I posted this idea on the RSI forum as well, but I was wondering what the thoughts of this community were.
How is in-game player identification going to work? It would be interesting to have to ability to mask your identity while flying certain ships (perhaps a ship ‘hack’ that is “illegal” according to the government setup in-game, which hides your identity). So, if I wanted to go assassinate someone I could do it without ruining my reputation as a good citizen. Or if I wanted to be Batman, I could be the wealthiest player in the game who appears to just mine rocks all day and sell stuff, but at night I go out in my unmarked ship and take out pirates. Bounties could be on players who have unknown identities, with only a description.
With the whole citizenship thing, it sounds like around Earth you may only be fully trusted if you have citizenship. So, in the same way, if you are anonymous near Earth, you would be treated as a hostile and taken out. And if you are a pirate and go anonymous and get caught, then maybe your identity is now known, and any citizenship you have is revoked.
If I’m going under the name Deibu, and I don’t want pirates to know who I am when I’m killing them, then I’d much rather mask my characters identity while pirate hunting. That way I won’t have a ton of pirates stalking me all the time.
Now if they knew me by my ship and its skin, I would not care, because I can have multiple ships.
What are all your thoughts on this?