, issues, and work arounds (W/A): Items and ships placed in hangars are not persisting between sessions. Repaired wings don’t always restore weapons.
  13. ptu PTU Patch 3.0 notes

    3.0.0am PTU.689345 Major Known Issues: Players are not able to spawn ground vehicles at outposts. You may see some unusual AI, derelict, and asteroid activity around the verse. VMA is a work in progress and has numerous issues including: Unable to unequip shop components, 3D weapon holograms don’t rotate with ship, and some ships are missing hard-points. Control changes are incomplete and may have bugs and issues. Known: Alt modifier activates free look as well. Suicide does not function. Some ships may be spawning without items or without the ability to “flight ready”. W/A: If this happens please file an insurance claim to replace the ship. First implementation of persistence bed spawning will have numerous bugs and issues. Items and ships placed in hangars are not persisting between sessions. Focus Feature Updates Universe Removed the ability to spawn and store ships at outposts. Missions Implemented admin desk functionality for deploy beacon missions. Lowered the reputation requirements to access mission givers, allowing players to assist in noting bugs and providing feedback. Added admin desk functionality for steal and recovery style missions. Shopping Enabled a scrollbar on multi-line text for the shopping screen of the Mobiglas. UI Split VMA into “systems” and “weaponry” categories. Ships and Vehicles Balance pass to reduce ship armor damage reduction. Shield health changed so it increases more dramatically with shield size. Bug Fixes Cordy’s armor should no longer be missing core pieces. The player should now be properly aligned with the ladder of the Herald when entering/exiting. The ladder hatch should no longer remain open after entering the Mustang Omega/Gamma. The wing thruster VFX should now display correct orientation on the Reliant. Enter/exit animations on the Khartu-Al should no longer be offset. Turret seat animations on the Constellation series should now play properly. Players should now be able to logout in ship beds even if the owner doesn’t have the ship powered on. Fixed missing VMA hardpoints for the Prospector. Players should now properly receive a UI marker for ships respawned after cleanup. Technical Minor crash fixes. Performance tweak. Non-Focus Feature Updates FPS Added P8-SC weapon crates to Star Marine. Bug Fixes The timer for private matches of SM/AC should no longer start before the player loads in. Fixed an issue where the AI in Vanduul swarm would not spawn and force the next round then repeat until the player wins. Known Issues: Content missing key elements: User Interface Insurance and Persistence Internal Ship Docking Comm System Bugs, issues, and work arounds (W/A): Items and ships placed in hangars are not persisting between sessions. Repaired wings don’t always restore weapons.
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